Standard cars ARE in GT6. (100% confirmed)

Discussion in 'Gran Turismo 6' started by CAMAROBOY69, May 15, 2013.

  1. Teflonicus

    Teflonicus

    Messages:
    432
    Location:
    Australia
    Yes, it is. It's my opinion. When I use an adjective to describe something, it's a safe bet that I'm expressing an opinion. I'm not sure how others do it. :p

    Of course it's my preference. I wrote it. Now, seeing we're in wager territory, I'll wager that "the majority of people" would prefer a holiday in Abu Ghraib than one in Tahiti. Of course I don't have the statistics to back up my assertion, so it might just mean that I'm either A) a terrible gambler, or B) prone to argumentum ad populum.

    Even if you'd somehow managed to survey the entire GT community, it's irrelevant. I'm not attempting to speak for the majority, I'm giving my opinion, under my moniker.

    No, I did not say that I "want the release date to be pushed back". I said something very different to that.

    And another argumentum ad populum. Great.

    I could probably agree that "standard cars aren't the only bad thing that will be lingering into GT6". I never claimed otherwise. What I said was that they were "THE most complained about" aspect, and I said that in a thread concerning standard cars and GT6, not one on "bad things of GT5 lingering into GT6".


    I agree with you as to what Kaz meant. I still see his answer as a bad sign.
     
  2. Aloha62_2

    Aloha62_2

    Messages:
    1,035
    Location:
    United Kingdom
    Here's to hoping that the standards have received some love for GT6, there are programmes and methods which are capable of significantly up-triangling a model but the results are very hit and miss. Each model could also be warmed over by hand to smooth out rough areas but they would have needed a group of people dedicated to that task since the start of development.
     
  3. Akira AC

    Akira AC

    Messages:
    4,366
    They not suffer from low resolution texturing but rather outright not enough polygons to actually skin the textures that higher polygon car uses, since PD did a quick job in re-skin all cars they would not dump resources into low polygon models, but rather into new high end polygon models like the premiums and some of the standards that were used from GTPSP (which also happen to be the standard models that you used as example).

    As far as Standard cars go, I think PD should be at least be honest and just ... get rid of multiple variations like for example the MX-5|MX-5(J) versions of the exact same model and car data that the engine uses. It's a pity to see the game bloating the car number with such replications that makes the Used dealership render pointless at times (due to it's randomness).

    I, for one, do mind about Standard models and how they will affect the game overall, coming from GT5's car dealership structure and how PD stupidly decided to hinder those 800 models (thus affecting GT career mode, car ownership and use), I'll just rather have a full dealership list without the ******** of the randomized used car list. Part of the older GT games appeal was to explore the vast car list and check out something interesting to modify and drive (even while being standards, they do have the basic data that the engine needs for it's simulations), hybrids could be contemplated as an example of how this kind of variety was needed and expected from the game in the first place, and how the game career design was it ultimately affected by the poorly application that these assets had.

    In summary, while I was not bothered by the initial introduction of the standards (in fact I was rather looking forward to it, followed by the promise of a huge library of cars available right after I had the credits to own them) I was totally disappointed by the introduction and application of them, it will be atrocious from PD's part to introduce the standard cars in the same way they were introduced in GT5, a purging of the lvl system is a good sign of this, however no words have been given about standards, it is hugely concerning how they will affect the game design and overall structure.
     
  4. AnAL0G

    AnAL0G

    Messages:
    340
    Location:
    United States
    Maybe a bit optimistic, but I like this idea. Really, full interiors and completely premium is so much more important to me than the sheer number of cars available in the game. Even if they did as you say, keep some 100 iconic cars as premiums while ditching the rest of the standards until they're remodeled, that's still a heck of a lot of cars to choose from.
     
  5. Imari

    Imari

    Messages:
    11,585
    Location:
    Australia
    It could very well be so. The thinking that leads to PS2 assets being OK on the PS3 could just as well lead to PS2 assets being OK on the PS4.

    I very much hope that the public would tell them where to shove such a game, but you never know. If it's got GT on the front, some people would buy it if it came with a free dose of syphilis.
     
  6. Rotorist

    Rotorist

    Messages:
    1,225
    Location:
    Greece
    Exactly! :tup:
     
  7. Rotorist

    Rotorist

    Messages:
    1,225
    Location:
    Greece
    I want as many cars as possible even if 80% of them are standards. We are not in GT1 here. It had 170 cars and GT2 had 600. If GT7 has under 1000 it will be a great failure and many of as who like the culture GT brand brought to us, will not participate.
     
  8. Imari

    Imari

    Messages:
    11,585
    Location:
    Australia
    Could you explain why a game with less than a thousand cars would be a failure? GT5 has been the only game in the series to date with more than a thousand cars, and it's arguably the worst of the lot as far as actual gameplay is concerned.

    I don't see why a game with 600 well-chosen premium cars would necessarily be a failure.
     
  9. Master Weasel

    Master Weasel Premium

    Messages:
    5,059
    Location:
    United States
    Not a good comparison as all of GT2's cars were the same quality.

    How do you know this will happen? You're using your own personal opinion to speak for everyone else.
     
  10. Scaff

    Scaff Staff Emeritus

    Messages:
    24,914
    Location:
    United Kingdom
    Nonsense, please don't speak for others as if it were fact.

    I was quite prepared for GT5 to drop the car count from GT4 (as I was and quite happily accepted with GT3), and as such I would have no issue at all if that happened with GT7.

    While a large number of cars is a bonus, I would much rather have a smaller list of consistently modelled cars, that covered a wider range that we currently have (the count is high right now, but diversity is not as good as it arguably could be).

    Not everyone will agree with me (nor am I claiming such), but one thing I do know is that not everyone agrees with you either, and whatever route PD take for GT7 will make some happy and upset others.
     
  11. CoolColJ

    CoolColJ

    Messages:
    4,850
    They could make semi premiums for GT7 to make content faster

    I'd happily take a semi premium GTI-R, seeing as it hasn't been seen since GT2
     
  12. ShiftingGears

    ShiftingGears

    Messages:
    3,453
    Location:
    Australia
    I think it's completely possible to have a large number of motor racing series with field depth when there is less cars (~300). If there is a smaller disparity in performance between cars within a series, and there is good AI as well as various liveries, a smaller number of cars can feel like a lot. Grid 2 makes the cars feel unique from each other during the race, just through a basic livery editor. And because the racing is close and competitive, they feel like proper racing series.

    In GT5, events like the Historic Supercar race would be led by 3 Miuras, all looking identical, and all being at least 7 seconds a lap faster than most other cars. For having over 1000 cars, PD spread themselves pretty thin. If those three aforementioned issues were sorted out (AI, performance disparity, livery editor), GT could have series with real depth without overstretching themselves modelling premiums.

    I think something's going to have to change at PD because outperforming rivals using sheer volume of cars and tracks isn't going to be their bread and butter anymore. Because the jump in assets from GT5 to GT6 looks minimal compared to the jump from GT1 to GT2 on PS1, and from GT3 to GT4 on the PS2.
     
    Last edited: Oct 5, 2013
  13. MXH

    MXH Premium

    Messages:
    2,962
    Location:
    Sweden
    Standard open-wheelers/LMPs look actually quite good in GT5. They're definitely the most tolerable of the standard cars, with some minor faults here and there. The Caterham, particularly. It could easily pass as a ''sub-Premium'' model.

    [​IMG]
    Taken from my GT5 Gallery

    First of all, what a load of horse feces. Secondly, why is quantity so important, to begin with? I for one believe that a diverse and interesting car list should be PD's highest priority rather than some sort of penis contest in car count.

    Also, If GT7 was ever to keep the current car count (1000-1200), there's no way it wouldn't once again suffer from the very same issue. Not only that, they would more than likely become the laughing stock of the industry, risking to seriously damage the brand and losing a lot of fans. Hopefully, by then, they've come to their senses. Who in their right mind would waste their time and resources on 10+ year old assets next-generation?
     
    Last edited: Oct 5, 2013
  14. Samus

    Samus

    Messages:
    19,116
    I don't care how much tarting up they do to them, there is no way on earth they can include those models in a PS4 game.
     
  15. Duphman

    Duphman

    Messages:
    852
    The cars that we call Premium now will be the standards of Gran Turismo 7.
     
  16. Samus

    Samus

    Messages:
    19,116
    The cars we call premium now should be the 'standard' of PS3.
     
    vk56dehan likes this.
  17. LMSCorvetteGT2

    LMSCorvetteGT2

    Messages:
    22,501
    Location:
    United States
    That's too logical though
     
  18. Griffith500

    Griffith500

    Messages:
    8,633
    Except they were deliberately designed to be superior to any kind of "standard" for the current hardware, in order to "future proof" them. Which probably makes the contrast worse.

    Ironically, of course, GT5:p has kind-of set the standard expected in vehicle models now, which is a different issue. Or, rather, it started something of an arms race - hence the ballooning need for outsourcing...

    Sensible.
     
  19. Samus

    Samus

    Messages:
    19,116
    Well, the in game LOD of premium cars should be the PS3 standard. The highest LOD we see in photomode should in theory be the in game LOD on PS4.
     
  20. Griffith500

    Griffith500

    Messages:
    8,633
    I don't recall there being a difference in LoD between photo mode and in-race, but I could be mistaken (if they did, why would they not have designed the LoD cascade in a way that didn't produce the horrific slowdown apparent in the game?). It certainly was the case with GT4, though.
    EDIT: GT5's photomode does render everything at the highest LoD available, though, whilst in-race everything is switched and scaled for performance - the maximum LoD available is the same in both cases, though, I think.

    Interestingly, I remember that GT4's cars were supposed to be future-proofed to a degree - the only evidence I have / can find for that now is GT:HD, at least the original concept of it.


    Obviously they underestimated the detail "needed" for PS3, even before the exaggeration they implemented in GT5:p.

    It seems they've done the same again for PS4, but only because the "boost" in detail we have this generation is being carried over, albeit with less impact thanks to new tech (tessellation) - this underestimation is by no means to anything like the same degree this time. I don't see it being a problem, although GT may no longer be the visual benchmark, at least in the same way, come next gen.

    Maybe that's a good thing.
     
  21. sems4arsenal

    sems4arsenal Premium

    Messages:
    15,457
    Location:
    Egypt
    I don't think GT4 level cars and tracks would have been that bad as a launch title for the PS3 ,7 yyears later though not so much.
     
  22. TheeFrogmanlego

    TheeFrogmanlego (Banned)

    Messages:
    1,546
    Location:
    United States
    First of all all other car games iv played are in between gt4 and gt5 quality.. even forza in game are no were close to gt5 in game premiums!
     
  23. Scaff

    Scaff Staff Emeritus

    Messages:
    24,914
    Location:
    United Kingdom
    Is this a GT vs Forza thread?

    No! We already have plenty of those.

    So please don't try and make it one (unless you want a rather quick holiday from GT Planet)

    Oh - and some basic grammar would be nice as well.
     
  24. TheeFrogmanlego

    TheeFrogmanlego (Banned)

    Messages:
    1,546
    Location:
    United States
    :dunce: I'm saying that Premiums in this game are no were near the current gen standard but above, even when compared to its closest competitor
     
  25. DSUjoeDirte9

    DSUjoeDirte9

    Messages:
    514
    Location:
    United States
    im okay with standard cars so long as you can see the interior. (Open cars and lmps)

    But i can't stand the blacked out interior.

    If they would put like an interior in that didn't actually have working gauges ect. i would be 100% fine with it so long as they update as the game progresses
     
  26. Scaff

    Scaff Staff Emeritus

    Messages:
    24,914
    Location:
    United Kingdom
    The AUP....

    .....please follow it.

    And I'm saying that is a comparison that's not needed in this thread.

    Please note its not a polite request or discussion, its an instruction.

    This thread is for discussing the inclusion of standard cars in GT6, nor for comparing them to other titles, if you want to do that use one of the existing vs. threads or start a new specific one. What you will not do however is use this one.

    Please note:

    As I say, not a discussion or debate on the matter.
     
  27. jacnob

    jacnob

    Messages:
    1,248
    Location:
    United States
    Delete
     
    Last edited: Oct 5, 2013
  28. jacnob

    jacnob

    Messages:
    1,248
    Location:
    United States
    I do know what is, but have no clue how to access it. (I also recall it being in GTPSP, GT5:p and GTHD) Would you be so kind as to make that footage, or tell us how to do it or something?
     
  29. Johnnypenso

    Johnnypenso Premium

    Messages:
    28,465
    Location:
    Canada
    I'm not sure if it's kosher to post pics or video of the hidden menu's on GTP. You might want to PM a mod about that, or just take it private.
     
  30. wowbaggerBR

    wowbaggerBR

    Messages:
    2,328
    Location:
    Brazil
    There is plenty tutorials on YouTube. Just make sure that you won't go online with modifications. You could be banned.