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- FelipeMartins
- FelipeMartins96
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Your kidding me boy, of course PD want money, without money theres no foundation. Perfection, well there were perfection in gt2 on that time, but gt series has to move on, since gt4, PD has just delivered unfinished products. PD needs to make their organizatiom more effectime, and use new methods to model cars. They modell cars from pictures, like they did in the good old times. Why not try laser scanning a la Turn 10?OK, the game was not everything that you expected, its not completed and there is some delays. but its happening because they want perfection, they released the game this way because there was a lot of pressure on them.
They could work like a lot of studios around which releases 2+ games a year just to take your money, but they don't want money they want perfection
OK, the game was not everything that you expected, its not completed and there is some delays. but its happening because they want perfection, they released the game this way because there was a lot of pressure on them.
They could work like a lot of studios around which releases 2+ games a year just to take your money, but they don't want money they want perfection
No man, PD has really made fans dissapointed since gt2.
This title reminds me of "Leave Brittany alone!"
It is the misguided belief that there is no specialization in game dev careers, that every member of a large development team is identical, and that any one person can do the same amount of work on any aspect of a game, and can be plugged into a different workstation to work on another feature at a moments notice.Oh, they left out Feature X, but Feature Z is in the game. If only they had not wasted so much time on Feature Z!!!
Excellent post, Mike. 👍There is also a big disconnect between being a fan of a video game and having a deeper understanding of how they are made. The limited knowledge of a lot of people leads them to over simplify game development:
It is the misguided belief that there is no specialization in game dev careers, that every member of a large development team is identical, and that any one person can do the same amount of work on any aspect of a game, and can be plugged into a different workstation to work on another feature at a moments notice.
Excellent post, Mike. 👍
I second that. People usually don't know the ammount of work and time involved on doing even 1 single modification. Because that small modification will generate more procedures in the future test phase of the game development. As they work as companies, testing stuff out its deeply required. And even with all that sometimes we get games with flaws.
FelipeMartinsOK, the game was not everything that you expected, its not completed and there is some delays. but its happening because they want perfection, they released the game this way because there was a lot of pressure on them.
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Except Portal 2 that game is perfect.
what he is trying to say is that PD is actually trying to make a game that is enjoyable and good, unlike most other game developer companies release the same trash every year (like call of duty) and want people to buy their game. PD is not like this, they want their games to be perfect, so they actually do care about their game. like i said, COD releases the same garbage every year and they know they can do that because their games are labeled "COD". if PD did this dont you think the GT series would be getting worse?Your kidding me boy, of course PD want money, without money theres no foundation. Perfection, well there were perfection in gt2 on that time, but gt series has to move on, since gt4, PD has just delivered unfinished products. PD needs to make their organizatiom more effectime, and use new methods to model cars. They modell cars from pictures, like they did in the good old times. Why not try laser scanning a la Turn 10?
No man, PD has really made fans dissapointed since gt2.
Perfect? Why cant we change wheels on standard cars, and whi is online mode poorly implemented? Do you call that perfection?what he is trying to say is that PD is actually trying to make a game that is enjoyable and good, unlike most other game developer companies release the same trash every year (like call of duty) and want people to buy their game. PD is not like this, they want their games to be perfect, so they actually do care about their game.
Perfect? Why cant we change wheels on standard cars, and whi is online mode poorly implemented? Do you call that perfection?
i said they want it to be perfect. if they had these options in the game, they would need more time to implement them. they probably had more important things to add in before this, so they put it to the side.Perfect? Why cant we change wheels on standard cars, and whi is online mode poorly implemented? Do you call that perfection?
i said they want it to be perfect. if they had these options in the game, they would need more time to implement them. they probably had more important things to add in before this, so they put it to the side.
If you went into GT5 wanting a rich, exhaustive, long offline ''career mode'' in A-Spec, then yep you have every right to be disappointed.
I call it better than nothing. Could've had only 200+ cars and the same online as Prologue. While I enjoyed Prologue, I also enjoy choosing who I race with.
This is just a symptom of GTPlanet catering to hardcore fans of Gran Turismo. The most popular message board for any other game would be exactly the same. Big fans of a product are the most critical of all, have the highest expectations (almost always unrealistic), and I can`t really fault them for that.
There is also a big disconnect between being a fan of a video game and having a deeper understanding of how they are made. The limited knowledge of a lot of people leads them to over simplify game development:
It is the misguided belief that there is no specialization in game dev careers, that every member of a large development team is identical, and that any one person can do the same amount of work on any aspect of a game, and can be plugged into a different workstation to work on another feature at a moments notice.
Which is pretty much what we got. There are so many Skylines and Fairladys and Lancers that it's just throw ins to make the total # of cars seem exorbitant. Truly you can call it a 200 car game with 800 throw ins.
I really don't appreciate "Fanboys" telling me I have no right to criticize their game. I still like the game a lot even though I've got a lot of problems with it.
After playing both, I think both GT5 and Forza have done enough to differentiate themselves from each other, which is funny because for the most part each is the other's only competition.
People that like each will buy each, and I don't see many features that would justify buying both the game and console to play the other. Obviously, if you have both consoles, this becomes a non-issue. What I think you're referring to is the ability of either to draw market share from the other. Don't have the data in front of me, but personal experience has taught me that those who have already bought their consoles did it for specific reasons and aren't likely to change simply because of one title. Globally, that may differ, but I think each of the two are focusing more on their core audience rather than gaining marketshare, and considering recent successes of each (debatable, I know), I honestly don't think money is the primary concern or motivation of either developer. Sony vs. Microsoft is a complete other animal, however, and the monkeywrenches thrown at both developers cause things like this to happen.
The boxy shadows was definitely something that should've been fixed before release, but from the interviews I've read it was something the developers simply weren't able to work around by the time Sony/we demanded the game. Again, I think 5 was only the foundation for 6, which should be even better.