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- Brainhulk
This much like Capcom VS SNK and SNK VS Capcom, Same idea different makers!
It's very exciting however I am interesting in the Namco version. The first Video was intense.
Now where is the Resident Evil Metal Gear cross over?
I think you may be confused with news relating to MvC3. In that game, Amaterasu has already been confirmed to be one of the characters. And Morrigan and Felicia are both confirmed for that game to.well, SF IS capcom's original cash Cow. i read they've tossed Morrigan out, finally, and threw in felicia. you know how they slipped the Okami boss in Tatsunoko vs? Amaterasu HERSELF is supposed to be in this one!!
Streetfighter vs Mortal Kombat
In my opinion, the only two fighting games that mean anything.
Super Street Fighter IV is pretty good but not beating its roots from SF2. HDR will give you a good footies, zoning game but it too strict on movement notation. So everything has to be exact.Shoryuken.comOno mentioned to Famitsu Magazine that we shouldnt expect a release of SFxT for at least two years, putting it sometime in 2012. He also noted that Namco's version would come sometime after that, and that we won't get any more news of SFxT until Captivate 2011 (which if you remember is where we got the first Marvel vs Capcom 3 announcement).
but also, Capcom has to work on the Arcade version of SSFIV, including new characters and new outfits..I wish that they will lower the price on some of them. Alot of fans were kind of disappointed that Capcom didn't use GGPO's netcode but an improved SFIV netcode....BlazBlue:CS has the best netcode so far.Shoryuken.com- The game features a wakeup roll system similar to TvC or MvC3, where you can roll forward or back instead of getting straight up.
- Kazuya has a move or two that go under/through fireballs
- The game features chain combos, as you can clearly see Ryu doing Jab Strong Roundhouse then cancelling into his tag-team ultra with Chun.
- Tag Team Ultras seem like canned animations, similar to Rival Schools team combos.
I still say that the SF and Mortal Kombat series should have been fondly remembered as the best 2D fighting games ever, and left at that. Both of them for different reasons.
They should never have been brought back as 3D games because frankly 2D fighting games don't work well in 3D - you can say what you want about the new SF, but it is still a 2D fighting game in 3D clothes.
Not just fighting games either - look at Sonic The Hedgehog. Never been a decent one since Sonic 3 on the Megadrive.
This era belongs to Tekken, Virtua Fighter and Soulcaliber.
I'd be interested in playing the HD remake of SF2, and a MK one if they do it.
But I wouldn't touch the new SF.
I haven't seen anything about Virtua Fighter since sega was still in the console business.
Erm what planet you been on? Virtua Fighter 4 was released on PS2 and Virtua Fighter 5 was a PS3 launch game, followed a number of months later by a release on Xbox 360. For me it is still the best 3D fighting series ever made: no flashy special moves that involve daft projectiles and crackling thunder. Just plain fighting based on real moves and all the better for it.
Only decent Tekken games were Tekken 3 on PS1, and Dark Resurrection on PSP. Tekken 6 was ok, but nothing special.
So Planet Real Life means "nothing outside of America?"planet real life, acually. by the time I noticed, and could afford to change console generations, the fighting Genre had faded into the background, arcades had turned into ticket machines, and their companies were dying.
Erm what planet you been on? Virtua Fighter 4 was released on PS2 and Virtua Fighter 5 was a PS3 launch game, followed a number of months later by a release on Xbox 360. For me it is still the best 3D fighting series ever made: no flashy special moves that involve daft projectiles and crackling thunder. Just plain fighting based on real moves and all the better for it.
Only decent Tekken games were Tekken 3 on PS1, and Dark Resurrection on PSP. Tekken 6 was ok, but nothing special.
I love Super Street Fighter IV. I do not see how it could be worst fighting game than DBZ. If you though that SSFIV was bad, I don't see you complaining about the infinite's in MvC2 or in various games. Captain Commando's Anti-air assist taking of all of the vertical screen with Sentinel's power and fly/unfly combo's is very dangerous.As much as you guys don't like Super Street fighter, it couldn't be any worse then the whoring of the Dragon Ball z series by Atari
and Dark Resurrection on PSP.