Super Unofficial DiRT 4 Thread (PS4/XB1/PC)

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Sounds like you're having a better experience than me.
Graphically, yes. But it's still one of the most frustrating gameplay experiences I have ever had. It's completely out of place in the game. The only thing it's good for is getting your event count up so you can unlock rallycross and historic rally events.

Anytime I try and take an actual racing line they just plough through and carry on their merry way
That's the first thing you're doing wrong. Forget everything you know about circuit racing. Just chuck it straight into the corner and use inertia to shave off speed. Feather the throttle to keep the revs up so that when you straighten the car up, the wheels will bite in and you'll get traction. Don't even think about threatening the apex because the apexes bite back. The more revs you have, the less precise the steering becomes, but as counter-intuitive as that sounds, that's exactly what you want.

Most importantly, back off over the jumps. The undulations unsettle the car so if you hit one too quickly, you tend to land on the brow of the next jump and the car pitches wildly. Likewise, if you hit them at an angle, you're practically guaranteed to spin (or at least fishtail) on landing, especially if you're heavy on the throttle.

If all else fails, ask yourself: what would Pastor Maldonado do?
 
In DiRT's defence, the cars actually look and sound like their real life counterparts. :D

Plus 30% of the total car count aren't Citroens with different liveries.
Even taking the Citroen silliness out. :lol:

Yep they look and sound better, but do they drive like the real thing.

On a different note, the largest garage can hold 100 cars, more than we have right now.

Fingers crossed that suggests DLC.
 
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I have had the cars at the side of the road but has anyone else had this happen? looks like a camera chopper got a bit too close. I lost a good few seconds to this.
DiRT%204_20170609154010_zpsmxyophj3.jpg

Yes the car is in there somewhere lol
DiRT%204_20170609154022_zpsptin7b9i.jpg
Not yet, but I have almost crushed a drone that didn't see me coming over the top of a hill. It pulled up *just* in time.
 
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I'm having many issues with the car handling in the game. Cars will wildly spin at random it seems so I'm not all that confident in corners. This applies to rally, landrush or rallyx.

Before anyone says I should put on driver aids I came from Dirt Rally with the impression D4 would be the same. It's far off and getting more frustraing as I play. Once a cars back end starts going forget it you'll spin. Whereas in DR I was flying through corners sideways in full control if the car. The unpredictability of D4 handling is unfortunate.
 
I'm having many issues with the car handling in the game. Cars will wildly spin at random it seems so I'm not all that confident in corners. This applies to rally, landrush or rallyx.

Before anyone says I should put on driver aids I came from Dirt Rally with the impression D4 would be the same. It's far off and getting more frustraing as I play. Once a cars back end starts going forget it you'll spin. Whereas in DR I was flying through corners sideways in full control if the car. The unpredictability of D4 handling is unfortunate.

Are you using a wheel or controller?
 
I got buzzed by a drone on a night stage when I was playing yesterday, I came around a corner and it had a super bright light pointed towards me.

Whoever decided that those cross karts had to exist or be in this game I would love to have some words with you. Stupidly twitchy things

I put the stability control up to 3 and I don't have any issues. When I was trying to run the karts with it completely off I could barely make it around the track.
 
I'm having many issues with the car handling in the game. Cars will wildly spin at random it seems so I'm not all that confident in corners. This applies to rally, landrush or rallyx.

Before anyone says I should put on driver aids I came from Dirt Rally with the impression D4 would be the same. It's far off and getting more frustraing as I play. Once a cars back end starts going forget it you'll spin. Whereas in DR I was flying through corners sideways in full control if the car. The unpredictability of D4 handling is unfortunate.

I'm experiencing the same thing as I move into the higher powered or RWD cars. Granted I'm far from talented, but it seems off that I can't even keep the BMW from spinning out.
 
Nothing beats seeing your game crash after a great first stage (one that I really wanted to save) in a weekly event. Auto-DNF on every subsequent stage. :irked:
 
This will probably be 30 quid in the sale on PSN in a month or two.

PS4 runs land rush without any major issues, my biggest problem with it is that the lack of content for it makes it a waste of the time taken to model the cars and tracks.

I would rather of had an additional location and a few more rally spec cars.

SLRE again has D4 beat when it comes to the car list.
Lets hope Milestone make a sequel with the Unreal engine.
 
Are you using a wheel or controller?
I'm just using a controller. The issue being that I have problems driving any cars, whether it's a slow FWD car or not, the second I even slightly tap the grass or edge of a course then my car goes spinning. I'll give it a try with "arcade" handling or some assists on to see if that changes things.

I am no pro at these games, but even in Dirt Rally I had all the assists off and could handle the cars just fine. I'm a bit upset about it, I was hoping they would simply copy/paste the Dirt Rally handling physics over into Dirt 4, which I was sorta led to believe with the "sim" handling option. I still really enjoy Dirt 4 so far, but a little confidence in the cars would be nice, none of this unpredictable spin out stuff.
 
@Northstar, if you're using a controller as well

I'm just using a controller. The issue being that I have problems driving any cars, whether it's a slow FWD car or not, the second I even slightly tap the grass or edge of a course then my car goes spinning. I'll give it a try with "arcade" handling or some assists on to see if that changes things.

I am no pro at these games, but even in Dirt Rally I had all the assists off and could handle the cars just fine. I'm a bit upset about it, I was hoping they would simply copy/paste the Dirt Rally handling physics over into Dirt 4, which I was sorta led to believe with the "sim" handling option. I still really enjoy Dirt 4 so far, but a little confidence in the cars would be nice, none of this unpredictable spin out stuff.

I'm using a controller too and had similar problems to start with - cars were sensitive and unpredictable on turn-in, but were also a bit slow to correct oversteer. I've found that increasing both steering sensitivity and linearity has helped a lot; sensitivity and linearity are by default 50 and 4 respectively, I've changed them to 75 and 5. Increasing linearity even further could also help, but you may find it more difficult to turn quickly at high speeds then. I can't guarantee that'll help you but for me that definitely brought it closer to Dirt Rally's feel (bar some of the obvious physics changes), and after a few hours I'm very comfortble with it now.

Also, the steering deadzone is by default very high, and I'm really not sure why - unless your analog stick is broken you might want to reduce that too. I am a bit surprised by Codemasters here, usually their controller optimisation out of the box is the best out there, but as you say something felt off here. But at least the options are there to adjust it to our liking (looking at you, SLRE/Milestone.......)
 
I've enjoyed landrush, I wasn't expecting to given that it was my least favourite part of the previous games. I did have to reduce my graphics settings considerably compared to what I'm running in standard rally events, but even with a quick try on the ultra low preset the graphics were much more reasonable than I would have expected.

The thing which bugs me in landrush is how the AI difficulty seems to be so inconsistent even within the same series, the best example for me probably being the RWD trucks championship, where the first track they were so fast I had to back out and turn the difficulty down one stage to even get close to competing (only just held on to 4th), but then the next 3 tracks they were ~8 seconds slower per lap (one race I actually managed to lap half the field :indiff:, something which I think would have been impossible on the first track) and I don't believe you can change the difficulty once the whole championship has started. I checked the results after the final race and the AI in the A final were still that ~8 seconds slower per lap whereas the AI in the B final were 'running similar times' to me but I guess they're hard coded to them times or to run similar to the player.
 
@Northstar, if you're using a controller as well



I'm using a controller too and had similar problems to start with - cars were sensitive and unpredictable on turn-in, but were also a bit slow to correct oversteer. I've found that increasing both steering sensitivity and linearity has helped a lot; sensitivity and linearity are by default 50 and 4 respectively, I've changed them to 75 and 5. Increasing linearity even further could also help, but you may find it more difficult to turn quickly at high speeds then. I can't guarantee that'll help you but for me that definitely brought it closer to Dirt Rally's feel (bar some of the obvious physics changes), and after a few hours I'm very comfortble with it now.

Also, the steering deadzone is by default very high, and I'm really not sure why - unless your analog stick is broken you might want to reduce that too. I am a bit surprised by Codemasters here, usually their controller optimisation out of the box is the best out there, but as you say something felt off here. But at least the options are there to adjust it to our liking (looking at you, SLRE/Milestone.......)
Thanks a lot! That seems to have helped considerably. Did a few races which were previously difficult for me and did well. Handling feels more like what I've hoped and a bit like DR. Awesome.
 
Putting aside my issues with the handling for a moment to focus on a positive: The Spanish stages are seriously awesome. I've had a few superb generated stages with a really natural feel to them.

I love that they have like two types of stages too: the one inside the forest and the other part on the desert. It's almost two locations on the same place.
 
I'm having many issues with the car handling in the game. Cars will wildly spin at random it seems so I'm not all that confident in corners. This applies to rally, landrush or rallyx.

Before anyone says I should put on driver aids I came from Dirt Rally with the impression D4 would be the same. It's far off and getting more frustraing as I play. Once a cars back end starts going forget it you'll spin. Whereas in DR I was flying through corners sideways in full control if the car. The unpredictability of D4 handling is unfortunate.

This isn't a slight on your skills as it is happening to me too, but is it when you go 'off track' as it were? I know there has to be some incentive not to overly cut the course, but in this game it seems to be that the grip levels are very different off the course. I find that if you put a wheel or two off it will pull the car round even if its not 'realistic' for it to happen...
 
I am in love with this game. I had no intentions on buying it,but boy am I glad that I did. I can't wait to hear the impressions from my brothers across the pond.
At about minute 30 they talk about handling/physics. It's really worth listening to.



Anyone who thinks that the physics are off as compared to Dirt Rally should really listen with an open mind at about the 30 minute mark up until about the 37 minute mark.
Personally,I have never driven a rally car in my life or even a car on a gravel or dirt road in anger, so I have no idea whether or not the physics are spot on or not. But what I do know is that I am having so much fun playing Dirt 4 and that's the most important thing to me when playing a game.
 
Enjoying the game but the graphics and the low res textures is really disappointing.
Playing on a 90 inch screen (1080p ) and it really looks bad.
The lighting is better than Dirt Rally but we need higher res and some supersampling.
Thats why I bought a PS4 Pro. :indiff:

xXJojjeXx
 
This isn't a slight on your skills as it is happening to me too, but is it when you go 'off track' as it were? I know there has to be some incentive not to overly cut the course, but in this game it seems to be that the grip levels are very different off the course. I find that if you put a wheel or two off it will pull the car round even if its not 'realistic' for it to happen...
That's likely my issue too, yeah. I've been so used to Dirt Rally that going into this makes slight changes to the physics noticeable. I do try to stay on course but clipping the edges can cause issues.

In any case I think I'm learning to adjust to Dirt 4 after playing Rally so long. I'm having a ton of fun in it now.
 
Anyone on PC up for some rallying? Send me steam request. Its either

Shoguntakedashingen

Or

FRL_Furinkazen. In game now.
 
I'm really liking the community events feature; it's a great way to make extra money (I just collected 188190 Cr. from yesterday's dailies) and it's an excellent use of Your Stage. 👍 The fact that no one can practice the stage/rally or make repeat attempts at it alters the strategy and skill involved, which makes it rather interesting. In a way it evens out the competition and encourages you to make peace with your mistakes, because all you can do is carry on and finish the rally. It's also nice that I don't need PS+ to participate.

Physics are fun and enjoyable, but don't yet strike me as a step forward over DR, more a tweaking around the edges. SLRE still has the edge over it in that regard. That's with simulation on and all aids off.
So this game is as much of a sim as Dirt Rally was? Frankly, I would have expected it to be much more authentic after the praise DR received.
 
If there's anything I can ask for about add ons, It's that I hope they improve/expand on LandRush, really could use some work. Maybe some more variety in buggies or trucks, or even a whole new class.
 
I'm sorry, Codemasters. But simulation just isn't a step forward from DiRT Rally. The last time I checked, RWD cars can oversteer under power. I can't claim to have driven, or experienced a RWD rally car on gravel, but there are some things that are a given. The Escort felt 4WD to me, you chuck on the brakes and steer, and the back steps out, but the moment you put the power on, it steps back into line.

I understand that DiRT 4 needs to appeal to the average consumer, but that's why they made the Gamer and Simulation modes. I tested out the Gamer mode, you know, incase they'd made some sort of huge muckup and the two modes were switched. But it's just an ever so slightly crappier version of Simulation (but overall, they weren't much different). To me it seems they've just done this to get the sales from the DiRT Rally crowd, which if true is disgraceful.

Maybe I'm missing something? For now I'll give them the benefit of the doubt.
 
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If there's anything I can ask for about add ons, It's that I hope they improve/expand on LandRush, really could use some work. Maybe some more variety in buggies or trucks, or even a whole new class.
Honestly, they'd be better off releasing an update that cuts it entirely, or at least removing the requirement that you do it to advance in career.

Fingers crossed that suggests DLC.
It does seem odd that they would make the garage so big. Especially since you can't own multiple models of the same car (which would be nice for league racing so that you could have league-only liveries).

I wonder how difficult it would be for them to add new locations. I know we keep going on about it, but during production of No Man's Sky, I read that the game had just 64,000 lines of code for its procedural generation and Dirt 4 uses the same concept. Codemasters would need to create new tilesets and assets for it, so that would take time, but I would be curious to know.
 
It does seem odd that they would make the garage so big. Especially since you can't own multiple models of the same car (which would be nice for league racing so that you could have league-only liveries).

You can actually.

I won a Subaru Impreza 2001 after winning a championship on career mode and i already had one. I then sold one of the Imprezas afterwards.
 
I wonder just how bad you have to be in order to get into the tier 4? Granted today's R2 event was easy but both of the other dailies I've competed in have been terrible yet I still manage tier 3. :lol:
 
Today i was grinding some money to buy the car from today's owner community event. Spent a couple of hours on it. When i finally got the money, it went sold out lmao

kill me
 
Am I the only one who has noticed that the AI is hopeless at times? I'm thinking of the Clubman Circuit at Montalegre - they all get hopelessly confused at the final corner, and it feels really cheap when you get by. It's a bit like the first corner of Hell in Dirt Rally.

Anyway, now that I have mucked around for a while, I've decided to start over "properly". I'm just going to focus on rally and historic rally, and use landrush and rallycross to unlock each discipline and get some seed money for my own team.
 
Am I the only one who has noticed that the AI is hopeless at times?
I kinda had the same thought after a rally stage. I was playing with the hardest AI and out of nowhere I won a stage by over 30 seconds! It wasn't even a long stage maybe 4KM I think, Its odd since i usually win or loose by only a few seconds.
 
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