- 28,202
- Brooklyn, NY
- KR_Viper
- I Renown I
The noise will only get louder as the casual gamers switch to what is new and shiny.
Either this was a poor choice of words on your part or I'm reading too much into this.
The noise will only get louder as the casual gamers switch to what is new and shiny.
Define rare. That works out to roughly 3/4 of a car per month or 3 cars every 4 months. I would think that most people would consider that a trickle of real car DLC, especially in what is supposed to the flagship racing game on console.They've added 16 real cars so far, it's not that rare.
How many real cars did they add in GT5?
In a simulator you can also simulate things that doesent exist.It's a driving simulator, so why am I driving fantasy cars? For all it's worth, I could be playing Burnout or NFS and still have the same experience.
I wouldn't trade the VGT for any road cars because it would be like trading 1 Euro for 1 Euro, in other words I wouldn't feel like I won in that trade. Having said that, I would trade each one of them to have the 2014 Chevrolet #3 Corvette Racing Corvette C7.R, 2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra, 2014 #93 SRT Motorsports Viper GTS-R and all the V8 Supercars. I would trade ALL the VGTs TWICE.A lot of fuss has been made over Forza 6's car list, especially the new Ford GT. The noise will only get louder as the casual gamers switch to what is new and shiny.
As I reflect back on GT 6 I can't help but be really impressed with the VGT cars. Some people just don't get it. These manufacturers are putting real resources and real money towards these designs. Many of which I think will start to appear in some form or another in their actual production lines. I feel the best is yet to come for the VGT cars and I can't wait to see how it all ends. So Forza you can have the current model Ford GT, I'll see you in the future with my VGT's.
It's a driving simulator, so why am I driving fantasy cars? For all it's worth, I could be playing Burnout or NFS and still have the same experience.
Yuuup 👍. The chance to test drive concept cars is a privilege. It seriously is a brilliant idea taken from years of GTs made into a program of sorts. And a project that is taken seriously by all types of manufacturers.I stopped holding my breath for paid DLC cars in this game ages ago. VGT is like my favorite thing about this game however, it throws me all the way back ten years ago to when I saw all these cool concept cars in real life and video games, given the ability to drive them in my fantasy escape I indulged in it with gusto. Today this carries on as manufacturers take their own time and effort to make Concept cars for me, the player, to drive in my favorite game no less. I promised myself I'd see the entire thing through as long as I had a PS3.
But I guess no one likes the idea because it apparently kills off real cars.
Said well.In a simulator you can also simulate things that doesent exist.
For me VGT cars are not just "fantasy cars"
VGT cars are virtual concept cars from real car manufacturers that we all can simulate in GT6
sry for my englisch
What if the VGT is actually a precursor of the actual production car? You know, like an uaual concept car.
And the overwhelming majority of those were actual concept cars that generally happened to be contemporary with whatever game was currently releasing. So other than the outliers like the Nike 2021, the GT by Citroen (sorta) and the X1, it's not really remotely the same thing.I don't understand some people... EVERY major release of Gran Turismo has had some sort of concept car in it. Including GT1.
The only ones that ever had any chance of that were the ones that were deliberately built to look similar to cars that were already nearing production anyway, like the BMW and the Mini.Many of which I think will start to appear in some form or another in their actual production lines.
It's only stale because of the complete neglect by PD in pretty much every other aspect of the game.Oh brother where have I heard this before... It's the same thing with Porsche. Due to it not being in GT and it's in Forza, he or she will be like "Oh, well, I perfer RUFs (despite them being standards) over Porsches even though I actually like Porsches."
I'm sorry, but I rather have real cars over ridge racer cars ANY DAY. I honestly see nothing special about these "things" other than there designs... "Oh wow, there's one that looks like a hot dog with four wheels, and it has a laser engine in it? THAT SO BADASS." If I wanted to play with fantasy cars, Ridge racer or any other racing game with made up cars are there for that, not GT which started off with real cars since the 90's which is why most even came to like GT in the first (me included).
Yes, the VGT program is cool (for awhile) but now, IMO, it's gone very stale. It wouldn't have to be if PD themselves actually focused adding more real cars as DLC as well. But no no, the excuse is now "but but but, the real cars are being saved for GT7. GT6 already has 1200 cars, so play with that and stop whining." Yet you'll be the be one to whine if they don't your favorite car(s) in GT7 (and no, standard cars don't count).
But what difference does that actually make? These cars aren't getting the full engineering might of an auto manufacturer. Most of them don't even do anything but wildly exaggerate whatever design language the manufacturer happens to be using at the time anyway. It's likely down to a handful of guys in the respective design departments making the VGT design from start to finish, from sketches to 3D computer models, then the marketing guys giving it a once over for the press releases that get picked up on slow news days for car magazine blogs. Only if it goes to a clay (like the Mercedes, VW and a handful of others) would anyone from the engineering part probably get involved, because then someone has to actually figure out how to build it.But the difference is the VGT cars are designed by real car companies unlike the arcade games you mentioned.
Or people actually prefer RUF, I mean you can do that because you're free to have an opinion without it being dismissed so apathetically.Oh brother where have I heard this before... It's the same thing with Porsche. Due to it not being in GT and it's in Forza, he or she will be like "Oh, well, I perfer RUFs (despite them being standards) over Porsches even though I actually like Porsches."
I'm sorry, but I rather have real cars over ridge racer cars ANY DAY.
We get it, you don't like VGT. You aren't forced to use them.Oh brother where have I heard this before...
Oh a brief set out for designers is only cool because of the designs. How odd...I honestly see nothing special about these "things" other than there designs... "Oh wow, there's one that looks like a hot dog with four wheels, and it has a laser engine in it? THAT SO BADASS."
Oh, like this?If I wanted to play with fantasy cars, Ridge racer or any other racing game with made up cars are there for that, not GT which started off with real cars since the 90's which is why most even came to like GT and expected it to keep adding real cars in the first place (me included).
So wait, you can't wait until GT7 for more cars, and dismiss anyone who can?Yes, the VGT program is cool (for awhile) but now, IMO, it's gone very stale. It wouldn't have to be if PD themselves actually focused adding more real cars as DLC as well. But no no, the excuse is now "but but but, the real cars are being saved for GT7. GT6 already has 1200 cars, so play with that and stop whining." Yet you'll be the be one to whine if they don't your favorite car(s) in GT7 (and no, standard cars don't count).
The only one I can think of was the Mini VGT.
But what difference does that actually make? These cars aren't getting the full engineering might of an auto manufacturer. Most of them don't even do anything but wildly exaggerate whatever design language the manufacturer happens to be using at the time anyway. It's likely down to a handful of guys in the respective design departments making the VGT design from start to finish, from sketches to 3D computer models, then the marketing guys giving it a once over for the press releases that get picked up on slow news days for car magazine blogs. Only if it goes to a clay (like the Mercedes, VW and a handful of others) would anyone from the engineering part probably get involved.
How is that any different than when a handful of guys who work for a videogame developer do the exact same thing, and might have even gone to the same schools? About ten years ago Namco actually built a running, drivable version of the car on the cover of the Ridge Racer PSP games:
Does that still not count because it was originally designed by some game developers for an arcade game; but the Chaparral Laser Beam Dream, with it's pretty much theoretical propulsion system and design by someone who has nothing to do with Chaparral, does? Do game developers for racing series other than Gran Turismo just not care about cars as much?
A pretty big part of automotive design is working to make your designs workable in some form. That can mean compromises when it comes to actually producing them, but it doesn't always. Wild pie in the sky design student orgasm concept cars have always been made ever since car manufacturers took body tooling in house. They were really big in the late 80s throughout the early 2000s as technology was evolving at a humongous clip year after year. But the design student orgasm rarely ever had any real significance, even when they were actually propped up as important by the manufacturer in question, because the public largely didn't care unless there was a tangible relation to whatever it is they could buy. Why are a bunch of cars that mostly don't even exist outside of a single game any different?
design student orgasm concept cars
Oh brother where have I heard this before... It's the same thing with Porsche. Due to it not being in GT and it's in Forza, he or she will be like "Oh, well, I perfer RUFs (despite them being standards) over Porsches even though I actually like Porsches."
I'm sorry, but I rather have real cars over ridge racer cars ANY DAY. I honestly see nothing special about these "things" other than there designs... "Oh wow, there's one that looks like a hot dog with four wheels, and it has a laser engine in it? THAT SO BADASS." If I wanted to play with fantasy cars, Ridge racer or any other racing game with made up cars are there for that, not GT which started off with real cars since the 90's which is why most even came to like GT and expected it to keep adding real cars in the first place (me included).
Yes, the VGT program is cool (for awhile) but now, IMO, it's gone very stale. It wouldn't have to be if PD themselves actually focused adding more real cars as DLC as well. But no no, the excuse is now "but but but, the real cars are being saved for GT7. GT6 already has 1200 cars, so play with that and stop whining." Yet you'll be the be one to whine if they don't your favorite car(s) in GT7 (and no, standard cars don't count).
The Copperhead was a real car. That particular configuration was not. The LMs are a yes & no because some of them were clearly, heavily inspired by real racing cars. I believe someone on here a couple years ago even had a thread outlining which cars had real life counterparts.Oh, like this?
How about the LM editions too? Are they real?
That is true, these are just examples plucked from the 1st game to show GT hasn't always been about real life cars. The LMs, although feasible, do fall in the "No" category for the same reason a car like the BMW VGT does. It hasn't been done.The Copperhead was a real car. That particular configuration was not. The LMs are a yes & no because some of them were clearly, heavily inspired by real racing cars. I believe someone on here a couple years ago even had a thread outlining which cars had real life counterparts.
See, I have a slight issue with this part.But, the biggest difference between your examples & the VGTs is that the LMs are all easily within' the realm of being replicated in real life because again, the inspiration for them comes from real race cars. Some of the VGT cars seem based on using technology that hasn't even been invented yet that would allow what the game "simulates". Most are just pure concept cars that have little-to-no chance of seeing production unlike the LMs which could be legitimately built to go racing.
No. Both games are worlds apart from each other and give totally different experiences. NFS and Burnout are arcade games, but GT is geared towards simulation.It's a driving simulator, so why am I driving fantasy cars? For all it's worth, I could be playing Burnout or NFS and still have the same experience.
Glad you are, because I've just reported you. Did you seriously have to go off sounding like a raging 10 year old who just got his toys taken away from him? I'm sorry but, take a chill pill and get some air please...I wish you'd shut up with your bitching, You are so full of **** you get the Johnny Penso seal of approval.
And yes I'll take infractions for that, the worst thing about GT these days is nothing to do with the game on your PS 3, it's the **** that is spewed forth in this 'community' by people that pretty much already gave up on the game.
Was in no way attempting to dismiss anyone who can wait for new cars in GT7, because that's fine. All I'm saying is one shouldn't whine if their favorite car(s) aren't featured in GT7 due to GT6 not adding anymore as DLC other than the VGTs.So wait, you can't wait until GT7 for more cars, and dismiss anyone who can?
wouldn't that in turn mean that we will get the latest products from them in the next GT?
By insulting the VGT project, and BMW made two VGTs, so Johnnypenso insulted BMW.And what did @Johnnypenso do? Leave him out of this because he did nothing to get you this heated... 👎
What? What does that have to do with what I said? You said that manufacturers doing the heavy lifting for the fantasy cars gives them more (for lack of a better word) credibility. That's what I was responding to.*sigh* Look man you maybe right,but I mean just because you and others don't prefer the VGT project or cars that don't quite fit realism doesn't mean that it's not right for everyone if let's say PD actually listen to criticism like yours about VGT and drop the VGT project completely overnight. Than people will call them "liars" or "they don't even execute their planned projects all the way" and what will you say at the end? "I'm glad they've listened and now we can just have production cars like other games like Project Cars and Forza" I mean of course I can't predict what you say,but it's just a plain guess. Also wouldn't you be mad at the car companies for wanting to go their preferred way of making their VGT instead of PD?
It's a great bullet point for PD's marketing team, but VGT is no replacement for real cars, especially for a game with such a lop-sided, hole-filled car list.
Except some of them were produced or at the least, heavily inspired by real racing cars.They may be just pure concept cars with no hope of production, but the LMs are just pure racers with no hope of production too. So they're both in the same basket, really.
The LM Edition/Race Cars that don't actually exist in real life had/have way more chance of being produced to go racing; they're modeled off existing cars.Most are just pure concept cars that have little-to-no chance of seeing production unlike the LMs which could be legitimately built to go racing.