- 2,980
- Greensboro/NC/U
- jarod336/GTP_torque
- Paperorplastic/ manherollen
While watching the GC gt5 videos i noticed some key features in the New AI
#1 The AI now spin out. which means you can fish tail them. and they can fish tail you. "Note the Silver RX7 at the beggining in one ign video. The RX7 spun out and ran into the guard rail just before the first turn in Tokyo . so no more Rail car's it seems.
#2 The AI seem to Have anti-lock breaks turned off. note that in every video all the cars braking have smoke flying out of the back of them. So it seems wheel lock up is on AI cars and not just our cars. This is good for a sim racer.
#3 The AI car's seem to have no traction control. computer cars now get sideways in the turns and smoke starts flying out the back tires, they no longer turn like there slot car's with 10+ traction control.
4# AI speed and difficulty seems to be increased some what higher then prologues. There alot quicker through turns. An example of the Huge field slow down in gt5p would be daytona road. at the chicanes. you can speed through on the apex but the AI just doddles along. then speed up on the straight. Seems like AI will now speed along the apex of turns.
What do you think about this. i'm surprised this was not talked about before.
This is a very big key feature for offline play.
Big update as of 04,04,2010
AI now "AGRESIVELY* avoid you.
See last page.
Keep in mind any AI updates go here.
Post videos, links, or what have you, Thank you.
*Update* Gamescon!
Update!!!!!
update 1.10 brings new updated AI
Improved Opponent AI Algorithm
The search range of opponent AI has been expanded and their intelligence algorithm has been improved.
#1 The AI now spin out. which means you can fish tail them. and they can fish tail you. "Note the Silver RX7 at the beggining in one ign video. The RX7 spun out and ran into the guard rail just before the first turn in Tokyo . so no more Rail car's it seems.
#2 The AI seem to Have anti-lock breaks turned off. note that in every video all the cars braking have smoke flying out of the back of them. So it seems wheel lock up is on AI cars and not just our cars. This is good for a sim racer.
#3 The AI car's seem to have no traction control. computer cars now get sideways in the turns and smoke starts flying out the back tires, they no longer turn like there slot car's with 10+ traction control.
4# AI speed and difficulty seems to be increased some what higher then prologues. There alot quicker through turns. An example of the Huge field slow down in gt5p would be daytona road. at the chicanes. you can speed through on the apex but the AI just doddles along. then speed up on the straight. Seems like AI will now speed along the apex of turns.
What do you think about this. i'm surprised this was not talked about before.
This is a very big key feature for offline play.
Big update as of 04,04,2010
AI now "AGRESIVELY* avoid you.
See last page.
Keep in mind any AI updates go here.
Post videos, links, or what have you, Thank you.
*Update* Gamescon!
Update!!!!!
update 1.10 brings new updated AI
Improved Opponent AI Algorithm
The search range of opponent AI has been expanded and their intelligence algorithm has been improved.
Last edited: