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Correct! They care, just not much.
*doesnt care about visual damage at all*
I'm tired, apparently I have to correct myself in a rather embarrasing way
Want some proof that no one cares about damage?
Correct! They care, just not much.
*doesnt care about visual damage at all*
Want some proof that no one cares about damage?
And when I say "no one," I mean by comparison.
context, sir.
Clearly, sales of Forza are non-zero, and it would be foolish to assume I meant otherwise, especially when I explicitly said I meant in comparison to GT.2.7 million sales into the face of a behometh of the industry? I would say at least someone cares about Forza...
I disagree. I think it's perfectly reasonable and expected for T10 to declare FM "the definitive driving game." It just doesn't make it true.Let's put it this way, when T10 make announcements like that, it totally undermines their credibility and makes them look like they are wrapped up in themselves too much to be making legitimate statements and arguments.
Sure it does. If damage was really that important to people, they would've purchased one of the games that has it instead.The fact that GT has a large following AND that GT simultaneously doesn't have damage does not prove that people don't care about damage.
What I'm saying is, a lack of damage didn't prevent GT from becoming one of the best-selling games of all time. (Two of the best-selling games, actually.) Therefore, it's reasonable to assert that damage is not a major factor for most people wanting a game in the style of GT, especially in light of the fact that a GT-like game with damage came along and still got its butt handed to it by GT's new, damage-free demo.What you described was a correlation. Correlation does not equal causation, which means that while it's true that GT has a large following and that GT has no damage, one does not necessarily lead to the other.
Why do you feel it is credible to say that? It seems more credible to say that a million Xbox owners wanted a good driving sim, and since GT wasn't available on their system, they settled for FM.Well I believe GT4 was available before Forza and as I think it's creditable to say that many if not most driving fans going to forza were GT fans already and coudl simply have had GT4 on PS2 but got Forza says soemthing.
Yes, it's proof of my original assertion; that it's mainly the Forza fans going on and on and on about damage, because they really have nothing else to brag about and don't understand why people still prefer GT even without the damage.And the fact that there is an active community that toutes and enjoys Forzas damage modeling kind of proves it even further. I mean that is empiracle proof... that is the very thing we are talking about.
One more time for clarity…Regardless of how good Forzas damage modeling was, there was no shortage of people who were excited about it when Forza came out, the buzz is probably archived on the net in many places, I know, I was part of it.
I find it hard to believe anyone thinks otherwise, given the fact that people keep buying the one that doesn't have it, in spite of all the competition that does.I find it hard to believe that anyone really thinks, considering all the racing games in development today and how across the board, damage is being implimented and people are vocally being excited about it, that damage is not something people care significantly about.
Again, sorta the whole point here.No... it's not... I don't think that was an argument at any time. GT is far and away the bigger franchise.
Of course not. No one wants to admit to holding the minority opinion, especially when they're actively trying to claim it's a majority opinion.…vocal minority... I wouldn't say that.
I think we may be using different definitions for "many."It comes up as something desired and worried about quite often from many people.
"Help! Help! I'm being repressed!"I would think if people weren't so shut down for "whining" about damage it would be even more openly desired.
Umm, that's why it's considered a phenom, not because it is.As for the second part, numerous people do buy GT, partially because it's a phenom …
Yes, exactly. Thank you for finally conceding the point. Damage is a low priority, and the other stuff is far more important.… and partially because even if it doesn't do damage or doesn't do it well, it still does some other things VERY well.
Hmm. That's an interesting point. Let's see…I know GT5p has sold a ton, but I do think a lot of that has a lot to do with being the only GT you can get on PS3 at the moment…
How do you think it will affect GT5? By making it the best-selling console driving game of all time? Could be. Damage modeling is pretty cool, after all.… and I think we already see how damage is shaping up to effect GT5.
Oh, I don't know about that. Hasn't damage been on KY's to-do list since the beginning? You act like GT games weren't getting any better until Forza came along to shake things up. I think it's pretty clear that KY is driven* to constantly improve the series, and I think it's equally clear that he doesn't release anything until he's damned well good and ready. Outside pressure be damned.I actually see it more as GT had a forumla down, and if you see any changes in it, it's becuase PD is having their hand forced by competition.
I'm sorta new here, but are there really a lot of people saying that GT "needs" damage, or that the damage that was shown was not good enough? It seems to me that it's really just a handful of people that keep going on and on and on about it.I certainly can't disprove that, but again, looking around at people who have mentioned they want damage, who are dissapointed with the damage we saw…
That was my original point… They aren't selling. GT is, without damage.… and the amount of games putting damage in and getting praised and sales for it …
Okay, back the truck up.If a little league team played then Arizona Diamond backs and the diamond backs beat them badly 9 out of 10 games, the numbers say the diamond backs rocked it, but the reality is if a little league team can be the diamond backs once that's pretty impressive.
Does Forza have fully adjustable racing transmissions? Because I'd trade damage for those without thinking twice about it.The result? Competition is good for everyone.
Indeed. It seems likely there is a non-zero fraction of the no-nukes crowd for whom the thought of beating up prostitutes sounds like a barrel of laughs.Well I suppose there might be some people who lost family members or friends to ICBMs and thus would find a game with them too painful to play... but that would be an insignificant amount of people![]()
In GT1, buying the Racing Transmission for a car allowed you to set your individual gear ratios arbitrarily, meaning you could hand tune your transmission to the power band of your engine, depending on what power-enhancing accessories you had fit to it.What do you mean by fully adjustable racing transmissions?
A two year old beta, that is. What beta takes so much to develop, my friend?
It came out two years before the final product. Most people would consider that a "beta," even if I and millions of other gladly paid $40 for the chance to play it.That's one of the daftest questions on GTP. As is the idea that GT5P is a beta. It's a full release title which is a promo for GT5, yet GT5 will probably be very different to Prologue.
Well, considering the fact that the bulk of those 62 pages consist of a handful of people trying to argue how important it isIsn't the 62 page damage thread proof that people care about it?
In GT1, buying the Racing Transmission for a car allowed you to set your individual gear ratios arbitrarily, meaning you could hand tune your transmission to the power band of your engine, depending on what power-enhancing accessories you had fit to it.
Sadly, this functionality was removed in later iterations. I imagine this was because most people found it to be a rather confusing process, and it was pretty easy to render your car undrivable if you didn't know what you were doing. (I had to "repair" my friend's transmissions on more than one occasion.) Still, I'd like to see it return, because if you do know what you're doing, it's incredibly useful for getting every bit of performance out of your car. They can just add a "Reset to Default" button for those that don't know what they're doing.
Edit: Looking at GameFAQs, it looks like this was brought back in GT4, and maybe GT3. I guess that's what I get for not progressing very far in those.Bring on the damage!
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Clearly, sales of Forza are non-zero, and it would be foolish to assume I meant otherwise, especially when I explicitly said I meant in comparison to GT.
I disagree. I think it's perfectly reasonable and expected for T10 to declare FM "the definitive driving game." It just doesn't make it true.
Sure it does. If damage was really that important to people, they would've purchased one of the games that has it instead.
What I'm saying is, a lack of damage didn't prevent GT from becoming one of the best-selling games of all time. (Two of the best-selling games, actually.) Therefore, it's reasonable to assert that damage is not a major factor for most people wanting a game in the style of GT, especially in light of the fact that a GT-like game with damage came along and still got its butt handed to it by GT's new, damage-free demo.
Why do you feel it is credible to say that? It seems more credible to say that a million Xbox owners wanted a good driving sim, and since GT wasn't available on their system, they settled for FM.
Yes, it's proof of my original assertion; that it's mainly the Forza fans going on and on and on about damage, because they really have nothing else to brag about and don't understand why people still prefer GT even without the damage.
One more time for clarity…
"No one cares about Forza" does not mean there are zero people that play and enjoy the game. It means that despite having this "major advantage" over GT, by and large, people still prefer GT. This would indicate that the "major advantage" actually isn't.
To put it another way, "The number of people that care about Forza and its damage is dwarfed to the point of insignificance by the number of people who care about the damage-less GT."
I find it hard to believe anyone thinks otherwise, given the fact that people keep buying the one that doesn't have it, in spite of all the competition that does.
Again, sorta the whole point here.
Of course not. No one wants to admit to holding the minority opinion, especially when they're actively trying to claim it's a majority opinion.
I think we may be using different definitions for "many."
"Help! Help! I'm being repressed!"
Umm, that's why it's considered a phenom, not because it is.
Yes, exactly. Thank you for finally conceding the point. Damage is a low priority, and the other stuff is far more important.
I'm glad we can finally agree.
Hmm. That's an interesting point. Let's see…
FM2 was the very first "next-gen driving sim," it had six times as many cars as Prologue, it had ten(?) times as many tracks as Prologue, it came out almost two years after the launch of its console so it was released to an equally hungry audience (and maybe more hungry, given that there was no competition for it yet), its console has a much larger installed base, until a couple of weeks ago its console was much cheaper to buy, and it included the all-important damage modeling. Yet Prologue only did well because there was no competition for it?
Would you like to try again, or do you want to just stick with, "Okay, I admit damage isn't really all that important in the grand scheme of things," and be done with this?
How do you think it will affect GT5? By making it the best-selling console driving game of all time? Could be. Damage modeling is pretty cool, after all.
Oh, I don't know about that. Hasn't damage been on KY's to-do list since the beginning? You act like GT games weren't getting any better until Forza came along to shake things up. I think it's pretty clear that KY is driven* to constantly improve the series, and I think it's equally clear that he doesn't release anything until he's damned well good and ready. Outside pressure be damned.
*No pun intended.
I'm sorta new here, but are there really a lot of people saying that GT "needs" damage, or that the damage that was shown was not good enough? It seems to me that it's really just a handful of people that keep going on and on and on about it.
That was my original point… They aren't selling. GT is, without damage.
Okay, back the truck up.
You're saying it's wrong for me to assert that the fact GT is more popular than crack is indicative of damage being largely a non-issue for most people who are both gamers and car aficionados. (The market for GT and FM.) Yet you're asserting that FM merely has to sell a non-zero amount to prove your claim that damage is a significant factor to the target audience?
Does Forza have fully adjustable racing transmissions? Because I'd trade damage for those without thinking twice about it.![]()
Link? Doesn't work...
I think someone did post that already. Those cemet bock things seem awfully light and styrofoamy and the car performs awfully well with one wedged under the front...
That's one of the daftest questions on GTP. As is the idea that GT5P is a beta. It's a full release title which is a promo for GT5, yet GT5 will probably be very different to Prologue.
It came out two years before the final product. Most people would consider that a "beta," even if I and millions of other gladly paid $40 for the chance to play it.![]()
I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".
Actually you just helped make his point a bit there...
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Corelation does not equal causation. GT has a large fan base for a lot of reasons (a major one of which is that it was the first to offer what it did the way it did and had 2 generations of virtually no major and direct competition to grab market share - alot like how the 360 snagged huge market share by being the only next gen console available for over a year... ), however I don't think lack of damage is a significant contributing factor to GTs success. I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it. Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board... and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?
That was my original point They aren't selling. GT is, without damage.![]()
Yes. You can adjust individual ratios, or all at the same time. You can also upgrade your flywheel and drive shaft to lighter race variants to improve throttle response and get the most out of your ratios. Try it sometime, you might even like it.Does Forza have fully adjustable racing transmissions? Because I'd trade damage for those without thinking twice about it.![]()
IsmokeGT: You typed a ton of nothing. GT5p 4.5 million copies.
Kaz: "Were interested to know how far the players want to go."Isn't the 62 page damage thread proof that people care about it?
You know, by silversurfer's logic, people care more about Mario Kart than GT. So I believe the way to go is arcade, no damage at all, completely unrealistic and goofy.
Or uh... well.. maybe sales don't mean something is good or bad? Maybe they don't matter at all to us costumers, only to the developers?
Seriously people, sales mean nothing. In fact it makes more sense to say that if it sells well, it sucks. Just take a look at the New York Times best selling books. If you're still not convinced take a look at the best selling music artists. If you need more convincing look at the top world wide box office movies. If you think that's no valid for games, take a look at the list of best selling games provided by silversurfer himself. No, sales is not a valid argument.
If you ask me GT is already too popular for it's own good. It looks like the consequences are already showing in the form of roadblocks by car manufacturers that appear to apply only to PD and not any other developers. Anyway, that's just speculation and may not be true at all. We will see.
hinting that people who don't care about damage in racing games are missing a huge point.
Oh, I have.Yes. You can adjust individual ratios, or all at the same time. You can also upgrade your flywheel and drive shaft to lighter race variants to improve throttle response and get the most out of your ratios. Try it sometime, you might even like it.