The Damage Thread - Best Buy Demo, Now Thats More Like It!

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2.7 million sales into the face of a behometh of the industry? I would say at least someone cares about Forza...
Clearly, sales of Forza are non-zero, and it would be foolish to assume I meant otherwise, especially when I explicitly said I meant in comparison to GT.

Let's put it this way, when T10 make announcements like that, it totally undermines their credibility and makes them look like they are wrapped up in themselves too much to be making legitimate statements and arguments.
I disagree. I think it's perfectly reasonable and expected for T10 to declare FM "the definitive driving game." It just doesn't make it true. ;)

The fact that GT has a large following AND that GT simultaneously doesn't have damage does not prove that people don't care about damage.
Sure it does. If damage was really that important to people, they would've purchased one of the games that has it instead.

What you described was a correlation. Correlation does not equal causation, which means that while it's true that GT has a large following and that GT has no damage, one does not necessarily lead to the other.
What I'm saying is, a lack of damage didn't prevent GT from becoming one of the best-selling games of all time. (Two of the best-selling games, actually.) Therefore, it's reasonable to assert that damage is not a major factor for most people wanting a game in the style of GT, especially in light of the fact that a GT-like game with damage came along and still got its butt handed to it by GT's new, damage-free demo.

Well I believe GT4 was available before Forza and as I think it's creditable to say that many if not most driving fans going to forza were GT fans already and coudl simply have had GT4 on PS2 but got Forza says soemthing.
Why do you feel it is credible to say that? It seems more credible to say that a million Xbox owners wanted a good driving sim, and since GT wasn't available on their system, they settled for FM.

And the fact that there is an active community that toutes and enjoys Forzas damage modeling kind of proves it even further. I mean that is empiracle proof... that is the very thing we are talking about.
Yes, it's proof of my original assertion; that it's mainly the Forza fans going on and on and on about damage, because they really have nothing else to brag about and don't understand why people still prefer GT even without the damage.

:confused:

Regardless of how good Forzas damage modeling was, there was no shortage of people who were excited about it when Forza came out, the buzz is probably archived on the net in many places, I know, I was part of it.
One more time for clarity…

"No one cares about Forza" does not mean there are zero people that play and enjoy the game. It means that despite having this "major advantage" over GT, by and large, people still prefer GT. This would indicate that the "major advantage" actually isn't.

To put it another way, "The number of people that care about Forza and its damage is dwarfed to the point of insignificance by the number of people who care about the damage-less GT."

I find it hard to believe that anyone really thinks, considering all the racing games in development today and how across the board, damage is being implimented and people are vocally being excited about it, that damage is not something people care significantly about.
I find it hard to believe anyone thinks otherwise, given the fact that people keep buying the one that doesn't have it, in spite of all the competition that does.

No... it's not... I don't think that was an argument at any time. GT is far and away the bigger franchise.
Again, sorta the whole point here.

…vocal minority... I wouldn't say that.
Of course not. No one wants to admit to holding the minority opinion, especially when they're actively trying to claim it's a majority opinion. ;)

It comes up as something desired and worried about quite often from many people.
I think we may be using different definitions for "many."

I would think if people weren't so shut down for "whining" about damage it would be even more openly desired.
"Help! Help! I'm being repressed!" :D

As for the second part, numerous people do buy GT, partially because it's a phenom …
Umm, that's why it's considered a phenom, not because it is.

… and partially because even if it doesn't do damage or doesn't do it well, it still does some other things VERY well.
Yes, exactly. Thank you for finally conceding the point. Damage is a low priority, and the other stuff is far more important.

I'm glad we can finally agree. :)

I know GT5p has sold a ton, but I do think a lot of that has a lot to do with being the only GT you can get on PS3 at the moment…
Hmm. That's an interesting point. Let's see…

FM2 was the very first "next-gen driving sim," it had six times as many cars as Prologue, it had ten(?) times as many tracks as Prologue, it came out almost two years after the launch of its console so it was released to an equally hungry audience (and maybe more hungry, given that there was no competition for it yet), its console has a much larger installed base, until a couple of weeks ago its console was much cheaper to buy, and it included the all-important damage modeling. Yet Prologue only did well because there was no competition for it?

Would you like to try again, or do you want to just stick with, "Okay, I admit damage isn't really all that important in the grand scheme of things," and be done with this? :)

… and I think we already see how damage is shaping up to effect GT5.
How do you think it will affect GT5? By making it the best-selling console driving game of all time? Could be. Damage modeling is pretty cool, after all.

I actually see it more as GT had a forumla down, and if you see any changes in it, it's becuase PD is having their hand forced by competition.
Oh, I don't know about that. Hasn't damage been on KY's to-do list since the beginning? You act like GT games weren't getting any better until Forza came along to shake things up. I think it's pretty clear that KY is driven* to constantly improve the series, and I think it's equally clear that he doesn't release anything until he's damned well good and ready. Outside pressure be damned.

*No pun intended. :p

I certainly can't disprove that, but again, looking around at people who have mentioned they want damage, who are dissapointed with the damage we saw…
I'm sorta new here, but are there really a lot of people saying that GT "needs" damage, or that the damage that was shown was not good enough? It seems to me that it's really just a handful of people that keep going on and on and on about it.

… and the amount of games putting damage in and getting praised and sales for it …
That was my original point… They aren't selling. GT is, without damage. :p

If a little league team played then Arizona Diamond backs and the diamond backs beat them badly 9 out of 10 games, the numbers say the diamond backs rocked it, but the reality is if a little league team can be the diamond backs once that's pretty impressive.
Okay, back the truck up.

You're saying it's wrong for me to assert that the fact GT is more popular than crack is indicative of damage being largely a non-issue for most people who are both gamers and car aficionados. (The market for GT and FM.) Yet you're asserting that FM merely has to sell a non-zero amount to prove your claim that damage is a significant factor to the target audience?

The result? Competition is good for everyone.
Does Forza have fully adjustable racing transmissions? Because I'd trade damage for those without thinking twice about it. :)
 
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Well I suppose there might be some people who lost family members or friends to ICBMs and thus would find a game with them too painful to play... but that would be an insignificant amount of people :)
Indeed. It seems likely there is a non-zero fraction of the no-nukes crowd for whom the thought of beating up prostitutes sounds like a barrel of laughs.
 
IsmokeGT: You typed a ton of nothing. GT5p 4.5 million copies. Which is a meere 500,000 less to a console audience that is double that of the Playstation3's(Forza2's sales). People had the choice. You know, the one in your flawed GT4 vs Forza argument.

GT is just a plain different gaming experience. It has dominated every single driving game on the market because it knows its audience. Car Enthusiasts. Which frankly, there are more than the people who love the burnouts of the world. Forza's entire franchise is included in the shadow of gran turismo.

The forza series has always sported the same generic advantage. Painting & Damage, which PC sims and other console games have all offered before. Turn10 is in some imaginary race to exotics as well. GT Started that, but it wasn't because they wanted to brag about it, no. Its because of the performance of the vehicles, and they are works of art. Take the Murai for example, it and the R10 debuted in PSP footage. No 15min special "bugatti" turn10 nonsense.
 
What do you mean by fully adjustable racing transmissions?
In GT1, buying the Racing Transmission for a car allowed you to set your individual gear ratios arbitrarily, meaning you could hand tune your transmission to the power band of your engine, depending on what power-enhancing accessories you had fit to it.

Sadly, this functionality was removed in later iterations. I imagine this was because most people found it to be a rather confusing process, and it was pretty easy to render your car undrivable if you didn't know what you were doing. (I had to "repair" my friend's transmissions on more than one occasion. :p) Still, I'd like to see it return, because if you do know what you're doing, it's incredibly useful for getting every bit of performance out of your car. They can just add a "Reset to Default" button for those that don't know what they're doing. ;)

Edit: Looking at GameFAQs, it looks like this was brought back in GT4, and maybe GT3. I guess that's what I get for not progressing very far in those. :p Bring on the damage! :D
 
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A two year old beta, that is. What beta takes so much to develop, my friend?

That's one of the daftest questions on GTP. As is the idea that GT5P is a beta. It's a full release title which is a promo for GT5, yet GT5 will probably be very different to Prologue.
 
I like getting into debates and all but you guys type wayyyyyy too much and I'm wayyyyy too lazy to read everything so screw you guys, I'm taking my ball and I'm going home. Have fun!
 
Isn't the 62 page damage thread proof that people care about it?

You can't use sales as proof of what people care about. Does the success of manufactured pop music prove that nobody cares about music as an art form anymore? Does the success of Transformers 2 prove that noone cares whether films have a good storyline?
 
That's one of the daftest questions on GTP. As is the idea that GT5P is a beta. It's a full release title which is a promo for GT5, yet GT5 will probably be very different to Prologue.
It came out two years before the final product. Most people would consider that a "beta," even if I and millions of other gladly paid $40 for the chance to play it. :p
 
In GT1, buying the Racing Transmission for a car allowed you to set your individual gear ratios arbitrarily, meaning you could hand tune your transmission to the power band of your engine, depending on what power-enhancing accessories you had fit to it.

Sadly, this functionality was removed in later iterations. I imagine this was because most people found it to be a rather confusing process, and it was pretty easy to render your car undrivable if you didn't know what you were doing. (I had to "repair" my friend's transmissions on more than one occasion. :p) Still, I'd like to see it return, because if you do know what you're doing, it's incredibly useful for getting every bit of performance out of your car. They can just add a "Reset to Default" button for those that don't know what they're doing. ;)

Edit: Looking at GameFAQs, it looks like this was brought back in GT4, and maybe GT3. I guess that's what I get for not progressing very far in those. :p Bring on the damage! :D

Sounds pretty cool. Why can't we have both damage and a lot of tune settings.
 
Clearly, sales of Forza are non-zero, and it would be foolish to assume I meant otherwise, especially when I explicitly said I meant in comparison to GT.


I disagree. I think it's perfectly reasonable and expected for T10 to declare FM "the definitive driving game." It just doesn't make it true. ;)


Sure it does. If damage was really that important to people, they would've purchased one of the games that has it instead.


What I'm saying is, a lack of damage didn't prevent GT from becoming one of the best-selling games of all time. (Two of the best-selling games, actually.) Therefore, it's reasonable to assert that damage is not a major factor for most people wanting a game in the style of GT, especially in light of the fact that a GT-like game with damage came along and still got its butt handed to it by GT's new, damage-free demo.


Why do you feel it is credible to say that? It seems more credible to say that a million Xbox owners wanted a good driving sim, and since GT wasn't available on their system, they settled for FM.


Yes, it's proof of my original assertion; that it's mainly the Forza fans going on and on and on about damage, because they really have nothing else to brag about and don't understand why people still prefer GT even without the damage.

:confused:


One more time for clarity…

"No one cares about Forza" does not mean there are zero people that play and enjoy the game. It means that despite having this "major advantage" over GT, by and large, people still prefer GT. This would indicate that the "major advantage" actually isn't.

To put it another way, "The number of people that care about Forza and its damage is dwarfed to the point of insignificance by the number of people who care about the damage-less GT."


I find it hard to believe anyone thinks otherwise, given the fact that people keep buying the one that doesn't have it, in spite of all the competition that does.


Again, sorta the whole point here.


Of course not. No one wants to admit to holding the minority opinion, especially when they're actively trying to claim it's a majority opinion. ;)


I think we may be using different definitions for "many."


"Help! Help! I'm being repressed!" :D


Umm, that's why it's considered a phenom, not because it is.


Yes, exactly. Thank you for finally conceding the point. Damage is a low priority, and the other stuff is far more important.

I'm glad we can finally agree. :)


Hmm. That's an interesting point. Let's see…

FM2 was the very first "next-gen driving sim," it had six times as many cars as Prologue, it had ten(?) times as many tracks as Prologue, it came out almost two years after the launch of its console so it was released to an equally hungry audience (and maybe more hungry, given that there was no competition for it yet), its console has a much larger installed base, until a couple of weeks ago its console was much cheaper to buy, and it included the all-important damage modeling. Yet Prologue only did well because there was no competition for it?

Would you like to try again, or do you want to just stick with, "Okay, I admit damage isn't really all that important in the grand scheme of things," and be done with this? :)


How do you think it will affect GT5? By making it the best-selling console driving game of all time? Could be. Damage modeling is pretty cool, after all.


Oh, I don't know about that. Hasn't damage been on KY's to-do list since the beginning? You act like GT games weren't getting any better until Forza came along to shake things up. I think it's pretty clear that KY is driven* to constantly improve the series, and I think it's equally clear that he doesn't release anything until he's damned well good and ready. Outside pressure be damned.

*No pun intended. :p


I'm sorta new here, but are there really a lot of people saying that GT "needs" damage, or that the damage that was shown was not good enough? It seems to me that it's really just a handful of people that keep going on and on and on about it.


That was my original point… They aren't selling. GT is, without damage. :p


Okay, back the truck up.

You're saying it's wrong for me to assert that the fact GT is more popular than crack is indicative of damage being largely a non-issue for most people who are both gamers and car aficionados. (The market for GT and FM.) Yet you're asserting that FM merely has to sell a non-zero amount to prove your claim that damage is a significant factor to the target audience?


Does Forza have fully adjustable racing transmissions? Because I'd trade damage for those without thinking twice about it. :)

Even I don't have the finger energy to go on with this...

Short and sweet, there is a lot of data to be looked at a lot of ways, it can support a lot of different conclusions, however the one you are trying to posit just isn't directly supported enough to call legit. It's not dissporveable and certainly some people meet the criteria to fall into your describe category, but to attribute a statement as broad as GTs success proves people don't are about damage much is asking too much of the infromation. A lot of the problem is it's sales numbers from previous generations supporting claims about the current generation. A huge diffeence there is that not having damage in previous generations was more the norm and thus more forgiveable/acceptable.

As for GT on the PS3 and GT5p I do still say it's because it's the only GT and the difference is, as I keep saying, GT is a phenom and it carries momentum. When you have a millions of existing GT fans, frothing at the mouth for the next GT and buying PS3's in anticipation... yes you will have massive sales numbers regardless.

Also as I said, a phenom became that way for a reason, but simply being one gives the momentum to keep being one. It's like nuclear fusion in that it's almost a self sustaining system. Get big and famous and your fame will support yet more fame. So yes being a phenom can simultaneously be becase and why you sell so well.
 
I don't know if this has been posted already but I've done a little search and haven't found it here so I'm posting.

You guys should take a look at this video. It's definitely the most impressive video on GT5 damage I've seen. They rip apart the game to show us pretty much all there is to be seen about damage:

 
I think someone did post that already. Those cemet bock things seem awfully light and styrofoamy and the car performs awfully well with one wedged under the front...
 
I think someone did post that already. Those cemet bock things seem awfully light and styrofoamy and the car performs awfully well with one wedged under the front...

Crap it was posted just two pages back. I don't know how I missed that. Will search better when posting stuff. In such a big forum the chances are someone already posted it somewhere. Kinda hard to know though if you don't regularly read everything here :)
 
That's one of the daftest questions on GTP. As is the idea that GT5P is a beta. It's a full release title which is a promo for GT5, yet GT5 will probably be very different to Prologue.

It came out two years before the final product. Most people would consider that a "beta," even if I and millions of other gladly paid $40 for the chance to play it. :p

For the record, Sureboss, that "daft question" you are speaking of, was a daft question in response to the daft idea that GT5:P is a beta. I was merely replying to serversurfer's consideration of GT5:P as such. ;)

I am pretty sure he was saying that T10's statement that Forza is the Definitive Driving Game is just as facesious and pointless to say as your claim that "No one cares about Forza".

Actually you just helped make his point a bit there...

-----------------

Corelation does not equal causation. GT has a large fan base for a lot of reasons (a major one of which is that it was the first to offer what it did the way it did and had 2 generations of virtually no major and direct competition to grab market share - alot like how the 360 snagged huge market share by being the only next gen console available for over a year... ), however I don't think lack of damage is a significant contributing factor to GTs success. I think the fact that T10 can release a game very similar to and in the face of a game as great at GT and do as well as they have proves that there are a lot of people who do indeed care about it. Backed up even more by the numerous people who voice their opinions supporting damage and reviews that point it out as a positive (when done right) across the board... and also by the fact taht games that have not had damage before are trending towards it (Even the mighty GT...)when if people didn't care about it, why would they bother?

Sometimes I think why is it so hard for people to understand what I'm saying. Those who do understand me are those who agree with me. I think it's more than a coincidence.

Thanks for explaining, Devedander. 👍 Incredible typing you had to do lately! :lol:



Anyways, people, pretend my posts do not exist in this thread anymore. I'm tired of checking out here once in a while (each 15 minutes :p) to see if someone has replied to them.
 
That was my original point… They aren't selling. GT is, without damage. :p

GT is selling, but not to me, and several others. How large that number is up for debate, but I think it's only going to get larger as damage becomes a standard feature. Listen, this argument can go around and around for days, but it's completely pointless.
I don't go into the threads of people requesting Porsche and say "I don't want Porsche, and GT has sold well without it, so there!" Why not? Because it doesn't affect me. They are discussing a feature that they would like to see implemented, and that's what these forums are for. If that feature isn't a huge deal for me, that doesn't mean I can dismiss those people as a minority and criticise their opinions.

Does Forza have fully adjustable racing transmissions? Because I'd trade damage for those without thinking twice about it. :)
Yes. You can adjust individual ratios, or all at the same time. You can also upgrade your flywheel and drive shaft to lighter race variants to improve throttle response and get the most out of your ratios. Try it sometime, you might even like it.
 
+
IsmokeGT: You typed a ton of nothing. GT5p 4.5 million copies.


I may have typed a "ton of nothing," but at least my "ton of nothing" wasnt full of fragments (incomplete sentences/incomplete thoughts)

How can you try and make an arguement if you cant complete sentence in a logical manner?:dunce:

ON Topic- The damage I want the most is the only damage neither Forza3 or GT5 has indicated they plan on implementing- Flat Tires! Flat Tires are right behing mechanical damage, but I assume GT5 will have superb mechanical damage (hopefully)
 
Isn't the 62 page damage thread proof that people care about it?
Kaz: "We’re interested to know how far the players want to go."

I think Polyphony intentionally used that built with a "castrated" damage system to see the critics.
 
You know, by silversurfer's logic, people care more about Mario Kart than GT. So I believe the way to go is arcade, no damage at all, completely unrealistic and goofy.

Or uh... well.. maybe sales don't mean something is good or bad? Maybe they don't matter at all to us costumers, only to the developers?

Seriously people, sales mean nothing. In fact it makes more sense to say that if it sells well, it sucks. Just take a look at the New York Times best selling books. If you're still not convinced take a look at the best selling music artists. If you need more convincing look at the top world wide box office movies. If you think that's no valid for games, take a look at the list of best selling games provided by silversurfer himself. No, sales is not a valid argument.

If you ask me GT is already too popular for it's own good. It looks like the consequences are already showing in the form of roadblocks by car manufacturers that appear to apply only to PD and not any other developers. Anyway, that's just speculation and may not be true at all. We will see.
 
You know, by silversurfer's logic, people care more about Mario Kart than GT. So I believe the way to go is arcade, no damage at all, completely unrealistic and goofy.

Or uh... well.. maybe sales don't mean something is good or bad? Maybe they don't matter at all to us costumers, only to the developers?

Seriously people, sales mean nothing. In fact it makes more sense to say that if it sells well, it sucks. Just take a look at the New York Times best selling books. If you're still not convinced take a look at the best selling music artists. If you need more convincing look at the top world wide box office movies. If you think that's no valid for games, take a look at the list of best selling games provided by silversurfer himself. No, sales is not a valid argument.

If you ask me GT is already too popular for it's own good. It looks like the consequences are already showing in the form of roadblocks by car manufacturers that appear to apply only to PD and not any other developers. Anyway, that's just speculation and may not be true at all. We will see.

I think the first part is accurate about what you can draw from sales numbers, however I think your speculation in the second part is likely off. I think it's likely PD is being forced into areas they aren't comfortable with and may be running into snags and setbacks becuase of it. But thats also may not be true at all.
 
You damage fiends might as well give it a rest from here on. You've stated your cases quite admirably over and over ad endlessium. However, hinting that people who don't care about damage one way or another in racing games, or are stupid if they don't, are missing a huge point.

GT4 was released without damage, and was the biggest selling PS2 game for the first six months of its release, and to date has sold well over 10 million copies. This is in the face of no damage, no online gameplay and reviews which averaged even lower than GT3.

Forza 1 was released around the same time, offered those missing elements GT4 lacked, and while I'm unaware what the review score average was, I know it was favorable. And yet it was the worst selling prominent racer on the XBox, just barely selling over one million units. In fact, in the list of million seller XBox titles, it was dead last.

Forza 2 sold well at a little over 4 million units globally (MS figures) in more than two years, and while it suffered by being an even smaller game than FM1, it hasn't hurt sales much at all.

However, GT5 Prologue, a mere preview of GT5, with no damage, a decent selection of cars but very few tracks, a bare bones online structure and limited tuning, sold just as many copies in less time. What's more, it was a platinum seller just from pre-orders.

But, just to remind you yahoos, yes, we are getting damage in GT5. You can argue what effect this will have or won't have on sales, but the evidence, not up to dispute, is that it has had a negligible impact. You can't argue against the mood of the consumer, and how they spend their money. Prologue selling as well as Forza 2 in a smaller market is saying something, but it seems that people would rather ignore this fact and argue their preconceived notions.
 
Yes. You can adjust individual ratios, or all at the same time. You can also upgrade your flywheel and drive shaft to lighter race variants to improve throttle response and get the most out of your ratios. Try it sometime, you might even like it.
Oh, I have. :)

It's just that due to various time sinks (first, FFXI, and then, a wife and kid), I never really progressed much past the k-cars in GT3 and GT4, so I never really knew what the advanced tuning options were in those games. :(
 
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