The Damage Thread - Best Buy Demo, Now Thats More Like It!

  • Thread starter Thread starter Robin
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Is this Grid game the same one from about 3 years ago? Or is there a new one? The damage never really impacted back then.


Sort_of_want.jpg
 
Race Drive Grid still does the best licensed damage, also the way the impact sounds and the cinematic effects all add to the realism or the impression of more dramatic damage... something GT should take a page from. So motion blur, camera saturation, crushing glass and crumpling metal sounds would all improve the damage without any extra physical modelling.

damage01.jpg

Robin

Is that the PC version?
 
I saw this kind of damage exactly in rfactor, the thing is the model/meshes have real collision deformation, depends of the speed and direcction, the lights deformed as well is because the game "read" the whole model as one, they dont discrimine parts and materials, sure is a beta stage of damage, in the final build they separate parts and add the tipically grey scratches/dents.
 
Why people so serious about the damage. If you're a good driver, you would hardly crash.

You see, you are not serious here.

99,9% of people want damage because they want damage.

In the other hand, 95% of those same people will never enable such an option in the single player because it can compromise their finshing position and they'll almost certanly skip all damage-enabled lobbies in Public races because they just want to win and nothing else.

So, in conclusion, damage is really important to only 5% of overall Gran Turismo potential players, because they will actually have some use of it, not just abuse it for purpose of stupid damage YouTube videos of horrid damage photos that will flood the nternet from 2nd November onwards.

However, it is very nice from PD that they've included this option despite that almost none of GT5's potential 5+ million buyers will actually use it.
 
In the final release of the game, I hope the visual damage is tied to mechanical damage, so that the level of damage seen in these demo pictures means that the cars handling and performance is severely limited or the race would have to be restarted. I think if PD allows cars with this level of damage to keep racing, then where getting into the territory of combat racers such as Burnout.
 
In the final release of the game, I hope the visual damage is tied to mechanical damage, so that the level of damage seen in these demo pictures means that the cars handling and performance is severely limited or the race would have to be restarted. I think if PD allows cars with this level of damage to keep racing, then where getting into the territory of combat racers such as Burnout.

Exactly, period.
 
Well if the damage is a one hitter, & you are out it's a DNF.The race should carry on, that's how races work in real life right ?.
 
There will be no DNFs in GT5. KY said that the car manufacturers vehemently insistent that no matter what the car could never come to a complete stop. Its the same in Forza. I believe only race cars are exempt from this.
 
There will be no DNFs in GT5. KY said that the car manufacturers vehemently insistent that no matter what the car could never come to a complete stop. Its the same in Forza. I believe only race cars are exempt from this.

That's not good. Why have damage at all then?
 
There will be no DNFs in GT5. KY said that the car manufacturers vehemently insistent that no matter what the car could never come to a complete stop. Its the same in Forza. I believe only race cars are exempt from this.

Are you sure about that? In a Game Informer interview he said that you can have one hit and your car won't be able to be driven anymore.
 
That's not good. Why have damage at all then?

Well its better than nothing. PD are at the mercy of the automotive companies. They are very anal about the "image" of their cars. You can be sure Ferrari and Lamborghini said that if you make our cars catch fire, our relationship will be permanently terminated.
 
In the final release of the game, I hope the visual damage is tied to mechanical damage, so that the level of damage seen in these demo pictures means that the cars handling and performance is severely limited or the race would have to be restarted. I think if PD allows cars with this level of damage to keep racing, then where getting into the territory of combat racers such as Burnout.

+1

I think someone said (maybe Jordan?) in this thread or one of the news articles that the damage will affect car handling/physics. I only hope that is it is not simplified damage physics that allow me to challenge for a podium spot on the last lap after going straight into a wall at 120km/h on lap 1!
:crazy:
 
There will be no DNFs in GT5. KY said that the car manufacturers vehemently insistent that no matter what the car could never come to a complete stop. Its the same in Forza. I believe only race cars are exempt from this.

I have no problem with this idea. see my post above!
:)

If I smack straight into a wall at 140km/h I do not want to see my car doing 125km/h due to damage physics seconds later! something like 20-30km/h after the smack would be cool and tolerable.
:)
 
Agreed Amar´s post... Even if you can´t deactivate damage in FM3, I must say I used the reverse function a few times, because after an 20 lap race, if you hit a wall in lap 19, you must restart... So I used the rewind, shame on me :D...

Anyway, FM3 was just a fun racer to kill the time till GT5... And without wheel I can´t take FM3 as an seerious game... I will play GT5 with my full heart and on pro, with all driving aids off, damage on and no matter how hard it will be to beat the race and how often I must restart the race :)...
 
Paskowitz
There will be no DNFs in GT5. KY said that the car manufacturers vehemently insistent that no matter what the car could never come to a complete stop. Its the same in Forza. I believe only race cars are exempt from this.

Solution for this: a "reset car" button.
It's not very realistic, but if you want you can quit the race if your car isn't able to move anymore. If you don't, just press the button, and the car will be placed a bit back on the track as if nothing happened, ready to start again. That would not be without drawbacks: as time would keep going (it would not be a "rewind" option) the player will have lost precious time because of the accident, and the lap would possibly be invalidated, A-Spec points might get a negative bonus, etc.
 
Well its better than nothing. PD are at the mercy of the automotive companies. They are very anal about the "image" of their cars. You can be sure Ferrari and Lamborghini said that if you make our cars catch fire, our relationship will be permanently terminated.

btw...I have seen many people state that the car companies do not allow damage or do not allow their cars to stop running. If the statements is true how do the PC sims get around these restrictions? I can obliterate my lambo, ferrari, porsche, covette, solstice and cause them to stop running in those games.
:)

edit...hypothesis, could it be that the car companies are not so concerned about the small sale figures of GTR, GTR2, iRacing? I am sure that GT and Forza3 have much much more numerous players!
:)
 
Agreed Amar´s post... Even if you can´t deactivate damage in FM3, I must say I used the reverse function a few times, because after an 20 lap race, if you hit a wall in lap 19, you must restart... So I used the rewind, shame on me :D...

Even when a rewind option was available ( which I hope it isn't ) it wouldn't be very helpful in online races.
Which brings me to wonder how the whole damage element will work online, if you damaged your car to an extend you'll only be able to slowly limp to the pits is it conceivable to be repaired again?
If not, or it simply takes too much time, and there seems to be no terminal damage applied on the road cars at least will a lot of people just give up or quit in the shorter races ( or at the beginning of an endurance race )?
Hopefully a "walk of shame" element will be introduced ( with one of those scooters from Tourist Trophy taking them back to the pits ).;)
 
You see, you are not serious here.

99,9% of people want damage because they want damage.

In the other hand, 95% of those same people will never enable such an option in the single player because it can compromise their finshing position and they'll almost certanly skip all damage-enabled lobbies in Public races because they just want to win and nothing else.

So, in conclusion, damage is really important to only 5% of overall Gran Turismo potential players, because they will actually have some use of it, not just abuse it for purpose of stupid damage YouTube videos of horrid damage photos that will flood the nternet from 2nd November onwards.

However, it is very nice from PD that they've included this option despite that almost none of GT5's potential 5+ million buyers will actually use it.

I'll definitely leave it on to play in career mode and never turn it off.
 
btw...I have seen many people state that the car companies do not allow damage or do not allow their cars to stop running. If the statements is true how do the PC sims get around these restrictions? I can obliterate my lambo, ferrari, porsche, covette, solstice and cause them to stop running in those games.
:)

edit...hypothesis, could it be that the car companies are not so concerned about the small sale figures of GTR, GTR2, iRacing? I am sure that GT and Forza3 have much much more numerous players!
:)

No, it's because those are race cars and those are still somewhat allowed to be completely wrecked like in DiRT and GRiD. However, manufactures don't want their production cars shown with such serious damage because they believe it can have a negative impact and reception to the car and would decrease it's sales :rolleyes:
 
Surely damage will affect A-Spec points, so disabling it will cost you in the end, especially when you get online and you haven't been used to racing more conservatively.

I'll have it on Full from the start.
 
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