The Damage Thread - Best Buy Demo, Now Thats More Like It!

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Well, not exactly. Kaz did say that there will be a feature where one major crash will end a race.

He said they could do that easily, he did not say they would.
He also said in another interview that a requirement from manufacturers is the cars never get disabled completely. I'm not sure if that just relates to damage or low fuel also. I imagine GT5 will be like GT4 when you run out/low on fuel.
 
Jay
He said they could do that easily, he did not say they would.
He also said in another interview that a requirement from manufacturers is the cars never get disabled completely. I'm not sure if that just relates to damage or low fuel also. I imagine GT5 will be like GT4 when you run out/low on fuel.
He said
“The damage physics are going to be applied to things like a bent suspension arm, tires hitting the wheel wells of a car, deformation of the body affecting alignment, the loss of power to the engine. We’re still working on setting the sensitivity level of of the damage. You can have it so if you have a single hit your car isn’t going to be able to be driven anymore. It’s a matter of adjustment.”
 
I like damage and all but it looks like the car is made from paper!?

I don't want that my car looks like origami:

gt5-bestbuy-damage-round2-3-640x480.jpg


1abe318accidente_coche_598p.jpg
 
Well the skidmark build didn't have damage, so I don't know where you get the idea that one is older and one is newer. Both are incomplete.

It's newer because Kaz actually downloaded it from PD's servers that morning of Gamescom. Gamescom came after E3, so it's newer by default

- new build that was just delivered
- another build will be used at the Sony booth later

Yamauchi said he had downloaded the code from his hotel room that morning (”That’s how fresh it is!”) which probably explains why it only crashed once. The conference consisted of a series of live demos showing off a slew of new features in what will be one of the final big information releases before the game ships in November.
 
Seems not everyone likes the damage...

C&VG
This editor admits to being a long-standing fan of the Gran Turismo series and am out-of-my-brain pumped about GT5's release this November. And I find the below shots of the game's car damage model a tad disappointing.

Polyphony seems to have told its polygons to bend all over the place with complete disregard for the way actual metal dents, and the differences between metal panels and plastic bumpers, which tend to bend or crack completely.

There's also no effect on the game's textures, so cars are all bashed up but the paintwork remains flawless.

The result? Look at that shot of the mangled Ferrari 458 Italia. It looks like it's made of Play-Doh, or has been left out in the sun too long and is melting. And check the video below of the same car; 30 seconds in the camera switches to the above-car view to reveal a polygonal mess.

Not impressed. The game will still be awesome, and it's good to at least have SOME damage in the series at last, but games like Burnout Paradise raised the bar - a bar we thought Polyphony would reach effortlessly.
Source - http://www.computerandvideogames.com/article.php?id=263319


Scaff
 
That website has also become a bit of a joke to be fair Scaff

What do you mean become?

Its been hilariously poor for years and its forums and comments section home to some of the most rabid fan-boys the web has to offer.

:)

Every time I visit C&VG it makes me so glad GTP is the place it is.


Scaff
 
What a bunch of idiots, they picked the ugliest pic among those posted here. They talk about the absense of scratches...seems like they totally forgot those seen at TGS last year (http://www.gossipgamers.com/wp-content/uploads/2009/09/GT5ferraridmg-590x330.jpg). Not to mention that they compare it to Burnout, which is a game by EA, which is a developer who concentrate on ONE or TWO things maximum when making a single videogame.
 
My opinion is that damage (even the newest examples) is poor and has a detremental effect on the game. They should have left it as it was or at the very least concentrated on mechanical damage only.
 
My opinion is that damage (even the newest examples) is poor and has a detremental effect on the game. They should have left it as it was or at the very least concentrated on mechanical damage only.


How is damage that looks this close to the real thing....


Wow that's newsworthy? :lol:

also

14x0aom.jpg


props to phosphor112 of GAF 👍

...poor and detrimental to the game?


Scaff
 
Scaff, indeed that pic looks really good I can't deny that, well done PD.
However some other photo's from the best buy demo's, seem a little odd to me.

That said, it's only a demo build and full judgement should be reserved.

People are only commenting on what they see at present.
 
@SHIRAKAWA Akira

I agree, this is what we have seen so far. Not yet the structural damage as promised, but there have to been some surprise left.
 
The possibility to control the camera in 360° would be nice.



@1:20: Awkward car behaviour.

The collision physics are still not very convincing, but I'm happy GT finally has this. It's about time! :)


they've not implemeted rollover physics in any demo yet... we have to wait for it, and im sure it will be beautyful with everything together...
 
Wow that's newsworthy? :lol:

also

14x0aom.jpg


props to phosphor112 of GAF 👍

Almost every time you see damage like this the car is going back to the pits or garage for repair. If it still racing it's aerodynamic or mechanical performance is considerably hindered.
 
I just notice that this is an "old" build without skidmarks.So damage really will be improved!

How do you know the damage model wasn't finished before this demo was put together? You can't assume that since the game itself isn't finished, none of its' aspects are either.
The damage we have in the demos, visually, is close to the end product. Only thing that might change is the time it takes to obtain the damage.
 
These are from PS beta event or older version I think. The skid marks were shown at GC but here they are absent here. Anyhow the damage is pretty good. They just need to add scratches, paint fading and some parts broken. Definitely windshield cracking and you will get pretty good damage system. I think they will do it and the game will have some cool crashes too :indiff:
 
Structural damage must be very hard to clear with the manufacturers, as I've only witnessed it on FM3 with a BMW M6 from the DLC.
 
I bet the damage build has been finished for a long time, skidmarks and many other 'new' things too. That doesn't mean they are all set on and at optimum settings. PD like most other developers wouldn't just make a feature/effect and throw it out on a public demo straight away. As Kaz said, they can scale damage and probably most other effects (smoke, dust, particles, weather, time, lighting, skid marks etc etc) however they want and have been switching around from demo to demo. TGS will probably just be another demo with different built in setting variations.
 
These are from PS beta event or older version I think. The skid marks were shown at GC but here they are absent here. Anyhow the damage is pretty good. They just need to add scratches, paint fading and some parts broken. Definitely windshield cracking and you will get pretty good damage system. I think they will do it and the game will have some cool crashes too :indiff:

I agree. I mentioned it before but I think the damage is accelerated in the demo.
 
How do you know the damage model wasn't finished before this demo was put together? You can't assume that since the game itself isn't finished, none of its' aspects are either.
The damage we have in the demos, visually, is close to the end product. Only thing that might change is the time it takes to obtain the damage.

Because it's exactly how it goes last year.Every time it's improvement.On all categories.
It's PD, many things may change in 3-4 month (since it is a build before GC'10).For example we already have seen skidmarks - it's definitely an improvement.So the demos that they show to us obliviously worse than final product.
 
Because it's exactly how it goes last year.Every time it's improvement.On all categories.
It's PD, many things may change in 3-4 month (since it is a build before GC'10).For example we already have seen skidmarks - it's definitely an improvement.So the demos that they show to us obliviously worse than final product.

None of what you said is backing up your point. It's just assumptions backed up by weaker assumptions. Of course my argument is the same way.
Skidmarks have nothing to do with damage. I know you're using skidmarks as proof that this demo is older than the GC build. However, as I said, how do you know the damage in the demo is not already the final model?
 
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