The level up/credit/xp system in this game is broken

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Event's should never have to be done more than once, anything more is fundamental design flaw in the game IMO.

I think I made it to level 24 before getting 'stuck' and having to do the indy grind and such
 
:odd:

Level 24 requires 145,923, whereas Level 25 requires 186,781 (just random examples) if you were to maintain your XP (as it should be) you'd only have to amass 40,858 XP to advance to Lv. 25 from 24, as opposed to the entire 186,781 XP.

So, how is the gap the same distance apart?

By that logic you would only need to do about x6 of the indy extreme event to level up. That is way too fast. The way the xp system is is fine. Just need to add xp earning and money earning online and then it won't be so much of a grind.
 
How is that even an argument though? Video games move on, improve!
Standards for how much genuine tedium are involved in order to assure a game's longevity change.

By introducing a leveling system, doesn't that increase the longevity? It forces the player to improve to get more experience out of events. The level system also helps identify "good" players. You can grind the same race over and over, but only get credits instead of regaining experience for something you've already completed. Doing low level races constantly will take forever to get "upper" level cars.

However, you need to complete other races in order to gain experience. Doing well rewards the player. I find this encourages for the player to get better.
 
By that logic you would only need to do about x6 of the indy extreme event to level up.
What logic? It's simple maths, ya' numpty. :p

That is way too fast.
Isn't like it would detract anything away from the game. The game itself manages that aspect just fine.

The way the xp system is fine.
I can't find any way to agree with this. It's inefficient and, as someone previously pointed out, it haphazardly compensates for the lack of content the game has by making the game seem longer than it really is. They either need to improve the XP system altogether, or just ditch the entire thing.
 
The game is not broken, you just don't like it.

I love doing races more than once to see if I can win tham with a less powerfull car. That way you earn money, level up, improving your skills and have fun all at the same time.
It's a win/win situation.👍


But I geuss your not called "drama-kyd" for nothing :sly:
 
What logic? It's simple maths, ya' numpty. :p

Isn't like it would detract anything away from the game. The game itself manages that aspect just fine.

I can't find any way to agree with this. It's inefficient and, as someone previously pointed out, it haphazardly compensates for the lack of content the game has by making the game seem longer than it really is. They either need to improve the XP system altogether, or just ditch the entire thing.

I can't agree. I'm level 25 now and yet to get bored. If any grinding is needed it isn't to unlock events, it's to get enough money to buy a car I want.

It would detract from the game as it would not require any effort to unlock events. Why don't we just have all cars available for free from the start and all events unlocked then? I'm sure that would be rewarding....

Logic/Math.. Whatever. x6 events to level up when you are about 2/3 towards the highest level is too fast. You would reach level 40 within 2 days and everybody would be doing the x1 event.

The point of the game is to reward you for effort and collect cars. If you didn't need to exert any effort the game would be even more boring as after 2 weeks you will have finished everything. GT4 took me like 3 years to finish to 100%. I hope GT5 can at least last me 3-4 months (Play games more than I used to). Beats the 2-4 days most other "top titles" take to complete these days.
 
The game is easy and the xp and credits you get is more than enough. Just redo some events and get over it. Use the races to tweak your car settings or learn new circuits better.

The thing that annoys me more is mid/high lvl races that still have a low amount of laps and no tyre wear etc, it feels like every race is a sunday cup race.
 
The game is easy and the xp and credits you get is more than enough.

yes, for the game being easy there's no real sense of achievement for redoing the same thing a gazillion times. they should give you xp and credits for online racing, much better than race easy races that are not enjoyable anymore since they're... easy.
 
I can't agree. I'm level 25 now and yet to get bored. If any grinding is needed it isn't to unlock events, it's to get enough money to buy a car I want.
I applaud you. I'm Lv. 23, going on 24 and I can barely stand to look at the damn game. :lol:

It would detract from the game as it would not require any effort to unlock events. Why don't we just have all cars available for free from the start and all events unlocked then? I'm sure that would be rewarding....
It doesn't require any effort now. I've gotten to Lv. 15 in what....a day and a half? That's with taking all necessary breaks. Not sure what relevance the latter half of your statement has to anything. In every GT that's preceded, events were either license associated, or progress-locked (as in game completion, irrespective of anything else), or a combination of both (The latter two only apply to GT4). Why go ass-up and change everything now?

Logic/Math.. Whatever. x6 events to level up when you are about 2/3 towards the highest level is too fast. You would reach level 40 within 2 days and everybody would be doing the x1 event.
Yet, there are people grinding the same race in the American Championship for credits (and XP, but mostly for the credits) - what's the difference? Where's the trade-off?

The point of the game is to reward you for effort and collect cars. If you didn't need to exert any effort the game would be even more boring as after 2 weeks you will have finished everything. GT4 took me like 3 years to finish to 100%. I hope GT5 can at least last me 3-4 months (Play games more than I used to). Beats the 2-4 days most other "top titles" take to complete these days.
I'll tell you one thing, I'm bored of the game now so this whole new prospect they're trying has bombed horribly in my eyes. I mean, what good is having the licenses to NASCAR, WRC, The Top Gear Test Track if you aren't going to use them properly. Just to laud something over the competition's head? It seems the game has more likeness features than it knows what to do with.

The TG implementation could have been something really special, but they essentially chose to ignore it. What happened to the Rally License and a separate event calendar for Rally/WRC-specific events? Again, could have been something really special but they essentially chose to ignore it. The same goes for Super GT and NASCAR.

The game is as archaic as it can be while being just modern enough just to bench a possible satisfaction factor. It's humorous at best to be perfectly honest, and at this point I can't even call this a modern day Gran Turismo 3, no, because GT3 had a far better foundation than what this brings to the table.
 
I'm level 25 A-spec and 24 B-spec and I'm grinding on both of them, it's taking the enjoyment right out of the game for me and to be honest I don't think I have the patience to get to level 30 for the Sebastian Vettel challenge. Watching B-spec Bob go round in circles at Indy for hours on end is simply mind numbing and doing it myself in A-spec is only slightly less boring.
 
The only thing that bothers me is having to be a certain level to buy certain cars , if I want to grind the Sunday Cup to buy a Viper than I should be able too.:grumpy:
 
Some easy fixes to xp problems.

1, more events.
2, online xp/credit awarded.
3, custom championships (track generator)
 
Hello all

Going through the posts I agree with some of them, but my main concern is if there was an option to reset the event data and start again like in GT4, that way you're at least enjoy doing the events again as you'll be rewarded a car after!!! and also will it make less boring to own the rest of the cars
 
I have now reached level 24, have 3 aspec events to do plus most of the AMG Academy. I did my first mini-grind of 10 races at Laguna Seca in the American Championship last night to open up the Dream Car Championship (yeah, I know, 10 races is not a grind but I was tired at the time).

I think you can get to, or very close to, aspec level 25 without grinding but you are going to have to gold everything; licences, special events and races. I am within 100K and still have the AMG Academy to do at int, Adv and expert. So no gold = grinding. I am happy with the system up to that point.

However, after level 25 the XP uplifts are clearly not right. If possible I would have thought that PD should just change the XP differences above 25 to be in much smaller, and fixed, increments.

If people walk away from the GT series through boredom, it will have a big effect on the sales of any DLC (if people are not playing it then they will not buy it) and the sales of future versions. ANY game, even GT, is only as good as its last version.
 
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Level 25-40 events would help. 3 unique championships for each level. After 24 all you have is endurance races which are nice but not enough.
 
I would like to know which level you can reach by golding everything.
I am level 21 now and start thinking I will have to start grinding.
Is there any chart showing the exp you get for licenses, specials and events?
Friend came over yesterday and we golded the A-license for fun, like in the old GT1-2 days. Problem was you only get like 160 Exp lol
 
Why are people obsessed with the XP grind? Its like playing WOW with you guys. Do you play GT because you enjoy the game and enjoy racing? Or do you just want to get to lvl 40 so you can get your epic stealth hammer of death l33t car of doom?
 
I do agree with the OP.

Im halfway through level 26 at the moment. I have gold on all the licences, specials, A spec (except endurance). I also have Gold on the Grand Valley Endurance. However because I won't do the rest of the Endurance races until I can back up my game save im stuck really.

The only way I can now level up to 30 which im keen to do is by doing B Spec or keep re-running events. I have little interest in B Spec and would find re-running 5 laps around an oval a chore.

Personally im beginning to doubt if PD actually tested the single player mode because it seems so unbalanced.
 
Why are people obsessed with the XP grind? Its like playing WOW with you guys. Do you play GT because you enjoy the game and enjoy racing? Or do you just want to get to lvl 40 so you can get your epic stealth hammer of death l33t car of doom?

What level are you on? Just asking because I thought like you till I got to level 25 A-Spec and 22 B-Spec playing slowly.

The lack of events is what caused PD to add the XP system, but the XP system actually highlights the lack of events even more, it's like a vicious cycle. You start to feel that the game is artificially extended for the 1st time in any GT.
 
I would like to know which level you can reach by golding everything.
I am level 21 now and start thinking I will have to start grinding.
Is there any chart showing the exp you get for licenses, specials and events?
Friend came over yesterday and we golded the A-license for fun, like in the old GT1-2 days. Problem was you only get like 160 Exp lol
See my post, golded all races run so far, all licenses and 5 Special events (still have one gold to get in grand Tour).
 
I really think this game is utterly flawed, or utterly unfinished. I can't imagine Mr. Kaz releasing this one by his own will in this state. It must have been pushed.

We now have many potentially fun environments and cars, marred by a chore of design decisions (or a lack of time...)

It would be soooo easy to get the game right:

- Make every a-spec and b-spec category into a series of cup-like events:

Beginner:
- FWD Small hatchback cup (10 Events in 10 circuits, big XP, money and car at the end if you win them all. Same with all the cups.)
- European classics cup (8 events)
- Japanese Minis cup (12 events)
- World Sedan Cup (15 events)
- 200HP Cup (12 events)

Intermediate:
- Light Weight Cup
- Truck Cup
- VW Polo Cup
- 300HP Cup
etc

Professional:
- ME-RWD Cup (15 Events)
- Japan Exotics Cup (18 Events)
- Lambo Cup (12 Events)
- Dodge Cup (7 Events)
- Group N Rally (12 Events - Dynamically generated point-to-point variable terrain courses)
- NASCAR (6 Events)
- 400HP Cup (20 Events)

Expert:
- Supercar Cup (15 Events)
- WRC Rally (16 Events - Dynamically generated point-to-point variable terrain courses)
- NASCAR (8 Events)
- 600HP Cup (20 Events)

I think you get the picture. You would only get the prize car at the end of each series, but every race would give you exp and money. The tracks are there, the cars are there, what in the love of god where they thinking when they designed current a-spec???
Unlimited power races (if you have the right car, which is not usual), 1 or 2 events usually, and not even 1/10th of the exp that you need to get to the next level (at least later on).

We need more content if we are to keep this leveling system. We do NOT want to finish all the driving licenses with gold, all the specials with gold, and we do NOT want to participate in all the events, because some of them are utterly boring. TG Test Track Events... come on! They are rubbish. How hard can it be (pun intended) to take the TG Top Cars Leaderboard times and try to better them? Or race head to head against The Stig? Or simply make time trials in that track, with times for gold, silver... How hard can it be??? Is it really that hard to select a circuit and race 2 cars around it? How many people do you think is having fun driving around in 30 years old VW Vans? Come on.

We should have enough content to get to max level WAAAAAY before we have run all the events and challenges. This grinding mechanic will not only bore us to death very soon, it will also kill any expectation you have on getting big numbers with DLC.

I really, really don't understand why the best driving game around is so utterly dissapointing, shallow and boring because of design decisions and not because of any kind of limitations.
 
I don't really see why people are even suggesting modifications to the XP system. There really is no point in trying to improve a system that simply shouldn't be there in the first place.

Driving games already have several built in level systems...
1) Player skill
2) game economics (prize money vs car cost)

and reward systems...
1) The satisfaction of beating a Competetive AI
2) The prize money / cars

The GT forumula has always worked well, but just needed two things to make it the ultimate driving simulator.

1) A decent AI. Every single GT release has been marred by terrible AI competition.

2) The option for full damage modelling.

Other than that, updated cars, graphics, circuits and lot's of events were really all that was necessary.

A friend of mine has always been a fan of GT like me, but he is getting seriously upset with the game. He doesn't have the time to grind but is being prevented from playing the game the way he wants because of this stupid artificial, totally unneccessary levelling system.

I too am getting pretty bored because there are only two fun things to do in the game because of this. One make arcade mode races & private lounge against my mates.

We are only grinding to be able to buy the cars we want to buy, be able to tune them the way we want and to race on the circuits we want to race on.

Levelling systems are just so "kiddy arcade" it's pathetic.:grumpy:
 
I'm at level 25 atm, and can't say I've done any grinding so far..

Had to race indy 10 times to pass lvl23 since you can't drive that FGT before you're 24, but other then that, I've found the game most pleasing.

I do however miss more rally events, or races at all in a-spec.

What Diablosp suggests looks like a nice solution for some improvements to me :)
 
I'd really like someone who likes the levelling system to explain some of the reasons why it is better than not having one? How does it benefit the game or the player?

Money, licenses, player skill and good competition are all logical mechanisms for constraint and reward.

'Levelling' has no real world analog, artificially prevents people from accessing game content, provides very limited benefits and introduces a poor reward system that wouldn't be necessary if the AI were competitive.

Anyone want to explain why levelling is better?
 
I haven't experienced this frustration yet. I concentrated on golding all license tests and special events and beginner and amateur series. I haven't touched professional series yet and i am level 22 :dunce:
 
I'd really like someone who likes the levelling system to explain some of the reasons why it is better than not having one? How does it benefit the game or the player?

Money, licenses, player skill and good competition are all logical mechanisms for constraint and reward.

'Levelling' has no real world analog, artificially prevents people from accessing game content, provides very limited benefits and introduces a poor reward system that wouldn't be necessary if the AI were competitive.

Anyone want to explain why levelling is better?

It's not better, all it shows is how much time someone has been playing the game, it has no relevance to your skill at all. If it actually rewarded you for being a good driver i.e bonus XP for clean laps, clean overtakes, setting fastest laps etc. then maybe people could learn to live with it as that way you would have an incentive not only to win but to drive well and win and progress through the game quicker.
 
It's not better, all it shows is how much time someone has been playing the game, it has no relevance to your skill at all. If it actually rewarded you for being a good driver i.e bonus XP for clean laps, clean overtakes, setting fastest laps etc. then maybe people could learn to live with it as that way you would have an incentive not only to win but to drive well and win and progress through the game quicker.

Which could easily be implemented by using economics with repair costs. A system which is well understood and we are all completely familiar with.
 
Which could easily be implemented by using economics with repair costs. A system which is well understood and we are all completely familiar with.

The levelling isn't a bad idea, it's just been implemented all wrong and there's no benefit to it the way PD has done it.
 
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