Level 24 requires 145,923, whereas Level 25 requires 186,781 (just random examples) if you were to maintain your XP (as it should be) you'd only have to amass 40,858 XP to advance to Lv. 25 from 24, as opposed to the entire 186,781 XP.
So, how is the gap the same distance apart?
How is that even an argument though? Video games move on, improve!
Standards for how much genuine tedium are involved in order to assure a game's longevity change.
What logic? It's simple maths, ya' numpty.By that logic you would only need to do about x6 of the indy extreme event to level up.
Isn't like it would detract anything away from the game. The game itself manages that aspect just fine.That is way too fast.
I can't find any way to agree with this. It's inefficient and, as someone previously pointed out, it haphazardly compensates for the lack of content the game has by making the game seem longer than it really is. They either need to improve the XP system altogether, or just ditch the entire thing.The way the xp system is fine.
What logic? It's simple maths, ya' numpty.
Isn't like it would detract anything away from the game. The game itself manages that aspect just fine.
I can't find any way to agree with this. It's inefficient and, as someone previously pointed out, it haphazardly compensates for the lack of content the game has by making the game seem longer than it really is. They either need to improve the XP system altogether, or just ditch the entire thing.
The game is easy and the xp and credits you get is more than enough.
I applaud you. I'm Lv. 23, going on 24 and I can barely stand to look at the damn game.I can't agree. I'm level 25 now and yet to get bored. If any grinding is needed it isn't to unlock events, it's to get enough money to buy a car I want.
It doesn't require any effort now. I've gotten to Lv. 15 in what....a day and a half? That's with taking all necessary breaks. Not sure what relevance the latter half of your statement has to anything. In every GT that's preceded, events were either license associated, or progress-locked (as in game completion, irrespective of anything else), or a combination of both (The latter two only apply to GT4). Why go ass-up and change everything now?It would detract from the game as it would not require any effort to unlock events. Why don't we just have all cars available for free from the start and all events unlocked then? I'm sure that would be rewarding....
Yet, there are people grinding the same race in the American Championship for credits (and XP, but mostly for the credits) - what's the difference? Where's the trade-off?Logic/Math.. Whatever. x6 events to level up when you are about 2/3 towards the highest level is too fast. You would reach level 40 within 2 days and everybody would be doing the x1 event.
I'll tell you one thing, I'm bored of the game now so this whole new prospect they're trying has bombed horribly in my eyes. I mean, what good is having the licenses to NASCAR, WRC, The Top Gear Test Track if you aren't going to use them properly. Just to laud something over the competition's head? It seems the game has more likeness features than it knows what to do with.The point of the game is to reward you for effort and collect cars. If you didn't need to exert any effort the game would be even more boring as after 2 weeks you will have finished everything. GT4 took me like 3 years to finish to 100%. I hope GT5 can at least last me 3-4 months (Play games more than I used to). Beats the 2-4 days most other "top titles" take to complete these days.
Why are people obsessed with the XP grind? Its like playing WOW with you guys. Do you play GT because you enjoy the game and enjoy racing? Or do you just want to get to lvl 40 so you can get your epic stealth hammer of death l33t car of doom?
See my post, golded all races run so far, all licenses and 5 Special events (still have one gold to get in grand Tour).I would like to know which level you can reach by golding everything.
I am level 21 now and start thinking I will have to start grinding.
Is there any chart showing the exp you get for licenses, specials and events?
Friend came over yesterday and we golded the A-license for fun, like in the old GT1-2 days. Problem was you only get like 160 Exp lol
Some easy fixes to xp problems.
1, more events.
2, online xp/credit awarded.
3, custom championships (track generator)
I'd really like someone who likes the levelling system to explain some of the reasons why it is better than not having one? How does it benefit the game or the player?
Money, licenses, player skill and good competition are all logical mechanisms for constraint and reward.
'Levelling' has no real world analog, artificially prevents people from accessing game content, provides very limited benefits and introduces a poor reward system that wouldn't be necessary if the AI were competitive.
Anyone want to explain why levelling is better?
It's not better, all it shows is how much time someone has been playing the game, it has no relevance to your skill at all. If it actually rewarded you for being a good driver i.e bonus XP for clean laps, clean overtakes, setting fastest laps etc. then maybe people could learn to live with it as that way you would have an incentive not only to win but to drive well and win and progress through the game quicker.
Which could easily be implemented by using economics with repair costs. A system which is well understood and we are all completely familiar with.
The levelling isn't a bad idea