The level up/credit/xp system in this game is broken

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simulate verb (simulated, simulating) 1 to convincingly recreate (a set of conditions or a real-life event), especially for the purposes of training. 2 to assume a false appearance of someone or something. 3 to pretend to have, do or feel • She simulated anger. simulated adj not genuine; imitation • simulated leather. simulation noun 1 simulating; something that is simulated. 2 any model of a system or process • computer traffic simulation program.
ETYMOLOGY: 17c: from Latin simulare.

There is no stipulation that a simulation be accurate. The quality of the simulation model is not what defines whether something is a simulation or not.

A game that simulates car racing badly is just as much a simulator as one that does it better. A commercial testing /planning simulation is just a much better model than a game and doesn't try to filter out the tedious elements of the real world sytem it is modelling.



That is precisely what I want.

You buy a crap first car and race it in some competitive events that challenge your skills. So there are a whole bunch of multi race championships for stock ordinary cars. With prizes awarded according to your finishing place.

Events have normal constraints like real events ie Car, license ie the 'Formula'

As you win more money you can buy better cars. As your skill improves you can beat the licenses (as it used to be) and enter more races. You should be able to enter the hardest race in the game if you can fulfill the car requirements and if you don't yet have the skills to win it, practice more.

At the moment, whether I have the skills to win the hardest race in the game doesn't matter because I have to compete in an arbitrary number of races to prove to the computer that I am worthy. Rather than simply using a familiar constraint - money and my ability to win against a decent AI.

In the literal sense of the word simulator, yes. In the way you were implying it to Gran Turismo, no.

You could get away with that game structure back in the late '90s, early '00s but not these days I'm afraid. The vast majority of gamers look for a lot more out of a game, it's a multimillion pound industry where every game has to be one step ahead of it's peers and attractive to purchase for a wide audience. Call it gimmicks or unrealistic but the fact is it sells more because it provides entertainment, fact is that they'll never make GT like that no matter how great the graphics and physics are and even if they fix the shocking AI. You've just got to move with the times and see that every game series has to evolve or fade away to be bought only my a minority of hardcore fans. You said you would have been happy with an HD version of GT4, just imagine the backlash from everyone if PD tried to pull that one off. GT5 has faults galore but attempting (albeit failing) to modernise isn't one of them.
 
So can you tell me how many experience points does Lewis Hamilton have? Or Michael Schumacher? Sebastien Vettel?

Experience points?...come on... No. You're looking at it too literally. Are you telling me they have no experience racing at all?

Of course they do right? So why shouldn't you have to gain experience as they did. Not literally, though remember this is a video game you're playing.
 
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You said you would have been happy with an HD version of GT4, just imagine the backlash from everyone if PD tried to pull that one off. GT5 has faults galore but attempting (albeit failing) to modernise isn't one of them.

I said that and with the critical addition of excellent AI and full damage options.

I think they serve the purpose of the level system better and would have been much easier to code which would have given them more time to create a lot more events with some proper balance.
 
Experience points? No. You're looking at it too literally. Are you telling me they have no experience racing at all?

Of course they do right? So why shouldn't you have to gain experience as they did. Not literally, though remember this is a video game you're playing.

You are mingling two different concepts experience and skill or talent.

Vettel has a lot less experience than Schumacher.

The levelling system implies that the quantity of races you have completed is what makes you capable of entering and competing in a race. This is ridiculous.

Anyway. I'm not trying to convince you otherwise. I'm glad that you enjoy the level system. I don't for all the reasons I have stated.
 
I said that and with the critical addition of excellent AI and full damage options.

I think they serve the purpose of the level system better and would have been much easier to code which would have given them more time to create a lot more events with some proper balance.

It would still be GT4 regardless, a 6 year old game from a last generation console and people wouldn't be happy.

They don't serve any purpose when it comes to levelling, it just makes races harder, there's still no game in what you're thinking about, it has no selling point, just look at all the articles and rumours about GT5 before it was released, most of them are about new features, things that make the game different from the last because most people have moved on from the last game and want new things, just like with any other game. Even the reviewers favourite game series, Call of Duty, is coming in for critisism these days because it's failing to evolve and Activision are putting out a thinly disguised remake every year.
 
It would still be GT4 regardless, a 6 year old game from a last generation console and people wouldn't be happy.

They don't serve any purpose when it comes to levelling, it just makes races harder, there's still no game in what you're thinking about, it has no selling point, just look at all the articles and rumours about GT5 before it was released, most of them are about new features, things that make the game different from the last because most people have moved on from the last game and want new things, just like with any other game. Even the reviewers favourite game series, Call of Duty, is coming in for critisism these days because it's failing to evolve and Activision are putting out a thinly disguised remake every year.

new features are great - and I haven't said they weren't. I am only addressing the need or not for an artifical levelling system.

Actually people have been clamouring from the rooftops for decent AI and a decent damage system since GT1.

I don't recall in the forums complaining that there was no levelling system in GT1,2,3,4 or 5p
 
It would still be GT4 regardless, a 6 year old game from a last generation console and people wouldn't be happy.

They don't serve any purpose when it comes to levelling, it just makes races harder, there's still no game in what you're thinking about, it has no selling point, just look at all the articles and rumours about GT5 before it was released, most of them are about new features, things that make the game different from the last because most people have moved on from the last game and want new things, just like with any other game. Even the reviewers favourite game series, Call of Duty, is coming in for critisism these days because it's failing to evolve and Activision are putting out a thinly disguised remake every year.

At the end of the day what works for you doesn't work at all for me. I'm not going to suddenly start liking that aspect of the game because of your points and vice versa.

The question is will the longevity and user base of the game be higher with or without levelling? That is a question we will never be able to answer. I have my opinion, you have yours and neither has more value than the other.
 
new features are great - and I haven't said they weren't. I am only addressing the need or not for an artifical levelling system.

Actually people have been clamouring from the rooftops for decent AI and a decent damage system since GT1.

I don't recall in the forums complaining that there was no levelling system in GT1,2,3,4 or 5p

The need is to make the game more interesting, I hate the way PD has screwed it up and people including myself are whining about it but it must be gathering a fair bit of interest since almost every thread on here has someone mentioning what level they are at A-spec and B-spec. It's got people more hooked on it than they think, despite it being crap at the moment.

People want that for every driving game, the AI is never perfect for any one of them and as for damage well I saw a review saying they were disappointed in F1 2010's damage system despite it being pretty good. They're common driving game complaints.

Nobody was complaining because nobody thought of a levelling system for GT. Simple as that.
 
You want all 1031 cars and expect it to happen easily? I can understand wanting all the cars, that's a cool goal to get to, but if you need all of them before you can enjoy the game, that's a problem. It's always been hard to own every car in any GT and GT5 will be even worse.

Everyone that doesn't have a lot of time to play the game, like myself, should understand that you're not "grinding". If you don't have a lot of time that means you still have a lot of races that you probably haven't finished so you're just playing the game. Grinding would be running the Turbo Challenge High Speed Ring over and over.

If you're just having trouble with a event and have to keep doing it over and over to get gold, that is not grinding, that's just how GT has always been. Even if you're grinding GT4, 3, 2, 1 was the same. How many times would you run a race to unlock a car to sell?

That's technically grinding so I don't see why everyone is complaining when it's always been this way. Unless you're new to GT then I understand.

It was way faster to acquire cars in previous GT´s, specially with the cars you could seel and get a lot of credits. Red Rock valley and TVR in GT2 and Toyota RSC car and Amalfi in GT4 are good examples of that.

I have 136 cars right now. I won´t need all 1031 of them, but for WRS and other competition it´s nice to have them all because you might need a specific model. My favorites list probably won´t top 200.
 
My only issue with is is the amount of XP given. I honestly dont mind having to prove myself a little to get to some other races. I can see the point that its "realistic."

My issue is when I am lvl 21, i would expect the two lvl 21 events to give me more XP than 1/8th of the bar. The solution would be more events to break it up a bit, or give me more XP per race. I dont mind grinding, but wholly S thats a lot of grinding.

*note, it could be closer the 1/4, im not at home with to look, and I am sure Im blowing it out of proportion a little. but you get the drift.
 
And why does it prevent you from even seeing what events are available past a level that you haven't reached. It is completey artificial to stop a beginner from even seeing what events are available to someone at expert level and I don't see what purpose it serves except to make planning your purchases impossible.

from all the blatant flaws in this game, this is one of the worst. credits don't come easy and its helpful to plan ahead, i.e: buy a car that can beat two or three races in the professional and 2 or 3 on the extreme series. but if you dont have enough xp, you're screwed. you can't even see what races you have ahead of you.

a little off topic here, but still necessary imho:
summing up the flaws, this game is very 'japanese'. if you remind the 90s, when sega and nintendo were the front runners, most games were developed in japan. we had some incredibly difficult (and frustrating) games by that time, like: kid chamaleon, battletoads, contra, megaman, etc. they were all incredibly difficult. some people like, the japanese love this exaggerated difficulty. (3 lives, 3 continues or no continues... restart the level from the beginning, etc) the westerns, not so much. by that time, 'video game enhancers' like the game genie were everywhere. for most of us, you could either cheat or get beat. anyway, the times have changed. games today focus more in providing you stuff to do that won't get you tired than providing exaggerated difficulty that makes you go back and do everything all over again. its not a coincidence that most games are now made in EU/US/CA. The western culture is more forgiving than the asian culture, in a sense, and games follow suit now.
Anyway, I have a feeling that Gran Turismo is like an old japanese game, no wonder. The XP system, the whole grinding thing (rinse and repeat, rinse and repeat... not good enough! rinse and repeat...), the obsessive rendering, little credits (CREDITS!!!), no 'restart only this race, not whole championship' (daytona/nascar series, i'm looking at you), the whole bossa nova soundtrack, the incredibly complicated menu system, unlocking things after many many many many hours...
anyway, maybe next time they could outsource the game engineering to the EU and USA, like many game makers do these days. It's a completely different cultural approach and i'm sure it would benefit the game immensely.
 
My only issue with is is the amount of XP given. I honestly dont mind having to prove myself a little to get to some other races. I can see the point that its "realistic."

My issue is when I am lvl 21, i would expect the two lvl 21 events to give me more XP than 1/8th of the bar. The solution would be more events to break it up a bit, or give me more XP per race. I dont mind grinding, but wholly S thats a lot of grinding.

*note, it could be closer the 1/4, im not at home with to look, and I am sure Im blowing it out of proportion a little. but you get the drift.

I agree with you. I'd like more xp from the events as well. I hate how everyone is calling it "grinding", when really it's called playing Gran Turismo 5.

from all the blatant flaws in this game, this is one of the worst. credits don't come easy and its helpful to plan ahead, i.e: buy a car that can beat two or three races in the professional and 2 or 3 on the extreme series. but if you dont have enough xp, you're screwed. you can't even see what races you have ahead of you.

a little off topic here, but still necessary imho:
summing up the flaws, this game is very 'japanese'. if you remind the 90s, when sega and nintendo were the front runners, most games were developed in japan. we had some incredibly difficult (and frustrating) games by that time, like: kid chamaleon, battletoads, contra, megaman, etc. they were all incredibly difficult. some people like, the japanese love this exaggerated difficulty. (3 lives, 3 continues or no continues... restart the level from the beginning, etc) the westerns, not so much. by that time, 'video game enhancers' like the game genie were everywhere. for most of us, you could either cheat or get beat. anyway, the times have changed. games today focus more in providing you stuff to do that won't get you tired than providing exaggerated difficulty that makes you go back and do everything all over again. its not a coincidence that most games are now made in EU/US/CA. The western culture is more forgiving than the asian culture, in a sense, and games follow suit now.
Anyway, I have a feeling that Gran Turismo is like an old japanese game, no wonder. The XP system, the whole grinding thing (rinse and repeat, rinse and repeat... not good enough! rinse and repeat...), the obsessive rendering, little credits (CREDITS!!!), no 'restart only this race, not whole championship' (daytona/nascar series, i'm looking at you), the whole bossa nova soundtrack, the incredibly complicated menu system, unlocking things after many many many many hours...
anyway, maybe next time they could outsource the game engineering to the EU and USA, like many game makers do these days. It's a completely different cultural approach and i'm sure it would benefit the game immensely.

I really like that the last part of this post. I don't think it has anything to do about it being Japanese, though. I think it has to do with Americans being lazy actually. I've been playing video games for many years and I've gradually noticed a shift in gaming. Everything is becoming easier in video games. You got perks, respawns, saves every two minutes, plus more. First person shooters are best example I think. I used to love playing round based, where you die, you die and can't start until next round. Now everything is aimed at respawns where there really isn't any consequence for dieing.
 
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This game has turned into a joke for me personally....

What is the point of licenses? Events are not filtered by them....

You could get to the same Event doing Sunday Cups all day over getting your S license. With that said, the S license was WAYYYY to easy. Should be much harder.

Why do I unlock the Extreme Event series to only be able to compete in one race to start?

Not to mention the prize cars are super lame. Do I really need 100 variations of the damn 350z!!!

Stooopid and disappointing game.
 
I agree with you. I'd like more xp from the events as well. I hate how everyone is calling it "grinding", when really it's called playing Gran Turismo 5.



I really like that the last part of this post. I don't think it has anything to do about it being Japanese, though. I think it has to do with Americans being lazy actually. I've been playing video games for many years and I've gradually noticed a shift in gaming. Everything is becoming easier in video games. You got perks, respawns, saves every two minutes, plus more. First person shooters are best example I think. I used to love playing round based, where you die, you die and can't start until next round. Now everything is aimed at respawns where there really isn't any consequence for dieing.

Yet at the same time, older games were much more difficult because they were typically based on the arcade 'quarter-crunching' methodology or were simply so short that it prolonged the gaming experience. Besides, much of the difficulty of older games relied more on learning patterns than it did becoming a better player.

As games get longer and more in-depth, I don't think it's "lazy" to ask for more forgiveness.
 
one thing that I just can't understand is why oh why they removed the money system from Prologue online part? I mean, come on people prefer to play online with friends than playing single player, so I see that they are forcing us to play single player, so I think it's wrong on their part.
 
I don't know if it has been mentioned before but consider the following fact - my b-spec is level 13. I've got gold on all races so far and the next race to play requires level 14. What the hell?! I thought that you are supposed to progress as you go rather than replay races two, three times just to be able to progress.

And don't even get me started on those stupid endurance events and grinding just to level up. I stopped playing a while ago when I had to painfully watch my retarded b-spec driver with a 700bhp car letting all 300bhp cars pass him. I just don't see myself watching my Playstation play the game without my participation. Especially when there are so many good games out there to play...
 
one thing that I just can't understand is why oh why they removed the money system from Prologue online part? I mean, come on people prefer to play online with friends than playing single player, so I see that they are forcing us to play single player, so I think it's wrong on their part.

I agree, doesn't make sense. No excuse for that really. You think it would be easy to patch too since they already had it in a previous build. I'm no game developer, though so..
 
Yet at the same time, older games were much more difficult because they were typically based on the arcade 'quarter-crunching' methodology or were simply so short that it prolonged the gaming experience. Besides, much of the difficulty of older games relied more on learning patterns than it did becoming a better player.

As games get longer and more in-depth, I don't think it's "lazy" to ask for more forgiveness.

spot on. i think its evolution. learning patterns or repeating to exhaustion IS frustrating nowdays. grinding races to gather xp and advance is ancient and barely fun.
 
spot on. i think its evolution. learning patterns or repeating to exhaustion IS frustrating nowdays. grinding races to gather xp and advance is ancient and barely fun.

What would be more fun. Everyone has an opinion of why it sucks, but no better idea on how to make it better.
 
GT5 has nice graphics but is inherently flawed game mechanics wise. PD tried to apply some type of RPG-grinding gameplay element here and it blows.

The "levels" need to be removed. The player should be motivated to move forward in the career, not compelled to stay in the same race over and over ad nauseam just to be able to afford a car so they are able to go to the next race. As it stands now, my only motivation to play is so I can have fun later. It's bass ackwards.

I am not sure who at PD decided that this was the correct path with regards to gameplay, but they need to put down the Japanese RPG game.
 
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the thing is gran turismo 4 was actually fun through this whole process... the reason is because there were just sooooo many events to do and they were appropriately difficult when they had to be... i mean i was young at the time of gt4 and gt3 (19 now) but it took a looooongggg time to get up to 90% completion and that whole process was fun... now i'm only level 16 so i'm not 100% familiar with the whole task of leveling but i dont know if i'll be up to it yet
 
GT5 has nice graphics but is inherently flawed game mechanics wise. PD tried to apply some type of RPG-grinding gameplay element here and it blows.

Again everyone explains why it sucks, but no idea on how to make it better.

Honestly I don't think it's so bad, I've enjoyed leveling up so far. I'm level 20 right now almost 21. I would like more events first of all and I think it would be better to get more XP for each race. That's about all I'd change, though.
 
Xp implementation in the GT series is total fail. This isn't Call of Duty :grumpy:
:lol: I'm still getting used to this crazy system. And... wow, the XP you need to amass to get from 39 to 40 is just insane...

What would be more fun. Everyone has an opinion of why it sucks, but no better idea on how to make it better.
It looks like A-Spec was intentionally made a little skimpy to push us into playing B-Spec and online. Unfortunately, it looks like Kaz had a lot of ambitious plans for online play, and then found out that the PSN couldn't handle it, so we got this hobbled thing we have now.

A-Spec needs to be expanded/patched with more events. A lot more. Not just because some of us don't care for online racing all that much, but because some of us simply can't. More events would make grinding less tedious because we'd have some variety, not a chosen race we keep going back to endlessly. Also, giving us credits and XP for online racing would help out a great deal. I'm baffled as to why Prologue offers credits for online events but GT5 doesn't. And tweaking the requirements for later levels seems in order, so it doesn't take an eternity to reach level 40.

For that matter, I think it would be a good idea to patch Arcade Mode with credits and XP too, until something definite is worked out. In Arcade you can do a lot of things, and would add some MUCH needed variety to the grinding.
 
:lol: I'm still getting used to this crazy system. And... wow, the XP you need to amass to get from 39 to 40 is just insane...


It looks like A-Spec was intentionally made a little skimpy to push us into playing B-Spec and online. Unfortunately, it looks like Kaz had a lot of ambitious plans for online play, and then found out that the PSN couldn't handle it, so we got this hobbled thing we have now.

A-Spec needs to be expanded/patched with more events. A lot more. Not just because some of us don't care for online racing all that much, but because some of us simply can't. More events would make grinding less tedious because we'd have some variety, not a chosen race we keep going back to endlessly. Also, giving us credits and XP for online racing would help out a great deal. I'm baffled as to why Prologue offers credits for online events but GT5 doesn't. And tweaking the requirements for later levels seems in order, so it doesn't take an eternity to reach level 40.

For that matter, I think it would be a good idea to patch Arcade Mode with credits and XP too, until something definite is worked out. In Arcade you can do a lot of things, and would add some MUCH needed variety to the grinding.

I agree there needs to be more events. Hopefully that is something easily patched, but I bet we will more than likely see it as DLC. If we like it or not game developers have realized were suckers for DLC. It's possible they intentionally reduce the length of the game so that we can buy it later. Also we have to understand that GT:P came out way earlier and was completely different build than GT5.

Not saying that GT5 did that, but it's possible.
 
What would be more fun. Everyone has an opinion of why it sucks, but no better idea on how to make it better.

- Option to Adopt XP based evolution or License based evolution
- Adopt Economy based evolution for cars. You got the money and license, you can have it
- Reward clean laps, beat track record, best lap overall, clean takeovers, many takeovers in one lap, full comeback from a spin, best sector time, top speed, clean start (accelerating correctly on start), etc. etc. etc.
- DECENT AI. enough said
- DECENT Balance. i.e: if you enter a race with a tuned car, make oponents have tuned cars too. like in real life: some have better cars, others have not so good cars. if you enter a race with, even amateur, with a 800 hp race car, allow AT LEAST one of the AI drivers to have a similar car and skill. You can put a formula to balance the game in ANY race, but at least ONE car have to be similar to you.
- better yet, instead of the old, beaten progression (amateur, professional, etc), why not a open wide world with all races, single races, championship and endurance, limited only by similar constraints. make horsepower constraints, tire constraints, car tuning constraints, make, year, etc. but ENFORCE horsepower constraints, except for same car races (or specific, like formula, nascar, etc). this is a modern approach. limiting by horsepower and license is intelligent and you're rewarding skills, not duration.
- why not lose the limitation of what is online and offline? give the option of running races online, with real people. or offline, with AI. in the end, if you win online or offline should be treated the same by the game and rewarded the same. even with this archaic formula (amateur, professional, blabla) i could do some grinding, if i'm allowed to do it online. i'm sorry, PD, there's no AI better than a HB. (if you think its impossible: every CLICK you do is sent to PD in this very moment. sniff your router)
- online rewarding. this is URGENT.
- allow for custom championships with AI defined rewards. all come in to play: race duration, car constraints, license, etc. you make your 'great cars championship' and based on what you define the AI defines a proper credit (and/or xp) rewarding
- allow more car customization. vinyls, sponsorship. this is not arcadey, this is REAL LIFE racing
- allow for Teams. compete against AI teams. create your own team. add b-spec to your team or a remote friend and share credits and xp. remember, you already have a lobby, communication etc.
- REAL GOD DAMN DAMAGE. optional, though.
- REAL PHYSICS IF YOU TOUCH OR CRASH ANOTHER CAR!!! if you bump into another car, there's deformation, impact absorption, etc. the current 'bouncing' is simply unacceptable.
- choose your career duration, a la F1 2010. some people simply cant play 5 hours/day for the next 60 days to get thru everything. reward longer careers with things people like me dont care, like different trophies. dont cut people that choose shorter careers from attaining cars and tracks.
- Rally events. Jesus, you spend a gazillion in a freakin rally car and use it for 2 events?????
- Nascar is a very welcome addition. The only I really enjoyed in GT5. Why not more licensed nascar tracks? a 10 race championship, with both licensed tracks and fantasy tracks. same thing for rally, btw.
- Lose the ridiculous 800 cars that are nothing but old skins from old games. Not even the sound of those cars are close to the real thing. just kill them. 200 DECENT cars is more than enough. also, please, lose the stupid 30hp 1954 kubelsomething or whatever. its useless. its eccentric. its ridiculous.

i could go on and on and on. This game feels old, years old, and it's only a few weeks old. Check on my list. There's nothing there they couldn't develop in 5 FREAKING years. the game was launched AS IS because Sony rushed it, if you could use this word for a 5 years long game. PD clearly spent 5 years rendering 200 models to the last freakin bolt. Great, but not enough. This is very japanese, btw. And I can tell you, they did a good job of reproducing those 200 models (except for sound and driving ability in many models). But nothing, NOTHING, explains why AI is so incredibly flawed. I can affirm without a second of hesitation this is the worse AI in any current high profile game, in any style, programatically speaking. One of worse balance formulas too. Most races you race against the clock, AI is just there for the first 3 seconds of replay. In some races, where AI is closer to you, its so flawed they will bounce you out of track. Night races are ridiculous, they forgot to add headlights. No matter what people say, I drive across Germany every single week, from 1AM to 4 or 5AM, depend what time my flight departs. Its 220-240 km/h, all the time. It's not dark like that.
Nothing can explain why a multi-million dollar game, a beacon and landmark for a whole class of driving/racing simulators that came after, kept the same system, same progression of more than a decade ago. It's the same formula, plagued with XP, which means repetition and boredom a la RPG.
Nothing can explain the RIDICULOUS damage system and worse, unlocking 'full damage' at level 40!!!!!!!! if i drive my car against a wall in my 16 age, its gonna deform and trash the same if i drive my car against a wall in my 36 age.
Nothing can explain the AMATEURISH online mode, the AMATEURISH launch PLAGUED by timeouts because their server couldnt handle the traffic because they log every single click you do. No money for online races, no leaderboard, no instant matching and race, no championship, NOTHING.
Nothing can explain lifeless tracks, bitmap objects, over saturated colors...

The list goes on and on. It's been 5 years. Look at some of the ideas I had in 20 minutes. I work with technology and gaming (not console gaming or anything) but the concept is pretty much the same: entertain people, do the evolution, adapt to the newer times. Know your public, gather new public.

Something went TERRIBLY wrong with GT5. I hope its still time for some repair.
 
Not sure if this has been covered already, and I may be jumping the gun since I'm on A-spec 26, however I have not done the same event 2 times YET.

I did repeat the Historic Cup numerous of times, but I never finished, just restarted so never got the exp at the end (I am sure everyone just loved that race).

Anyway, I'm actually half way through to get to level 27 and still have the Formula 1 and 300km Grand Valley race to do, which I am sure those 2 events will bump me up to level 27 where new races will open up and so fourth.

The difference I would assume is that I did gold every single race, license and events open at the moment, which results in more exp. I would assume this would be the pattern until I hit level 30+, but then again I hear golding the level 30 challenges give a ton of exp. So I may never have to grind if that is the case.

So imo, it seems that its not a 'broken' system, its just a system where you need to get all golds and become very good in order to unlock the higher levels w/o grinding. Perhaps too much structure for people that just want the fastest car and go online. Looking on the bright side, it will force people to become better at the game, however I believe that it will also make alot of people stop playing since golding everything isn't exactly 'fun' at times.

In the end for the people that stick it out and improve, the online experience will probably be much better and competitive in a clean way.
 
Got some good idea arrowp, but also some bad ones. Now you might have game developing experience, I don't know, but adding all those elements probably isn't as easy as you think. You also say PD had 5 years to develop the game and Sony rushed it, but how do you know this? Everyone keeps listing these things as if they are facts, but truth is you don't know if Sony rushed it out or not. We do know PD developed GTPSP in that 5 years as well as GT5. Two games in 5 years is actually pretty good.

You also have a lot of other "facts" incorrect. I have full damage on my cars and I'm level 20. Why would you want to remove the other 800 cars? I've been thoroughly enjoying finding rare cars in the used dealership, then trading them to others and keeping the ones I like.
 
Not sure if this has been covered already, and I may be jumping the gun since I'm on A-spec 26, however I have not done the same event 2 times YET.

I did repeat the Historic Cup numerous of times, but I never finished, just restarted so never got the exp at the end (I am sure everyone just loved that race).

Anyway, I'm actually half way through to get to level 27 and still have the Formula 1 and 300km Grand Valley race to do, which I am sure those 2 events will bump me up to level 27 where new races will open up and so fourth.

The difference I would assume is that I did gold every single race, license and events open at the moment, which results in more exp. I would assume this would be the pattern until I hit level 30+, but then again I hear golding the level 30 challenges give a ton of exp. So I may never have to grind if that is the case.

So imo, it seems that its not a 'broken' system, its just a system where you need to get all golds and become very good in order to unlock the higher levels w/o grinding. Perhaps too much structure for people that just want the fastest car and go online. Looking on the bright side, it will force people to become better at the game, however I believe that it will also make alot of people stop playing since golding everything isn't exactly 'fun' at times.

In the end for the people that stick it out and improve, the online experience will probably be much better and competitive in a clean way.

I feel the same. I am level 21 now and I have still 2 events left in Pro series, and Expert and Extreme is completely open yet. Beginner and Amateur 100% gold.

I golded every license and golded quite some special events already. Plenty of events left to do for me without the need to grind.
 
<long list of sensible stuff>
...
Look at some of the ideas I had in 20 minutes.
OK, that sounds like a FUN game, and that settles that; PD hires both arrowp and GTsail to make GT6 :lol:

Seriously though, even I could do this, that is, lay down a base design for a sensible and much more fun GT game - you can actually have a racing game that continually challenges you and builds up your career without resorting to the currrent unimaginative, clunky bolt on annoyance 💡 It makes you wonder....

DJ
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I feel the same. I am level 21 now and I have still 2 events left in Pro series, and Expert and Extreme is completely open yet. Beginner and Amateur 100% gold.

I golded every license and golded quite some special events already. Plenty of events left to do for me without the need to grind.

Yeah, I just did the AMG event level 24 thing yesterday (which btw was incredibly easy, thought it would be super difficult after doing the beginner AMG with the 300sl about a week ago) and noticed you get exp + credits for all gold, silver, and bronze which amounted to 34,000 exp per race (forgot the credits since I am no longer concerned about it). I know you can only do this once, but there are 5 races in that event and that is a total of 170,000 exp. Also, it seems that the longer the race is, the more exp you get, so I assume the 9hr endurance races will get you more then enough credits to open the next level up assuming you did gold everything before that.
 

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