What would be more fun. Everyone has an opinion of why it sucks, but no better idea on how to make it better.
- Option to Adopt XP based evolution or License based evolution
- Adopt Economy based evolution for cars. You got the money and license, you can have it
- Reward clean laps, beat track record, best lap overall, clean takeovers, many takeovers in one lap, full comeback from a spin, best sector time, top speed, clean start (accelerating correctly on start), etc. etc. etc.
- DECENT AI. enough said
- DECENT Balance. i.e: if you enter a race with a tuned car, make oponents have tuned cars too. like in real life: some have better cars, others have not so good cars. if you enter a race with, even amateur, with a 800 hp race car, allow AT LEAST one of the AI drivers to have a similar car and skill. You can put a formula to balance the game in ANY race, but at least ONE car have to be similar to you.
- better yet, instead of the old, beaten progression (amateur, professional, etc), why not a open wide world with all races, single races, championship and endurance, limited only by similar constraints. make horsepower constraints, tire constraints, car tuning constraints, make, year, etc. but ENFORCE horsepower constraints, except for same car races (or specific, like formula, nascar, etc). this is a modern approach. limiting by horsepower and license is intelligent and you're rewarding skills, not duration.
- why not lose the limitation of what is online and offline? give the option of running races online, with real people. or offline, with AI. in the end, if you win online or offline should be treated the same by the game and rewarded the same. even with this archaic formula (amateur, professional, blabla) i could do some grinding, if i'm allowed to do it online. i'm sorry, PD, there's no AI better than a HB. (if you think its impossible: every CLICK you do is sent to PD in this very moment. sniff your router)
- online rewarding. this is URGENT.
- allow for custom championships with AI defined rewards. all come in to play: race duration, car constraints, license, etc. you make your 'great cars championship' and based on what you define the AI defines a proper credit (and/or xp) rewarding
- allow more car customization. vinyls, sponsorship. this is not arcadey, this is REAL LIFE racing
- allow for Teams. compete against AI teams. create your own team. add b-spec to your team or a remote friend and share credits and xp. remember, you already have a lobby, communication etc.
- REAL GOD DAMN DAMAGE. optional, though.
- REAL PHYSICS IF YOU TOUCH OR CRASH ANOTHER CAR!!! if you bump into another car, there's deformation, impact absorption, etc. the current 'bouncing' is simply unacceptable.
- choose your career duration, a la F1 2010. some people simply cant play 5 hours/day for the next 60 days to get thru everything. reward longer careers with things people like me dont care, like different trophies. dont cut people that choose shorter careers from attaining cars and tracks.
- Rally events. Jesus, you spend a gazillion in a freakin rally car and use it for 2 events?????
- Nascar is a very welcome addition. The only I really enjoyed in GT5. Why not more licensed nascar tracks? a 10 race championship, with both licensed tracks and fantasy tracks. same thing for rally, btw.
- Lose the ridiculous 800 cars that are nothing but old skins from old games. Not even the sound of those cars are close to the real thing. just kill them. 200 DECENT cars is more than enough. also, please, lose the stupid 30hp 1954 kubelsomething or whatever. its useless. its eccentric. its ridiculous.
i could go on and on and on. This game feels old, years old, and it's only a few weeks old. Check on my list. There's nothing there they couldn't develop in 5 FREAKING years. the game was launched AS IS because Sony rushed it, if you could use this word for a 5 years long game. PD clearly spent 5 years rendering 200 models to the last freakin bolt. Great, but not enough. This is very japanese, btw. And I can tell you, they did a good job of reproducing those 200 models (except for sound and driving ability in many models). But nothing, NOTHING, explains why AI is so incredibly flawed. I can affirm without a second of hesitation this is the worse AI in any current high profile game, in any style, programatically speaking. One of worse balance formulas too. Most races you race against the clock, AI is just there for the first 3 seconds of replay. In some races, where AI is closer to you, its so flawed they will bounce you out of track. Night races are ridiculous, they forgot to add headlights. No matter what people say, I drive across Germany every single week, from 1AM to 4 or 5AM, depend what time my flight departs. Its 220-240 km/h, all the time. It's not dark like that.
Nothing can explain why a multi-million dollar game, a beacon and landmark for a whole class of driving/racing simulators that came after, kept the same system, same progression of more than a decade ago. It's the same formula, plagued with XP, which means repetition and boredom a la RPG.
Nothing can explain the RIDICULOUS damage system and worse, unlocking 'full damage' at level 40!!!!!!!! if i drive my car against a wall in my 16 age, its gonna deform and trash the same if i drive my car against a wall in my 36 age.
Nothing can explain the AMATEURISH online mode, the AMATEURISH launch PLAGUED by timeouts because their server couldnt handle the traffic because they log every single click you do. No money for online races, no leaderboard, no instant matching and race, no championship, NOTHING.
Nothing can explain lifeless tracks, bitmap objects, over saturated colors...
The list goes on and on. It's been 5 years. Look at some of the ideas I had in 20 minutes. I work with technology and gaming (not console gaming or anything) but the concept is pretty much the same: entertain people, do the evolution, adapt to the newer times. Know your public, gather new public.
Something went TERRIBLY wrong with GT5. I hope its still time for some repair.