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The AI is better my best position on Suzuka was 3th place with SRT Viper 13, I will try again tonight. They are more aggressive and make mistakes.
Speaking of Grid, a video was posted on the Grid Autosport forum and when I first watched it I thought, "finally, someone that is fast, consistent and knows how to use the whole track and the racing line". Then I noticed at the bottom of the screen was the AI. The pilot ran what looks like a technically perfect first lap and had a one second lead on the AI after starting on the pole!! Now that's AI!!GRID had a pretty nice AI. They would spin out in front of you while locking their brakes up at 150MPH making you more alert throught the race.
I'm finding the AI mellow. I still believe it's programmed to mirror your driving. The more aggressive you drive, the more aggressive an erratic they become. I can't think of a single instance in any of the new Seasonals where the AI spun off the track. They all drive pretty smoothly with the occasional bump or paint trade.
I really can't believe you are complaining about more realistic AI. The major flaw in most AI and one of the hardest things to implement are AI mistakes. Its crazy, you call for better AI, they give you AI that screws up just like people online do yet you do nothing but trash it for the very thing that improves it.
It is very easy to code AI that just follow the racing line without mistakes, I coded my own in a few hours (you just put lots of markers on the track and tell the car to head to the next one.. simple). This is a good step forward for PD.
I'm finding the AI mellow. I still believe it's programmed to mirror your driving. The more aggressive you drive, the more aggressive an erratic they become. I can't think of a single instance in any of the new Seasonals where the AI spun off the track. They all drive pretty smoothly with the occasional bump or paint trade.
- Just what sort of AI would GTPlanet users like to have?
Having a few loose cannons from the Pastor and Gilles show is fine by me. - Maybe some Pit Lane skills by DC and Gerhard - or back marker overtaking master class from Nelson and Mark.
Fast but fallible.
I quite like the induced peril from the AI.
I'd like AI that can actually put up a fight if the human driver wasn't started all the way at the back of the grid with the leader almost halfway around the course by the time you start, how about that?
The ability to be able to drive at least as fast as my niece can? The ability to drive with some semblance of intelligence? Not smashing into my car under braking when they utterly ignore the braking mark? causing me to get penalties because they drive like a drivers ed student that has flunked 7 years in a row?
Just little things
Qualifying fixes that back of the grid crap...
...and turns every event into a moderate-speed cruise.
Qualifying fixes that back of the grid crap. Bring back qualifying.
Not if the AI was competent. Which it isn't. Hence the point of the argument.
They are faster n more Wild too and the AI look like the 1 in R: Racing evolution
You aren't thinking your argument through, clearly. Do you know what kind of A.I. it would take to be able to pass us human players starting on the pole? That would take super-hardcore A.I. that is not only going to be fast, but also incredibly aggressive A.I. (similar to this new A.I. in the way that...) that if you're in the prefered line and are slower than them, they're just going to run right up your rear end and dump players in every turn. It would be even better (or worse depending on viewpoint) than the kind of A.I. we see in Project CARS beta.
My point is......do you play online? MOST people aren't all that great at racing. The majority of the 10 or so million GT fans are casual racers. These people......including your niece you seem to like using as an example so often......need to be able to beat these games damn near 100%. Granted, they can't expect to do the hardcore stuff like X1 challenges, but everyone who buys GT needs to be able to clear A-Spec, period. You think they're going to be able to clear the game against hardcore A.I.? NO WAY!! Would you or I like A.I. like that? Sure we would, but millions of people could not handle that kind of A.I. and if they were forced to go against PCars-esque AI in GT, they'd never buy the series again out of frustration.
Now, do I think hardcore A.I. like that should be an option in GT for people who want it?.......hellz yeah I do. But since it's not and PD is choosing to cater to the middle of the road common denominator gamer, which I understand, I'm MUCH happier racing against this new A.I. which is still eazy-peazy, but is at least interesting and reactionary, unlike the old A.I. which just did same exact boring, stupid and slow crap, every time, no matter what the circumstances.
Give me just stupid A.I. over boring, stupid AND slow A.I. any day of the week. Especially in GT where the A.I. hasn't done anything new in damn near 15 years. A.I. bumping me and over-driving corners.......hell.....doing ANYTHING different.....is a real refresher imo.
I wanted to show that mabey GT6 AI in the seasonal event react to pressure on.I'm curious what's so good about the AI in that video? Exactly what I was thinking while watching that video was that it looks exactly like the new GT6 AI, except they aren't driving off the track........that was until the car that was in first.......drove off the track. So it really looks exactly the same as this new AI in GT, so what's your point? Or did I mis-read your post and that IS your point?
You aren't thinking your argument through, clearly. Do you know what kind of A.I. it would take to be able to pass us human players starting on the pole? That would take super-hardcore A.I. that is not only going to be fast, but also incredibly aggressive A.I. (similar to this new A.I. in the way that...) that if you're in the prefered line and are slower than them, they're just going to run right up your rear end and dump players in every turn.
I'm not gonna bother quoting that, I only got a couple things to reply to anyway.
About your reason for not racing online, fo MOST racing games, you're right. There are tons of D-bags that will just boot you off the track for no other reason than 9th place. But people who play a variety of racing games online could tell you GT online isn't really like that. There areliterally a fraction of those kind of players of GT compared to any other racer I've played, and that is for one good reason which is the reason I love GT online more than any other racer........no ranking system. People are wreckers for rank, and they do it in groups, padding each other's ranks and taking out others not in their "team". There's none of that in GT5/6. If you get dumped in GT, it's usually just due to an inexperienced racer or carelessness, and you usually at least get an apology.
And what about the new AI behavior would warrant black flags? You don't get black flagged for over-driving a corner and going into the traps. It's the end of your race result usually, but no black flag. And neither would the little taps I've gotten in the rear in a corner they actually drive into trying to keep up with me. It takes a blatant dump to draw a black flag. Rubbin's Racin' and if suddenly the A.I. in GT is pushing me in corners and battling me door-to-door.......yeah!!!!........give me more of that please!!!! I'm not calling for any black flags on my radio, that's for sure. I was calling for black flags on the old AI because they were brake-checking me every time I get near them, and not keeping up track minimum speed.
I'd like AI that can actually put up a fight if the human driver wasn't started all the way at the back of the grid with the leader almost halfway around the course by the time you start, how about that?
The ability to be able to drive at least as fast as my niece can? The ability to drive with some semblance of intelligence? Not smashing into my car under braking when they utterly ignore the braking mark? causing me to get penalties because they drive like a drivers ed student that has flunked 7 years in a row?
Just little things
Not really.
Even if the player starts on pole, it's not hard for the AI to get near perfect standing starts consistently. They're a computer working from a known situation, it's the ideal situation for them. Thus, the AI should smoke the player off the start most of the time, or at least keep up.
And after that...there's no particular reason why fast AI needs to be aggressive as well. What it does need is quick decision making. Slow decision making is often confused for aggression, as it results in missed braking points, missed turn ins and such that result in contact.
There are plenty of examples of games with quick AI that is also relatively respectful of racing rules. At least more respectful than your average racing hobbyist can be. It's not super-hardcore, it's just a thing. GT simply refuses to either spend the time or processing power to make it happen. It's not that it can't, it's that they won't.
How much RAM does your niece have?
This might be a stupid question, but does changing the aggressiveness of the AI like you would for A-spec effect these seasonal events? and has anyone tried doing them on a different setting than they normally use?