The round-table interview with Yamauchi is perplexing

  • Thread starter Thread starter fassbendersbum
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Not to fan the flames but a very simple point that could be a catalyst is when you ask someone about the future, yet they explain the past as if its not appriciated you are in fact patronizing your audience.

I have no doubt Ken is "important" in the food chain but that does not mean he has a voice. All marketing does is sales pitches and spin. It's to market, not explain.

If he would have simply stated a generic; "we have a strong release plan for GT 6, each month will bring improvements and content to the product that we know you'll love" people would have been much happier even though that is saying nothing, than his telling us; well, we already delivered 5 cars and 20 min of gameplay so you should already be happy, back off. Nonsense... An I orotundity to apeal to customers squandered with a defensive response.

I'm with @research on this one, he is spot on with his arguments. And if you read between all the lines he nearly points out that we the consumer are still waiting... Really has little to do with Ken and more to do with a missed opportunity and we have no idea when there will be a next one...
 
Sounds like the same generic statements put together to the same generic questions we got when GT5 was new and disappointing.
The difference is that
for GT5 we didn't get the visual in-game damage as it was described by Kaz.
for GT6 we did get an in-game sound as it was described by Kaz. Completely new, realistic, not a dumb hoover sound. Simply overwhelming.

Don't want to hope for a patch for all sounds? It's your choice.

https://www.gtplanet.net/new-gt6-engine-sounds-could-included-in-game-update/
 
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Not sure how you jump to that conclusion, but you are mistaken. Not sure how your smart phone analogy elucidates your reasoning either - you could have literally substituted any other product that utilizes RAM in that sentence and it would have been just as meaningless.

The only way I could see you jumping to such a conclusion would be if you understood my statement to mean that only a handful of random cars in any (and every) given race will sound good, which could reasonably be attributed to RAM limitations. However, the only way you could have understood it that way would be if you've never touched GT6, since anyone that's ran some laps in the game would clearly recognize that not to be the case. It's a handful of specific cars that have good sounds. If those specific cars are not present in the race, you will only hear the sounds of cars with engine notes that are less than stellar. Conversely, you could have a whole field of them in a race and they would all sound equally good. Clearly not a RAM limitation.

Assuming we're not dealing with the above scenario and that you have been at least more than passingly acquainted with GT6, I don't follow how my statement - which normally would indicate that PD is capable of emulating good quality engine sounds within the limited RAM allotment - has spurred you on to suggest the complete opposite.

Never you mind then :)

I do have GT6 but don't play it as much as I would like to.

My reasoning, if they can make few handful of cars sound good when racing on the circuit then why not most of them? whats stopping them?
 
The difference is that
for GT5 we didn't get the visual in-game damage as it was described by Kaz.
for GT6 we did get an in-game sound as it was described by Kaz. Completely new, realistic, not a dumb hoover sound. Simply overwhelming.

Don't want to hope for a patch for all sounds? It's your choice.

https://www.gtplanet.net/new-gt6-engine-sounds-could-included-in-game-update/

What does damage have anything to do with what I stated and what happened with GT5? And you're still suck on just sounds, I'm talking about the game as a whole. Sounds are not the biggest issue in GT6.
 
Never you mind then :)

I do have GT6 but don't play it as much as I would like to.

My reasoning, if they can make few handful of cars sound good when racing on the circuit then why not most of them? whats stopping them?

That's what many would like to know, however, whatever it is, the ability to have a field full of cars with good engine sounds - so long as they are selected from the handful (again, it's more than just a handful, but still a relatively small percentage of the entire roster) that have good engine sound reproductions - would seem to suggest that it's certainly not RAM.

Somewhere along the line you are confused in your understanding of this concept, though I'm not sure where.
 
The other problem is the format of the racing. You start from the back and have X laps to get to the front, this is silly and not true motorsport. Racing is battling door to door with your competitor lap after lap to setup a pass, you don't get this in GT because you have to just fly by the other cars as fast as possible. The AI cars are just scenery in multi-lap time trial, not competitors.

True
 
cbb
lol this forum is so anal its hilarious. theres 20 threads on the front page troll baiting and crying about stuff and im getting warnings for saying u instead of you. i have yet to find any useful information in any threads in the main gt6 forum cuz its all inflated egos arguing about forking tire sounds.

And they are all wrong right?
 
Fellas, I am merely returning the insult that many of us feel by being attached to a racing game produced by a company that could give two rips about what it's longest-tenured and most-concerned supporters wish.

That interview was insulting. So many fans are giving this website millions of clicks in hopes that some sort of tangible info about the possible improvement of this woefully underwhelming racing game will be shown. GT5 was supposed to be a not-so-fond memory by now, and many of us are actually going back to play that turd, because it actually has more options for offline racing! :guilty:

I would love to say, "Why can't we ask this guy some real questions like, 'why are there no difficulty settings?' or 'Why are numbing aids forced upon players instead of made into simple options?' or '1200 cars and 40 badass tracks, but many complain that this massive content is not truly usable due to the very limited racing format and staggering lack of options- are there any plans to open offline up a bit?' "

But every time Jordan asks such legitimate questions, a non-answer comes tumbling out, regardless if it's from a brand manager or kaz himself. If you are a longtime, passionate, discerning fan of gran turismo with even a shred of self respect and awareness, then you will find that crap to be insulting. I will make no apologies for feeling this way. I am not 'set in my frustrations' nor do I 'want to be upset with PD'. I would MUCH prefer to be playing this sim and bringing my car-guy friends and family into the mix without embarrassment! I am here to stand up for all of us who want GT to become what it could so easily be- the best racing game on earth.

*and I don't want to hear the tired bs about gran turismo not being a "racing game" anymore! Check the second paragraph!

http://www.gran-turismo.com/us/products/gt6/

At some point you just have to realize that you will never get more than you are getting now and have gotten for the past few years in the Gran Turismo series, in all aspects of the game, from marketing to content to gameplay and everything in between. It's a nonsensical statement that I hate to hear from other people but it makes sense here - GT is what it is. There I said it..:lol: It will likely never be much different than it is today unless the marketplace makes it so and the only way that is going to happen is by a staggering sales drop. We seem to be getting that with GT6 so far, but at the same time I'm guessing their expectations were quite low given it's the end of the line for PS3 and there's little meaningful positive difference between the GT5 and 6 outside of cars and tracks. Only if GT7 bombs will you say any major shakeups in the series.
 
He's blamed the poor sounds and many other shortcomings of GT5/6 on the hardware, so yes, he can say that.

There are many cars that sound better in GT4 on the PS2 than they do in GT5 and GT6 on the PS3. Given the Chuck Norris level of power in the PS3 vs PS2, how can this be :confused:

The Sauber C9 for example sounds godly in GT4. In GT5 it sounds like a dentist drill.
 
At some point you just have to realize that you will never get more than you are getting now and have gotten for the past few years in the Gran Turismo series, in all aspects of the game, from marketing to content to gameplay and everything in between. It's a nonsensical statement that I hate to hear from other people but it makes sense here - GT is what it is. There I said it..:lol: It will likely never be much different than it is today unless the marketplace makes it so and the only way that is going to happen is by a staggering sales drop. We seem to be getting that with GT6 so far, but at the same time I'm guessing their expectations were quite low given it's the end of the line for PS3 and there's little meaningful positive difference between the GT5 and 6 outside of cars and tracks. Only if GT7 bombs will you say any major shakeups in the series.

I completely disagree. Look at the features added to online based off what they read us complaining about here. This forum is watched by PD, which is the reason I've been so vocal about the dissapointment with GT6 thus far. They'll read how dissapointed everyone is, combined with what you said about the sales figures they know they have to nail GT7 if they want the series to survive.
 
I completely disagree. Look at the features added to online based off what they read us complaining about here. This forum is watched by PD, which is the reason I've been so vocal about the dissapointment with GT6 thus far. They'll read how dissapointed everyone is, combined with what you said about the sales figures they know they have to nail GT7 if they want the series to survive.
Which online features are you talking about that they got from listening to us?

You mean practice and qualifying, features that exist in all motorsport and should have been in GT5?

Maybe you mean finding your friends online? Don't most games already have that feature?

You mean the map scale adjustment feature we all wanted removed so that you can no longer easily see who is around you on the track?

Maybe you mean the ability to search for rooms by PP or tire? Oh wait, you can't do that, so instead you do a random search of all the racing lobbies in the entire world, one at a time, to find what you are looking for, and pray that you find PP and tires in the room description.

You mean driver ratings that we have been asking for since the beginning of time so we don't end up in a lobby of random drivers and usually can't find more than one or two players at best, close to our skill level, no matter what that skill level is?

Online has great potential, it's only handicap is PD. At this point, it's a disorganized mess and hardly anyone is using it. Do a room search some night and you're lucky to find 50 rooms. Several hundred people online in a game with an install base over 2Million.
 
Online has great potential?? I'd say that Offline is where infinite potential could be realized. (actually both could, but still..)

With a full-fledged Event/Championship Creator Tool (a simple tool!) with the ability to choose and tune the opponents, we could easily mask most of the A.I.'s shortcomings. Tune power to give us all similar straight-line speed, and tune everyones tires to match them fairly well in the corners. Yes, they'll still be brake-checking at the worst possible times, but at least we'll be racing and not blowing past them like the rolling-roadblock rabbit chase of today.

And MAN I can't believe you actually said that abhorrent statement, "it is what it is".. C'mon JohnnyP! You're better than that! That hurt me, bro! Hurt me in my plums!

:indiff:
 
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Online has great potential?? I'd say that Offline is where infinite potential could be realized. (actually both could, but still..)

With a full-fledged Event/Championship Creator Tool (a simple tool!) with the ability to choose and tune the opponents, we could easily mask most of the A.I.'s shortcomings. Tune power to give us all similar straight-line speed, and tune everyones tires to match them fairly well in the corners. Yes, they'll still be brake-checking at the worst possible times, but at least we'll be racing and not blowing past them like the rolling-roadblock rabbit chase of today.

And MAN I can't believe you actually said that abhorrent statement, "it is what it is".. C'mon JohnnyP! You're better than that! That hurt me, bro! Hurt me in my plums!

:indiff:
Sorry about the plums...:lol: Offline is the biggest part of this game by a huge margin, you're absolutely right, judging by the number of online lobbies you see every night. And the fixes for both online and offline are fairly simple and don't involve a lot of work or complexity (says the guy who isn't a programmer), relative to making a new car or new track.
 
With every passing day, and every fleeting kaz interview, my plums experience an increase in pain. Like somebody gave me a swift $60 kick right to the plums.

How can anyone stand to hear a word about gt7, when even the most highly-requested, easiest-to-implement features have been ignored for 9 months?

Shuffle races
Event Creator
Standing Starts!
Option to disable the automatic replay!
Option to delete individual lap times on your own time attack board!?
Proper time gaps during races
Wheel width/offset options
A decent clutch sans throttle-lockout?

Wtf?



Not to mention the highly-advertised features on the box...

I wanna set my plums on that box.
 
I was just so plum upset about the way such valuable assets (stunningly beautiful cars, fantastic physics that translate well, an amazing track list that is accurate enough to legitimately practice on, the overall prestige of the GT series, etc etc) are not being used or explored in any valuable or fun way.

 
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