The small touches in this game are remarkable.

  • Thread starter Thread starter MidianGTX
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my best feature so far is the AI becomes under pressure if you stick on their bumper, I was doing it in one of the seasonal events and the AI was all over the place, eventually losing it
 
Look to the southeast in turn 2 on the Indy speedway (not road course)...you can see the Indianapolis skyline which is about 5 miles or so away in real life.

Not to mention all the buildings outside of the track are accurately placed, even though you can't see them when you are racing.
 
Small touches are remarkable but the game has basic and fatal big no-touches in many areas (jump & land physics, invisible walls, AI, engine sounds, overcomplicated user interface, 80% cars from GT4, whole A-Spec is one big parody of racing career). They are just trying to include all the world into game with restricted resources and the solution feels shoddy in many ways.

Can people like not post the obvious like this? :guilty:

It sort of breaks the rhythm of all the good and small touches this thread was basically made for.

We know how unfinished the game is, nevertheless there are parts which are too good to be missed, this thread is for that.
 
I noticed this: the sound of cars travels through the air at a speed - not instantly. When you watch a car at a great distance in a replay, you can notice the sound of a downshift hits half a second after you see backfire from the exhaust. As you say, remarkable.
 
The first detail i noticed is when i was driving a Volvo C30 i noticed the brake lights on that car get brighter that harder you break. They could of just made it a constant brightness and no one would of cared and very few people even notice. But that's PD for ya :)
 
The vacuum exhaust fan on the x1 shooting a jet of sand out when you go off track, the dash clocks show the correct time at the track and the fact that the carbon fibre on the zonda is alligned in a vee, even on the real car this is an unnoticeable quirk with no real benefit
 
I was driving around the 'Ring today, and noticed the lighting changing as the clouds obscured the sun. Almost brought a tear to my eye:tup:
 
I like the fully operational handbrake, which didn't work in GT5P.

Yes. I just noticed the other day that now we can actually LOCK the handbrake into a fixed position as well, which means the car will sit wherever you put it...it won't coast slowly backwards into the nearest wall.

In past GT games, if you didn't sit there holding the handbrake, your car would not sit still unless you were on a flat surface.

2). Another thing I noticed. Me and a friend were racing online the other day, and we decided to do an informal drag race while we were still in practice mode (race hadn't started yet). We lined up side by side and I looked over at his Civic. Then he looked over at me. I noticed the helmet in the car moved! I was so spooked by this. He was "looking" at me on his TV screen 40 miles away, while I was looking at him! I was so spooked I missed the start of the drag!

3). I just read thru this entire thread and was surprised to find nobody typed in oversteer. I love getting sideways, kicking the throttle. Drifting is back! All the drifting PD got rid of in GT4 is back.

4). The A.I. also oversteers! Even in the Sunday Cup, rear-drive cars (and a few front-drives) sometimes get over-eager and smoke their wheels. :D It's good to know the Ai is NOT using TCS all the time like they did in past Gran Turismos.
 
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If you turn on your headlights on a premium car, the lighting inside the Headlight housing is dynamic and moves around reflecting on the chrome like in real life, Go try it at the dealership with the city(Atlanta) back ground at night.
 
I was impressed when I was going around Nurburgring online at night, and noticed how eery the track looked when I looked behind... the tail lights light up the environment a little, moreso when you tap the brakes.

Also notice that when it rains, the spray behind your car also reflects the brake lights. Supercool little detail!
 
Turn the wheels on the go kart while it is sitting still on the start finish line and the whole body lifts up just like it would on the real thing!
 
I spun out on the intermediate AMG challenge in the rain. I stopped, looked at the back window which was covered in rain, I just tapped the accelerator and all the droplets ran down window, all crashing and colliding with each other. PD really went to town with the effects
 
I just found out the name of Bob! :lol::lol::lol: One of the graffities on the Nordschleife says: "Kevin"-and under the name it says: "(BOB)"


So, there we have it, B-Spec Bob is a human beign after all and his name is Kevin. :lol::p
 
I'd say it's the standard cars. Lots of detail even for a sub-premium car.

Oh, and computer generated Jeff Gordon. Great NASCAR school teacher, creepy alien face.
 
I totally blew my first turn in a kart because i had noticed while getting off the gas to get on the brake that my driver's feet were working the pedals.

lol 👍 I remember before the race, reving the kart and seeing his foot move, was brilliant.

The driver does this in every car too. I first noticed this at TGS in '09. You obviously need the right camera angle inside the car to see it, but the animations are definitely there.
 
Ha! Has nobody noticed the blimp at Trial Mountain actually flies around! Check it out. I was doing a race there and the blimp was hovering over the Start/Finish area like it did in GT4. Next lap, it wasn't there! Next lap, I finally saw it, way on the horizon! :dopey:

I stopped my car (negating the race) just to see if it was actually moving.

There was a plane which flew across the sky at Tahiti Maze in GT4, but it only flew one direction, went off screen and that was it. This blimp actually seems to have a mind of its own.


I'd say it's the standard cars. Lots of detail even for a sub-premium car.

Oh, and computer generated Jeff Gordon. Great NASCAR school teacher, creepy alien face.

I love it when "Jeff" stares at us. Like he says something like "Are you ready? Let's get you into the car". And then he just STARES for a few seconds. :sick:
 
Look to the southeast in turn 2 on the Indy speedway (not road course)...you can see the Indianapolis skyline which is about 5 miles or so away in real life.

Not to mention all the buildings outside of the track are accurately placed, even though you can't see them when you are racing.

They went even further on Nordschleife. When you are driving through Bleidscheid you can clearly see some buildings on the right, what you can't see is the whole village on the right BELOW (!!!) the track. Buildings are in low resolution, but they are in 3d. It is crazy that they went so far for a thing that you can only see if you enter photomode.
 
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I like on High Speed Ring, when you are exiting the tunnel, you get blinded by the light....Jumping from GT2 to GT5, I was amazed by a lot of things....
 
There's a leaderboard with moving visuals located at the Start/Finish area of Tokyo Bay. :) When you start of the 2nd Intermediate Kart race, look to the left, there it is.

I even did a fake race, and just sat at the Start of the race instead of rushing off. I don't think the leaderboard actually works though, because I have a full first name, but the leaderboard was showing the usual first initial + full last name. :O Couldn't really tell, though, it's kind of blurry and hard to see. Still, it's a neat effect.
 
I loved the masses of sparks that flew of the Nardo in front of me when on Daytona it hit a wall at 300km/h

And the fact that in my rear view mirror at night you can see the brake lights on the side barriers......
 
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I found out that cars made in GT5 are better detailed than ones from GT5P.

My Gallardo tells me how much MPG I average.

It changes when I step on the gas.
 
They can have all these little details, but they can't manage sound echo when you enter a tunnel??
 
I sat in my camaro after the rain in HSR. I was on the top of the banked turn, i stopped and took a whiz. I came back to find the car rolled down the bank, but didnt hit the wall. On my windshield, from the little area on the bottom where the windshield wiper cant reach, a single droplet of rain was 1/4 up it. Not in a straight line. That awesome freeform line that water really makes. So i was in awe. I pressed the windshield wipers. It actually wiped it off. I wanted to fly to Japan and go to Kaz just so I could ask him
90.jpg
 
I sat in my camaro after the rain in HSR. I was on the top of the banked turn, i stopped and took a whiz. I came back to find the car rolled down the bank, but didnt hit the wall. On my windshield, from the little area on the bottom where the windshield wiper cant reach, a single droplet of rain was 1/4 up it. Not in a straight line. That awesome freeform line that water really makes. So i was in awe. I pressed the windshield wipers. It actually wiped it off. I wanted to fly to Japan and go to Kaz just so I could ask him
90.jpg

:lol: Where did you get that picture! :lol:
 
^Bahahahaha, I just about shat myself on that one... LMAO, because in the mack of my mind, I pictured the guy with the voice of Kevin from 'The Office' :lol: :lol: :lol:


OH!!! And PS, this thread is beyyyyond EPIC


👍 Guys!!!
 
I've been running around the ring in "hypertime" recently just to watch the day-night cycle. Try this in some of the open-top cars (my personal choice would be the classic ferrari and jag race cars). At night, with the HUD off in cockpit mode the whole experience is so damn realistic that my senses are fooled into creating phantom sensations: suddenly it is as if I can feel the cool night air and smell the pines. I actually get chilly and goose-bumpy, and then start feeling warm again as daytime comes back around. Wild and just amazing.

But a couple nights ago I was doing this and at dusk I noticed that you will occasionally see fireflies briefly glinting!!! It was one of those total WOW moments. I haven't seen this mentioned. It's hard to notice and the frequency varies.

(The wonderful details like this make it all the more depressing that there are so many things wrong with GT5. After all these years I can still find a ton of fun things to do in GT4, but after just a few months I'm basically done with GT5. I very much hope PD does something amazing in one of their updates that makes GT5 worth coming back to year after year.)
 
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