The Thrustmaster T500RS Thread

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Here is an Idea for a great working Playseat.
I made this out of an old swing chair and an old wooden board.
So you have more money left to spend on decend wheel and pedals.
All commercial use is not allowed!


Regards,

Laserpat

attaced file with images
 

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Looks pretty cool. Still not at my local Frys, they're saying next week now.
 
OK - what exactly do you want tested? My quick test with the X1 was 3 turns lock to lock and with a Mazda RX7 3 turns lock to lock and with a Macca F1 3 turns lock to lock on the wheel itself - between those 3 cars there was no hard limit imposed by the wheel.
Is the Alfa Romeo 147 wheel exactly 2.3 turns lock-to-lock?
It's a renowned characteristic of that car.
 
Well, unpacked, hooked up and ready to try it all out. And when I say "side by side test" against the GT2, I literallt meant "side by side" ;)

Fantastic, really looking forward to hearing your thoughts. I notice you have it mounted on a v1 playseat, I'm delighted to see that it fits as I have one, can I ask how the weight of the wheel effects the stability?

A couple of other thing I'd love to know, like others, does the rotation change automatically per car? Are you a drifter? Can you let us know what its like for drifting?
 
Here is an Idea for a great working Playseat.
I made this out of an old swing chair and an old wooden board.
So you have more money left to spend on decend wheel and pedals.
All commercial use is not allowed!


Regards,

Laserpat

attaced file with images

That looks alot better than I expected!
 
I'd love to hear what you guys who have it think about the fixed paddle shifters after some use. Seems like you have to take a hand off the wheel to use them any time the wheel is turned 90 degrees or more. That could be tough if the force feedback back is very strong even when minimized in the in-game setting.

Also would love to hear if you can feel the rear of the car let go through the FF like you could in Prologue. Seems that is not so obvious in GT5 with my G25:indiff:

Also can you feel the front pushing through the FF? The G25 seems to give no indication of that either. If I turn the front wheels past the point of max front grip I can't tell through the FF.
Thanks!

Interesting, I feel all that and more, It's much better than Prologue with a DFGT. I guess all these officially unsupported wheels are nerfed
The wheel pushes and then starts to go light as you understeer with increasing lock on a DFGT.
Same of the rear end when you oversteer.

It's just that the DFGT is so slow and imprecise. I guess why PD and Thrustmaster want a new SDK for FFB, the current ones don't work as well in conveying all the details of the physics engine.
 
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RC45 - or anyone who has one, can you test the pedal base on carpet for sliding etc when using the brake pedal with force?


Also with the steering locks in GT5, there isn't a physical lock adjustment, but it seems in the physics engine, the lock is adjusted for each car. ie compare a Kart to a regular car etc
 
These videos look amazing but the one thing that originally intruiged me about the T500 was the pedals and how they can go to the hanging position like most cars have.

We need to get some feedback on how it works and how the pedals stack up to the G25,7 and Clubsport!
 
No carpet - but so far they are hanging about nicely on the Playseat V1 held on with hand clamps.

I am sure thereis a "physics lock" parameter, but it is lost on the player because in all cars you have full 3 turn lock to lock rotation, so even if the in car steering wheels stop turnin,g you keep cranking like an orangutan trying to dial in more steering angle - at least with a true "lock at 2.7, 2.5 or even 2 or 1.5 turns lock to lock the player would get the feel of the faster turning ratio.

In PC games I always take the time to adjust the steering ratio and physical lock limits - this is a very strong PLUS for the Fanatec GT2. So far I feel the T500 and the GT2 are very much on a par with each other - in fact, the only thing that counts against the G25 at the moment as far as I am concerned, is the sloppy centering. And that is a big deal.

All 3 are hugely capable game steering wheels.

So it sounds like we had assumed: the best PC setup without going to the super high-end stuff would be the T500 with CSP and we'll have to see how the clubsport shifter and Thrustmaster shifter turn out.
 
Could you guys check the "Left Foot Braking Numb Nuts" factor please? I know the plates can be adjusted a little from side to side. How much of a difference is there compared to the G25 pedal set?

The paddle clicking is better than the clunking of the G25.
 
Can sumone please tell me if this wheel will be coming to australia, and i do mean coming here as im not referring to importing, so anyone who has any news would be great, i have done sum searching but can't find anything. cheers
hairyman

Gilles commented on the T500 Facebook page.

I think $799 AUS was expected price.

They also mentioned that it will be here early February. I have been having a little bit of a debate with them about the price privately and I have been informed they are looking into it so fingers crossed it will come down a bit but at the moment the wholesaler that is bringing these in did not take advantage of a full shipping container discount so the typical ****** Aussie wholesaler situation is resulting in the $799 price. I'd bet that numbers would be limited for these as well and I wouldn't be surprised if they are difficult to find and only available by order from most locations.
 
No carpet - but so far they are hanging about nicely on the Playseat V1 held on with hand clamps.

I am sure thereis a "physics lock" parameter, but it is lost on the player because in all cars you have full 3 turn lock to lock rotation, so even if the in car steering wheels stop turnin,g you keep cranking like an orangutan trying to dial in more steering angle - at least with a true "lock at 2.7, 2.5 or even 2 or 1.5 turns lock to lock the player would get the feel of the faster turning ratio.

In PC games I always take the time to adjust the steering ratio and physical lock limits - this is a very strong PLUS for the Fanatec GT2. So far I feel the T500 and the GT2 are very much on a par with each other - in fact, the only thing that counts against the G25 at the moment as far as I am concerned, is the sloppy centering. And that is a big deal.

All 3 are hugely capable game steering wheels.

RC45 Like you the ability to mimic the lock of real cars was/is something I want to do with my Turbo S wheel but I have no idea how to find out what they are, have you got advice on I go about doing this?
 
Thanks for your coments, RC45.

One question about pedals:

Could be possible to invert the the part signed in this diagram in red (to put the thin part down and the thick top) to get a less angled position for each pedal in the rally/GT mode, or the screws can´t be fixed if you turn this piece?.

16565018342648835176117.jpg


sinttulozy.png


Thanks in advice.
 
Thanks for your coments, RC45.

One question about pedals:

Could be possible to invert the the part signed in this diagram in red (to put the thin part down and the thick top) to get a less angled position for each pedal in the rally/GT mode, or the screws can´t be fixed if you turn this piece?.

16565018342648835176117.jpg


sinttulozy.png


Thanks in advice.

Yes, you can turn this piece around to get more angle.
 
OK - found the first MAJOR fail of the T500RS.

Every single engineer and tester involved in this project needs to be lined up and swiftly kicked in the groin with steel toed boots.

They are morons and idiots of the 1st degree.

Seriously, who was the project manage of this program?

I would like to meet the twit and jab him right in the eye.

OK - the wheel has a MODE button, which is used to switch the "pedals' from floor to wall mount. In so doing you need to swap the gas and clutch, so the mode button is the correct tool. Red for floor and green for wall.

No problem so far. But, in their infinite stupidity, the Thrustmaster Team made the MODE button a real time LIVE button - I think you folks can see where I am going with this ;)

If you accidently tap the MODE button mid game, you swap your gas/clutch - and if you are as I was, "in the zone" trying to put down an X2010 hotlap at the Nurburgring Northloop, you are all arms flailing and countersteerign and hands every which way - "PLINK* goes the MODE button and "ARAARAGGHHHHHHHGAGAGAG FAAARRGGGGGG" goes the driver... well first you go "WTF?? did the new wheel just die??? Then you touch the clutch pedal and "vrroooommm" its the gas.

Now the need for the MODE button to be "realtime" is zero... because switching your pedals from floor to wall mount is anything but a "on the fly" process.

It would not be so bad except that when I hit the MODE button, the wheel lost its center and was cocked 15* to the left. There is no POWER button, so you are off onto the floor to remove the power cord from the power brick to reset the wheel - or you could unplug the USB cable - but still, had I been in the 3rd race of the 5 race Fromula GP Series and I hit the MODE button I would be really upset.

So - this so far is the only HUGE MAJOR design flaw I have found.

I seriously do not know how this passed muster.

But hey, nothing is perfect - right?? :)

I'd like to hope that this can be fixed easily with a firmware update.
 
Send them some feedback and post it on the facebook page as well and I'm sure they can fix this with a firmware update. They should just change it so that you need to hold it for 5 seconds to change pedal mode.
 
That would be perfect, I am sure it would take no more than a day or 2 for them to recover from the groin shot - I am still cranky that I trashed my hot lap :lol:

I notice you have it mounted on a v1 playseat, I'm delighted to see that it fits as I have one, can I ask how the weight of the wheel effects the stability?

Are you a drifter? Can you let us know what its like for drifting?
 
Wow, I can see how that can be a problem. It seems like that mode button could have been relocated, or made into a switch, or covered in thick glass with a "break in case of emergency" hammer tucked next to it.

Sometimes it seems like engineers/industrial designers never actually personally use the products they design.

Keep the reports coming, though. This makes for fascinating reading. Sounds like a really sweet wheel. I secretly hope the wheel has a major flaw, like a toxic chemical in the rubber formulation causes the user to bleed constantly from both eyes.;) I can't justify more than one expensive wheel in my possession, so I'd hate being tempted to trade away Xbox 360 compatibility.

OK - found the first MAJOR fail of the T500RS...

...No problem so far. But, in their infinite stupidity, the Thrustmaster Team made the MODE button a real time LIVE button - I think you folks can see where I am going with this ;)...
 

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