Sounds like Senna's racing career- Create a driver.
- start in karts around 8 years old.
- work your way up to Formula Ford (the teams you drive for are dependant on your results, same for sponsor opportunities...probably similar to 'Grid' in that respect).
- get offers from different categories (openwheel, stock cars, rally, Le Mans, etc) and see how far up the ladder you can go.
- if you get to F1, you're done at 35 y.o. or thereabouts and have to find another category to drive in or start up your own team somewhere and transition into becoming an owner (thinking like the old school F1 Manager games from the mid to late 90's).
Wow, what about cars?Good grief...I've thought about what this would be for a looooooooooong time. Gather 'round folks, time to hear some insanity.
Firstly and foremost, the racing has to be enjoyable and challenging. Once that's dealt with:
OK, from here on I go nuts:
- Build an avatar
- Choose a direction to start in (quarters, dirt bangers, karts, bikes, ovals, drag, boats, etc.)
- Option to build machine instead of buy
- Progress through racing series, non linear to a point, and open to a sudden change in direction.
- Sign to a team, or start a team.
- Drive for a team, manage another driver, or manage a team into a juggernaut.
- AI that doesn't go braindead and is still actively competitive.
And this is all off the top of my head.
- World game. Not open world, all world. Truly race anywhere.
- Rouge-like gameplay, with the possibility you can be seriously injured.
- Design tracks, cars, paint schemes.
- Sell said designs.
- Who said you had to race? Take something a go cruise.
Bruno obviously, as that is nothing like Ayrton's.Sounds like Senna's racing career
Thought about it, initially the thought was to go with a GT-like thing where you could get any car from history. Thinking about it though, that's a lot of money for modelling them, programming, and then there's the licensing fees, even if it's $1 per car, just doing the 2000s would be expensive as hell.Wow, what about cars?
And would it be a full sim, simcade or arcade?Thought about it, initially the thought was to go with a GT-like thing where you could get any car from history. Thinking about it though, that's a lot of money for modelling them, programming, and then there's the licensing fees, even if it's $1 per car, just doing the 2000s would be expensive as hell.
Soooo...and I know this would sound like a cop-out but for one like this it may be the only way, while there would be some modeled vehicles, they would all be the higher end race cars and a handful of street vehicles, maybe 50-100 in total, everything else would be designed and built by a player, maybe not you but you could buy a copy of something he designed in game.
Well....you know how GT2 (and perhaps later ones, IDK) had a simulation mode and an arcade mode?And would it be a full sim, simcade or arcade?
Niiice.Well....you know how GT2 (and perhaps later ones, IDK) had a simulation mode and an arcade mode?
If I couldn't get that done, I'd probably aim for a simu-cade system akin to GRID 1, that way while you can chuck it into a corner and slide to hearts content, each different car would still feel unique, moreso once upgrades and modifications are included.
Welcome to Project Cars in a month then minus the team management stuff.- Create a driver.
- start in karts around 8 years old.
- work your way up to Formula Ford (the teams you drive for are dependant on your results, same for sponsor opportunities...probably similar to 'Grid' in that respect).
- get offers from different categories (openwheel, stock cars, rally, Le Mans, etc) and see how far up the ladder you can go.
- if you get to F1, you're done at 35 y.o. or thereabouts and have to find another category to drive in or start up your own team somewhere and transition into becoming an owner (thinking like the old school F1 Manager games from the mid to late 90's).
- if you get to F1, you're done at 35 y.o. or thereabouts and have to find another category to drive in or start up your own team somewhere and transition into becoming an owner (thinking like the old school F1 Manager games from the mid to late 90's).
My perfect game would be:Basically describe, in as much detail as you wish, what your perfect racing game is, what would you do if you were to make the ultimate racing game(s)
My perfect game would be:
The Racing Experience
With +1000 vehicles from licensed brands, +200 tracks from each country;
Multiplayers up to 200 players;
Realistic weather and good graphics;
Vehicles with a detailed interior and exterior;
Many more features! 👍
Bit optimistic with the track and player count there aren't ya
Laggy? Sorry then...200 player servers would be a laggy hell.
200 players is impossible as the biggest grid is 55 at LeMansMy perfect game would be:
The Racing Experience
With +1000 vehicles from licensed brands, +200 tracks from each country;
Multiplayers up to 200 players;
Realistic weather and good graphics;
Vehicles with a detailed interior and exterior;
Many more features! 👍