Things That Really Annoy You In GT6

  • Thread starter Thread starter WRECKU
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Rolling Starts.

Seriously the only problem I have with the game. That's the only thing that frustrates me, especially since I try to see just how stingy I can be with credits (by running a race with a low-PP car.) Adds an inordinate difficulty to being able to catch the leaders when they're so far ahead.

(Then again, I haven't lost a race yet and don't plan to.)

In the S Class GT300 & GT3 series they use a proper double file rolling start.

But when you go to create an online room at those same tracks, it is not an option. 👎

EDIT: Another poster brought up headlight issue. I've done a few night races with different vehicles and each one seems the headlights are angled at the sky. It's like it was in GT5 with the 908 HDi with hi-beams, switch to low beams and you could actually see what was in front of you.
 
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The ghost lines of your friends list in the license tests. I only want to see My ghost, not the 50+ of my friends... very distracting. Anyone know of a way to turn them off, while keeping your own ghost?
Don't know if someone told you yet but when I turn my ghost off it turns off the friends lines. This only happens after the 1st run though.
 
The race suit and helmet that I select won't stay on, it always reverts to plain white. The game has no problem taking money out of my bank!

After you buy the racing gear, you have to go to your Garage --> Racing Gear --> Then click "Wear" on the items you want to equip. I thought the same thing at first.



As far as things I'm disappointed in:
1. The number of new cars, especially street cars, is pathetic. No new BMW, Audi, Benz, Lexus, Infinity etc. only manufactures that got new street models are the American ones. I'm happy to see all the new race cars, but as someone who uses street cars 90% of the time, I'm let down by the new car list. Not to mention most if the "new" cars in the game are about 5 years old...it's almost 2014, not 2007!! We get a few new race cars like the old Audi Rally car and the Pike's Peak cars (with no Pike's Peak, roight), which are niche cars that the average player will hardly use, if ever...more stuff to be deleted by the stock yard lol.

2. The cars converted from standard to premium are a joke. We get a Toyota 2000GT, but no Supra RZ, no AE86, no Jag E-Type, no Hakosuka, no 240Z?? Seriously?? I understand that those older cars are somewhat iconic, but so is the RZ, not to mention it's one of the most used cars in the game. Sick of seeing Kaz put emphasis on cars that HE somehow thinks are important parts of auto history, yet they skip over some of the most popular and widely used cars in history. Where are the F-body Mustangs?? Where is the E30 BMW?? We get 40 MX5 variants, but only a single JZX??

3. The moon mission. It was a fun 15 minutes, but I'll never play it again! Can't imagine the resources wasted on that.

4. Have to be in car to view it, and still no car viewer that lets you control the camera.

5. Traction control automatically turns on when you drive off track! How is this realistic???? Not to mentioned it completely kills being able to drift sections that are off the main course.

6. The tuning is still the exact same as GT1!! And actually with fewer tuning options than before. The recycling of old features is getting very tiresome.

7. No "default settings" anywhere in the tuning menu, plus they brought back the garbage bungy sliders.

8. Premium Nissan Z33, with fully customizable suspension, has a rear spring rate that ranges from 13.3 to 33....I'm sure this is a mistake, but still annoying.
 
Besides the obvious annoyances like AI and sounds, I find the lack of options very annoying. I hate when devs force their standard settings on you. No option to turn down the horrible tyre scream when you drift, no option to change the camera FOVs which are a very crucial part of driving, no option to display PSN IDs online to keep track on who the hell is actually racing you.

As passionate photographer I'm also very disappointed about photo travel, especially the Ronda stage. You can put your car and camera on the alley on top of the bridge of the bridge and that's it. Don't they claim to make it a track creator stage? So far they only seem to have modelled that one part of a street. The textures have horrible quality as well.
The amazing City of Arts and Sciences photo travel stage kinda makes up for it, the scale of it is impressive and it may well be the most beautiful environment in any GT game so far. It's still overall lacking compared to GT5's amount of photo stages. No idea why those aren't carried over anyway, the modelling quality is easily up to GT6 photo stage standards.

The 'test drive' option which appeared in early screenshots was cut. Why, just why... money supply is low in GT6, sounds and camera (esp cockpit) differ from car to car and personally those two break the enjoyment I get from a car if they are done bad. Why is it so hard to give us free drive in all cars...

At last, a personal thing, why is there no grey/black roof paint option for the 458 Italia? And why no wingless 911, especially the RGT? When I first saw the 'other' customization option I got my hopes up :(
 
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^^^

Same reason you can take the wing off the NA Mark IV Supra, but you can't take it off on the Turbo Mark IV Supra RZ.....not much about this game makes much sense.



Probably nothing more than an ugly rumor, but I heard yesterday that there is already talk of GT7 being released on PS4 later this year or early next year. This is simply GT5.5 that was shoved out the door to meet Sony's pre Xmas deadline, and all the new features (GPS, livery editor, track creator) will be included in GT7.
 
I can't change the wheels on the IROC
 
No shuffle racing.
SRF locked on.
No shuffle racing.
 
Every single time my rear end hits the wall I lose the ability to drive forward. Even nudging it does this. What in the hell. I'm truly starting to believe that this game wasn't even beta tested.
 
Missing courses like Seattle Circuit, Infineon Raceway, El Capitan, New York. etc.. really should have been added into the game.

The lack of the RM option (race modified cars) I like that feature in GT5 & was hoping PD would continue it but expand with a lot more varieties.

The Ferrari F1 F10 & F2007 are missing from the dealership, not happy with this PD. Maybe it will appear unlocked later on but not holding my breath.
Infineon isn't licensed anymore. Notice that all Infineon decals are blanked out on cars with that specific sponsor.
 
The race suit and helmet that I select won't stay on, it always reverts to plain white. The game has no problem taking money out of my bank!

I have blank number plates with no way of putting a number on it.
You can do the first thing by going to your garage and selecting Racing Gear. It's not that difficult, lols.
Second point: same thing, go to the Garage. Unless you're talking about non-RM cars, then you cannot.
 
The personal BGM option is a joke. I have shuffle on, and the repeat folder option on, yet it still plays the same song every race. The only way I can change it is either restart the race or go select another song in the options. It's infuriating.
 
The AI is still terrible and so far single player is pretty easy. I am still using a Mazda RX-8 and even though I can only tune it to around 580pp I can easily win 650pp races against Ferrari's Lambos etc. One Race I got bored and tuned it down to 190HP for a 550PP race and still easily won.

The rubber banding is the most annoying thing. I can be 10 sec behind the first place car going into the final lap and it is almost as if they completely stop to let you catch up and win the race.

Also to many of the cars are are exactly the same. I was looking at 3000GTs earlier and there are 10 versions of the same car. Only thing different is the year. Not Limited to 3000GTs either. Why do we need a 94 95 96 etc. NSX.
 
The Porsche banner coming out of Arnage.

Now you're just trolling Kaz......
 
Tire howl on racing tires. It's too pronounced. It's fine on other tires.

People seem to forget that this is a driving sim on the PS3. We have limited feedback through our eyes, our hands and arms for wheel users, and our ears. Tire squeal is more pronounced so that you can easily tell when the tires are nearing the limits of their grip. The tire noise is also more pronounced in iRacing and rFactor than it would be in real life. Why? Because of limited feedback.

We do not have G-forces to know when the car is about to break loose. Sounds are the crutch in place of that.

TL;DR:
Some things, like tire sound, need to be more pronounced so we can use them as feedback.
 
Trip to the Moon - sonz of a loop da loop era!
 
The only difficult thing I have seen is the Coffee Break.
 
I'm really annoyed that the basic features are locked from day 1 and that tyre noises sound horrific.
 
I'm also annoyed by the extreme lack of prize cars. That's part of what made GT...well, GT. It feels like a part of GT is gone.
 
As far as things I'm disappointed in:
1. The number of new cars, especially street cars, is pathetic. No new BMW, Audi, Benz, Lexus, Infinity etc. only manufactures that got new street models are the American ones. I'm happy to see all the new race cars, but as someone who uses street cars 90% of the time, I'm let down by the new car list. Not to mention most if the "new" cars in the game are about 5 years old...it's almost 2014, not 2007!! We get a few new race cars like the old Audi Rally car and the Pike's Peak cars (with no Pike's Peak, roight), which are niche cars that the average player will hardly use, if ever...more stuff to be deleted by the stock yard lol.

A thousand times this!

Very disappointed with the 'new' cars selection, it really is pathetic....And no 2013 BMW M5 ffs that's a criminal act right there.

Thank god there is talk of a free BMW M4 DLC Car in the near future :)
 
Tire howl on racing tires. It's too pronounced. It's fine on other tires.

People seem to forget that this is a driving sim on the PS3. We have limited feedback through our eyes, our hands and arms for wheel users, and our ears. Tire squeal is more pronounced so that you can easily tell when the tires are nearing the limits of their grip. The tire noise is also more pronounced in iRacing and rFactor than it would be in real life. Why? Because of limited feedback.

We do not have G-forces to know when the car is about to break loose. Sounds are the crutch in place of that.

TL;DR:
Some things, like tire sound, need to be more pronounced so we can use them as feedback.


I totally agree with you about our senses being limited by the game, so slightly enhanced sound could be beneficial.

BUT...have you tried drifting on CH tires??? That's not tire squeal. That's a Banshee scream. And when you get really sideways, the sound gets all broken and chattery. Sort of as if the tires were skipping along the ground, but not...

And it's so LOUD!!!
 
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