Things you would like to see in GT5 other than cars?

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Since the GT HD thread has been moved, I'm not sure where else to put this. I took the liberty of copying Vipeme's post from PS3Forums to further the GT5 discussion.

Here are the details IGN stated that is coming from the Gran Turismo demo coming this dec. 24.

http://ps3.ign.com/articles/751/751831p1.html

Originally Posted by IGN
December 20, 2006 - Sony is delivering the ultimate Christmas gift to Japan this year: a free demo of Gran Turismo 5, set for download starting December 24 exclusively via the PlayStation Store. Thanks to Famitsu, we were able to relive our childhoods and get a sneak peak at the gift in advance.

According to the latest issue of the magazine, the demo, titled Gran Turismo HD Concept, will ship with one course and ten cars. The course is the all new Eiger Nordwand, and you'll be able to race it normal and reverse.

The car list has mostly Japanese vehicles, but there are some high profile foreign models in the bunch. Here's the full list:

# Suzuki Cappuccino '95
# Mazda Eunos Roadster '89
# Honda Integra Type R'04
# Mitsubishi Lancer Evolution IV GSR'96
# Infinity G35 Coupe
# Mitsubishi Lancer Evolution IX GSR'05
# Lotus Elise 111R'04
# Nissan Sky Liner GT-R V Spec II '94
# Toyota Celica GT-FOUR Rally Car '95
# Ferrari 599'06

You start the demo off exclusively with the Cappuccino, but by clearing the time attack mode in a pre-set time, you'll be able to unlock the next car. Eventually, you'll unlock a drift trial mode.

The magazine also scored an interview with Kazunori Yamauchi. The Gran Turismo series producer talked about how the demo came about, and what we can expect in the coming year from his hard working team at Polyphony Digital.

Asked to explain why Sony decided to skip out on a retail release for Gran Turismo HD, and instead focus on GT5, Yamauchi admitted that following the Tokyo Game Show, gamers expressed their desire for the full game. He made specific mention of overseas gamers, which means that if you complained on a message board, your voice might have been heard.

Yamauchi spoke vaguely on the relationship between GT5 and GTHD. While not getting into specifics, he stated that his team wants to put both GTHD Premium and GTHD Classic into the new title. Asked if Sony intends on carrying out its ambitious plans for downloadable content, Yamauchi stated that there has yet to be a decision on whether or not to carry the business model over.

On the topic of the GTHD Concept demo itself, Yamauchi revealed that the Christmas Eve download will include Polyphony's next generation driving simulation engine. According to the producer, this engine fixes such areas as drift control and drift angle. As previously announced, the demo won't have online races, but it will offer network rankings separated according to the various cars. Replays from the top ranked players will be available for download, so you can see how the best of the best race.

More downloadable content will become available before GT5's full release. Yamauchi promised a photo mode of some form to become available for download. He wouldn't give a specific time frame.

Yamauchi also promised an official announcement for Gran Turismo 5 before the next Tokyo Motor Show, scheduled for October 27, 2007. We plan on getting close and personal with the GTHD Concept demo until then.

That was a great peek into the goings on at Polyphony Central, and what the man himself is up to. What I was particularly interested in was this line:
Yamauchi spoke vaguely on the relationship between GT5 and GTHD. While not getting into specifics, he stated that his team wants to put both GTHD Premium and GTHD Classic into the new title.

This makes it sound like GT5 may end up being GT HD after all. The reason they're still considering this has to be the massive burden to build a car from the inside out, with the internal components modelled for any crash dynamics. If it really does take six man-months to build a GT5 car, GT5 could be as small as GT3 was - or even smaller, which I'd rather not see.

The fact that the team is still considering the GT HD model, but this time with all or almost all 770 cars and 51 tracks included, indicates a few things.

- The team finds that the GT4 content upresed and using the new physics engine is still a lot of fun, especially with 20 cars or so on asphalt.

- The old GT4 content upresses well, is much faster and easier to do than the GT5 content, and has some of the graphic glory of the full GT5 content.

- The old GT4 upresed content is comparable to the GT5 content, so it isn't like comparing Gran Turismo 2 to GT4. I'm still amazed at the high definition graphics and detailed car models Kaz and the lads crammed onto the PS2, so this isn't farfetched. Adding some of the graphic finesse of the PS3 along with the improved physics engine may make the GT4 cars and tracks look and handle very closely to that of the GT5 content.

Of course who knows what they're really up to, or what the roadmap is? The Japanese are masters at linguistic ninjitsu, so Kaz-sama may be toying with the enemy in the MS camp. They've been working on GT5 for some time now, and we'll just have to see what the real deal is in the months to come. I'm chomping at the bit for them to hurry up, but you can't rush a masterpiece.
 
Damage is probably going to be restricted to the GT5 race cars. Besides, Kaz and the lads were going to release damage and A.I. upgrades next year, so I expect that the work they do in those departments to be quite mature by the time Gran Turismo 5 is released.

For those that say PD never listens to us, someone made a list of things we'd asked for and got in the many incarnations of Gran Turismo. But to add to it...
  • We hollered about GT HD microtransactions, Polyphony backpeddles.
  • We complained that we want the real GT5, not a prequel, Polyphony pulls GT HD.
  • We want supercars by golly, Polpyhony delivers the Ferrari license.
  • We want racing mod and a paint shop, Polyphony gives us the bodykits and paint gun.
  • We want drifting, we get to slide in its own event.
  • We want a race builder, we get a club builder too, and a chat lobby.
  • We want damage and real A.I., Kaz and the lads give us multiple thumbs up.
  • More to come. ;)
 
all i would really like to see in GT5 is hot rodding, ya know, pulling entire engines from cars and switching.

there was quite a famous video going around, some guy in Dubai got an SLK55 and put an SLR engine in it. had a drag race with an enzo out in the desert and won. really amazing vid.

so yeah engine swapping would be great. but within reason (e.g putting a formula one car engine in a mini would be going too far)
 
I agree. Screw this stage 4 turbo, race tuning, ect. If I want to turn my ride into a race car, why can't I just buy a new engine? Engine upgrades are for those who want to still drive their cars on the road. I race in GT4, so I should be able to buy things designed for racing. A racing car can be built in a way that makes it not street legal. I don't want DOT laws interfering with my race car. Give me upgrades that would make my race car better.
 
Wow this post is just filling up fast! I remember waaaaay back when i posted at like, page 7 back in september! Now look how far we've come!

Anyways........

I dunno if anybody has said this already so if im just reinventing the wheel lemme know, but i think it would be interesting to include, not just the oft-repeated body damage, but how about engine problems that occur if your car isnt properly mantained? (ie: no oil change for a while) Or its a used car getting high on miles and starts developing engine trouble, stuff like clogged injectors, misfires, inconsistent idle, burning oil, drops in fluid pressure, stuff like that.......

Maybe im treading too deeply into the PC sim zone but thats what I would think would be interesting to see.

Kudos to all of you who want engine swapping! Maybe if we get this forum even bigger, it will be inducted into the hall of fame, and then, PD will visit said hall, and then, read all our opinions, AND THEN, MAKE THE PERFECT RACING SIM OF OUR DREAMS AND BLOW THE CRAP OUT OF THE GUY WHO SAID "forza"!!!

Oh and they better include a 1992 Nissan Maxima......thats my daily driver and she really moves when i ask her too!
 
I'd also like to see specific 'aftermarket tuner' tuning kits for cars - similar to real life.

Imagine a HKS RB30 stroker conversion on a Skyline GTR, with the accompanying big bad turbo/intercooler kit, forged rods/pistons, lightweight nitrided crankshaft, hi performance cams, valves, valve springs... wave goodbye as you fly past 1000hp! Then there's the four-plate carbon clutch, straight-cut dog box with a short-shift kit, billet driveshafts, six-piston brembo calipers and slotted rotors, magnesium/carbon fibre wheels, Bilstein or Tein adjustable suspension, Veilside aero kit, semi-slick road tyres and three spare pairs of underwear.

That or a 20B (or even better - 26B) rotary conversion in an FD RX-7, with a nice pair of hybrid turbos hanging off the side, and a kit-out like the aforementioned Skyline.

Mmm. I'll go with engine changing. Do what the Bullet Roadster company did: take a little wheezebag Miata (MX-5) and put a Lexus 4L V8 in it... then bolt on a sprintex supercharger... 320kW (427HP), less than 1100kg (2400pounds). Guaranteed fun.

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For those that say PD never listens to us, someone made a list of things we'd asked for and got in the many incarnations of Gran Turismo. But to add to it...
  • We hollered about GT HD microtransactions, Polyphony backpeddles.
  • We complained that we want the real GT5, not a prequel, Polyphony pulls GT HD.
  • We want supercars by golly, Polpyhony delivers the Ferrari license.
  • We want racing mod and a paint shop, Polyphony gives us the bodykits and paint gun.
  • We want drifting, we get to slide in its own event.
  • We want a race builder, we get a club builder too, and a chat lobby.
  • We want damage and real A.I., Kaz and the lads give us multiple thumbs up.
  • More to come. ;)

Really, the only thing I care about from that list is the bit about the microtransactions, but this caught my eye:

IGN
Yamauchi revealed that the Christmas Eve download will include Polyphony's next generation driving simulation engine. According to the producer, this engine fixes such areas as drift control and drift angle.

I'll try not to get my hopes up, but that does sound promising. I wonder if they worked on anything else, or figured that those were the only things they had wrong.
 
I tell you what. I've been playing Forza almost non-stop since March when I got it and my XBox, and the reason I've been playing it this long is because I discovered Forza's version of race mod. Having access to professionally designed aerodynamic body kits - not on every car, sadly - and a fairly comprehensive paint shop, I've been having a blast and a half. It has its warts as everything Microsoft does, but this is just too cool. All I've been doing for months is buying and creating race cars, from RX-7s to the Enzo, and it's an addiction I can't quit. I just got done painting up a Corvette in fact.

We've been hollering for the return of race mod for years now, and Forza has shown me what's more than possible on the extremely powerful PS3. Kaz and the lads giving us our racing mod with extra ingredients is going to be a little taste of Heaven on Earth. When it finally gets here.

I'm also excited by that "more to come" stuff. ;)
 
ability to change weather from wet to dry

ability to go from day to night (prefereably dusk,dawn,noon,and midnight

ability to switch headlighs on and off (how cool would that be with flip lights)

ability for AI to have drift lines

ability for the track to take a beating. ex. if u go on grass u leave tire tracks...or if u hit a guardrail it slightly gets dented.
 
How about a "Gran Turismo Rank" as one of the online features. Its a type of system that gives players a handicap and ranks players according to their handicaps. A set of tracks (less than 10) is determined and players laptimes from the tracks are added together, this is subtracted from all of the benchmark tiems added together.

For example(tracks and times are my random choices):
Track__________Bob's Time___________Benchmark Time
Le Mans 2006____3:30_______________3:25
Nurburgring______8:30_______________8:15
Tsubuka_________0:50_______________0:45
Total___________12:50______________12:25

That would give the Bob a handicap of +25, or 25 seconds slower than benchmark

Or a faster driver:
______________Bill's Time____(Same benchmark)
LeMans________3:20
N'Ring_________8:00
Tsubuka_______0:40
Total_________12:00
Bill would have a handicap of -25, or 25 seconds faster than benchmark.
____________________

The only problem that GT would have with this is determining what tracks and what cars would be used in the main rank; however, this is not very difficult, because several rank systems can be made for one game.

See that FAQ on GPLRank for Grand Prix Legends, the first and largest rank of this type:
http://http://gplrank.schuerkamp.de/php-pub/gplrank_faq.php
and Wikipedia's article(surprisingly accurate):
http://http://en.wikipedia.org/wiki/GPLRank
 
I'd like to see some noticeable Brake Calipers with color options and Deep Dish wheels atleast for the rear wheels!

They already have kinda detailed brake calipers. I know when I watch my G35 on replays you can see gold brake calipers, which are supposed to be the Brembo calipers in real life. But yeah it's not noticable for all cars.
 
Would a chop shop seem too hot roddy for everyone else?

And also, I know everyone else has said it already but where indeed have the skid marks been?

How about functional hood scoops and cooling vents?
 
this may have been said but anyway..

1:I want it much more realistic when to buy a car..
the model in game should be availible with exactly the same equipment as the IRL model.. interior, colours, transmission.

2:and when talking about the transmission.. an automatic gearbox should really act and sound like a automatic. and often the automatic has less gears than the manual.. and maybe some cars are not availible with automatic transmission at all.
 
and maybe some cars are not availible with automatic transmission at all.

But of course, you wouldn't want the opposite. It is quite common for cars (at least in Israel) to come with Auto-transmission only - they're the most sold ones.

Perhaps we could have three options:
A) True Auto
B) True Manual (Clutch and everything)
C) "Shifting Aid" Auto, similar to the current GT Auto
And perhaps those "self-thinking" sequentials as well.
 
no, i think it should be COMPLETLY realistic.. the should be able to chose from the stuff that exist on the car in real life.....

EDIT: and one more thing (may have been said many times) throw those crap cars out of GT.. I think they should consentrate on performance cars only.. take BMW for example, who in the whole world use to drive the BMW 120 series??? throw in the old E30 M3 and the E34 M5 instead! and from Volvo they picked out a 240 GLT and a S60 T5! why not the 240 Turbo(imagine stage 4 turbo and racing intercooler in that car :drool:) and the S60R???

EDIT 2: and one more thing old cars doesn't have TCS.. away with that **** from cars that doesn't have it in real life..
 
PuTTe_TuTTe
EDIT: and one more thing (may have been said many times) throw those crap cars out of GT.. I think they should consentrate on performance cars only.. take BMW for example, who in the whole world use to drive the BMW 120 series??? throw in the old E30 M3 and the E34 M5 instead! and from Volvo they picked out a 240 GLT and a S60 T5! why not the 240 Turbo(imagine stage 4 turbo and racing intercooler in that car :drool:) and the S60R???


I think all of the regular, crappy road cars should be thrown out, with road cars above the performance range of an Impreza or Lancer, anything slower really isnt needed(or even wanted by many) in a high-performance game like GT
 
why should they throw out all the regular road cars simply because you dont see a need for them? Do you not understand what gran turismo is? have you not listened to any interviews with the developers of gran turismo?

even a stock econo car could make for fun racing on the right track with a good bunch of drivers.
 
I only want one thing and that's Force Feedback, if it's not in it's as much as I hate to say it byebye PS3, hello PC.:yuck:
 
but we all now that force feedback will be in the game!
We do? Please enlighten me. With the row between Sony and Immersion I’m not so sure any more. It’s not just rumble that Immersion holds patents to. It also holds patents for the principals of Force Feedback. And it also makes software that’s used to translate your 3D model into feedback. These are the same patents that Logitech have licensed to use in their controllers. If Polyponhy Digital can’t license thru Logitech they have to license directly with Immersion which at the moment seems highly unlikely… At the moment :yuck: :yuck: :yuck:
 
tre
We do? Please enlighten me. With the row between Sony and Immersion I’m not so sure any more. It’s not just rumble that Immersion holds patents to. It also holds patents for the principals of Force Feedback. And it also makes software that’s used to translate your 3D model into feedback. These are the same patents that Logitech have licensed to use in their controllers. If Polyponhy Digital can’t license thru Logitech they have to license directly with Immersion which at the moment seems highly unlikely… At the moment :yuck: :yuck: :yuck:
well, GTHD has force feedback! :dunce:
 
It did, the first Japanese demo did, the first American demo and both the 1.1 demos don't.
 
Another thing, is tire sizes. Id like to be able to adust tire width, profile, and size.

For many reasons, this would be nice, both in performance and cosmetic reasons.
 
Another no brainer would be actually changing the appearance of your muffler,brakes when you upgrade them. That as always irritated me when you buy a new exhaust and the tail pipes are the same as stock.

Also another no brainer, that has'nt been addressed since the first GT, is having more than 10 record slots for all the tracks. Since there is no online mode for GT yet you are stuck racing a.i. or doing timetrials, and having hundreeds of cars but only ten slots for thier times is really unbelievable that PD has let this not change for 4 games.

I would also like to have the vibration function( Don't think PS3 has this anymore anyway) work with the traction of your tires like Forza. But I think the traction meter in GTHD will suffice if there is no vibration anymore. I hope PD does go thru all of teh GT forums, every one I'm on has a very long thread good things to add to the series as well as many complaints and things that need changed.
 
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