I continue to be astounded at the loss of what feels to me like basic functionality from the PS3 to the PS4. Last night I tried googling a fix for the mic volume issue after the first race - how the mic chat is at least 6 db louder (more than twice as loud) as the game sound if I don't have the mic/earbud connected, causing all but my center channel speaker to clip. Unfortunately, nothing can be done short of muting everyone. I hate that my Bluetooth devices are not and will not be supported, forcing me into using Sony's puzzling choice of restricting it to technology that's quite a bit older than current HS graduates. And I also hate that it failed to deliver any of Grim's invites after I was disconnected on the first "real" lap of race 2, despite having no illusions I'd be battling anyone in that race.
My personal PCars fun/frustration ratio is tipping too far in the wrong direction. Not just my personal preference issues - things like the inability to make global or persistent changes to your HUD (who thought having your speedo in the bottom right corner was the best place for it?) or how "saved" tuning settings change from session to session and/or day to day. But mainly with how each car feels almost identical, though scaled in response, to every other car in the game and how it generally feels more like steering a boat than driving a car. But that's always been my perception of the Madness engine, the same engine the Shift series used (also developed by SMS). So, shame on me for thinking this would be any different with no empirical evidence to prove otherwise. Though to be fair, PCars is nowhere near the boat sim that either of the Shift titles were.
I'm going to keep trying for now and hope for a breakthrough.