TOCA 3. you know. the ps2 version.

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The Rallye cars handle really 'floaty' to me, I don't think they are that good.
 
If you want alot from the Rallying then don't get your hopes up too much, it does a good job (Far better than TRD2 did) but get CMR if you want a real rally experience
 
Impreza04
If you want alot from the Rallying then don't get your hopes up too much, it does a good job (Far better than TRD2 did) but get CMR if you want a real rally experience
CMR is far from real, if you really want a real rally sim, ger RBR, but it's a bit too hardcore for some. CMR is better than RD3 and many people will no doubt prefer it to RBR, but it's nothing like RBR in terms of realism.
 
I rarely play GT4, except for the odd OLR or to check something before I say it.
 
Now for some updates.

My parents bought "ToCA Race Driver 3" for me. I'm on Tier 24, I believe. But I want to open up the Formula 3 series from World Tour mode. I loathe the open-wheel race cars because they are much easier to destroy, especially the Formula 3 racers. It is said that real race cars have no fenders. And if that's true, then I'm making these real race cars a pain in the ass to win with. I usually have to go into my Chase Cam to make sure nobody's tagging my rear wheels. The AI can be crappy (understatement!) with open-wheel cars that it takes so little to make your race much more frustrating. I'm working through the Open-Wheel series and recently made it up to the Formula BMW series. It means that I'm only two series away from racing the Formula 3 series in Pro Career mode. Formula 1000 is as fun as Global GT Lights is. The kart racing is very nice.

Even though I'm racing most of the series under Normal Difficulty in Pro Career Mode, the AI seems kinder and more gentle than in World Tour mode in which the AI makes the simple goal of finishing the race look more like Deathmatch racing. They should have named the difficulty levels "Kind" and "Aggressive" than Normal and Hard.

I'm up to the Mercedes-Benz Grand Prix Endurance Series in Pro Career. Those Mercedes-Benz W196 Streamliners were used in the Vintage discipline. Oh my God... they are so beautiful. How can you NOT love these beautiful Mercedes-Benz F1 cars? They were amazing to race with. I've opened up a number of series in the Vintage discipline with several more to go.

Many of the series I wanted to unlock or reach, I have gotten to them already. Speaking of unlocking things, I registered my game to unlock the Honda series of events. Using those Lawnmowers were pretty fun! They may have 9hp(?), but they can't be boring machines to race with. I'll admit that the Type R championship features some badly-tuned cars. There is plenty of understeer, worse than when I had that GT4 license test with the Alfa Romeo GTV around some of Suzuka.

I am winning cups and have yet to clear an entire series with fastest times. Believe it or not, I have trouble clearing the Nashville Superspeedway with a great lap time. I wanted to complete the Oval Racing discipline as much as I could so that I don't have to worry about trying to complete everything in this discipline. ToCA has REALLY improved racing on ovals since "Pro Race Driver" and "ToCA Race Driver 2." Least favorite oval is that National Dirt Raceway 2, which is shorter and more narrow.

ToCA RD 3 did a lot of things better than its previous game, though it could be better, especially the AI.
 
I agree with you on the AI. Sometimes they act like they're out for blood! If somebody raced that way in the real world they'd get punched in the mouth after every race. They also seem to me to be inconsistent from series to series. The Formula 1000 AI out drives me horribly, while in F1 (which I'm terrible at) even at 110% difficulty they can't even give me a challenge. It's the same with several other series--I can't have a challenging race on any oval against AI. Still, the AI is better than in GT4! At least these guys seem to acknowledge that you're on the track! By the way, with the PDF I drive Nashville flat-out in every series except the trucks, I think, and even then you don't have to back off much.
 
Well, there are jackass racers in real life and in video games. You want to make a case for AI racers in ToCA and such to be better or as realistic as possible? Here is something: MAKE MISTAKES. I don't want to be the only one making all the driving errors and causing all the cautions. I'd want other drivers to be out of the race much like my sorry ass does when I'm on a track where I'm running a good race until someone insists I stay in the pits and never get out on the track. I'm not the best sim game racer, but at least I don't want to be the one making all the mistakes all the time. I did British GT (NGT) last night in World Tour mode. One car had the left wheels into the grass out of Turn 1 of Brands Hatch - GP Course. I quickly overtook him and probably would have won the damn thing. That's going to have to be part of future racing games. It makes almost no sense when YOU are the one expected to win against much tougher opposition. Why don't more drivers commit errors so that we can acheive a sense that I'm not the only one screwing up races? Like I said, it makes no sense if we're the one continually making mistakes while everyone else races perfect. How come other AI racers show their own monkeyshines on the race track? That's realistic, isn't it? Other people don't have to keep to a racing line like they're programmed to it. They'd still be bad drivers. However, at least I know I'm not the only one and have to master defensive driving.

I guess I'm angered about people who actually condone overaggressive and punk-like AI over GT4. Someone has yet to knock me off the race track after running a perfect line in a GT game. So if a bad AI racer tags your rear tires with his/her front tires, that it's considered a "just racing" incident? I'd modify the flawed flag system in ToCA RD 3 so that I don't have to suffer with fouls I didn't commit. I've played GTR in Pro-Simulation (or whatever it's called) only once. Of course, I lost the race after crashing out. I picked up penalties for cutting corners. There's something else I'd suggest for ToCA Race Driver 3, allow Practice as well as Test Drives in World Tour. That way, I can actually practice mastering the car's capabilities rather than just racing a series cold turkey and expect to drive like a pro.

Now for some good comments. I've recently unlocked the 1980s Williams Grand Prix event as well as the Mitsubishi Motors rallying thing. Let me tell you. I think you will LOVE the Lancer you'll use in the Mitsubishi Motors rallying event. That thing handles beautifully around the rally stages. Don't believe me? Unlock it in World Tour or Pro Career modes. The car is the best handling rally car in the game in my view. It's only ahead of the Lancia Stratos (even though I dislike RWD rallying) and the Audi machine for the rallies. Now the worst- the 4x4 Off Road Tour machines feature some Nissan and Volkswagen Dakar machinery. Those things are VERY slow and have little or no handling ability. It makes you appreciate why they would be so horrible on traditional rally courses. Those things are like NASCAR "stock" cars with jacked-up suspensions. I am also doing the GT Tuning Cup in World Tour. You get the Koenig GT-D, which looks a lot like a Lamborghini Diablo. Handling that thing is a balancing act. It's oversteer-ready and has horrible understeer. You almost have to feather the throttle and have countersteer tactics ready when you race that thing. Other than that, it's a "fanboy's" dream, having something in the likeness of race-prepared Ferrari 360 Modenas, Porsches, and the Diablo. There's even an interesting cut scene as your manager describes the Koenig GT-D you'll be using. But you'll be hearing the V12 engine more than his voice! If you love exotics, then feel free to have your understeer-happy, oversteer-happy, no-handling exotics. And if you want a bad example of the GT-D's handling, try navigating the Shanghai Circuit.

Don't get me wrong. I think ToCA Race Driver 3 is a wonderful game even with its problems. Trouble is, those problems for make for an unforgiving game where you'll have more curse words than race victories. World Tour is challenging, yet managaeable. I think you should rent this game first even after all I've complained. I think you'll like it regardless of the AI and flawed flag system. So give it a try. 👍
 
I find there's drivers in RD3 that do make mistakes, there usually the one's the finish mid or near the back of the table though, let's face it, the front runners in real life are front runner's for a reason.

One race I absolutely love is the US muscle car's at Adelaide, I could race them there all day if I had time, I've seen car's clipping the walls, and going off on the last bend on that track, it's great to watch :lol:, turn the flag's off and it's a bit like a race in destruction derby :lol:.
 
Ok, I got a fair bit of cash sorted now and nothing to spend it on. I suppose this game should be worth buying, though if it's as good as some of you say it is (hopefully not as bad as others) I might have to leave it till after my exams.
 
I'd quite agree that the AI drivers in TRD3 do make mistakes, they certainly are capable of tagging each other, running wide, etc.

Additionaly in regard to the penalties, I actually think that the majority of these are quite fair. Cutting corners or going off track is the most 'iffy' one of them, but as far as the dangerous driving penalties go I have reviewed replays of what I had at first considered 'unfair' penalties.

However in a lot of the cases when I looked at the replay it was clear that I was often at fault, cutting over an other drivers line, etc. Its often not as clear cut as it seems.

Regards

Scaff
 
Scaff
I'd quite agree that the AI drivers in TRD3 do make mistakes, they certainly are capable of tagging each other, running wide, etc.

Additionaly in regard to the penalties, I actually think that the majority of these are quite fair. Cutting corners or going off track is the most 'iffy' one of them, but as far as the dangerous driving penalties go I have reviewed replays of what I had at first considered 'unfair' penalties.

I don't mind the penalties for cutting a corner - i don't need any further penalties for running wide. If you use the run off area at Sear or The Esses at Snetterton you get a penalty! If you run wide and end up courting the gravel/sand traps you are already penalising yourself - you wouldn't get flagged for this in reality - you shouldn't get it in the game, i usually just switch this feature off.
 
Same, i turn it off for every series, mainly because im an aggressive driver, and i do tend to go very wide coming off turns and this sometimes results in 1 or 2 wheels hitting the grass...when its turned on that would mean a penalty! Also being aggressive mistakes such as spins happen and it would penalise me. So like TheCracker i turn it off.
 
'

If you turn gravel traps on in the profile setting, then leave the black & white warning off for shortcuts you could utilize all the tarmac & two-wheel the rumbles yet be brought to a grinding & humiliating halt if you contact the turf.

I am begining to rethink this strategy as i have been fortifying myself in simmode DTMs & i sometimes feel frustrated whem i overshoot that back straight in shanghai, that tight a corner is just made for drifting :)
 
TheCracker
I don't mind the penalties for cutting a corner - i don't need any further penalties for running wide. If you use the run off area at Sear or The Esses at Snetterton you get a penalty! If you run wide and end up courting the gravel/sand traps you are already penalising yourself - you wouldn't get flagged for this in reality - you shouldn't get it in the game, i usually just switch this feature off.

The one that gets me is the chicanes at Castle Coombe, which in TRD3 are actualy quite lenient when you cut them, while at the actual circuit drivers can and do get stiff penalties for cutting them. I've seen a number of drivers DQ'd for it at Coombe race meets, particularly the club level events.

Regards

Scaff
 
Scaff
The one that gets me is the chicanes at Castle Coombe, which in TRD3 are actualy quite lenient when you cut them, while at the actual circuit drivers can and do get stiff penalties for cutting them. I've seen a number of drivers DQ'd for it at Coombe race meets, particularly the club level events.

Regards

Scaff

Only ever been to Coombe once - didn't see much racing, spent hours taking apart the silencer to pack it and then re-weld it just to get through the draconian noise regulations!

I digress :sly:

- I thought the chicanes were edged by tyre walls so you can't cut them?
 
TheCracker
Only ever been to Coombe once - didn't see much racing, spent hours taking apart the silencer to pack it and then re-weld it just to get through the draconian noise regulations!

I digress :sly:

- I thought the chicanes were edged by tyre walls so you can't cut them?

Nope, you can cut them as the tyre wall does not go right to track edge, its narrow hence the penalties.

Regards

Scaff
 
👍

One thing that gets me when you run a race at Oulton Park is just how bumpy they've made it in TRD3 - it wasn't as bad in The first Toca games - its more like a BMX track in this!
 
live4speed
Oulten is quite a bumpy track irl.

It undulates, but it doesn't make you leave the ground, especially not like it does at Old Hall or in the braking area into the first chicane.
 
It could if your suspension was too stiff, it's a very bumpy track, believe me, I've been there and had a ride in a Caterham a good few years ago, the one in RD3 might not be 100%, but it's closer to the real thing than the one in past ToCA games.
 
live4speed
It could if your suspension was too stiff, it's a very bumpy track, believe me, I've been there and had a ride in a Caterham a good few years ago, the one in RD3 might not be 100%, but it's closer to the real thing than the one in past ToCA games.

I've raced there on three occasions and never experienced anything as bumpy as they make it out to be - i just don't know where they get it from, Oulton must have appeared in at least 4 of their previous games in the past without TRD3 levels of bump.
 
But did you race in race car's or road car's, becasue not many (if any) of the car's in ToCA have suspension nearly as soft as a road car's, and in the Caterham it was bumpy, very bumpy.
 
live4speed
But did you race in race car's or road car's, becasue not many (if any) of the car's in ToCA have suspension nearly as soft as a road car's, and in the Caterham it was bumpy, very bumpy.

It was a full-on race car, sprung hard enough for you not be able to move it down when pressing the bodywork down, and it weighs only 800kgs.

There used to be a 'bump' on the exit of Gerrards at Mallary Park that could almost upset a car as much as the bumps at Oulton in TRD3. Oulton has always felt smooth compared to most of Britains tracks that i've driven.
 
Must have just been the Caterham that made the track feel that way then.
 
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