Too easy to roll?

  • Thread starter Thread starter silicon1138
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It's called a new physics engine. You couldn't roll a car PERIOD in GT5. Incredibly unrealistic.
Of course you could, they even had a trophy for it which I had within the first 24 hours of play time. GT4 would not allow a car to roll over but GT5 most certainly would.
 
I never managed to flip a car in GT5. Why have I already flipped one car and had another close call within one week with GT6? What am I suddenly doing wrong over this past week that I did right during my three years with GT5?
You arent compensating for the new physics. You need to change your driving style because the Physics in GT5 are much different to the GT6 physics. Its really not that hard to understand.

How do these racecars look to you?
Thats gotta be fake. Some people here think its impossible to roll a real car after all.
 
The only car I rolled was , somewhat surprisingly, the Mazda Furai!

I did tip the Ferrari 330 P4 onto its side on the Cote d'Azur.
 
We all know what happened after this picture was made :crazy:

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While I must admit that it wasn't my finest driving when I flipped over my (brand new) Ferrari Dino I certainly agree with people here that flipping over a car just doesn't seem right.

There are basically only a few conditions in which your car flips over (hitting the wrong object in the wrong place at the wrong time) while there are many other, very viable, situations in which you can't flip over a car.
It almost seems like the new suspension physics are solely responsible for flipping over the car (suddenly pushing the car back with force as the springs rebound from the sudden hit of the curb), while other aspects including center of gravity are ignored. Of course this is just a very very wild guess as anything could cause this and I have no knowledge of programming :).
 
I think people are rolling their cars because they drive like they were used in GT5, but with the improved physics and suspension/tire model in GT6, cars behave differently, thus making you need to drive differently.

I've never rolled a car, and I'm definitely not an awesomely skilled driver, I consider myself average, and I don't want to be rude to anyone, but I think most of these rolls are more a case of 'lack of skill' than the game being 'broken' or something. With 'lack of skill' I mean the inability to adapt to the new physics and suspension/tire model and adjust your driving accordingly.

A lot of people are blaming the game for their own inabilities... Just my 2ct. Let the hate commence.
 
I think its quite realistic, to correct my self its extremely accurate, don't drive over curbs with too much aggression we did in gt5. tbh bout myself I still have some bad habits from gt5 I'm trying to get rid of.

I recommend setting your anti roll bars quite high if your having serious issues but you may have to mess around with other settings to compensate, I did this with my fully tuned GT 86 and it fixed my issue of constantly rolling over at the nurburgring.
 
You say it's extremely accurate and yet your GT86 was constantly rolling over. Surely that suggests it's not as accurate as perhaps it should be. It's not like the curbs are 50cm high. I don't recall seeing cars rolling over so often on real tracks when they hit curbs the wrong way. I might be wrong though, i am no expert. It has made me adjust my driving style though. The whole new physics engine in general has made me much more aware of the balance in general. Really happy overall.
 
As you pointed out the 911 doesn't, but not because of its lower tires. Its because of its vertical weight distribution... O_O PD needs to add vertical weight distribution if they haven't already. :crazy:

Yes weight distribution is a big factor, but so are the huge sidwalls and bad camber and suspension that flex and then grip onto the side flipping the car.

If the fitted low profile tyres and put more negative camber to even those old cars with a lot of tall weight distribution it would severely reduce their tendency to flip like in the videos as there would be much less grip on offer on the sidewall of the tire.
Even if it got to the point the car is leaning the negative camber would reduce the chance of hitting the sidewall and even if it did they would start to scape on the rim which has very little grip compared to rubber and the car will likely slide.
 
You say it's extremely accurate and yet your GT86 was constantly rolling over. Surely that suggests it's not as accurate as perhaps it should be. It's not like the curbs are 50cm high. I don't recall seeing cars rolling over so often on real tracks when they hit curbs the wrong way. I might be wrong though, i am no expert. It has made me adjust my driving style though. The whole new physics engine in general has made me much more aware of the balance in general. Really happy overall.

When it was rolling over I was using a poor setup and racing softs so there was quite a lot of g force+ I forgot to modify my anti roll bars, so it was going to roll over, something that won't happen in gt5 but would in gt6. And probably would happen in real life.
 
It seems to me that since tire sidewall flexing and tire inflation pressure aren't simulated, cheap cars with soft suspensions and tall skinny road ("comfort" in GT6) tires can't roll over under situations that certainly would cause them to do so in real life, like in that vintage Nuerburgring video. That most (all?) cars in GT appear to have overdamped suspensions that never (at least visually) have positive camber doesn't help either on realism in this aspect.

I'd say the initiation of roll is accurate in GT6. Not so sure about the completion however:



This shows another problem that already was in GT5: once the car starts rolling over and all wheels leave the ground, it seems as if gravity gets reduced or something. Everything happens very slowly. Are PD afraid to show catastrophic crashes? Like they do on open top cars by resetting them before they touch the ground upside down when they roll over :rolleyes:
 
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Gran Turismo 6 is The Real Driving Simulator...ask this woman if that isn´t true...

 
I have yet to roll anything beside the moon rover, and I've seen my fair share of grass/offroad in a lot of track now :lol:
 
I have yet to roll anything beside the moon rover, and I've seen my fair share of grass/offroad in a lot of track now :lol:
Cars in GT6 don't seem to roll over by just going offroad (and I've tried quite a bit at Willow Springs, Ascari, etc). Tires here never act as a wedge on bumps and uneven, irregular surfaces like sand pits, offroad areas/etc. This is probably closely related to lack of the tire sidewall flexing simulation as it would require the physics engine to simulate the contact patch between the driving surface and any area of the tire (including the sidewall or even the rim in certain cases), not just the area along the tire circumference.
 
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Cars in GT6 don't seem to roll over by just going offroad (and I've tried quite a bit at Willow Springs, Ascari, etc). Tires here never act as a wedge on bumps and uneven, irregular surfaces like sand pits, offroad areas/etc. This is probably closely related to lack of the tire sidewall flexing simulation as it would require the physics engine to simulate the contact patch between tires and the driving surface along the entire tire surface, not just at its circumference.
With smooth racing line, hitting a curb shoudnt throw you upside down though.
I know that if I was going to hit the last curve on Trial Mountain, I could probably roll an F1.
But since I'm not 13 anymore, I tend to play more seriously :p
 
Just rolled on Willow on the SRT8, had sports softs and racing hard suspension.

It was the final third of the track, after the last left hander I clipped the kerb on top of the crest and rolled across the track!
 
Is it from the final corner?
Apparently some kerbs have a red lump on the inside of Silverstone, the most prevalent is the final corner of the GP and International variation.

Yes it was a red lump. but it wasn't the final corner. It was another section right before the long stretch. I have spun a few of my cars out by taking that last corner wrong. Saving the cars in a spin is harder in this game.
 
I'm loving GT6 so far but i've rolled 3 different cars already. I've just rolled my brand new Nissan GT-R on Trial Mountain on the corner just before the monkey on the tree! Something not right about that.
Hahaha that's funny. It hasn't happened to me yet. You must be all sorts of fast and furious! Mad driver.
 
I'm sure the physics aren't great in most cases, as that Fit impersonating a ballerina shows, but my roll at Willow was actually pretty good. By that I mean it was pretty violent. It was a harsh and quick barrel roll with two full flips. The antigravity didn't seem to present itself. I wonder if there are certain instances where the engine has a more clear idea of how the car should roll. A lot of the curb rolls seems like there is just a tipping point where the car just gets sucked in like it's too close to a black hole or something. As if once it gets to that point, the inertia of the car is meaningless, as the coded roll engine takes over.
 
I never managed to flip a car in GT5. Why have I already flipped one car and had another close call within one week with GT6? What am I suddenly doing wrong over this past week that I did right during my three years with GT5?
Oh c'mon even that last curve at Trial Mtn? Just a little too far right on the curb is a automatic rollover.
 
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