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I guess all the work went into GT5's engine, less on the cars and even less on the tracks, so anyway, I'll be more than happy with whet the track creator can churn out, since it can make race tracks as well as normal roads, etc.

At this rate of going GT6 is going to be increadible.
 
No, it's not really Amazing, because its just 2 strips of tarmac in a plain flat field....And where's the Stig Challenge?

You should probably find some synonyms for amazing, you dont wanna use powerful words on menial subjects, what happens when they recreate a 50km German rally stage with every bush and every surface change, youll have used up AMAZING on a flat airfield...

@lumnis its more like 3 tracks with time...Nurb(and SOME variations) de la Sarthe (ONE variation) and Toscana...

Nurb HSR Suzuka Chamonix Monza Eiger Sarthe SSr7= 8 tracks with weather...

I think you should accept that people have different opinions. I love Top Gear and I look forward to test every car I buy on that track. I'll even have a leaderboard of all my friends visiting to see how they do in a reasonably priced car.

Stig Challenge hasn't been removed, but renamed to Top Gear Challenge, probably due to the identity of the Stig has been confirmed. You can blame Ben Collins for that.
 
If we really have 27 unique tracks, Kaz and PD have to stop being anal about track precision, who cares if Madrid or Rome are a centimeter off from real life,[...]
I can tell you that Rome isn't very accurate. Overall it's a good representation of the real roads and the scenery, but there are several things that are way off.
 
I guess all the work went into GT5's engine, less on the cars and even less on the tracks, so anyway, I'll be more than happy with whet the track creator can churn out, since it can make race tracks as well as normal roads, etc.

At this rate of going GT6 is going to be increadible.

At this rate GT6 might not be seen in the lifetime of the PS3...

Kaz ALREADY complained about the PS3 not being able to handle all that PD has to offer, so what makes us think the next installment with more intensive effects and more detailed graphics and physics engine can handle their vision....

At this rate we're gonna have to wait for the new console to be able to handle everything they want togive us....

Still some dumb hope into believing this is a "day 1' tracklist, meaning its what you get out the box without unlocking anything...but then again....

Wheres our CZ field reporters to inform us of possibly unlocking tracks not seen in the listss.....

@Pesico, Dont get me wrong, im not saying that the TGTT isnt amazing(good but not great, it IS a figure 8 after all...), im saying that its addition or presence in the game does not make the game Amazing, like the OP of my reply made it seem...Amazing would be giving it too much credit, that one track and the fuss it created could have easily been subbed for a RACEABLE track that millions are demanding....
 
Wheres our CZ field reporters to inform us of possibly unlocking tracks not seen in the listss.....

They have been quite of late, I think Sony probably caught up with them. I hoping somebody else with the game will start posting more videos.
 
Perhaps the track generator can compensate a bit. (is online race possible on a generated track? )

Yes, it's possible to race online on generated tracks. But, I don't think it will be anything special. Just randomized layouts, which you can tweak a little bit.
 
I can tell you that Rome isn't very accurate. Overall it's a good representation of the real roads and the scenery, but there are several things that are way off.

Then I don't understand why it takes 2 years to model a circuit, in reality the 2 years figure is the amount of time 1 modeler would take, but still for a professional this is WAY too slow. I guess the guy from Capcom who said the Japanese gaming industry has its head up its ass was right.
 
If Kazunori really is a "perfectionist", they should use laser tracking for tracks, but as far as I know, they still aren't.
 
Not sure if it has been stated yet (no doubt it has) but is their anything on the published track list that we didn't know about from Demo's , show's, leaks, etc.....

Leads me to believe that the published list is just that, A published list, and probably not a complete list.
 
If this list is complete then it is disappointing.

Like i said in a previous post, when a game gets to this point of release most of the revealed minutiae will disappoint most.
 
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I think the track list is okay... little bit disappointed that they chose to add Monza over Spa though... But yeah I think considering the game has been in development for over 5 years, it is a little disappointing to say the least... and don't get me wrong, i LOVE Gran Turismo =\
 
If Kazunori really is a "perfectionist", they should use laser tracking for tracks, but as far as I know, they still aren't.

Im not sure which technology they use but I found the recent GT games to have extremely lifelike tracks
 
official site said tracklist not complete tracklist, hope that helps :)
 
Monaco, The Ring, London, Special stages, Tokyo, Laguna Seca and Top gear test track are my usual places of interests. I really wish they had special stage 11 from GT1, Spa is pretty cool, and perhaps one of the rarer real F1 tracks like Brazil or China.
 
Did the person who "leaked" the videos ever do a video of the tracks in the game?.

Id be curious to see if the list we have been given actually matches the tracks in that "leaked" version. Maybe if the person responsible see's this you can compare and let us know.

Something tells me we may not see anymore "leaked" videos with the news of the game finally having a "real" release date though.

Just call be cynical if you will.

AA
 
Well I think this tracklist shows that there won't be a 24 hour race on the Daytona road course since there is no time change there. That is kind of surprising to me.
 
Well, being a 'Ring nut first and foremost, I'm not that bothered by the track list, to be quite honest. It's got more 'Ring in it than most other games.

Most tracks lack dynamic time change and dynamic wheather though, which is a shame.
 
id be shocked if that is all the tracks available. unlocking further into game is great dlc is fine.... and course maker is cool... ive calmed down a bit more.
 
For 5-6 years in the works I'm disappointed.
I also wanted: Silverstone, Spa, Road America, Road Atlanta, Sebring, Estoril, Motegi, Passo dello Stelvio, Hockenheim, Imola, Mugello, Citta di Aria, Grand Canyon, Red Rock Valley, Old GT2 Rome Layout, Seattle.

EDIT: oh what the hell! I just noticed that only Toscana La Sarthe and Nurburgring have day/night cycle.....ARE YOU KIDDING ME??????:banghead::banghead:
How dare you call that a "feature"?
 
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I'm not liking Cape Ring. From the gameplay videos, it just looks boring. There's nothing iconic about it the way there is with Grand Valley. It reminds me of something out of Forza with the way the whole circuit has been designed so that all configurations can be run as one long circuit. The opposing hairpins just look silly, though the south circuit doesn't look too bad. I'm also not a fan of Special Stage Route 7. It doesn't look like there's anything too challenging in it; it's just flat out. Kind of like AVUS, but a little bendier.

That said, I'm liking Chamonix and the Eiger Trails. One of my biggest issues in GT4 was the difficulty curve in rally mode, particularly on the snow. You'd have simple and straightforward circuits like Ice Arena and Swiss Alps, but then you're racing on Grand Canyon and Chamonix, which were much longer and much more difficult and there were no real intermediate circuits between them. I suppose Cathederal Rocks and Tahiti Maza blunted the impact between Swiss Alps and Grand Canyon, but to go from Ice Arena straight to Chamonix - possibly the most difficult circuit in the game - was just madness. It's nice to see some increasingly-longer variants of both Eiger and the new Chamonix.

I also have to say, I'm disappointed by some of the configurations on hand. Particularly with Le Mans. I'm all for weather and day/night cycles, but some of the other layouts only have minor difference between them, and I can't imagine they'd be altogether noticed by the casual gamer. It feels like Polyphony wasted disc space including them. I think my issue with the sheer number of confiurations with little to no variation is that a lot of the circuits are going to be used over and over again from event to event. It was always annoying in GT4 when you went into an event and found you had to do Motegi East and/or Tsukuba again, despite having just completed them in the past two events. I'd honestly rather see Polyphony cut the Le Mans 2005 circuit out in favour of resurrecting Special Stage Route 11, or something else that got cut.
 
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