Track List Feedback

  • Thread starter Thread starter ploopsy
  • 455 comments
  • 28,917 views
Sure there are some classics missing like Midfield or Apricot Raceway or even test track. (WTF)

But, we have the track generator that extends the possiblities to unlimited and beyond.


Infinate monkeys on typewriters may be able to recreate the works of Shakespeare by accident, but the track generator will never recreate a Suzuka or Spa. ;)

I guess I'll have to give it a chance. But I'm not expecting too much from the course generator. I thought it was for Rally style races only, maximum of four cars?
 
I believe in order to justify the release of a new GT game (GT6), they have kept all the tracks, wheel changes, livery editing, etc... for the new game. So GT5 is to GT6 is the same as Windows 7 Starter to W7 Ultimate... in other words, crippleware... I'll still enjoy it though.

When we get the game, someone with a pc blue ray player should check how much of the disk is being used. Maybe they ran out of space.

EDIT: I hope the list is not accurate
 
Wait, wait, wait a minute... This is from a Spanish forum:



0:57 - 0:59 El Capitan

So what's going on here?


Indeed. Maybe that wasn't a full list?!
Fingers crossed there are some surprises down the road.

Or maybe El Captain is a "standard track' LMAO!!!
 
Gulp...the world list is extremely dissapointing to say the least. 6 years of waiting and that's all we get? It's a bit hard to swallow IMO. No Spa, Infineon, Silverstone, Hockenheim, Sebring, VIR, Mount Panarama, Circuit Gilles Villenueve, Road Atlanta, Road America, Brands Hatch, Phillip Island, Abu Dhabi...I could go on and on. Don't mean to sound like a troll or fanboy, but iRacing's real track selection dumps on the supposed GT5 list.

I sure hope we are pleasantly suprised when the game is released :sick:
 
I think the whole 20 locations have been extremely misleading from the start, I couldn't quite understand why the language used to describe the feature list of GT5 and GTpsp was so very different. when technically there describing the same ****ing thing.

in a lot of ways I feel like I've missed out getting forza 3 for holding out for GT5 so much.

GTpsp 35 courses with 70 layouts.
GT5 20 locations with 70 variations.

why not just say it the way it is?


I just dont get why they bull****ted around writing feature lists in such an arse faced way, instead of keeping things clear cut.

im pretty sure somewhere down the line it was said 20 real world locations. and the 70 tracks would each fall into one of those locations.

GTprologue also had real time weather updates for all tracks. not visually ingame but on the menus... surely a big hint of the possible tracks and potential features? other wise what was the point in putting the frigging thing in?

no matter which way you look at it 5/6 years is a huge amount of time for a game... when many many assets already exist.

i dont believe each single premium car took 6 month to build... if they took 6 month to build one single car they want taken out back and shot. what are they making the cars from? ****ing cheese? fromage frais?

and 2 years to model A SINGLE track? how are they doing this? blind-folded?

signature edition cancelled. ill still get gt5 but just standard.

given how little big planet and other sony exclusives have been flogged to death with dlc id expect classic track packs, race track packs, street race track packs... much like other racers do....

but isn't that going against everything Yamauchi had said? everything in GT5 will be on the disc.
 
Yeah the track list was not great at all. May be they are still working on it and will release it as DLC after few months. Some obvious tracks are missing :confused:
 
I think the whole 20 locations have been extremely misleading from the start, I couldn't quite understand why the language used to describe the feature list of GT5 and GTpsp was so very different. when technically there describing the same ****ing thing.

in a lot of ways I feel like I've missed out getting forza 3 for holding out for GT5 so much.

GTpsp 35 courses with 70 layouts.
GT5 20 locations with 70 variations.

why not just say it the way it is?

Isn't this exactly what they're giving us? 20 locations with 70 variations?
In fact, they're giving 25 locations with 72 variations.

Of course Spa and Infineon sadly didn't make the cut, but the given tracks will provide a lot of fun. I don't know any other console racing game providing a full 24h Nurb course including time and weather changes, Le Mans with time/weather, some more killer tracks and a random track generator also having weather and the choice of time of the day.
Come on , this game will rock and people should look at what all they give us, not what they didn't give...
 
The terrible thing about them adding levels/tracks at a later date, they won't effect the GT modes.. Tracks are already decided into that and that blows!
 
Wow that's sad, Midfield Raceway was one of the fastest tracks to race on. Ugh, guess ill spend most of my time racing on Tsukuba and Trial Mountain. Hopefully we'll get DLC for more tracks or something.
 
Sure i will love GT5, and almost everybody do it, but i really surprised they drop Grand Canyon!!! in every GT i ride with the Impreza WRC, i bet they put in a DLC form(i wish), same for Infineon IMO
 
Wait, wait, wait a minute... This is from a Spanish forum:

0:57 - 0:59 El Capitan

So what's going on here?

Yes. El Capitan, no doubt. And Whistler Ice Arena in 1:20, by any chance? Or was that just some part of Chamonix that I saw?
 
May I remind everyone that we have a course maker?

May i remind you that the course maker has predefined limited number of initerarions and you CANT draw a circuit.
 
May i remind you that the course maker has predefined limited number of initerarions and you CANT draw a circuit.

Not entirely. Honestly though, it takes nearly 2 years to make a track. In the end, we end up with 27. That's not bad considering the amount of detail that goes into them. Of course, Kaz knew we wouldn't be happy, so he gives us a course maker. Yes, you can't make the exact track you want, but you can determine a lot more than you think (e.i. Kaz made a sector completely straight)
 
I agree with the outlaw. A lot of real tracks missing.
I dont understand why are the forecast of real places like Spa or Hockenheim in the menu screen in Gt5P!!!
 
Not entirely. Honestly though, it takes nearly 2 years to make a track. In the end, we end up with 27. That's not bad considering the amount of detail that goes into them. Of course, Kaz knew we wouldn't be happy, so he gives us a course maker. Yes, you can't make the exact track you want, but you can determine a lot more than you think (e.i. Kaz made a sector completely straight)

Please, im not moaning, even an limited course maker in GT5 its ****** great, just i miss Grand Canyon, its like a tradition for me and i find really strange that is not include in the final list.

edit: even more than Infineon since Grand C. its and original circuit and its in every GT like HSR.
 
I believe in order to justify the release of a new GT game (GT6), they have kept all the tracks, wheel changes, livery editing, etc... for the new game. So GT5 is to GT6 is the same as Windows 7 Starter to W7 Ultimate... in other words, crippleware... I'll still enjoy it though.

When we get the game, someone with a pc blue ray player should check how much of the disk is being used. Maybe they ran out of space.

EDIT: I hope the list is not accurate

Well, in cheer numbers we did get fewer tracks and cars in GT3 compared to what we got used to with GT2. Then, as PS2 got near the end of it´s lifespan we got GT4 which had the greatest number of cars and tracks thus far.
Since both Prologues (and other special releases) have been no more than a taste of things to come You could argue it seems rational to expect a step back counting cars and tracks in GT5 as the first full GT for the "new platform" PS3 and expect a grand GT6 a year or so before PS4 is launched.
But cars and tracks aside, I believe GT5 will be so much more compared to it's predecesor than GT3 ever was.
 
I agree with the outlaw. A lot of real tracks missing.
I dont understand why are the forecast of real places like Spa or Hockenheim in the menu screen in Gt5P!!!

Uhh, maybe because they are real places, and people live there? Dumb question.
 
If we really have 27 unique tracks, Kaz and PD have to stop being anal about track precision, who cares if Madrid or Rome are a centimeter off from real life, 6 years for 200 cars and 27 tracks I don't think so, they could at least kept the ugly ass GT3-4 tracks, they did it for the cars. 1000 cars when I'm bored of the same old circuit won't cut it. I will buy the game, but this is GT3 all over again, cheap and short, 5 A-spec levels with 9 events each, even worse, WRC and NASCAR won't be happy about the licensing representation they have either. I criticized Forza 3 for being Forza 2.5 and the absence of classic Forza 1 circuits, same can be said about GT5, nothing really new, same old same old and they half-assed it instead of assuming the decision and going for it. Very disapointed.
 
Back