Track List Feedback

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All I wanted, is to race all the GT4 tracks in full HD, I am so dissapointed in the track list. It seems the game was delayed and made to fit in with the 3D generation.
 
Along with 90% of folks..

Very Very Dissapointed with the tracks...

Unless they have updated all the old ones, and plan DLC

That won't be too bad, but means its gonna cost more for the FULL game.

That kinda sucks a bit
 
Honestly who really, really races the reverse tracks? In the GT series I have only raced the reverse tracks like 10 times, because from day 1 it just felt corny and cheap, they don't race real tracks like this, you would never see Monza raced backwards.

Why should we have to race a track backwards because this guy wants to say oh I have 70 tracks? No you dont you have 70 tracks you have 20 something actual tracks, and 600 actual cars, quit blowing yourself for numbers Kaz.

Funny, I could have sworn the tracks were campaigned as 20 locations, as opposed to 70 tracks. Must be goin' mad, me.
 
disappointing to say the least. I was really hoping for Citta di Aria most of all, and the gravel stage selection is pitiful. it does not seem like development time was well managed.
 
I already posted in the General Discussion topic before I saw this thread. But I too am very disappointed with the track list. Frankly, considering PD has been working on GT5 for 5+ years, it's awful. I'm not a long time GT fan like many people on this site. My first GT game was Prologue. So I have no experience with many of the made up tracks that a lot of you seem to miss. However, my personal opinion was that the ONLY track worth driving in Prologue was Suzuka. Fuji was OK but it was a bit sterile in comparison. Daytona has a lot of history behind it but I just didn't really care for it. And it seemed to be a corner cutters heaven online. HSR, London, Eiger--all beautiful to look at but all either uninspiring or poor tracks to actually race on. There are some great tracks in GT5 but I would love to have Spa and Hockenheim and Road Atlanta and Imola and Road America and Circuit Gilles Villeneuve. Or countless others. A lot of racing games out there on the PS3 that aren't any where near the quality of GT5 have much better track lists. And we won't even talk about the myriad of options for PC titles. Sadly, no one game really seems to be able to put it all together.

I guess I'm different than most people on this forum. I would have been happy with 200~250 premium cars. Mainly because I prefer driving in cockpit view. And I really could care less about oil changes car washes, changing wheels, body kits, photo mode, the whole B-spec thing. Whatever. To me it's just fluff. Give me realistic, true to life physics, world class graphics, great force-feedback, a great car list, a great track list and good, stable online with lots of options. And hopefully we'll have most of that. But I can't help but wish PD had spent some of those resources on a dozen more tracks. Inevitably, I find with most racing games, after you spend some time with them, you tend to gravitate toward a dozen or so cars that you really like. But you never get tired of driving different tracks. At least I don't. For me that's where the fun comes from.

There's so much content in GT5, for the same $60 as other games, I would have no issue to pay for additional tracks through DLC. But I doubt it will ever be an option. Here's to hoping.
 
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If this is the complete list, no wonder PD's answers to the simple question 'how many tracks are in GT5?' were so ambiguous - it was to cover up the slightly disappointing reality.
 
I was saddened by the list. I know this game will be great, but the list of tracks really disappoints me. No Seattle Circuit, no New York. I could just imagine those tracks with HD, and how awesome they could have been. :-/
 
Once again, i think this is the proper thread to post this:

Really, we are missing:

Circuit Valencia (i mean, acquiring a license and not using it on a full game???)
Infineon Raceway (WTF adding Nascar and dropping this course???)
Motegi (Couldn´t you give the upscaled version from GT HD Classic?)
Spa (stickers, rumors from Jordan... it was 99.9% in...)
The other wheather tracks, we had some hope

Driving park (includes test course)
Complex String
El Capitan
Grindwald
Midfield
Red Rock Valley
Tahiti Road

Citta da Aria
Costa de Amalfi
George Paris
Hong Kong
New York
Opera Paris
Seattle
Seoul
SSR11

Cathedral Rocks
Green Forest
Grand Canyon
Ice Arena
Pikes Peak
Smokey Mountain
Swiss Alps
Tahiti Maze

That´s 28 tracks. I don´t think DLC will be able to cover all that.

It´s just unexplicable to have less than the portable version... I REALLY thought they would use the upscaled assets from GT HD.

Still loving the game and the date, but i´m a bit shocked by this.


I have two gripes with tracks related to Gran Turismo.

1
First one is the fact that there are always tracks that get left behind, and in most cases, good tracks. Considering this list is official (it's in PD's site, after all) and final, I'll really miss El Captain, Midfield, New York and Infineon.
I don't know what it takes to update those tracks to HD. Upscale, textures, whatnot. Maybe they needed to be redone, hence why they were put on hang for GT5, but anyway, this always happens. For instance, GT4 left Rome out (it was in GT3).
Albeit it's nice to refresh the tracks a bit, it's undeniably hard to let go some old favourites. Who wouldn't love to see 16 70's muscle cars roaring through New York in multiplayer? Or Nascar in Infineon?

2
Second thing is that it's a game that has different types of cars. From urban compacts to LPM monsters. Kart, Nascar, Race cars. Super Sports, Sports, etc. But most tracks are small, narrow and have low average speeds. They don't serve the fastest cars well. I hated driving around Opera Paris in anything faster than a BMW M3. IMHO, this could be balanced with more real circuits (SPA, Silverstone, Estoril, Magny Cours, etc.).


Of the two things I mentioned, it seems PD is leaning towards faster circuits overall, but this could unbalance things for slower cars (fire up GT4 and try to do a 10 lap race around the Ring or Sarthe in a Honda Fit/Jazz.).

However, about the omission of tracks, some people stated they could be included as DLC. Kaz has already said he didn't want DLCs for GT, but we have yet to see what happens.

And let's not forget about the track generator (not creator), and we have yet to see it's full potential. Maybe it'll keep us entertained untill GT6 comes out.

Peace
 
I'm disappointed.

A: Why the hell bother with weather and not implement it on every track!?
B: I'll really miss tracks like Apricot Hill, El Capitan and Seattle. These tracks define Gran Turismo for me.
C: I was hoping that they were trying to give us "the ultimate game" with everything that they wanted to be there. That meant more than we have been given before, not significantly less.

I don't feel short changed, but I do feel like it has tainted my enjoyment of GT5. Every time I choose a track I'll be reminded of what's missing.
 
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I already posted in the General Discussion topic before I saw this thread. But I too am very disappointed with the track list. Frankly, considering PD has been working on GT5 for 5+ years, it's awful. I'm not a long time GT fan like many people on this site. My first GT game was Prologue. So I have no experience with many of the made up tracks that a lot of you seem to miss. However, my personal opinion was that the ONLY track worth driving in Prologue was Suzuka. Fuji was OK but it was a bit sterile in comparison. Daytona has a lot of history behind it but I just didn't really care for it. And it seemed to be a corner cutters heaven online. HSR, London, Eiger--all beautiful to look at but all either uninspiring or poor tracks to actually race on. There are some great tracks in GT5 but I would love to have Spa and Hockenheim and Road Atlanta and Imola and Road America and Circuit Gilles Villeneuve. Or countless others. A lot of racing games out there on the PS3 that aren't any where near the quality of GT5 have much better track lists. And we won't even talk about the myriad of options for PC titles. Sadly, no one game really seems to be able to put it all together.

I guess I'm different than most people on this forum. I would have been happy with 200~250 premium cars. Mainly because I prefer driving in cockpit view. And I really could care less about oil changes car washes, changing wheels, body kits, photo mode, the whole B-spec thing. Whatever. To me it's just fluff. Give me realistic, true to life physics, world class graphics, great force-feedback, a great car list, a great track list and good, stable online with lots of options. And hopefully we'll have most of that. But I can't help but wish PD had spent some of those resources on a dozen more tracks. Inevitably, I find with most racing games, after you spend some time with them, you tend to gravitate toward a dozen or so cars that you really like. But you never get tired of driving different tracks. At least I don't. For me that's where the fun comes from.

There's so much content in GT5, for the same $60 as other games, I would have no issue to pay for additional tracks through DLC. But I doubt it will ever be an option. Here's to hoping.
I agree. Tracks are the most important. So having less tracks than GT4 is a real let down.

Perhaps the track generator can compensate a bit. (is online race possible on a generated track? )
 
interesting that there are tracks on the PSP version that aren't listed in the official track list for gt5..
 
Funny, I could have sworn the tracks were campaigned as 20 locations, as opposed to 70 tracks. Must be goin' mad, me.

To be honest with all of the "lost in translation" and misinformation, I don't know if he said 70 tracks at any point, although I do think this was the case at one point or another. Anyways, my point is that I'm not sure anyone realistically expected staple tracks from multiple past GT games would be excluded as well as many other enjoyable tracks when they are easily ported over. I guess don't get so much caught up on my number accuracy as much as the message I am trying to get across.
 
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Yea, this list is disappointing. First thing I thought was, "that can't be all of them".

But, it most likely is.

Goodbye El Capitan

*cries*
 
I don't understand why people are surprised, we have been told for ages there would be 20 locations with 70 variations. We got more than that.
 
Very disappointed that there's no Costa de Amalfi, El Capitan and Citta da Aria. And after all the waiting, I would have expected a much larger selection of well known real-life tracks. Considering I've raced most of these tracks many, many times in GT4, the shortage of new tracks is even more disappointing.

I'm sure I'll still have plenty of fun with it, just not as much as I was expecting.
 
I already posted in the General Discussion topic before I saw this thread. But I too am very disappointed with the track list. Frankly, considering PD has been working on GT5 for 5+ years, it's awful. I'm not a long time GT fan like many people on this site. My first GT game was Prologue. So I have no experience with many of the made up tracks that a lot of you seem to miss. However, my personal opinion was that the ONLY track worth driving in Prologue was Suzuka. Fuji was OK but it was a bit sterile in comparison. Daytona has a lot of history behind it but I just didn't really care for it. And it seemed to be a corner cutters heaven online. HSR, London, Eiger--all beautiful to look at but all either uninspiring or poor tracks to actually race on. There are some great tracks in GT5 but I would love to have Spa and Hockenheim and Road Atlanta and Imola and Road America and Circuit Gilles Villeneuve. Or countless others. A lot of racing games out there on the PS3 that aren't any where near the quality of GT5 have much better track lists. And we won't even talk about the myriad of options for PC titles. Sadly, no one game really seems to be able to put it all together.

I guess I'm different than most people on this forum. I would have been happy with 200~250 premium cars. Mainly because I prefer driving in cockpit view. And I really could care less about oil changes car washes, changing wheels, body kits, photo mode, the whole B-spec thing. Whatever. To me it's just fluff. Give me realistic, true to life physics, world class graphics, great force-feedback, a great car list, a great track list and good, stable online with lots of options. And hopefully we'll have most of that. But I can't help but wish PD had spent some of those resources on a dozen more tracks. Inevitably, I find with most racing games, after you spend some time with them, you tend to gravitate toward a dozen or so cars that you really like. But you never get tired of driving different tracks. At least I don't. For me that's where the fun comes from.

There's so much content in GT5, for the same $60 as other games, I would have no issue to pay for additional tracks through DLC. But I doubt it will ever be an option. Here's to hoping.

This guy speaks the truth. I remember my last few months were just racing a few cars I loved on all the different types of tracks. With video game racing, tracks are more important to me then cars.
 
Probably P.D are still modelling tracks for GT6?

edit: will use the track generator to create custom tracks for me and players. ;)
 
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Why do I have a feeling there will be DLC entitled 'Gran Turismo Classics' or something and will be a bunch of the old tracks?

Hopefully :)

Let's be honest, it's not like we're not getting value for money as it is!

I would happily pay for extra content.
 
I could have easily gone without go-karts and sloppy damage modeling and rollovers that don't even end the race in favor of another 15 or 20 actual tracks. Or even day-night transitions--none of that will add long term value to the game for me. Tracks will. I was going to wait until christmas to buy this so I had something to really look forward to, but after seeing the track and car list I'm not looking forward to it so much anymore. It'll be good, but after six years I expected mind-blowing.
 
Sure there are some classics missing like Midfield or Apricot Raceway or even test track. (WTF)

But, we have the track generator that extends the possiblities to unlimited and beyond.
 
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