ultra realistic Porsche cockpit project. so it begins

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Mayaman

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Basically going to take the idea from the guy who used a real car interior and take it up another notch. Using a large floor to ceiling curved 180projection display. This will only be used to project the game scenery, not the car. This way, from the interior you will get a very realistic view.

Going to use 80/20 as the skeleton instead of wood for strength and durability. Will place the GT2 interior over that. Then a dbox platform for motion and tactile. Have a CST shifter on order and CST pedals. Still contemplating which steering wheel system I'm going to use. Bought a Boxster roll bar to keep the structure stiff.

I need some help with the following. I got the panoramic projector setup with 3 projectors in immersive display designer. Is there a way to have PC games display only a rear camera showing scenery directly to your rear? Going to use a fourth projector to display on my rear projection screen directly behind me so that the rear view mirror in this cockpit actually shows whats behind me.

I've sourced the Porsche GT3 seats, GT2 center console, and GT2 door panels from ebay. Just need to get the dsshboard and steering wheel.

All my other threads recently have been to gather information for this build.

Thanks
 
Caz
You shut me down before but...

Are you adopting ?

Seconded. But I'm way better than Caz, I have a beard and can make my own salads. I anxiously await your reply.


About the rear view: http://www.nogripracing.com/forum/showthread.php?p=1490271

I've only read the first suggestion but using a second computer connected via LAN to the first, running as a spectator (no idea which sims allow you to do that and which don't) with the rear view displayed... Quite an elegant, if potentially expensive (as this second computer will have to be similarly specced to the first if you want the same frame rates and quality) solution.

Edit: actually, having read it properly it sounds a bit useless. I can't think of another way of doing it, unless... No, that would never work. Although... No, no, that's madness. Forget it.
 
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You have a lot of money mate!:)

rich-man.jpg
 
Great idea 👍 No doubt it will look great, when finished. Looking forward to see the first pictures.

So you're gonna focus entirely on GT racing than? I imagine drinving a openwheeler, sitting in a porsche cockpit would feel strange :)
 
Going to use 80/20 as the skeleton instead of wood for strength and durability.

Let me know if you have any questions about the 80/20 stuff, I'd be glad to help you out. :)

I am wondering if it would be worthwhile to locate a Porsche chassis that has been totaled because of something like a front-end collision.

If you could have the floor pan and dash firewall cut out, it might be cheaper than doing the 80/20?
Save a whole lot of headache as far as mounting seats and etc?

Anyway, I do know of a vendor of 80/20 stuff in upstate NY that has very good prices.
Thats' where I sourced many of the parts for my rig.
Let me know if you want that info and I will PM it to you.

Where does the Human Racing fit into all of this? Or is that another project? :drool:
 
That is some project :) Defiantly not the rig for a small home.


Off topic: I actually am upgrading to a real deal this year.(not to a GT3 RS but a Porsche anyways)
 
While I admire the ambition, doesn't this somewhat limit the uses for the sim? It'll feel great driving a Porsche, but really weird driving anything else...
 
While I admire the ambition, doesn't this somewhat limit the uses for the sim? It'll feel great driving a Porsche, but really weird driving anything else...

Well.. Porsche is much closer to Ferrari than plastic tubing or plywood :)
 
Well.. Porsche is much closer to Ferrari than plastic tubing or plywood :)
Haha. Fair point, but what about open wheelers or single seaters? If you build a setup that doesn't look like anything, you can use your imagination (and the rendered interior) to make it become that vehicle. If you're always surrounded by the same interior and only use a custom exterior cam, it would be much more difficult to imagine that you're in a different car, particularly the ones that are nothing like a Porsche.
 
The Human Racing GT chassis is for my open wheeler stuff. That rig isn't going away, I've made some changes to the triple projector mounts and screens which should improve immersion even further.

As for this project, because the cockpits of so many exotic and GT cars are similar, and I plan just to run scenery, no in game cockpit or anything else, you'll soon forget your behind the wheel of a Pagani, Porsche, Ferrari, basically, it will feel like you're in a real car regardless of make. The engine note will differ and that will help with immersion as well. Remember, the tach, speedo, and a couple of other gauges will be lit, thats about it. You'll have a realistic windscreen and side windows, surrounded by a larger projection image.

I basically got this idea from the Ferrari World Dubai simulators which basically do the exact same thing, but with a huge force dynamics motion platform.

The biggest hurdle right now is that nobody seems to have a pinout for Porsche Boxster/911 gauges which will keep revburner from working. Any help with this is appreciated.
 
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The Human Racing GT chassis is for my open wheeler stuff. That rig isn't going away, I've made some changes to the triple projector mounts and screens which should improve immersion even further.

As for this project, because the cockpits of so many exotic and GT cars are similar, and I plan just to run scenery, no in game cockpit or anything else, you'll soon forget your behind the wheel of a Pagani, Porsche, Ferrari, basically, it will feel like you're in a real car regardless of make. The engine note will differ and that will help with immersion as well. Remember, the tach, speedo, and a couple of other gauges will be lit, thats about it. You'll have a realistic windscreen and side windows, surrounded by a larger projection image.

I basically got this idea from the Ferrari World Dubai simulators which basically do the exact same thing, but with a huge force dynamics motion platform.

The biggest hurdle right now is that nobody seems to have a pinout for Porsche Boxster/911 gauges which will keep revburner from working. Any help wit
Just my 2c!h this is appreciated.
Why don't you invest just for a motion simulator? I think that motion setup can give you 100 better immersion than a static cockpit!
Yea, I understand that a Porsche cockpit would be cool and immersive, but no way it will give you more immersivity over, any motion controll in the market!
Just my 2c and good luck with the new project:tup::)
 
My friend I am using a Dbox system with the cockpit. That is a motion system. Its in my original response. :)

those other motion system won't work with the panoramic static screen becasue the movement would be to much, unrealistic travel. Thats OK if your screens move as well but this is going to be a large static screen covering FOV.
 
The DBox is still a transducer though and so mass/inertia will affect the delivered signal. Whether any changes are significant or not is another question. How much "extra" mass will you be asking it to handle?
 
Me/some 80/20 and some dashboard components. Maybe 300lb total. no more than a couch the Dbox was meant to move. We'll see. I'll update if the entire thing just explodes and crumbles. LOL
 
I am using this opportunity to congratulate you in advance for forthcoming effort.

I am looking forward being among the many who will follow your development with utmost interest.

Best wishes with your project 👍

This could also give further incentive to Thomas to reconsider licensing 918RSR wheel as next CSW rim.
 
Haven't read about revburner or such, so it maybe be a bit silly question but how do the revs work? I mean Porsche's dash revs seems to go up to 8000 rpm, but what happens if you drive a car that has more revs? Does it go off the scale or what?
 
Yeah I think I'm going to ditch the factory cluster idea and just build a GT3 Cup car replica with the digital instruments. That way it would cover any race car I'm using. Need help finding a suitable digital LCD to use with revburner that matches kinda the GT3 unit. If anyone has any info its greatly appreciated.
 
Well I still think that you're buying yourself a headache with an actual racing digital cluster. It would require A LOT of effort and resources to make one work with a sim. You can get great results with just a simple screen and letting the software to take care of everything else.

Some examples from TWIP:

HPIM1976_zps9b74979b.jpg


HPIM1964.jpg


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