- 202
- Kekistan
- The_Rotorhead
How do you know this for certain?
My source is the Maintenance Notice thread: https://www.gtplanet.net/forum/showthread.php?p=8126475#post8126475
So, I can't be sure. That's the reason why I said 'apparently'.
How do you know this for certain?
Wait, he's finally got it!Going fast in a straight line all fine and good though the trouble is still the runaway cars that people are speaking of, some of the cars where runaway car before and are even more so now. When I look at these cars and see how fast they run away I think to myself “Bloody hell LOL the system is broken...
Huh? Wait...no Zuel, don't run from the truth....broken in a way...
Nooooo! And you were so close too...but not that bad”
You are being sarcastic, right? I just can't tell nowadays.The PP values really help me. I have a fully tuned HSV and i win the Nurburgring 650pp race every time i get in
The PP system changed again.
You think, check again.And back to how it was in 2.09.
So much discussion for nothing...
You think, check again.
Great now I cant do all that work now. Good thing the math work trying to break down the pp system took me a month. The chart doesnt need to be changed.
I think most of the experienced guys and gt vets did the same, including myself. A team who's goal is for realism couldn't allow a mistake that big to go unresolved. Hope we don't hear a cry from the kids to revert back to 2.10 nowI stopped tuning completely, other than for me and my guys in DeadNuts, after the 2.10 update. I was fairly certain they'd see the error of their ways and either really fix it properly or take the easy way out and switch it back.
I think some minor changes could be done, but nothing as dramatic as they did. I would prefer they don't try wreaking it at all,. It messes up my data collection.I think most of the experienced guys and gt vets did the same, including myself. A team who's goal is for realism couldn't allow a mistake that big to go unresolved. Hope we don't hear a cry from the kids to revert back to 2.10 now
SimonKIt's still far from perfect but 2.09 is certainly the lesser of two evils and it this late stage in the game they need to stop messing with it in this game and focus on getting it right on the next game with proper internal testing.
For example a message with the update along the lines of
"We are attempting to rebalance pp levels. This is a first cut (well not exacty first) but we are working on it. Improvements will be made based on user testing so please bare with us.". Then get a few users to do some serious testing that they feed back into PD.
I'm sure many GTLifers/obsessives would give their time for free to get things balanced.
Great now I cant do all that work now. Good thing the math work trying to break down the pp system took me a month. The chart doesnt need to be changed.
Your chart doesn't need to be changed? So...it works independent from the actual PP system?
That's what I thought all along.
Surely all they'd need to do is have the lobbies communicate back to PD about what cars were picked the most, how many times those cars won and at what PP range. Then PD have at least a starting point to start fixing from... I could be wrong but I dont see that being too hard to achieve. The PS3's are already communicating enough with PD servers while we play GT5 as it is... A little bit more to communicate to them about wouldnt be much...
If you proply tune the motor and remove weight from you car's it will fall in line with the chart, it works along with the 2.09 pp system. So if you tune your car out of class meaning STAGE 3 motor then detuning the car to fit in class then the chart will not work for you. You thought wrong.
The chart only works for the people that proply tune thier cars, not maxing out the cars then detuning them to fit in class.
I'm in the middle of splitting the chart in five areas. 1. Tuned road car, 2. tuned road with aero, 3. Tuner, 4. Race cars. Again the chart showes the proper group pp number for cars that have been proply tuned, if your car has been overly tuned the chart will not follow your tuning method.
You will not find any runaway cars in any form only runaway drivers like it should be.
Can you explain in detail what your chart does? What calculations does it make? Is it available for others to use?
Does it take into account the use of stock cars? Because that's what I prefer to use.