Update sucks

  • Thread starter Thread starter MrDuck1234
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More like FF - 50 :)

haha.. the real videos above just made Gran Turismo 5 seem like an experience for the losers, ... ooops. :ouch:

Insulting the game and all of us who're playing it, isn't truly the best way to gain yourself a status of serious person, mate :)

And here is the further example:

F40 driving on S compound probably (I doubt they used R compund on the road). Compare it in your mind before/after the update:

http://www.youtube.com/watch?v=zEFK0SJJofk
 
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Although I have only played for maybe two hours on the new update, i'm not liking it too much. Give me some time and i may change my mind. I use a wheel, and like others have said, the feel just doesn't seem to be there as much. Of course on the other hand many people also say now there is more feeling of what the car is doing.
If there is one thing that will make Rocket Punch mad, it's that the specs of the F40 are wrong. I have a feeling this just really eats you up inside.
Yeah but wrong they are ^^ :lol:
Thats a nice balanced view of you there 👍
i feel like you dont understand English...because that is just what i said.
Errrm i attended an American-German school and always had better test results (in English ) than my native English speaking fellas, so no I don't think so... :)
I just hope when you're about to make a ' something sucks, please bash it'- thread next time, you better think about the necessity a second or two. :sly:
 
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More like FF - 50 :)



Insulting the game and all of us who're playing it, isn't truly the best way to gain yourself a status of serious person, mate :)

And here is the further example:

F40 driving on S compound probably (I doubt they used R compund on the road). Compare it in your mind before/after the update:

http://www.youtube.com/watch?v=zEFK0SJJofk
I was aware of that, it was a cruel joke, but that video was so saturating that I couldn't shut myself up and exactly that sentence came to my impertinent mind. But the GT game has a lot to learn still and we all know it and that's too cool because the progress of the game in the upcoming months is what will make GT drivers happy(most probable).


P.S. I saw the video and people saying the game became easier and less sim-like might be right. What if PD crew made it easier for the majority of gamers out there because they are the main supporters. There are opinions you know that sim-games are not fun and don't appeal to many people.
SimBin games for example are not very famous because when I play Race 07 there are very few people online even today. If this is the deal then it's very sad for people who invested themselves psychologically and financially desiring to experience the closest to reality physics possible. Before this update there was a hope for the GT game to become hardcore sim racer and now those hopes start to diminish. But you have to understand that majority of poeple can't afford a steering wheel like Driving Force GT and maybe they don't find themselves playing Gran Turismo the whole time.
 
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But you have to understand that majority of poeple can't afford a steering wheel like Driving Force GT and maybe they don't find themselves playing Gran Turismo the whole time.
So now we just wait for PD to update the physics in line with NFS undergroud 👍:)....who was it that said "the meek will inherit the earth"?......
 
What if PD crew made it easier for the majority of gamers out there because they are the main supporters.

In this case, it shouldn't have the word simulator on the box. The physics should be as close to real life as possible, not as close to what people can handle.

I don't know if the physics update made the physics more realistic or not, I've yet to play it. But all this talk of "dumbing down" being ok is ridiculous. Why didn't they "smarten up" the standard physics? Because the average joe has too big an ego to play on standard physics? I don't know.
 
They've still not fixed the problem of having to do the same races over and over and over and over again to win enough credits to unlock cars that you HAVE to use to progress.

Because we all know how much fun it is to race the same track over and over trying to get a Ferrari...
 
Online racing has been established as the quickest and most enjoyable way of earning money to complete the offline game, Moglet. Well worth a go if you have your PS3 hooked up to the internet.
 
I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.

I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.

If you aren't going to watch the entire thing then don't bother to start...

Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...

HIGH-QUALITY VERSION


Great video that proves your point. The idea that that's possible with no assists on N3 tires is just rediculous.

But I'm going to face the music. This thread alone proves that the majority of GT5P users would rather have the game dumbed down and brought to their level then they get on the ball and practice practice practice like real race car drivers before they attempted what they are attempting. You cannot just jump into a simulator and expect for it to be an easy road. So what do they do? They run AWD in all their online races and rarely if ever touch RWD because after they tried it for a couple of races it was too tough. "AWD cars are easy to drive, why not RWD too" they reason.

It took me over a year of practice with the PC sim NASCAR 2003 before I could turn off all the assists and race competively without spinning out. That simulator was merciless, extremely hard, but no worst then real life. But nobody complained to Papyrus, nobody said dumb down the physics.

Instead we all pressed forward with NASCAR 2003, and through alot of sweat and tears many drivers can now handle the game very well. It took alot of patience in practice, as it does in real life, something your average casual or even someone not use to tough physics doesn't have.

As someone else said, they want Gran Turismo to look ultra realistic, but they want the physics to behave like Need For Speed Pro Street. When they buy the game at the store and they see the "Real Driving Simulator", they think that means just the graphics and not the physics. To them skid marks and damage make the game more of a driving simulator then realistic physics. Pro physics to them is a difficulty level.

Forget the fact it's suppose to simulate real life physics that are very difficult. If they can't play their "game" on the hardest "difficulty" with limited practice then theres a problem with GT5P, not them when in real life it takes years of practice and training before you could even think about driving a Ford GT at speed around a full race course.

That brings me to another point. GT5P is not a game, it is, or at least was a SIMULATOR. Big difference. If you want to play a airplane GAME go play Ace Combat. If you want to play a airplane SIMULATOR go play Flight Simulator X. BIG difference.

PD has been laughed atand rediculed for years for not living up to "The Real Driving Simulator" name, but now when they start moving forward in that direction the most of the fanbase says STOP!

Congratulations, your cries have been heard and PD listened. But I think this will have even further implications, look forward to things like damage being dumbed down. Damage may end up just being visual and have no performance restrictions on your car. Or it may allow you to trash your car all you want without knocking it out of the race. Or it will be very forgiving, as slamming 100mph sideways into a concrete wall will probably just scrap the door.

Many, many people, even some users with the SIXAXIS, were able to control all the cars, even the Ford GTLM, without assists on the pro phyics preupdate. It even became easy for many of them except when the RBE begain to bite. Those who prefer the previous PRO physics admit that in some cases with some cars it was a bit too tough, but that could have been tweaked and fixed.

But this is the society we live in today. It's all about instant gratification.

"I don't want to have to buy a super expensive wheel and set it up. I want to be able to lay down on the couch, have my doritos within reach, and race a 550HP car with my thumbs," says the same person who bought a $500 PS3 and a game called "The Real Driving Simulator"

Real Simulators will continue to have small markets on the PC, because the majority of people today who are willing to put in the time, money and effort to enjoy them are few and far between.

Today's mass market cannot understand that some things may be too difficult for them to learn and come to grips within a few days or even weeks.

Often you'll hear that GT5P was too hard, even harder then real life. But I ask those people, how much experience do you have with driving simulators? PC driving simulators are much tougher then GT5P as they also introduce extremely realistic damage, mechanical failres, tire failures, and extremely realistic crash phyiscs. Yet many people master it and have no complaints. But you think GT5P is too tough and should be dumbed down?
 
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You know, I think the guys are just pissed because they thought they were the best at an obviously way too hard game and now that it's actually much closer to RL they're pissed! With all due respect, I should be pissed, but I'm not, because pre-update the only cars that could be drive competively were the GT LM in 750PP and a 4WD in 600PP. Now you can drive whatever and still be competitive.

Now to Panja, your FORD GT rant is quite ridiculous. We're nearly all fans of Top Gear, let's see what Clarkson said about the GT with street tires:

http://www.youtube.com/watch?v=DlL6R4iaYR8

The Pirellis stick less than the Goodyear but it's still a very progressive feel

In GT5P pre-update you could NEVER pull a drift like Clarkson is right now, and I mean NO ONE could. The snap oversteer was WAY too exaggerated. Now it's actually driveable, like ANY car should be, the oversteer is controllable while you can easily drop it with too much angle on your drift

To Earth ad Panja:

That second video on HSR with the slower cars prooves one point, and you all seem to have missed it. The AI will run in STD physics with S3 tires no matter what you pick. What's your point? This test is obviously rigged and you've just lost a ton of credibility. Using your daughter to proove a point over the internet is to be quite honest, very ridiculous.

Both of you are so deep into GT SIM snobbery it's close to impossible to even speak with you two, the bottom line is this:

it's ALL about tire selection.
 
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Online racing has been established as the quickest and most enjoyable way of earning money to complete the offline game, Moglet. Well worth a go if you have your PS3 hooked up to the internet.

I'm online with it now, but I only have 3 events open to me since I haven't yet passed the 'A' level events. And the races I have been in have been a bumpercar style affair. It's terrible! The ghosting system doesn't work in the slightest, and I just got penalised because some dick decided it would be a good idea to slam into me as hard as possible for no apparent reason.

And I can't see a way of giving negative rep or having a word with them like I can quickly do on the 360....

I'm going to play Forza, this sucks.
 
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In this case, it shouldn't have the word simulator on the box. The physics should be as close to real life as possible, not as close to what people can handle.

I don't know if the physics update made the physics more realistic or not, I've yet to play it. But all this talk of "dumbing down" being ok is ridiculous. Why didn't they "smarten up" the standard physics? Because the average joe has too big an ego to play on standard physics? I don't know.

In fact the physics haven't changed, what they did was bring the two physic modes closer together by smarten up the tyres grip not the physics .
As a result both physics feel more natural now 👍

What ruins it right now is that the RBE is bigger than ever :(
There should rather be a thread or petition as for why the RBE sucks imo.
 
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In fact the physics haven't changed, what they did was bring the two physic modes closer together by smarten up the tyres grip not the physics .

Unfortunately a lot of people here see that as "dumbing down" the experience. Whether this is because the game is now less realistic - or that average joes can keep up easier - depends on who's reading the thread.

If the rubber band effect has also been increased, I'd more be tempted to point the dumb down finger at PD. Yes, they are catering towards the larger part of their market, but surely that is what Standard mode was for?
 
Unfortunately a lot of people here see that as "dumbing down" the experience. Whether this is because the game is now less realistic - or that average joes can keep up easier - depends on who's reading the thread.

If the rubber band effect has also been increased, I'd more be tempted to point the dumb down finger at PD. Yes, they are catering towards the larger part of their market, but surely that is what Standard mode was for?

Unfortunately you are right about depends on who's reading the thread..

But as I see it the rubber band effect and the physics itself are two different things...
Also after every update i noticed a change in how the RBE works, and yes that sucks they better get rid of it or make it optional!

BTW Div is back really nailed it for me , i just cant express myself nearly as good as he did... 👍
Also the 1st time for me Top Gear(aka JC) is good for something!:scared: :sly:
 
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.....I saw the video and people saying the game became easier and less sim-like might be right. What if PD crew made it easier for the majority of gamers out there because they are the main supporters. ....

In this case, it shouldn't have the word simulator on the box. The physics should be as close to real life as possible, not as close to what people can handle.

I don't know if the physics update made the physics more realistic or not, I've yet to play it. But all this talk of "dumbing down" being ok is ridiculous. Why didn't they "smarten up" the standard physics? Because the average joe has too big an ego to play on standard physics? I don't know.

That is the major issue I have with PD. They kept selling the game as "the real driving simulator", yet they will go out of their way to keep dialing the realism down. Like bicycleshorts said, player have a choice to play in standard mode if Pro is a bit hard to handle; but no! They insist to use pro physics yet complain that the pro physics is too "Pro" for them?

I can foresee this only the beginning of a series of contradicting decisions that PD will have to make. IMO, I don't think a lot of the players have any idea what adding damage to the game engine (if done right) will do to their game. Take the Fuji race as an example, if damage is applied now 60% of the field will not see lap 2 and 90% will not finish the race. So what will they do? they will complain that the damage is too much....

In reality, most people who moan about not having damage really wants to see visual damage but none of the performance damage associated to it (see Burnout Paradise).

This is exactly why GT can never be a true sim, because majority of their target customers have no idea how demanding a true sim really is.
 
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I'm online with it now, but I only have 3 events open to me since I haven't yet passed the 'A' level events. And the races I have been in have been a bumpercar style affair. It's terrible! The ghosting system doesn't work in the slightest, and I just got penalized because some dick decided it would be a good idea to slam into me as hard as possible for no apparent reason.

And I can't see a way of giving negative rep or having a word with them like I can quickly do on the 360....

I'm going to play Forza, this sucks.

:) 'A' level events are just the same, you just have to work a lot harder, but the reward is the same. Same morons playing demolition derby on what the noobs call "Professional" physics. I feel your pain.


I remember Earth saying why not introduce another physics mode and call it "Simulation" which would bring back the standards of the old physics. I dont think this would work because the noobs would start crying all over again about it being too hard and then PD would have to tone it down; and maybe introduce another mode? Ultra simulation? Then then noobs would cry again and the cycle would repeat itself.
 
You know, I think the guys are just pissed because they thought they were the best at an obviously way too hard game and now that it's actually much closer to RL they're pissed!
it's ALL about tire selection.

I agree. I think some people are afraid that this allows others to play closer to them. It won't help align the noobs with those that are good and have mastered the old physics. Anyone that was really good in the old physics, should still be good in the new one and still better than his competition at the same level that we left off at with the previous physics....to reassure those that think the game has dumbed down to an arcade level. It has not. We have tire options...

I think the physics are much closer to real life now. I want to go into detail and share why I think so, but I think it's better to leave that for your own discoveries. It's there, just keep exploring the game and see the game from difference perspectives. From a manufacture, from a game that influences car enthusiust...why would they plan to deliver the game a certain way and why are they making these changes to the G25 powershifting and the physics begin harder than necessary???

It's all part of the plan....
 
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I agree. I think some people are afraid that this allows others to play closer to them. It won't help align the noobs with those that are good and have mastered the old physics. Anyone that was really good in the old physics, should still be good in the new one and still better than his competition at the same level that we left off at with the previous physics.

I think the physics are much closer to real life now. I want to go into detail and share why I think so, but I think it's better to leave that for your own discoveries. Maybe I will share why later...

Yeah, let alone the rubberband/ boost I 100% agree.👍
Last time I checked there was no rubberband effect/boost in RL.:)
 
I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.

I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.

If you aren't going to watch the entire thing then don't bother to start...

Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...

HIGH-QUALITY VERSION


Haha, what is this supposed to prove? That driving 20 seconds above the world record is easy? Well no **** sherlock! I could do better then that if I had to steer with my teeth.

Besides, your daughter is not all that bad, much better then the average 12 year old girl. She rarely slams the throttle, you can see it that it's only half way through most of the track and she does not make any wild steering inputs. Good for her, she had a lot more practice then you're willing to admit.

@Earth: I imagine anybody with a drivers license can take a ford gt and lap it around a track. Where years of practices is required is lapping it around the track QUICKLY. Staying on the track is not all there is to racing.
 
Yeah, let alone the rubberband/ boost I 100% agree.👍
Last time I checked there was no rubberband effect/boost in RL.:)

The rubberband effect is not relavent to the physics modelling comparision. That's two seperate ball parks. Tires and physics go together, but rubberband effect is a mechanism in the online racing department. Your rubberband dislike relates to the effects it has on your online racing experience and a valid dislike. Not everyone enjoys it. I just think if you need to compare your times and racing times, why not go run time trials? You can race TT ghost and see how you stack up.

The physics are still closer to real life.
 
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Hey, I know how much you guys like quotes from real race car drivers. Here's an article that although does not relate to gt5p still might have some interesting insight.

Here's a quote from Pierre-Yves Corthals WTCC driver about his experience going form GTR1 to RACE07.

It goes without saying that the evolution between GTR1 and Race07 is extraordinary because at last, we can feel something when driving. And moreover, there is grip, which GTR1 lacked a lot! But it’s not perfect yet and quite far from it, actually. There’s still a huge difference between the real grip and the one we have in Race07, but all in all, it is much better now, even if a real WTCC car will be much more bonded to the road.

Here's a fallow up quote from the author:
Anyway, the lack of grip is quite a big slap on the cheeks of those who said that GTR2 was “crap” because too grippy, too easy, too “console”. In fact, they were so wrong… it’s still not grippy enough! They were just too much used to the slippy behaviours the cars had in GTR1! “Realism” never means “difficulty”. Never.

Taken from: http://www.virtualr.net/simbin-isi-and-the-state-of-sim-racing/#more-1114

Yeah, the WTCC cars are not all that powerful, but still, tires grip the road, that's what they do. It shouldn't feel like you're driving on ice.
 
major suckage.

no idea what happened but the cars seem less...realistic, more like they are floating.

and the ramming? i. words fail me.

the problem is that GT has bred a generation of crash happy wallbangers through 1-4 by not punishing either actions.

Could online be the end for GT?
 
Seems like the question whether the update made Prologue a better game or not is a controversal one. I for one wonder who said that the game was absolutely spot on real before, which seems to be the general belief of those who don't like the new driving. I do agree that driving is easier now, and that a lot of the cars in the game should be a handful. But even if piloting a car is easier now (which will obviously mostly help the bad drivers), I'm not convinced that Prologue was "dumbed down" from reality to an arcade game. Let's see what the future brings for us...
 
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What does this thread prove, that those who wish to criticise will bang on and on, and on until they bash everyone into submission.

Previously GT5P had rediculously low levels of grip, some of the cars were as difficult to drive as 1960's GT40's and Corvetes from the recent rfactor HistoricX mod!

Now I see people comparing a modern, everyday driver, Ford GT driven at such a sedate pace hot hatches leave it standing!

You do wonder if some people actually realise car technology has actually progressed in the last 40 years.

Every rfactor mod is released with the intention of being 100% accurate, no matter how great the mod is, someone will always chirp up and say, 'ah, but the tyre curve is way off, this mod is ****' etc, everyone's an expert, few will stand back and assess the pros and cons, it's either the best thing since sliced bread or crap.

I wonder what all those who pronounced the original GTR as the final word in realism are doing, they can't be playing rfactor or GTR2, as neither feels anything like GTR.
 
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Great video that proves your point. The idea that that's possible with no assists on N3 tires is just rediculous.

But I'm going to face the music. This thread alone proves that the majority of GT5P users would rather have the game dumbed down and brought to their level then they get on the ball and practice practice practice like real race car drivers before they attempted what they are attempting. You cannot just jump into a simulator and expect for it to be an easy road. So what do they do? They run AWD in all their online races and rarely if ever touch RWD because after they tried it for a couple of races it was too tough. "AWD cars are easy to drive, why not RWD too" they reason.

But I ask those people, how much experience do you have with driving simulators? PC driving simulators are much tougher then GT5P as they also introduce extremely realistic damage, mechanical failres, tire failures, and extremely realistic crash phyiscs. Yet many people master it and have no complaints. But you think GT5P is too tough and should be dumbed down?

On the PC very little came close to the difficulty of the F40 on N tyres, possibly the '55 Mercedes F1 car or '85 Turbo F1 cars, GTR2 cars by comparison were an arcade delight!

Are we seriously saying a modern road car should be as difficult to drive as those mentioned above?
 
The true fact of the matter is that PD are pandering to the masses and turning GT5 into an arcadey style of driving, instead of making it what they purport it to be "the real driving simulator".

EDIT: Put racing slicks on even the most average of cars in GT5p, and it will take chicanes like it is welded to the tarmac. Tell me thats realistic...
 
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The true fact of the matter is that PD are pandering to the masses and turning GT5 into an arcadey style of driving, instead of making it what they purport it to be "the real driving simulator".

EDIT: Put racing slicks on even the most average of cars in GT5p, and it will take chicanes like it is welded to the tarmac. Tell me thats realistic...

Put racing slicks on any roadcar and it will be literally glued to the track, so much so you will have difficulty losing traction.

Have you ever seen the program Motorsport Ranch (lots of the drivers also play GT and Sims btw), a good driver in a Mini Cooper will lap 5+ seconds quicker than someone in a 911, Viper etc. on stock tyres, the difference is that huge. In fact the biggest complaint amongst drivers who are new to slicks on the show is they are not yet experienced/brave enough to push the tyres to their limits.

Edit:- In fact I'd recommend watching Motorsport Ranch to all (on Rush HD in the UK), they go into great detail regarding tyre and car set-up, it's a pure car against the clock challenge, with a staggered start based on qualifying laps. Because such diverse grids are so unusual, I'll challenge anyone not to be amazed at how a quickly a slick shod Mini Cooper chases down stock supercars, or the amazing lap times a track prepared Lotus Elise can set with a few simple tyre and suspension changes.
 
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