Update sucks

  • Thread starter Thread starter MrDuck1234
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Or maby it is the change in tires. I copied this list from the ingame manual.
The Real Driving Experience (According to PD)
S1 Tire are recommended to simulate the grip of a normal tires of that car, S2 tires to simulate freshly-fitted ones.
Lexus IS F: N3~S1
Nisan SKYLINE GT-R V-spec Nur: S1~S2
Nisan Fairlady Z Version S (Z33): N3~S1
Nisan Skyline Sedan 350GT Type SP: N2~N3
Nisan Skyline Coup 370GT Type SP: N3~S1
Nisan GT-R: S1~S2
Honda INTEGRA Type R (DCS): N3~S1
Honda NSX Type R: N3~S1
Acura NSX: N1~N2
Mazda RX-7 Spirit R Type A (FD): N3~N1
Mazda RX-8 Type S: N3~S1
Subaru IMPREZA WRC STI Spec C: S1~S2
Subaru IMPREZA WRX STI: S1~S2
Mitsubishi Lancer Evolution X GSR: S1~S2
Mitsubishi Lancer Evolution X GSR: S1~S2
Suzuki SWIFT Sport: N2~N3
Suzuki CERVO SR: N1~N2
Daihatsu Copen Active Top: N2~N3
Daihatsu OFC-1: N2~N3
Chevrolet Corvette Z06: N3~S1
Dodge VIPER GTS: N2~N3
Dodge VIPER SRT10 Coup: N3~S1
Ford Mustan V8 GT Coup Premium: N2~N3
Ford FOCUS ST: N2~N3
Ford Ford GT: N3~S1
Audi R8 4.2 FSI R tronic: N3~S1
Audi TT Coup 3.2 quattro: N2~N3
Bmw BMW Z4: N2~N3
Bmw BMW 135i Coup: N2~N3
Bmw BMW M3 Coup: N3~S1
Mercedes-Benz SL 55 AMG: N3~S1
MINI MINI Cooper-S: N2~N3
Volkswagen Golf IV Gti: N2~N3
Volkswagen Golf V Gti: N2~N3
Alfa Romero 147 Ti 2.0 Twin Spark: N2~N3
Alfa Romero Bera 3.2 JTS Q4: N2~N1
Ferrari 599: N3~S1
Ferrari F430: N3~S1
Ferrari F40: N2~N3
Ferrari 512BB: N1~N2
Lancia Delta HF Integrale Evoluzone: N1~N2
Citroen C4 Coup 2.0VTS: N2~N3
Renault Clio Renault SportV6 24V: N2~N3
Aston Martin DB9 Coup: N3~S1
Jaguar JX Coup: N3~S1
Lotus Elise 111: N2~N3
Lotus Elise: N2~N3
TVR Tamora: N3~N1
TVR Tuscan Speed: N2~N1

I have not tried any of them yet. (just got metal gear...cant put it down) So maby some of you guys/girls should try it and see if it actually makes a big difference.

It looks like N3 would be a decent overall tire of choice for all of the cars. I still haven't had a chance to test the new tires because yes, S2's are definitely easier to drive on now. However, everyone is discussing back and forth about whether the physics are more/less realistic, yet no one has seemed like they have tested or tried using any of the N tires in place of the S2's. Maybe N2 or N3 is what S2 was, as I mentioned earlier. Testing may change some people's opinions about the update if a little time is taken to mess around with some of the settings.

Now, if N1's seem like they offer more grip than the old S2's, then we would probably have a major problem on our hands for pro physics for the time being. But if they happen to offer the same amount or even less grip then the S2's, and it re-offers the "on the edge" factor, then we should be fine.
 
Update sucks because i still can't download it ! i've had 35-40 network error ! And i've got no problem with other games !
 
:lol:
But I do agree the price of the DFGT and G25 is absurd, but the DFP is a good wheel and now is well below $100.

I second the DFP. Bought a refurbished one off ebay for $62, including s&h. An ebay search for "driving force pro" brings a bunch up; I bid on one from icraveit.com, just got it on Friday, and I'm just starting to adjust to it. The quality of the wheel and the FF motor strength and quickness is good--it seems comparable so far to the old Guillemot Ferrari wheel I used for my PC sims. I didn't have it before the Aug. 1 update, so I can't say how PD's implementation of the forces has changed, but I have to say it seems to give a surprisingly small amount of feedback to signal the rear end sliding out compared to other sims I've played. I find myself noticing it first due to the tire noise than any feedback in the wheel. But these are just first impressions, likely to change...
 
I am wondering if there is an influence of Sony in all of this.

I feel that PD would be more than happy to make a pure driving simulator and say, 'well that's as near as what a car is like to drive as we can make it'. And hopefully enough of us would buy the game that they could actually make some money doing that.

But Sony need to sell PS3s. They need big titles with broad appeal so all those hundreds of thousands of people still playing PS2s will finally make the move. They want everybody sitting on the couch with a controller to be saying 'Great game, I'm going to buy a PS3 so I can play that'. The last thing Sony want are reviews of one of their exclusive titles that say 'Hard', 'Difficult' 'Need wheel to play it' etc.

I'm not meaning to bash Sony here. That's just my perception of the marketing realities.

(...)

Polyphony is owned by Sony, but because GT has been such a successful franchise, Sony has let them be fairly autonomous. Kaz and his team obviously know how to design a great game that sells millions of copies, and I wouldn't think that Sony would be dumb enough to screw around with PD's game designs.

Sony may have pushed PD to include GTTV, but that's a peripheral feature that's not central to the game. If Sony, for the sake of marketing, forced Kaz to make the physics easier at the expense of the game's realism, that would be a real shame and a really stupid move on Sony's part.
 
Polyphony is owned by Sony, but because GT has been such a successful franchise, Sony has let them be fairly autonomous. Kaz and his team obviously know how to design a great game that sells millions of copies, and I wouldn't think that Sony would be dumb enough to screw around with PD's game designs.

Sony may have pushed PD to include GTTV, but that's a peripheral feature that's not central to the game. If Sony, for the sake of marketing, forced Kaz to make the physics easier at the expense of the game's realism, that would be a real shame and a really stupid move on Sony's part.


I highly doubt Sony had any pushing when it comes to GT-TV I think that is pretty clear it was KY's idea, well before this he has mentioned how much passion he has had for photo and film making, this allows him to produce videos within his successful franchise.


Also not to mention KY is actually a big wig at Sony and not just PD, he is on the board.
 
I see. But, you help me make my point; if KY is a board member, then Sony wouldn't dare force him to do things he didn't want to do. Alienating one of their top game developers who happens to be a company VIP would be a horrible mistake.
 
I think everyone needs to readjust ourselves to the limits of the new changes. Previously we were on the limit, and when your on the limit, its easy to make a slip up, push too hard and you have to catch the oversteer, push harder and your in the litter. But now the tires are offering more grip, yet we've been driving the slower model for 4-5months that its ingrained in our system with our favourite cars. I still take Suzuka like the old S2's in the F40 and i find it easy...but over time, readjusting myself to the new limit of these tires, its like having to remaster the game again.

Add that to the 'meh' range of online events. the 2 interesting tracks are 750pp and unrestricted tires with infinite amounts of grip, yet the 600pp track, once again R tires are allowed but its just not a track to push the physics to the limit in the same way as Suzuka or Daytona Road Course. In saying that, i have been racing the F40 around Daytona 600pp with S2 tires, and its still easy to put it into a slide if im too late on the brakes and try turning in a little.

How about giving GT a run until the next set of online event changes and we see some more interesting tracks with *hopefully* some tire restrictions. After a few weeks of pushing R tires to the limit with their stupid amounts of grip and going back to S restricted races (heres hoping for some N's too :D ) we'll see a change in attitude when the online competition pushes car/tires/gamer to the limit.
 
I've always saw it a little funny when somebody says it's too easy now. Just drive faster.. (Rudi, ;)) There's always a place near the limit where it's not easy.
 
If only PD would stop keeping everything so secret. We have all been supporting theses guys for a while. :) If they only told us why they changed everything, im very sure this thread would have not been started.

I think the main reason was that the sensitivity for the DS36axis was messed up, also the PP calculation was more than questionable .
Now its near perfect imo 👍
What i think is still stupid is the cars ghosting, it be better collisions on OR off (!) during a race, also i still get penalties for being rammed, wtf ?
However they knew there was something wrong and they fixed it, so +++ to PD 👍

edit/ forgot to say: the update does NOT suck! the main reason for all the whining is the lack of Suzuka PRO events imo ... boo-hoo:rolleyes:
 
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it seems that the people who enjoy this update the most are the less skilled players. With comments like "the tires have a lot more grip now, it feels more realistic, they cars are much more easier to handle," "the back end doenst step out as much now" and "the Ford GT is drivable now" or "the Ford GT doesnt suck now" (It never sucked you just weren't skilled enough to drive it and be fast). This allowed the gap between the less skilled drivers and the more skilled ones to lessen, thus making online play alot less enjoyable because the punters can finally keep up thanks to the "improved physics" which turned professional physics into standard.5. Thank You PD.kudos
👍+++

I also think what EARTH said maybe a good fix (offering a third level of Physics) but it would just meen everyony would want to only play on this level and after finding it too hard cry to PD again. BTW all the people who said the F40 was unrealistic in the handling for a supercar should check the speeds that they race through the corners at in the game and ask themselves if a ferrari with no aid would be able to exit a left hand corner at 140 kph with the foot to the floor in real life???? Not that easy to do I'd think!
 
The thing with this update is that PD dumbed down the physics to suit the lesser skilled drivers a the expense of the more skilled ones. Yes there were some issues that needed to be addressed in the game (like the AWD vs RWD in the lesser pp races, the AWD always seemed ot have the advantage) and some complained about the tyre physics (the tyres were fine to me) but to rework the professional physics to make it easier for the lesser skilled players defeats the purpose of having professional physics in the first place. The physics is supposed to be a means of separating the less skilled drivers from the more skilled ones. When a less skilled driver has mastered the standard physics and think they are ready to move on the professional physics they do so at their own risk. It seems like some people want to jump into professional physics and be as fast as the fast drivers with little to no effort, and when they fail they "cry" to PD about the game being too hard. Why should the game be toned down for you when everyone else worked hard to get to the level that they're at? This goes against everything GT stands for "The Real Driving Simulator".kudos

Stay for a while and think a little, isn't that whole thing that you and few other nuts have mastered the unrealistically tough mode which has nothing to do with real life, because it's much more difficult than real life driving? And now PD took your toys and you are crying too? :)

You can feel the thin edge between grip and skid now and it reminds me real life driving much more than that old "on ice" pro mode.

If you are feeling too grippy, just use N tyres.
 
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I don't understand the reason for only having one "World Event". If they can make one event "region free", why can't they do that with all the events. With all the events open to all regions, surely it would be possible to run a wider selection of races with good participation. Can anyone explain if there are technical reasons for the current limitations in race events?

Does anyone have a comment about this?
 
Update sucks because i still can't download it ! i've had 35-40 network error ! And i've got no problem with other games !

If you're on a network, turn all pcs and whatever is connected to it and just have the PS3 set up - after doing that with me a couple of tries later it worked.
 
Does anyone have a comment about this?
I guess the one world event is still used as a testbed, giving PD the upportunity to test possible lag. Making all events region-free might result in not a single event being enjoyable because of lag problems.
 
Have to say,after couple of hours racing,that you can get better sim-setups than before,sad is that with those setups you dont drive in front in online,there arcade rules.
 
I raced yesterday at the 600pp Daytona oval, by selecting less grippy tires, I was able to increase the horsepower on the Elise 111R to a level that allowed me to be competitive. Decrease the tire grip, increase the HP and you can still outrun the pack by riding the edge of traction.
 
Stay for a while and think a little, isn't that whole thing that you and few other nuts have mastered the unrealistically tough mode which has nothing to do with real life, because it's much more difficult than real life driving? And now PD took your toys and you are crying too? :)

You can feel the thin edge between grip and skid now and it reminds me real life driving much more than that old "on ice" pro mode.

If you are feeling too grippy, just use N tyres.


Real race car drivers spend months in driving school and years driving race cars to be able to master the art of racing. This game is supposed to "simulate" real race cars and race car driving, although it may not be as accurate, there should be some level of skill demand between the standard and the professional physics. You should not be able to jump into professional physics and after just graduating from standard and expect to be as fast as you were. Thats why PD had 2 physics mode in the first place to cater to the less skilled drivers, but it seems like you cry babies couldnt stand losing so you complain about the physics being "too hard", and PD like the loving mother she is granted your wishes.

90% of GTP have never driven a race car so we wouldn't know what a real race car would handle/feel like under the given conditions, but a standard was set and most of us had no problem with it, so why should it be toned down to suit the lesser skilled drivers just because you guys cant compete, not because you cant but because you are not willing to put in the time and effort to get to that level. Sounds like cry babies to me.


lol @ you calling us nuts, i thought the reason we came here is because we all loved the game? its funny because most of the people here that love the new/noob physics i have yet to see them online.
 
I think the problem is there isn't enough variety on the online races. You usually see the same cars running in the same races. Not enough to USE all of the cars they provide.

I agree a bigger variety of races in each class would be nice! and I want a 800PP Expert race!!! :) that would be awesome! :)
 
"No offense to controller guys, but how do you actually "drive" with a controller?"

I drive the dune buggy in Battlefield Bad Company just FINE thank you very much!

Hey! You got Bad Company as well LOL.... See you on the battlefield mate :)
 
👍 yeah how do you do that...the ones that do drive well with a controler should get a medal...i tried it before the update and it was super hard. Ill just stick to my little g25


I played with a controller from GT1 on.... just last week I got a DFP.... and uummm yeah I wondered why I didnt do it a long time ago... I was fast with a controller. but a wheel just adds a whole new dimension to the game... Feedback on 10 and GO!! LOL :) I like the fact that you have so much control... You can really throw it into tight spots to overtake without hitting a thing... VERY COOL :)
 
Real race car drivers spend months in driving school and years driving race cars to be able to master the art of racing. This game is supposed to "simulate" real race cars and race car driving, although it may not be as accurate, there should be some level of skill demand between the standard and the professional physics. You should not be able to jump into professional physics and after just graduating from standard and expect to be as fast as you were. Thats why PD had 2 physics mode in the first place to cater to the less skilled drivers, but it seems like you cry babies couldnt stand losing so you complain about the physics being "too hard", and PD like the loving mother she is granted your wishes.

90% of GTP have never driven a race car so we wouldn't know what a real race car would handle/feel like under the given conditions, but a standard was set and most of us had no problem with it, so why should it be toned down to suit the lesser skilled drivers just because you guys cant compete, not because you cant but because you are not willing to put in the time and effort to get to that level. Sounds like cry babies to me.


lol @ you calling us nuts, i thought the reason we came here is because we all loved the game? its funny because most of the people here that love the new/noob physics i have yet to see them online.

The thing is I was good before (won a few online races) but online race is never my thing- I'm more interested in the TT. To me that's where you can tell the good drivers from the bad ones. Time is the best and the most absolute judge. I'm pretty sure by the time the leaderboard is filled up again, I'll find my time to be where it was before. If prior to the update Ihad at top 10 time time with a Nissan GT-R at London Reverse, I will again/still be in the top 10. If you want to challenge yourself- use either an S1 tire or an N3 and see if you can at least get in the top 20 times (with a poular car at a popular track, or course). This, not online racing, is where you're going be able not only challenge your ability but know for sure how good you really are.
 
This game is supposed to "simulate" real race cars and race car driving, although it may not be as accurate, there should be some level of skill demand between the standard and the professional physics. You should not be able to jump into professional physics and after just graduating from standard and expect to be as fast as you were. Thats why PD had 2 physics mode in the first place to cater to the less skilled drivers, but it seems like you cry babies couldnt stand losing so you complain about the physics being "too hard", and PD like the loving mother she is granted your wishes.
Yes they did but only because it was too difficult and unrealistic before!
Not only did the cars behave like on ice, no it was worse than that, the whole game didn't provide a feeling for track surface and tire grip. What you did was mastering a very hard videogame, but now it's time to actually drive ( which requires different skill than just a game ;))
 
The thing is I was good before (won a few online races) but online race is never my thing- I'm more interested in the TT. To me that's where you can tell the good drivers from the bad ones. Time is the best and the most absolute judge. I'm pretty sure by the time the leaderboard is filled up again, I'll find my time to be where it was before. If prior to the update Ihad at top 10 time time with a Nissan GT-R at London Reverse, I will again/still be in the top 10. If you want to challenge yourself- use either an S1 tire or an N3 and see if you can at least get in the top 20 times (with a poular car at a popular track, or course). This, not online racing, is where you're going be able not only challenge your ability but know for sure how good you really are.

So to you the update is great for you because u dont race online, but what about those of us who do? The only thing that separated the good drivers from the bad drivers was the skill required to handle the car now that window has gotten smaller and the bad drivers can keep up ruining the racing experience for the drivers who actually race online.

edit:
But some guys from PD did...

Did you ever drive a race car?

No i've never driven a race car. Have you?

It still doesnt change the fact that the bar was lowered to cater to the less skilled drivers. One does not become a race car diver in a few hours/days.
 
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The thing is that you masters have already learned old "on ice" physics the hard way and now they took your toys and you are angry. I can understand that, but I love the new physics after update and think it's more realistic, because very fast cars before update were just undrivable and driving them was almost five times more difficult than in real life. No fun, just fear (I have G25 and am really fan of simulation). But now the fear is gone and fun is here!

But, you see, that's the point. They were NOT undrivable, you just didn't practice enough.

I do agree that possibly things were a bit too difficult before the update. But, as I said somewhere above, it was only a little too difficult, and that was mostly because of hardware problems (pedals being too sensitive). I think most of the people here would be very, very surprised how quickly you can get to the limit of grip in a car, even with upgraded tires.

I humbly and with good intention (i.e. I am not trying to be insulting) suggest that anyone who thinks the old physics were like being "on ice" should go online and watch some racing videos. YouTube has lots of them. It is astounding how easily even full-blown race cars spin out. You can also get several years of LeMans videos at NetFlix.

Also, watch Top Gear and notice how even these semi-professional drivers mess up in the powerful super-cars they drive. Even the Stig gets it wrong sometimes. And, I bet they only show about 1 in 10 screw-ups (Clarkson spins a Zonda in the first episode of the new Top Gear if I remember correctly.)

Finally, go to a few Autocross events if you can find some nearby. Even drive in a few if you can. Don't worry about messing up your daily driver, you won't be driving that hard the first few times :-) If you have a local friendly sports-car club, they may run Autocross events you can easily enter at a very reasonable cost. I've been driving them for about 3 years now, so obviously I'm no expert. But I'm getting fairly good (and am now routinely beating some more powerful and better-handling cars). It isn't high-speed of course, but I tell you what you'll start to understand just how hard "real" racing must be. I know I said this elsewhere, but myself and another driver race basically stock VW bugs - the old ones! We have right around 47 horsepower! We have an engine in the back putting lots of force down on the rear tires! We can routinely spin-up the inside rear wheel in the tighter corners or even in the slaloms if we aren't careful. That's with 47 horses! You wouldn't believe how easily some of the powerful FR cars spin-out, even when they have special autocross tires (sticky even when cold because autocross events are too short to generate much tire heat).

Honestly, you're making exactly the same mistake I made when I started driving GT4. I thought it should be easy. But it isn't. Real racing is incredibly demanding and incredibly difficult to master. It is physically very demanding as well. Educate yourself a little about it and then judge which of the physics models is more accurate. Many of us here actually went out and educated ourselves about how to race better (books, videos etc.) in order to become good. Why? Because it is supposed to be a SIM. That's what it was, but now it isn't. It really does just feel like a game now, and that is a big big problem for many of us here.

And, yes, I think this update is making those of us who actually took the time to learn to drive well and properly quite angry. We're seeing drivers who honestly can't drive all the well become magically competitive. It used the be the case that many of the better drivers could get out front of the pack and then stay away from the drivers who otherwise ruin the races.

And again, that's the purpose of 2 physics modes. A "pro" mode for those who want a serious sim, and a "standard" mode for those who just want some casual racing fun and don't really care so much if it simulates real life. I think it is absolutely 100% fine to have a standard mode. I think it is 100% fine that many of you want to drive in that mode. But they should have never reduced the difficulty of the Pro-mode this much, it simply doesn't feel realistic at all.

Maybe those of you who think it is great are correct. Maybe we just need to "get used to it". I sure hope so because right now I'm just not finding it to be much fun anymore. It's just too darn easy to drive the cars.

A final example: Yesterday I was running Fuji 750 for a bit. Before the update any interruption could have caused me to wreck. After-all I'm driving close to the edge most of the time. This is as it should be. If my daughter or wife even walked into the room it was sometimes enough to blow my concentration. After the update I was in the middle of a race and got a phone call. I said "what the heck" and answered it. I proceeded to remain in the middle of the pack having a conversation ON THE PHONE, while driving a Ford GT (road car) using my G25 with ONE HAND and reaching around to hit the paddle-shifter with the butt of the phone every time I needed to upshift. I didn't wreck once! IRL I would have been dead dead dead No way is that a sim. It just isn't.
 
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The thing is I was good before (won a few online races) but online race is never my thing- I'm more interested in the TT. To me that's where you can tell the good drivers from the bad ones. Time is the best and the most absolute judge. I'm pretty sure by the time the leaderboard is filled up again, I'll find my time to be where it was before. If prior to the update Ihad at top 10 time time with a Nissan GT-R at London Reverse, I will again/still be in the top 10. If you want to challenge yourself- use either an S1 tire or an N3 and see if you can at least get in the top 20 times (with a poular car at a popular track, or course). This, not online racing, is where you're going be able not only challenge your ability but know for sure how good you really are.

Time trials and racing online are 2 completely different things. Racing a clock and racing 15 other people can't not be compared. I for one can turn in some very solid TT's if I just sit there and do the track repeatedly in the same car for a few hours. Going out in the Expert level online races introduces so many more variables that it takes weeks to get comfortable. With the update, all you need to do is slap on your R tires and start wreaking havoc. And I fail to see how putting S1 or N3 tires on is going to make those of us who liked it the way it was return to enjoying things again.
 
I keep hearing people say theres more feel to the cars now.I just dont understand it. I cant feel a darn thing it goes around the corner I mash the gass and it gose down the straite. I was utterly shocked when i watched my replay in the blitz yesterday. I was frying the tires off the exit of just about every turn. During the free run I had no idea that was happening, not a clue. How is that MORE feeling and MORE real. I boil the tires like that in my mustang witch has a messly 300HP, I garrentee you I know about it. Yet with almost 700HP in the blitz i can fry the tires to, in some cases almost 80MPH and not have any indication its happening. I may not have driven a race car I'll give yah that but that dosnt sound like realisum to me.
 
I keep hearing people say theres more feel to the cars now.I just dont understand it. I cant feel a darn thing it goes around the corner I mash the gass and it gose down the straite. I was utterly shocked when i watched my replay in the blitz yesterday. I was frying the tires off the exit of just about every turn. During the free run I had no idea that was happening, not a clue. How is that MORE feeling and MORE real. I boil the tires like that in my mustang witch has a messly 300HP, I garrentee you I know about it. Yet with almost 700HP in the blitz i can fry the tires to, in some cases almost 80MPH and not have any indication its happening. I may not have driven a race car I'll give yah that but that dosnt sound like realisum to me.

Dont use the blitz are a benchmark. Its a very different car to most. And your mustang would be running soemthing like N2s, try using those tyres.
 
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