Update sucks

  • Thread starter Thread starter MrDuck1234
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Why do you people think = real? These are consumer cars made to be driven by average idiots and mums. The way some of the cars were before the update it was hard to believe is was that realistic because people would be dying everywhere.

And I have to break something terrible to some of you. Racing games have been adjusted for controller use since night driver. Its not the physics that change for the pad, its the response to input. GT has always smoothed out controller input on steering and done things like applied non-linear steering so that steering input decreases as speed increases. They could well be applying this kind of thing to accel and brake inputs also.

To make a game easier for a pad, you alter the input, not the physics.
 
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You might not be able to but I can... 👍

Heh, ok, a few talented individuals can. But the majority of people, even people who've gotten fairly skilled, will have difficulty maintaining control of such vehicles. :P
 
Why do you people think = real? These are consumer cars made to be driven by average idiots and mums. The way some of the cars were before the update it was hard to believe is was that realistic because people would be dying everywhere.

Well, most mortals don't drive 500 BHP monsters with traction control off. Or at least they don't race them around Suzuka. :)
 
Heh, ok, a few talented individuals can. But the majority of people, even people who've gotten fairly skilled, will have difficulty maintaining control of such vehicles. :P
Even with a wheel some people dont touch the GTLM, while others master it. Once mastered it is the fastest car in the game (second only to the f2007). Alot of people on this forum use the GTLM and are very fast in it. Those that complain about it are the ones who just want to jump in and drive it with little to no practice. The ones who mastered it spent time learning how to handle the car and tuning it to their liking and it paid off, so i think its unfair to the ones that put all the effort into the GT to have it dumbed down to suit the lesser skilled players. The fast drivers did not just pick up GT pop it int their PS3's and were fast they had to practice and master it just like everyone else.

The thing with this update is that PD dumbed down the physics to suit the lesser skilled drivers a the expense of the more skilled ones. Yes there were some issues that needed to be addressed in the game (like the AWD vs RWD in the lesser pp races, the AWD always seemed ot have the advantage) and some complained about the tyre physics (the tyres were fine to me) but to rework the professional physics to make it easier for the lesser skilled players defeats the purpose of having professional physics in the first place. The physics is supposed to be a means of separating the less skilled drivers from the more skilled ones. When a less skilled driver has mastered the standard physics and think they are ready to move on the professional physics they do so at their own risk. It seems like some people want to jump into professional physics and be as fast as the fast drivers with little to no effort, and when they fail they "cry" to PD about the game being too hard. Why should the game be toned down for you when everyone else worked hard to get to the level that they're at? This goes against everything GT stands for "The Real Driving Simulator".

With that said, it seems that the people who enjoy this update the most are the less skilled players. With comments like "the tires have a lot more grip now, it feels more realistic, they cars are much more easier to handle," "the back end doenst step out as much now" and "the Ford GT is drivable now" or "the Ford GT doesnt suck now" (It never sucked you just weren't skilled enough to drive it and be fast). This allowed the gap between the less skilled drivers and the more skilled ones to lessen, thus making online play alot less enjoyable because the punters can finally keep up thanks to the "improved physics" which turned professional physics into standard.5. Thank You PD.


kudos
 
👍

drama-Kyd, you said that very well. It's nice to see that I'm not the only racer with this opinion. I've raced you occasionally and see from the other posts that you are regarded as one of the fastest and cleanest racers around.

I worked hard to become competent in both the Ford GT LM, and the Ford GT road car, as well as many other "difficult" cars. That's half the fun and half the challenge.

A racing "sim" that is easy for everyone isn't a sim, it is an arcade game. I sure hope PD fixes this with an update very soon.

For now, I've actually been tuning some of my cars to be a little more like they were before the update. For a bit of a challenge try running the Ford GT with a harder-compound tire on the rear than on the front. That makes it a bit more exciting.
 
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I have the update, but haven't played used my wheel with it yet. Yes, the cars are more controllable, however...has anyone gone out and used the Ford GT or Vette Z06 with something like N1 or N2's? I haven't had a chance to test that yet, but I was wondering if those tires a little more like the old S1 or S2's? If they are, problem solved, except for maybe online where people would be unlikely to use anything less than an R tire if there are no restrictions.
 
That's a good suggestion. Follow the tire advice in the manual and see what you get as a result.
 
Even with a wheel some people dont touch the GTLM, while others master it. Once mastered it is the fastest car in the game (second only to the f2007). Alot of people on this forum use the GTLM and are very fast in it. Those that complain about it are the ones who just want to jump in and drive it with little to no practice. The ones who mastered it spent time learning how to handle the car and tuning it to their liking and it paid off, so i think its unfair to the ones that put all the effort into the GT to have it dumbed down to suit the lesser skilled players. The fast drivers did not just pick up GT pop it int their PS3's and were fast they had to practice and master it just like everyone else.

The thing with this update is that PD dumbed down the physics to suit the lesser skilled drivers a the expense of the more skilled ones. Yes there were some issues that needed to be addressed in the game (like the AWD vs RWD in the lesser pp races, the AWD always seemed ot have the advantage) and some complained about the tyre physics (the tyres were fine to me) but to rework the professional physics to make it easier for the lesser skilled players defeats the purpose of having professional physics in the first place. The physics is supposed to be a means of separating the less skilled drivers from the more skilled ones. When a less skilled driver has mastered the standard physics and think they are ready to move on the professional physics they do so at their own risk. It seems like some people want to jump into professional physics and be as fast as the fast drivers with little to no effort, and when they fail they "cry" to PD about the game being too hard. Why should the game be toned down for you when everyone else worked hard to get to the level that they're at? This goes against everything GT stands for "The Real Driving Simulator".

With that said, it seems that the people who enjoy this update the most are the less skilled players. With comments like "the tires have a lot more grip now, it feels more realistic, they cars are much more easier to handle," "the back end doenst step out as much now" and "the Ford GT is drivable now" or "the Ford GT doesnt suck now" (It never sucked you just weren't skilled enough to drive it and be fast). This allowed the gap between the less skilled drivers and the more skilled ones to lessen, thus making online play alot less enjoyable because the punters can finally keep up thanks to the "improved physics" which turned professional physics into standard.5. Thank You PD.


kudos
Good points, but I spent at least a couple hours trying to get the hang of the faster cars in Prologue such as the Ford GT, even reading these boards for any tips I could get my hands on. Still couldn't get it right. I might be able to barely go a lap or two without making a mistake, but I'd be driving way too cautious to be remotely competitive. And I'd still wind up making the mistake of putting on a little throttle at the wrong time anyways.

Maybe I just needed some more practice still, but I don't see the problem in toning down the physics for the pad slightly to make the cars slightly more manageable. After all, you're not going to experience a "Real Driving Simulator" on a Sixaxis in any case. But admittedly, maybe they did tone it down a little too much in this update. And they also made the mistake of not making the toning down of the physics pad-specific, so now a bunch of wheel users are pissed.
 
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I find it funny that for so long GT was grilled for not living up to it's name of "The Real Driving Simulator", and when they finally get close to realistic physics there is so much out cry about it being too hard they have to dumb it down for the fanbase.

I just hope those who cried for them to dumb it down aren't the same ones who say GT isn't "a real driving simulator" because of stupid crap like no tire marks, damage, tire smoke etc. If you are one of those people and thought the physics were too tough, hang your head in shame

I have some things tos ay

  • If you play this game with a SIXAXIS, you should have ZERO input on how easy/hard pro physics are because the game is meant to be played with a wheel which gives you far better precision and control over your vehicle. Buy a wheel, give yourself time to get use to the wheel and the physics, I'm not talking about a couple of hours, I'm talking about a couple of weeks, then comment on the physics.
  • Racing GT5P on pro physics and struggling with a SIXAXIS is like trying to land a 777 in Flight Simulator with a keyboard and complaining its too hard
  • There is a reason why 99.99832% of PC sim racers use a wheel and not a controller or joystick.
  • If you thought pro physics in GT5P without assists were too hard stay away from the PC sims. Stay far away.
  • Racing sims are meant to and should be played with a wheel. PERIOD
 
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I think they need to make it a tiny bit harder.

no complaints on that,

As I posted in the what's new thread that the F40 had became to easy to drive and I loved the challenge before, but in general the update is fine.And as I see prologue as a work in progress it's possible that PD are trying to find the sweet spot in the handling,they've given the extreme and now the subtle side of their physics engine and I think it will be close to were they want it next time around.
 
Here is the skinny cats and kittens. If you used a SIXAXIS before the update there was no way possible to be as fast or as good as a wheel/pedal setup NO WAY. I don't care how good you say you are it is just NOT possible. I STILL think this is the case even after the update. Us SIXAXIS users can be more competitive now, but there just isn't the same throttle control or maneuverability that wheel/pedal users have. Mind you I haven't used a wheel/pedal setup but if I am correct than the throttle control is VERY precise whereas with the SIXAXIS you can get some minimal throttle control with the sticks but when compared side to side to the pedal there is no competition. If there is someone out there who has put in serious work with both the SIXAXIS and a decent wheel/pedal please speak up and prove me right or wrong.
 
Good points, but I spent at least a couple hours trying to get the hang of the faster cars in Prologue such as the Ford GT, even reading these boards for any tips I could get my hands on. Still couldn't get it right. I might be able to barely go a lap or two without making a mistake, but I'd be driving way too cautious to be remotely competitive. And I'd still wind up making the mistake of putting on a little throttle at the wrong time anyways.

Maybe I just needed some more practice still, but I don't see the problem in toning down the physics for the pad slightly to make the cars slightly more manageable. After all, you're not going to experience a "Real Driving Simulator" on a Sixaxis in any case. But admittedly, maybe they did tone it down a little too much in this update. And they also made the mistake of not making the toning down of the physics pad-specific, so now a bunch of wheel users are pissed.

First off "a couple hours" will not get you the hang of the faster cars (while it may work for some), it has taken weeks if not months for some GTP'ers to get as fast as they are now, so your couple of hours compared to their weeks of practice some GTP'ers put in is nothing. Until you put in as much time as them you should not complain. Which comes back to the point of some people just picking up the game putting in the console and expect to be fast. Going by your logic they should "tone down" driver's license tests because some people cannot get the "hang" of driving a real car, at the risk of endangering other people's lives just to suit the lesser skilled drivers. If i recall correctly all gt games came with two modes, simulation and arcade, something for both the casual and the GT fanatic, and i have a problem with the casual racers dictating they way the "hard-core" GT fans play the game.

There are also a lot of fast pad drivers here too, some are even able to hang with the fastest of the wheel drivers. So the time they invested in honing their skills to compete only to have it negated by a lesser demanding physics engine because the less skilled drivers complain about the game being too hard is not only unfair but selfish on the part of the lesser skilled drivers.


EDIT: what you need is more practice not an over haul in the physics engine, that would make it the equivalent of a cheat/easy mode and you would only be cheating yourself as you would not get to see your full potential.
 
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A lot of people can't afford wheels or don't have the proper place to set one up. I will never play a game with a wheel because I can't stand it. The controller is what I started gaming on and what I will continue to game with. I have no complaint with the physics other then I'm still up in the air if I like them for gaming.

The only thing I'm disappointed with is the online contact system. I should not be penalised for brushing the wall, rubbing another car, or just racing hard. Contact is going to happen. Granted I don't think people should ram one another in curves and try to spin each other out but a little rubbing should be fine. Also I don't understand how come if someone hits me and sends me into the wall it's my fault and I should be penalised for it.

Other then that I didn't really notice anything else, other then GTTV which I won't use. I'm not disappointed but I'm not really wowed either.
 
I spent at least a couple hours trying to get the hang of the faster cars in Prologue such as the Ford GT

A couple hours? That sums up this entire problem in a nutshell.

This is supposed to be a SIM. How in the world did you expect to get good in a car like the Ford GT in a couple hours? A couple days, maybe, if you are a natural. I'm not, so it takes me even longer than many of the other people here (at least, so I suspect).

But now, all of a sudden you can handle it. Why? Because the update sucks. You aren't suddenly better, the game is just easier. It has reduced the difficulty to a level where, even in pro physics, people can just jump in and immediately drive massively powerful mid-engine supercars. Search YouTube for supercar crashes if you want to see how "easy" a supercar is to drive.

And, again, if that is what you want then that is absolutely fine, but that is what "Standard" physics mode should be for. They desperately need to bring back a true Pro mode.
 
@ Drama-Kyd & panjandrum

It's like you two saw the "couple hours practice" in my post and just stopped reading right there. You can re-read my post if you like, but I'll go ahead and tell you the two big things you both missed in my post:

1. I admitted that I need more practice. So clearly I realized that the couple hours I spent wasn't enough.

2. I agreed that they made the physics too easy with the update.

Ok, got that? Good.
 
OK the problem now is, will they ever go back to the tougher physics? Maybe add a 3rd driving mode?

- Standard
- Professional
- Simulation

And lets face it, driving a 500 horsepower super car fast around a course is not easy, professional drivers have years of experience and practice with karts and trainers before they race powerful cars on full circuits. No reason why any of us should expect to jump into realistic physics and get the hang of it after a few hours or even a few weeks.

I had a head start over most GT5P players because I race PC sims rFactor and NASCAR 2003. I ran the stock cars in NASCAR without assists (no TC or ABS-watch me race - you dont see the NASCAR boys asking for easier physics, watch how many spin and crash) and that's where I learned to drive without traction control. So GT5P's traction controless cars weren't alien to me and I was able to pick it up, but it wasn't easy. I put alot of time and effort into it. Learning how to drive the Ford GT, Ford GTLM and the Ferrari F40 without any assists, or any help took a whole lot of dedication and effort on my part. Countless hours/weeks

Now all that dedication and effort is gone to waste as anybody can just slam the gas pedal now and throw the Ford GT/Ferrari F40 around corners without "having to worry about the back end stepping out"

Were the physics too tough, especially on S2 tires? Yes, some cars were too erratic on S2 tires like the RX-7 and the Corvette but that could have been fixed with tweaking. There was nothing wrong with tire spin coming out of corners. That was realistic. Only the stability of certain cars around medium speed bends was a problem.

Just hope that PD brings back the tougher physics or they introduce 'SIM' physics. But who knows. Soon a bunch of guys will complain that they can play HALO on legendary difficulty and have no problem being extremely precise aiming their gun at their enemies head 500 yards away but they can't beat GT5P on 'SIM' 'Difficulty' so they may and try to force PD to change it. hmm.
 
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One main difference was the G25 feedback. Before the update i could feel the bumps so well. Overstear was a welcomed thing, specially in arcade. Feeling the back wheels slipping out and catching it was what made this game shine. Im not sure if they made it easier. I honestly don't know what they did. I personally haven't driven a Ferrari around to feel the steering. I just liked the way it was. If its not broken dont fix it.

.....It is after all PD...so i say lets give them a little credit, they wouldnt have done all this for a reason...although they did mess the whole downloading thing...IDK anymore.:(
 
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Or maby it is the change in tires. I copied this list from the ingame manual.
The Real Driving Experience (According to PD)
S1 Tire are recommended to simulate the grip of a normal tires of that car, S2 tires to simulate freshly-fitted ones.
Lexus IS F: N3~S1
Nisan SKYLINE GT-R V-spec Nur: S1~S2
Nisan Fairlady Z Version S (Z33): N3~S1
Nisan Skyline Sedan 350GT Type SP: N2~N3
Nisan Skyline Coup 370GT Type SP: N3~S1
Nisan GT-R: S1~S2
Honda INTEGRA Type R (DCS): N3~S1
Honda NSX Type R: N3~S1
Acura NSX: N1~N2
Mazda RX-7 Spirit R Type A (FD): N3~N1
Mazda RX-8 Type S: N3~S1
Subaru IMPREZA WRC STI Spec C: S1~S2
Subaru IMPREZA WRX STI: S1~S2
Mitsubishi Lancer Evolution X GSR: S1~S2
Mitsubishi Lancer Evolution X GSR: S1~S2
Suzuki SWIFT Sport: N2~N3
Suzuki CERVO SR: N1~N2
Daihatsu Copen Active Top: N2~N3
Daihatsu OFC-1: N2~N3
Chevrolet Corvette Z06: N3~S1
Dodge VIPER GTS: N2~N3
Dodge VIPER SRT10 Coup: N3~S1
Ford Mustan V8 GT Coup Premium: N2~N3
Ford FOCUS ST: N2~N3
Ford Ford GT: N3~S1
Audi R8 4.2 FSI R tronic: N3~S1
Audi TT Coup 3.2 quattro: N2~N3
Bmw BMW Z4: N2~N3
Bmw BMW 135i Coup: N2~N3
Bmw BMW M3 Coup: N3~S1
Mercedes-Benz SL 55 AMG: N3~S1
MINI MINI Cooper-S: N2~N3
Volkswagen Golf IV Gti: N2~N3
Volkswagen Golf V Gti: N2~N3
Alfa Romero 147 Ti 2.0 Twin Spark: N2~N3
Alfa Romero Bera 3.2 JTS Q4: N2~N1
Ferrari 599: N3~S1
Ferrari F430: N3~S1
Ferrari F40: N2~N3
Ferrari 512BB: N1~N2
Lancia Delta HF Integrale Evoluzone: N1~N2
Citroen C4 Coup 2.0VTS: N2~N3
Renault Clio Renault SportV6 24V: N2~N3
Aston Martin DB9 Coup: N3~S1
Jaguar JX Coup: N3~S1
Lotus Elise 111: N2~N3
Lotus Elise: N2~N3
TVR Tamora: N3~N1
TVR Tuscan Speed: N2~N1

I have not tried any of them yet. (just got metal gear...cant put it down) So maby some of you guys/girls should try it and see if it actually makes a big difference.
 
I really can't truthfully comment on whether the "old" physics or the "new" physics are closer to reality - without directly comparing many of the cars in the game to their RL counterparts on a racing track, I don't see how anyone could.

However, I did enjoy the level of difficulty of the old physics - I felt it added a complexity to the driving that made it more interesting & challenging. The one thing that I questioned about the old physics, was that it seemed unreasonable that cars like the F40 & Ford GT would be so uncompetitive with cars like Evo's & Sti's - in other words that the balance between the cars may have been off. I'm not sure yet that this has actually changed with the revision?

On a different subject, I'm very disappointed with the new expert races: the Daytona Oval & HSR events are not that interesting, & Fuji has confirmed my previous suspicion that 750PP is just not quite right. I really think the events should be 500PP, 600PP & 700PP - anything above 700PP should be full-blown race-cars.

Also, I don't understand the reason for only having one "World Event". If they can make one event "region free", why can't they do that with all the events. With all the events open to all regions, surely it would be possible to run a wider selection of races with good participation. Can anyone explain if there are technical reasons for the current limitations in race events?
 
If only PD would stop keeping everything so secret. We have all been supporting theses guys for a while. :) If they only told us why they changed everything, im very sure this thread would have not been started.
 
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I am wondering if there is an influence of Sony in all of this.

I feel that PD would be more than happy to make a pure driving simulator and say, 'well that's as near as what a car is like to drive as we can make it'. And hopefully enough of us would buy the game that they could actually make some money doing that.

But Sony need to sell PS3s. They need big titles with broad appeal so all those hundreds of thousands of people still playing PS2s will finally make the move. They want everybody sitting on the couch with a controller to be saying 'Great game, I'm going to buy a PS3 so I can play that'. The last thing Sony want are reviews of one of their exclusive titles that say 'Hard', 'Difficult' 'Need wheel to play it' etc.

I'm not meaning to bash Sony here. That's just my perception of the marketing realities.

And my personal take on the latest changes? Yes, it is now too easy, thats the bottom line. Some of the thrill and challenge of mastering a high performance car has gone and the game is lesser for it. Tweaks - yes. Wholesale dumbing down of the physics - no.

Finally, as many have already said, if you were finding it too difficult with a controller - Buy a wheel. It is a driving game !!!. Noone is saying you have to spend a couple of hundred bucks on a DFP or a G25. My first wheel was a $50 Fanatec that just sat on my lap and I played most of GT4 with that just fine.
 
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Or maby it is the change in tires. I copied this list from the ingame manual.
The Real Driving Experience (According to PD)
S1 Tire are recommended to simulate the grip of a normal tires of that car, S2 tires to simulate freshly-fitted ones.
Lexus IS F: N3~S1
Nisan SKYLINE GT-R V-spec Nur: S1~S2
Nisan Fairlady Z Version S (Z33): N3~S1
Nisan Skyline Sedan 350GT Type SP: N2~N3
Nisan Skyline Coup 370GT Type SP: N3~S1
Nisan GT-R: S1~S2
Honda INTEGRA Type R (DCS): N3~S1
Honda NSX Type R: N3~S1
Acura NSX: N1~N2
Mazda RX-7 Spirit R Type A (FD): N3~N1
Mazda RX-8 Type S: N3~S1
Subaru IMPREZA WRC STI Spec C: S1~S2
Subaru IMPREZA WRX STI: S1~S2
Mitsubishi Lancer Evolution X GSR: S1~S2
Mitsubishi Lancer Evolution X GSR: S1~S2
Suzuki SWIFT Sport: N2~N3
Suzuki CERVO SR: N1~N2
Daihatsu Copen Active Top: N2~N3
Daihatsu OFC-1: N2~N3
Chevrolet Corvette Z06: N3~S1
Dodge VIPER GTS: N2~N3
Dodge VIPER SRT10 Coup: N3~S1
Ford Mustan V8 GT Coup Premium: N2~N3
Ford FOCUS ST: N2~N3
Ford Ford GT: N3~S1
Audi R8 4.2 FSI R tronic: N3~S1
Audi TT Coup 3.2 quattro: N2~N3
Bmw BMW Z4: N2~N3
Bmw BMW 135i Coup: N2~N3
Bmw BMW M3 Coup: N3~S1
Mercedes-Benz SL 55 AMG: N3~S1
MINI MINI Cooper-S: N2~N3
Volkswagen Golf IV Gti: N2~N3
Volkswagen Golf V Gti: N2~N3
Alfa Romero 147 Ti 2.0 Twin Spark: N2~N3
Alfa Romero Bera 3.2 JTS Q4: N2~N1
Ferrari 599: N3~S1
Ferrari F430: N3~S1
Ferrari F40: N2~N3
Ferrari 512BB: N1~N2
Lancia Delta HF Integrale Evoluzone: N1~N2
Citroen C4 Coup 2.0VTS: N2~N3
Renault Clio Renault SportV6 24V: N2~N3
Aston Martin DB9 Coup: N3~S1
Jaguar JX Coup: N3~S1
Lotus Elise 111: N2~N3
Lotus Elise: N2~N3
TVR Tamora: N3~N1
TVR Tuscan Speed: N2~N1

I have not tried any of them yet. (just got metal gear...cant put it down) So maby some of you guys/girls should try it and see if it actually makes a big difference.
oh yea man, thanks so much for posting that...It makes one hell of a big difference... it acualy feels more realistic then i did befour. you should check it out. drove the f430 with the recomended tires. and it blew me away 👍
 
How about this. Give us the option online to have Wheel only or Controller only online racing. You can't imagine how much it sucks to get beat by someone because they spent more money than you did. I know all the wheel people will cry because they like to have victories , but winning because you out gear someone and are not out driving them is B.S.

*let the flaming commence :)
 
How about this. Give us the option online to have Wheel only or Controller only online racing. You can't imagine how much it sucks to get beat by someone because they spent more money than you did. I know all the wheel people will cry because they like to have victories , but winning because you out gear someone and are not out driving them is B.S.

*let the flaming commence :)

:lol:

We should have seen this coming ages ago.

True sims almost require a steering wheel to be competitive. Only problem is with the large GT audience made up of alot of casuals who buy into it just because of the graphics aren't 'hardcore' enough to go buy a wheel and think the controller should do just fine, after all, they're top dawgs in Need for Speed, Forza, and Resistance fall of man with the controller :lol:

No offense to controller guys, but how do you actually "drive" with a controller? :sly:

But I do agree the price of the DFGT and G25 is absurd, but the DFP is a good wheel and now is well below $100.
 
"No offense to controller guys, but how do you actually "drive" with a controller?"

I drive the dune buggy in Battlefield Bad Company just FINE thank you very much!
 
Well I believe the game is quite close to real driving, the physics are are so close that to hold back because of sales would be a huge shame. If a driver is having troubles with the physics then they probably just need to give themselve some time to practice and to focus on the Car only for a while, (dont go online Racing till you know how your Car is going to respond to your inputs)...this is what I think. If your car is not handling right, then you probably just need to have a look at its settings to make sure it is set right for the Track and conditions. There is NO such thing as 'one setting fits all' Racing. ;)
 
The thing is that you masters have already learned old "on ice" physics the hard way and now they took your toys and you are angry. I can understand that, but I love the new physics after update and think it's more realistic, because very fast cars before update were just undrivable and driving them was almost five times more difficult than in real life. No fun, just fear (I have G25 and am really fan of simulation). But now the fear is gone and fun is here!
 
"No offense to controller guys, but how do you actually "drive" with a controller?"

I drive the dune buggy in Battlefield Bad Company just FINE thank you very much!

👍 yeah how do you do that...the ones that do drive well with a controler should get a medal...i tried it before the update and it was super hard. Ill just stick to my little g25
 
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