Update sucks

  • Thread starter Thread starter MrDuck1234
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I just fear once GT5 comes around!!
How many cars will be released?? 100? 200? Imagine PD tweaking all those cars so they are "competitive"?? What a laugh.


And yes the whoring of the GTR is amazing.
Why not make Tuned Evo only pro events?? Its like they are going by the assumption EVERYONE wants to drive the GTR.

PRO events and not even close to PRO.
/rant
 
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@ drama-kyd: Ok smart guy, if I cannot use other simulators as basis of my comparison, then can you please explain to me why gt5p felt radically different then any other racing simulator before the update?

You said you dont need to drive a real race/super car to judge a racing sim. Isn't the purpose of a sim to get as close as possible to its real life counter part? So how can you use a sim as a benchmark for another sim when you have not tested the real thing, and both are striving for the same goal? And yet you still dont know what that goal feels like. How would you know which one has it right? Just because the all the others feel the same doesnt mean that they all have it right, they could be totally off. The only way to know which one is the closest to a real race/super car is to actually drive one.
 
You said you dont need to drive a real race/super car to judge a racing sim. Isn't the purpose of a sim to get as close as possible to its real life counter part? So how can you use a sim as a benchmark for another sim when you have not tested the real thing, and both are striving for the same goal? And yet you still dont know what that goal feels like. How would you know which one has it right? Just because the all the others feel the same doesnt mean that they all have it right, they could be totally off. The only way to know which one is the closest to a real race/super car is to actually drive one.

Of course the comparison I'm doing is not the most accurate, but think of it this way, if 10 people were asked to come up with a solution to a problem, and 9 of them all had the same solutions and 1 had something completely different. Without having any knowledge of the problem or even the solution, who would you put your money on? The 9 people who came up with the same solution independently? Or the 1 person that come up with a different solution? What would you put the odds at for that 1 person being correct?

All I'm saying is that instead of arguing how gt5p compares to real life, we should argue how it compares to other sims that have arleady established themselves. Since the comparison to real life is very painstaking and difficult, while the comparison to other sims is relatively easy. Of course this comparison does not hold true 100% of the time, but it holds up often enough for it to be valid.
 
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May I just ask, as I'm not sure, whether those who refer to the update as feeling not realistic anymore judge this by the online races mostly? I'm asking because those races have been spoiled by too good tires, so naturally, there will be a lot more grip than before. At the same time, this shouldn't be the benchmark for realism, cause pretty much every car will stick to the road on soft full slicks.

I can only recommend to get into a BMW M3 and try the A-class challenge on Eiger backwards. I did that today because I remembered this was the hardest challenge for me where I didn't even come close to gold in professional mode before the update. Today, I was about four seconds off the gold pace. I'm sure I could get within three seconds in pro mode, but not much more. Now, please try this, then come back here and tell me in all honesty that driving has become easier.



i went on eiger with the 350z n1 tires, for the academy challenge i broke the 1:20 sec barrier. so i went around the track and to be honest i was not getting 1:20's straight away, i did four quick laps yesterday, yesterday was the first time i went back on eiger after the academy challenge finished. first lap i got 1:23 then 1:22.0?? anf last lap i was on 1:21:8??. now i was thinking i would be quicker with the new update but i wasnt, however i could definatley feel the difference, mainly on the hairpin bends or basically coming out of bends, you can put your foot down quicker without getting wheelspin, that was the main thing that stood out to me, and this is the way i got my time down to sub 1:21.000 when doing the tt for the academy before the update, this is where you make your time quick by getting the gas down as quick as poss without wheelspin coming out of a corner, and this is what the new update has made easy, people who arnt so good have got good for free,


after all that mind you there still wasnt as much a difference as i thought they would be on eiger with n1 tires. like i say i was not getting top times straight away like i thought i would
 
All I'm saying is that instead of arguing how gt5p compares to real life, we should argue how it compares to other sims that have arleady established themselves. Since the comparison to real life is very painstaking and difficult, while the comparison to other sims is relatively easy. Of course this comparison does not hold true 100% of the time, but it holds up often enough for it to be valid.

A couple of race car drivers said that GT5:P was as closest to the real thing as they've ever played, but they could have also been paid by PD to say that so it means nothing. A couple of people here say that they have driven real race cars but they could also be lying. My point is even though all the other sims play the same they could all still be wrong, and although the chances are slim, you wouldnt know until you've driven the real thing. As i said before all of the sims are striving for the same goal.

I remember the previous version of GT being ridiculed for being to easy, they said even forza had a better physics engine than previous GT games. From the first day GT5P came out it felt right, (keeping in mind that i have never driven a race car, but i've driven normal cars a little above the norm) the way the cars responded and way the weight shifted and the way certain car types would get unsettled if thrown in to a corner too fast, it was a vast improvement over the previous GT games. I will admit that it had it flaws and certain things needed to be addressed but it went way past being addressed to becoming "arcadey". Now the cars can be thrown into corners with little to no repercussion, the cars actually feel glued to the road. It feels just like the previous standard physics.
 
Of course the comparison I'm doing is not the most accurate, but think of it this way, if 10 people were asked to come up with a solution to a problem, and 9 of them all had the same solutions and 1 had something completely different. Without having any knowledge of the problem or even the solution, who would you put your money on? The 9 people who came up with the same solution independently? Or the 1 person that come up with a different solution? What would you put the odds at for that 1 person being correct?

All I'm saying is that instead of arguing how gt5p compares to real life, we should argue how it compares to other sims that have arleady established themselves. Since the comparison to real life is very painstaking and difficult, while the comparison to other sims is relatively easy. Of course this comparison does not hold true 100% of the time, but it holds up often enough for it to be valid.



everytime i hear someone new say the update is more realistic i think hmmm thats another one maybe they are right, but then it hits me, i always remember afterwards that these cars have tc and all other aids off, then im thinking no the grip is too much. i hope someone can prove me wrong
 
A couple of race car drivers said that GT5:P was as closest to the real thing as they've ever played, but they could have also been paid by PD to say that so it means nothing. A couple of people here say that they have driven real race cars but they could also be lying. My point is even though all the other sims play the same they could all still be wrong, and although the chances are slim, you wouldnt know until you've driven the real thing. As i said before all of the sims are striving for the same goal.

I remember the previous version of GT being ridiculed for being to easy, they said even forza had a better physics engine than previous GT games. From the first day GT5P came out it felt right, (keeping in mind that i have never driven a race car, but i've driven normal cars a little above the norm) the way the cars responded and way the weight shifted and the way certain car types would get unsettled if thrown in to a corner too fast, it was a vast improvement over the previous GT games. I will admit that it had it flaws and certain things needed to be addressed but it went way past being addressed to becoming "arcadey". Now the cars can be thrown into corners with little to no repercussion, the cars actually feel glued to the road. It feels just like the previous standard physics.

About two dozen pro race car drivers regularly race in a online racing league (iRacing). Some race in rfactor online leagues, there are constantly racers vouching for their favorite racing sim in the simracingworld mag. Pretty much every forum i've been on there has been people saying they drive real race cars and how this particular sim (be it gt or froza or lfs ,etc) has the best physics ever. So that kind of thing is nothing new.

Anyways, I guess we're gonna have to agree to disagree here. I will continue to judge this sim as it compares to others because that works for me and it's the only basis of comparison that I know of. I welcome the new update and I hope PD continues to improve their physics. 👍
 
i feel bad for opening this thread, I know realize that the update improved this game alot. Any one else feel like that?
 
You can say that the update has made the game perfect for you, but the bottom line is that the physics have been dumbed down and becaues of that, for some of us, there's no thrill in driving the cars.

No matter how much grip a tire has, there's no way in hell that a Z06 couldn't spin the rear from a stand-still with S3 tires. THe game purposely limits your throttle input so that you aren't all over the track. You don't need to be a racer per se to appreciate SiM physics, only need a basic understanding of physics itself. You have an engine up front, rear wheels pushing the car, 500hp, that's a recipe for crazy spinouts if you hammer the throttle. I coudn't even induce a donut becuase the Z06 had far too much grip. What would happen if i put slicks on the car? Would it drive upside down?

I'm fine if everyone else loves how the game now handles, just don't say it's more realistic.
 
i feel bad for opening this thread, I know realize that the update improved this game alot. Any one else feel like that?

You serious? What you (and others) didn't realise is that PD did their best to provide this UNIQUE GT feeling again which stands out of all other videogames ever made! Before this update it was only a halfarsed pcish SIM amongst many, not even the graphics convinced me ( entirely ).
You just can't judge a game after only a few hours of playing. And THIS is a NEW game! :banghead:
Sorry but Im really a bit mad about this thread!

PD KEEP IT UP !!!
 
You can say that the update has made the game perfect for you, but the bottom line is that the physics have been dumbed down and becaues of that, for some of us, there's no thrill in driving the cars.
Which of the complete opposite is true.

They only made it better to control, but if your at the limit ( thats what you reach if you really push your car and not cruising at 20mph as before ) the tyres will lose grip and your done with little chance to recover...
Tried doing donuts with a GT and it just easy to achieve but it felt more natural than before also drifting is easier and actually fun now!.
The update is so good and its such a shame how you(all ) bash it, sad.
 
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Which of the complete opposite is true.

They only made it better to control, but if your at the limit ( thats what you reach if you really push your car and not cruising at 20mph as before ) the tyres will lose grip and your done with little chance to recover...
Tried doing donuts with a GT and it just easy to achieve but it felt more natural than before also drifting is easier and actually fun now!.
The update is so good and its such a shame how you(all ) bash it, sad.
QFT.

I took the Z06 at maximum HP(695), 85% weight, Front toe out to the max, rear toe in to the max, R3 tires front and rear, and steering angle to 50. That was a fun and challenging ride at daytona. It was enough realism for me as I don't wanna do that in real life in any time soon.

Now that I think of it I'm gonna take my most powerful car and tune it to max and make it crazy hard to drive.
 
You can say that the update has made the game perfect for you, but the bottom line is that the physics have been dumbed down and becaues of that, for some of us, there's no thrill in driving the cars.

No matter how much grip a tire has, there's no way in hell that a Z06 couldn't spin the rear from a stand-still with S3 tires. THe game purposely limits your throttle input so that you aren't all over the track. You don't need to be a racer per se to appreciate SiM physics, only need a basic understanding of physics itself. You have an engine up front, rear wheels pushing the car, 500hp, that's a recipe for crazy spinouts if you hammer the throttle. I coudn't even induce a donut becuase the Z06 had far too much grip. What would happen if i put slicks on the car? Would it drive upside down?

I'm fine if everyone else loves how the game now handles, just don't say it's more realistic.

PD could have added stability from stand stills to accommodate digital button s controller users? Sucks if true, but I'm thinkings this is only true when throttling from stand stills. I haven't tried that Z06, but with both the Ford GT and the F40 I had no problems creating slides with my throttle. S2 Tires.
 
With normal settings just select S2 for racing if you don't like the S3. With the settings that I added to the Z06 it was so sensitive to turning that I was moving everywhere on daytona! It felt like the front and rear tires were fighting with each other!
 
QFT.

I took the Z06 at maximum HP(695), 85% weight, Front toe out to the max, rear toe in to the max, R3 tires front and rear, and steering angle to 50. That was a fun and challenging ride at daytona. It was enough realism for me as I don't wanna do that in real life in any time soon.

Now that I think of it I'm gonna take my most powerful car and tune it to max and make it crazy hard to drive.

How about you take that same Z06 and put on the prescribed N3 tires?
 
With normal settings just select S2 for racing if you don't like the S3. With the settings that I added to the Z06 it was so sensitive to turning that I was moving everywhere on daytona! It felt like the front and rear tires were fighting with each other!

Setups are probably the issue for some, if people are using their old setups they probably have a really understeery and stable car setup to counter-act the pre-update's 'on ice' feeling. Maybe that can count for some of the people who are getting the "its too grippy" impression?
 
Although I have only played for maybe two hours on the new update, i'm not liking it too much. Give me some time and i may change my mind. I use a wheel, and like others have said, the feel just doesn't seem to be there as much. Of course on the other hand many people also say now there is more feeling of what the car is doing.

The specs of the F40 in this game are all wrong. Can't use to compare.

If there is one thing that will make Rocket Punch mad, it's that the specs of the F40 are wrong. I have a feeling this just really eats you up inside.
 
Never in the history of the internet has there been a thread more in need of a pole. Everyone seems to have strong opinions one way or another, it would be good to see some numbers...

I'm 95% convinced that the levels of grip are more realistic now than they were and 100% convinced that its more enjoyable. Its still very easy to push a car to its limits its just that those limits have been stretched a little, you still need to me smooth and consistent to be fast, the level of grip will never change that.
I was very worried that it was going to be 'dumbed down' and fool proof but i don't think thats the case at all. Obviously its going to knock a few seconds off our lap times (about 2 seconds for me in the ZO6 @fuji f) but its not discriminating, everyone should be quicker.
As for the realism argument, after putting my previous experiences aside and playing it objectively, I am pretty much convinced that it is closer to the real thing now than it was before (though i didn't exactly hate it then either). To me it feels more natural.
 
I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.

I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.

If you aren't going to watch the entire thing then don't bother to start...

Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...

HIGH-QUALITY VERSION

 
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You serious? What you (and others) didn't realise is that PD did their best to provide this UNIQUE GT feeling again which stands out of all other videogames ever made! Before this update it was only a halfarsed pcish SIM amongst many, not even the graphics convinced me ( entirely ).
You just can't judge a game after only a few hours of playing. And THIS is a NEW game! :banghead:
Sorry but Im really a bit mad about this thread!

PD KEEP IT UP !!!
i feel like you dont understand English...because that is just what i said.
 
Hey y'all

I've been away from home for a few days. I've not really be able to play GT5P with the new update yet. From reading all of the posts, I've come to one conslusion. Update has arrived so.... deal with it folks!

For those complaining that pro's too easy now due to tire grip. Maybe PD will update the online races; perhaps 750pp at Suzuka with N1 tire limitation... Challenging enough for you pros?

Regardless of the scenario you may be racing in, it's better to OWN than to be OWNED!!

Keep racing folks, ownage rules

Cheers
 
I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.

I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.

If you aren't going to watch the entire thing then don't bother to start...

Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...

Nice vid!! Kind of thought that your pedal action wasn't very smooth, but very nicely driven!!! You proved a point there! :)



edit: (that the driver is talented)
 
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I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.

I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.

If you aren't going to watch the entire thing then don't bother to start...

Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...

HIGH-QUALITY VERSION


alright, you think you have made a point right? I have a newsflash for you..., read it slowly, please...IT IS JUST A GAME; say it with me:dopey:

listen, would you put your daughter behind the wheel of a real GT 40 (yeah, the paddles and steering have all been modified so that she'll reach it, no worries:)). Obviously you wouldn't right? sitting at home playing with a screen is a world of difference compared to actually sitting in a car and pushing it to the max, trust me, I can know!

so lets not use your example as an argument, this is not the manner in which a correct experiment is handeled! Good try though:tup:
 
I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.

I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.

If you aren't going to watch the entire thing then don't bother to start...

Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...

HIGH-QUALITY VERSION

very nice vid 👍
btw did you tell the driver to keep only 1/2 of the throttle in turns?
 
Sorry, I'm not convinced. Yes, the Ford GT is substantially easier to drive now, even on N tires. Yet, when I recreated the driving situation you demonstrated in your video, I had no problem throwing the car away on several occasions. You just need to drive it hard, and it bites.

But to be brutally honest, I know what you're on about. And maybe driving such a car has become too easy now. But despite your efforts, I think it was too hard before. Sure you can manage it with enough practice, but one problem remains:

I mostly drove AWDs and probably the tuned Corvette before the update, and you know why? Because I was bored with fighting the car more than my opponents in online races. Taming a wild horse like the F430 sure was fun, but at the end of the day, what's the point of racing if I spin out once a lap and take out my online pals in the process? Thanks, but then I'd rather play a game that's a bit too easy, but lets me have neck to neck fights over several laps.
 
The ford GT wasn't fast enough to unleash its furious character. I'm thinking at those speeds the GT 40 should be very stable. And then why would PD dumb down the physics? When they were talking about the new physics update I thought about a better model, not worse. So unless you are sure it's worse as opposed to what the real thing is you have no reason to panic.
 
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