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Discussion in 'Console & PC Gaming' started by ULTRAVIOLENZZ, Nov 11, 2015.
Ohhh, iI see. To me, that is called boost. Lazy? Idk about lazy, but it sure seems shifty.
23. Nanananananana! Bad port!- It should be PC to Consoles. Not Consoles to PC. Unless they're Console or PC exclusives.
Then Consoles would be getting the Bad Ports and a large audience for several of these games come from Consoles.
As for Rubbing Banding A.I that what makes me hate Mario Kart 64 the most, seriously, that game.
Not really. Because the games will then just downgraded from Ultra Quality/Unlimited FPS of PC to Low Quality/30FPS of Consoles. Not from Low Quality/30 FPS to very bugged, glitchy, ugly, fake Ultra Quality/Unlimited but plagued with framerate drops and framerate dips FPS. Porting to PC is bad for both sides as the game won't achieve its full quality if the development starts at the lower end hardware just because there are more console players than PC gamers. But I might be wrong. #pcmasterraceoverlordswoes
I think with this next gen of steam bo.... consoles you might be wrong now. As far as I'm aware, coding between PC, XB1 and PS4 should all be very similar, all being 64bit 86x architecture. Outside of some special processes unique to each system, porting a game between the three should not be even quarter as difficult as it once was. Would be easier to make more cross platform content as well.
Which leads to another peeve, why NOT more cross platform games? Screw this fanboy elitism. All games that release on multiple platforms with online multiplayer should be cross platform.
And it remind me of this just recently. I really want to play Rise of the Tomb Raider but I can't because of 24. Timed Exclusives/Exclusives.
Capcom is already doing that with Street Fighter V and supposedly, another Japanese Developer (I can't remember if it was Namco or Square Enix) is considering it as well. Its odd that Microsoft isn't doing it considering they are more or less involved with the PC side of things.
War Thunder is also cross platform. But these are some niche games. Hopefully more AAA games will get in on this.
Rocket League is cross-platform for PS4/PC.
Ok, I think I have two more to get off my chest and I am done. Freaking coining!!!! Ok, look, if that is your business model, great. If the core game is open to me for free, and I can grind and eventually upgrade, move forward, whatever counts as progression for the game. Fine. But, if I pay $50 for the game, or pay a monthly subscription, forcing me into situations where I need to pay more money by making something cost a substantial amount, or making something in game cost the equivalent of $100+ in real money buying cash cards. That really grinds my gears. A couple of bucks for a new car or track is fine. Ships that cost $75 or more, not so much. Not if I bought the game in the first place. If I bought the game, I expect every weapon, with every add-on to be available to my character, without needing to purchase special currency, or grinding a month to buy one new scope or bit of camo. Little crap like that is BS. You want more money, make something worth it. Introduce core changing DLC. I had no issue buying into expansion packs for Diablo I and II, or Guild Wars. They offered huge additions to the game.
Well, I guess it was only one thing I had to rant about. Uhh, all games should allow full custom controls. Ok. there. Done.
There's probably a good reason to why they don't do it like that.
Forced stealth sections in games. (Assassin's Creed & MGSV "Total Stealth")
Game companies releasing buggy/unfinished games because they can just 25. UPDATE(s) it.
Isn't that the point for those two games? I would understand other games (Windwaker), but it seems rather trivial to be peeved about stealth sections in a game about stealth.
I have another pet peeve:
When a gaming community blows up over an update that fixes a glitch, nerfs something popular, or does not contain new content. (Looking at you, BO2 and GT6 communities)
I mean, there was the whole "Sniper apocalyspe" incident when the DSR and Ballista were nerfed in BO2. Those kids just couldn't take those little rate of fire drops. And then with the 1.22 update in GT6, people reacted quite poorly.
Unreasonable Course Restrictions: What is even the point of having that whole detailed area outside if I can't even access it? Come on Devs, put an actual wall there if you don't want me to go there instead of having an invisible window pane for me to get stopped by.
That's FGC in a nutshell. They went salty over MvC3 Sentinel health nerf and refused to play the bug fix version of Third Strike outright (despite the FGC-approved version having a bug that cause the game to reboot if Ken wins against Makoto in an certain situation).
What's with 26. Green Tint Filter of games lately?
If that's a problem, then you're playing it wrong. Particularly Metal Gear Solid V. There's nothing more exhilirating than executing a complex multi-stage infiltration and exfiltration. And even then, the missions that you replay as Total Stealth aren't too demanding. The only one that might cause you some difficulty is the replay of "Pitch Dark", but even then it's really easy to get an S-rank:
Bypass Bwala ya Masa entirely. When you get to Mfinda Oilfield, approach from the east, not the west. Use a silenced and tranquilised M2000-D to clear the concrete concourse and the mezzanine level. When you shut down the pumps, the remaining guards will come looking for you, so go out the window and drop down to ground level. There is a pit just to the north with an enormous pipe in it; the guards never check it so you can hide there. When the alert is lifted, work your way across the catwalks until you're under the separator tank. Go up the stairs at the back, pick the lock and plant the C4. Return to the large pipe, climb the ladder out of the sunken pit, and head for the shipping containers near the eastern gate. Detonate the C4, and then Fulton the container out. Stand on top of it and then press Y/Triangle to hold one and instantly exfiltrate.
If you're stuck on the airport mission, that's easy, too:
Approach from the north-east. Clear the eastern side of the airport of guards, but mind the security cameras. Work your way around the northern end of the runway - be mindful of the heavy infantry - and take out the guards on the airport terminal. Be very careful getting rid of them, because if you alert them to your presence, the inspection will be called off. Plant C4 on the concourse near the door, then retreat to the containers on the north side. The helicopter will land on the C4, but don't detonate it yet. Make sure you tag the arms dealer, and let him complete the inspection. He and the CFA official will do a lap of the airport and then attempt to leave via the helicopter. That's your cue to blow the C4. Exfiltrate via container.
Alternatively, you can place the C4 on the truck in the northern hangar and detonate when they start driving. But you have to use plenty of it to make sure you get them (somehow the CFA official survived when I did it), it will turn everyone's attention to the runway, and there are three different guards on varying payrol routes near the hangar.
Kinda realised that after completing it the first time so decided to replay the game, this time actually using stealth, and trying to only us the Wu S Pistol (And the Tranq Sniper when I get it).
Tranquilised sniper rifles are massively overpowered.
Developers thinking that difficulty these days translates into finding obscure hidden objects instead of legit skill-based challenges.
There's nothing special about looking for randomly scattered placebos that take zero skill but plenty of free time to obtain.
Only if you assume that completing the task gives you a reward. But sometimes, completing the task is its own reward; I thoroughly enjoyed the murder mystery in Grand Theft Auto V because I got to see large parts of the game world that I never would have consciously seen otherwise. Granted, I did need to consult a play guide to finish it, and I found it a bit tiresome when I then had to go and find all of the UFO parts in what was pretty much exactly the same quest, but I am the kind of gamer who finds exploration to be its own reward.
Not exactly a peeve but I wish developers could find a balance at the start of games between being incredibly easy and slow to get going and throwing you right in at the deep end with no help. Some games I'm almost put off replaying because they're so dull at the start.
Replaying Red Dead Redemption last night made me think of this, great game but the first hour or so is rather boring as it tries to teach you the basics.
That's what I was getting at PM, you shouldn't struggle through something as wondrous as exploration just because there's a carrot being dangled at the end. Get lost in a world through your own means, sometimes it's about the journey and not the result.
So, started playing GW 2 and now I understand the rubber band man. It is mildly off putting.
I also remember what my second issue was. Asinine collision detection. If I can knock down a metal light post a 5 miles an hour, why does a tape barricade stop me dead at 90mph? GTA V is a big violator on this. But not the only.
My biggest pet peeve is the magical healing power of food and drink. It's completely unrealistic and is unacceptable in this day and age. The most ridiculous/hilarious example of this was on the game Gun; chugging whiskey is the only way to replenish your health.
It makes more sense than sitting still for 5 second to make your health go up. At least with the whiskey thing there is a bit of ironic comedy to the idea.
You're complaining that video games don't make you go to hospital to heal your wounds? I'd rather drink whiskey than wait 5 hours in A&E
I appreciate games that aren't ashamed to embrace the idiosyncracies of the medium for the sake of tight gameplay, logic and realism be damned.