What does GT5 have over FM3?

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And dude, our team suffered without you last night in our GT5 NASCAR series. Just sayin. ;)
LMAO. Good old Kreepin, spreading the guilt on thick. LOL

Lol. I didn't even realize that was you, Total. I've been lurking on this thread for a while and felt the need to speak up.

You're right. I remember more than a few racers having their runs ruined in our ALMS series in Forza because of aero damage, myself included. This type of consequence doesnt even exist in GT5
Yep, these are those little things that distinguish the racing aspect in one game from another.

That's not to say GT5 is bad, or Forza is perfect. My opinion is just that, my opinion. I did feel the need to share it though given the level of misunderstanding (I won't say misinformation. Ill give some the benefit of the doubt) about Forza.
Couldn't agree more.

I like both of these games, as I know you do Total (in fact, GT 5 is all I see you playing when we aren't on our series nights). There are things that are fishy about both games though. For me, Forza 3 was more worth the 65 bucks than GT5 was.
Oh no, that couldn't be me. According to some I use my copy of GT5 as a coaster when I not using it as target practice. Agree with you completely. We had TONS of fun in FM3 and we ALL (except one who will remain nameless, lol you know who I'm talking about) was expecting to carry that fun in GT5, it's just there's just enough things missing that's just killing our possibilities or I should say hamper our chances of recreating that action in this game.

It's funny too about grip levels. I think the lower end cars, say non-race cars, feel quite a lot different between the games. The race cars feel pretty similar to me though. That blue calsonic skyline in GT5 has monstrous amounts of grip, just like Forza. To address your point total, harder to drive does not always mean better simulation. Just means someone programmed it to be difficult. Did this happen for GT5? I dont know, and really I don't care. Fortunately I can see the good and bad (AWD swaps? God this angers me) in both.
I posted this here ages ago when someone had posted a review before the game came out. God forbid GT5 and Forza share something similar as I of course got flamed. When I posted the link the flames suddenly went out all by themselves, imagine that.

Things are what they are and there's no denying it. Hopefully PD can address these issues in upcoming patches to get the game where it needs to be. I would like to recreate the ALMS on GT5 but with the vast majority of the cars we need being standards (or not in the game at all , Porsche , but we could get around that) I don't see it happening any time soon.
 
So, uh, you're saying Mario Kart with perfect Force Feedback would be a better driving simulator than GT5 with flawed Force Feedback?

Is that what you're saying? Because that's what it's boiling down to. The best driving experience is obviously delivered by the game with the best overall package, not the one that excels at Force Feedback!

I don't believe I said a game had to have the absolute best force feedback. However, the FF is obviously one of the major components.

However, if Mario Kart had better FF than GT5 then I'm sure it would be fair for many to feel it was a better driving experience, even based on that alone.
 
I don't believe I said a game had to have the absolute best force feedback. However, the FF is obviously one of the major components.

However, if Mario Kart had better FF than GT5 then I'm sure it would be fair for many to feel it was a better driving experience, even based on that alone.

Kinda strange, that sentiment. If the FF is only giving you a good response of a car turning 90 degrees whiledoing 200mph, is that a good driving experience? Could you ever call it that, with a straight face?
 
Kinda strange, that sentiment. If the FF is only giving you a good response of a car turning 90 degrees whiledoing 200mph, is that a good driving experience? Could you ever call it that, with a straight face?

Well it would depend on what your definition of good FF would be. In the context of a sim it wouldn't be. But going back to what t.o. said, I don't think he would've been saying that GT had worse feedback IF he perceived it to be more real.

If Mario Kart ONLY had better force feedback under those conditions, it would hardly be considered better.
 
As much as I dislike GT5 there is still certain things that will always pull me back to it.
I love the karting and this is were the handling feels so realistic for me, I love the way they slide and lose grip. And online there is no other game at the moment that provides so much fun.
Also playing on the ring with changing light to dark is unbelievable, it's that good.
I love being in the lounge and watching the other racers, it's fantastic just being able to drive the ring in whatever you like while being passed by cars so much higher in BHP. It has a real club/community feel to it with everyone discussing the different handling of the cars.
And that's wgat GT5s problem will be, it takes time to accept its faults and embrace what thing it does right. For this reason I can imagine alot of copies ending up in the second hand section of game shops.
Forza 3 doesn't have this although forza 2 did. I hope forza4 will though.
 
Talk about missing the point..

I'm not missing the point, it just reinforces mine.

If the news is so depressing as well as the world, why come to an internet forum and start bashing an escape from that depressing reality, in a depressing manner?

Like I said, sadistic.
 
Well it would depend on what your definition of good FF would be. In the context of a sim it wouldn't be. But going back to what t.o. said, I don't think he would've been saying that GT had worse feedback IF he perceived it to be more real.

If Mario Kart ONLY had better force feedback under those conditions, it would hardly be considered better.
Why would Forza be considered better, based only on the better FF? If the FF is only slightly better, a slightly better overall representation fo the car's behaviour can (and will) compensate for that.
 
As much as I dislike GT5 there is still certain things that will always pull me back to it.
I love the karting and this is were the handling feels so realistic for me, I love the way they slide and lose grip. And online there is no other game at the moment that provides so much fun.
Also playing on the ring with changing light to dark is unbelievable, it's that good.
I love being in the lounge and watching the other racers, it's fantastic just being able to drive the ring in whatever you like while being passed by cars so much higher in BHP. It has a real club/community feel to it with everyone discussing the different handling of the cars.
And that's wgat GT5s problem will be, it takes time to accept its faults and embrace what thing it does right. For this reason I can imagine alot of copies ending up in the second hand section of game shops.
Forza 3 doesn't have this although forza 2 did. I hope forza4 will though.

This is fair, even though I believe you meant to say there's a lot of things about GT5 that you hate. If you truly hated the game I think it's safe to say you wouldn't be bothered.

2 months after release and I'm still playing daily. If there was a much superior option out there for me, I simply wouldn't even be in a forum dedicated to the game and that's the point that Shinzah is making.
 
Also, Cuco provide a link to the forum where GT supporters troll on a level Forza supporters do here.


You wont see me posting any links of fanboy drivel. All you need to do is scower the interwebs for anything related to forza or ft. Besides, even on fm.net they would delete threads, issue bans, etc for obvious trolling. You will find more forza bashing by ft faithful than ft bashing from forza faithful.
 
Once again its a shame to see what could be a valid and balanced discussion in a thread turn into a pitched battle with almost as many attacks on members as valid points raised.

Be aware that this thread is now under my close eye and any (and I mean any) AUP violation will result in a 48 hour ban for the member(s) in question and the thread being locked until the staff deem things have calmed down.

No further warnings will be given.

Scaff
 
Why would Forza be considered better, based only on the better FF? If the FF is only slightly better, a slightly better overall representation fo the car's behaviour can (and will) compensate for that.

If it was perceived as only being "slightly" better then there would be no issue or need for this discussion.
 
If it was perceived as only being "slightly" better then there would be no issue or need for this discussion.

Uhm, why wouldn't it? I think that depends on a persons own point of view and sentiment. I doubt anyone aside from said person could know how much of a differense it made to him...
 
Uhm, why wouldn't it? I think that depends on a persons own point of view and sentiment. I doubt anyone aside from said person could know how much of a differense it made to him...

Well he said it was a big difference. For me, slight variations aren't worth mentioning or making threads about.

That being the case, I hate to do this but this is another time where we're not even disagreeing about anything and going back and forth over this FF issue is an exercise in futility.
 
Well he said it was a big difference. For me, slight variations aren't worth mentioning or making threads about.
Here's the original post for people to judge for themselves if the mis-information incrediblemind just posted is true or not. https://www.gtplanet.net/forum/showthread.php?t=154866
Also if something is missing why would I NOT mention it in hopes it gets patched? Seems silly just to sit there racing knowing something isn't quite right and not say anything about lessening my enjoyment of the game when I can say something and hope it gets addressed. One of those things GT5 could have over FM3 if they patch it but don't have yet.
 
Wow,it seems that this thread has become and old pain in the neck for mods,but now I don't blame them,I haven't post or check the forums for a while,and seeing the aftermath of the whole GT5 release,play and so on,I concluded that is just a game,maybe a bit more but overall a very good game,even if people deny it or just simply justify that FM is better.

Now,in internet forums,games as any other entertainment products are analysed, criticised and so on,and the conclusion for the game always involve technical topics,but what I see on Gran Turismo 5 over Forza 3 is simple,its style.

Now style or "how the game looks" is often omitted by the internet reader/writer,and is always omitted in game reviews and so on(keep in mind that western sites like IGN often uses the term "presentation" as some sort of game UI structuralism which doesn't apply the concept as they should),but looking at games,playing them and then evaluating them always makes the user to gain some interest on the game,that is why some developers give demos and trials of games that they are working on,this is to know the response of the user,if the player is interested he or she will download the game play it and verify if they like it or no,but this tendency is decreasing for the average internet user,because the internet user(specially on the west)always go to known places to dig up a game(like IGN or Kotaku US),which makes the users have a pre-disposition to the game,is like when someone tell you that some "guy" is bad,the guy probably can be bad but you never known until you known him.

If you keep in mind that sites over the internet will have pre-judgement,and that a game that appeal to you have some style that you like.then you will have good basis to buy a game,not just for the hype that t produces,to put a clear example of this,please remember the game Medal of Honor(2010),the game was bash by the critics and it didn't stood a chance against hyper hype Black Ops wave,this cause that the game have very low users online,and while the campaign was rubbish,the online multiplayer was really good,and IN MY OPINION better than the COD multiplayer,the thing about media is that it controls you,or makes you have pre disposition about something,and in my opinion is exactly what happened to Forza and Gran Turismo in the west.

Is not secret that the 360 doesn't sell well on Japan,and I have experienced this at hand.the reason for this is pretty simple,the 360 and the 360 games do not have style, seriously,to someone in the west a game like FM3 have a lot of style,but it doesn't,the in game UI have rip-off mirror edge menus,the list of events are larger,but they are variations of the the same race in different layouts,for example nurburgring races offer in point to point races of less than 5 km,while Gran Turismo offers the same experience with weather changes and light changes,FM events do not reach the same quality of the GT events ,the scenarios doesn't have much detail and neither have the cars,yes they have cockpits,but most of them are port overs from older FM games,I know that Gran Turismo does this as well but then Gran Turismo doesn't offer the 200 premiums and the world tracks as DLC,the photomode is superior in Gran Turismo and the track editor is something that In my opinion is better than a livery editor.

But I don't play GT any more,I play the seasonal events only,the reason for this is because GT4,GT4 was a massive game,and the same was expected for this game, unfortunately the amount of events didn't reach the expectations,something that the reviewers hate,but reviewers doesn't have the last word,the public have the last word,in that aspect players all over the world played the game,and it outsold black ops in both UK and Japan and in did pretty good in other areas like Europe,so,I consider it more like an "American" problem,games are meant to be fun,not to be expansion of the same thing over and over again,examples of this are black ops,Forza series, assassins creed and so on,all western blockbusters are just continuations of the same thing,western market doesn't open to new ideas or concepts,this doesn't apply to all the public of course,but the majority of the public have this view towards games.

but that is my opinion and I'm pretty sure it will be bash(maybe even penalized by mods),but is just my opinion,after all internet is meant for that purpose.
 
Here's the original post for people to judge for themselves if the mis-information incrediblemind just posted is true or not. https://www.gtplanet.net/forum/showthread.php?t=154866
Also if something is missing why would I NOT mention it in hopes it gets patched? Seems silly just to sit there racing knowing something isn't quite right and not say anything about lessening my enjoyment of the game when I can say something and hope it gets addressed. One of those things GT5 could have over FM3 if they patch it but don't have yet.

I'm not going to continue the argument since Scaff issued a warning.

Although I can't say for sure but I doubt there's anything that needs patching. You have to recalibrate the wheel for consoles. I know there were people having ff issues with the game when it was in PS mode.

On that note I'm going to try to find the thread on inside sim where I saw this being discussed.
 
an "American" problem,games are meant to be fun,not to be expansion of the same thing over and over again,examples of this are black ops,Forza series, assassins creed and so on,

Please explain how GT5 is not more of the same? I mean seriously, come back down to earth; GT1-5 share almost the exact same formula, just different driving models. They even used assets from the previous game!
 
Please explain how GT5 is not more of the same? I mean seriously, come back down to earth; GT1-5 share almost the exact same formula, just different driving models. They even used assets from the previous game!

It depends,nurburgring on rain ,le mans at night,karting and track editor,just saying.
 
It may be an issue that I'm on my phone but I can't link to the individual thread. It's on inside sim Racing and called Fanatec GT3 RS + GT5 strange behavior:?:

It's basically saying there's a certain combination of buttons you have to press to recalibrate and recenter the wheel for the PS3 to eliminate the deadzone. Also, it's saying the directions are NOT in the instruction manual.
 
*snip*

Is not secret that the 360 doesn't sell well on Japan,and I have experienced this at hand.the reason for this is pretty simple,the 360 and the 360 games do not have style, seriously,to someone in the west a game like FM3 have a lot of style,but it doesn't,the in game UI have rip-off mirror edge menus,the list of events are larger,but they are variations of the the same race in different layouts,for example nurburgring races offer in point to point races of less than 5 km,while Gran Turismo offers the same experience with weather changes and light changes,FM events do not reach the same quality of the GT events ,the scenarios doesn't have much detail and neither have the cars,yes they have cockpits,but most of them are port overs from older FM games,I know that Gran Turismo does this as well but then Gran Turismo doesn't offer the 200 premiums and the world tracks as DLC,the photomode is superior in Gran Turismo and the track editor is something that In my opinion is better than a livery editor.

Not trying to get in an argument here, just wanted to reply to a couple of points.
Ok, the menus can be a bit blinding on a big screen, but if criticizing them as a Mirror's edge rip-off is the worst you can throw at them without mentioning just how crappy GT5's menus are is a little weak imo.. Btw, Mirror's edge is fricking awesome, here's hoping for pt2 👍
As for the 'Nurb p2p races.. What's the problem? At least they're available outside of a couple of set special events.

Some of the cockpits may be ports, but they look fine enough. Not as good as GT5's cockpits, but at least they're available for every car in the game.
Either way, it beats porting over substandard models (for this generation) which make up the vast majority of cars in this game.

The track editor is a good idea, but as it stands now with it's limited tweakability, I'd prefer a livery editor but it shouldn't be a choice. They should both be there.. Each to their own.
 
Unfortunatly due to the better wheel support the PS3 has I only play GT5 but as Ive read here in this thread GT5 isnt more of the same - its less of the same...(also unfortunatly because I loved GT4)
I dont know what GT5 has over Forza 3 (except maybe better wheel support) because I never played Forza but I know what Forza has over GT5 - better car costumization, a livery editor and Porshe
 
It depends,nurburgring on rain ,le mans at night,karting and track editor,just saying.

So expansion.....a few extra features don't exactly make it a totally new experience.

This would be like me justifying how black ops isn't more of the same by saying something like "well since black ops has new day/night maps, characters, and new guns +options, it's not just more of the same".

The reason why black ops for example is just more of the same is because the core game itself has not changed, just like the core game of GT has not changed.

akiraacecombat
the list of events are larger,but they are variations of the the same race in different layouts
How is GT5 any less guilty of this?
I've completed everything now, but A-spec endurance races and it totally felt like I was racing around the same tracks, just in different layouts.
 
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Not trying to get in an argument here, just wanted to reply to a couple of points.
Ok, the menus can be a bit blinding on a big screen, but if criticizing them as a Mirror's edge rip-off is the worst you can throw at them without mentioning just how crappy GT5's menus are is a little weak imo.. Btw, Mirror's edge is fricking awesome, here's hoping for pt2 👍
As for the 'Nurb p2p races.. What's the problem? At least they're available outside of a couple of set special events.

Some of the cockpits may be ports, but they look fine enough. Not as good as GT5's cockpits, but at least they're available for every car in the game.
Either way, it beats porting over substandard models (for this generation) which make up the vast majority of cars in this game.


The track editor is a good idea, but as it stands now with it's limited tweakability, I'd prefer a livery editor. Each to their own.

Well I agree on the pt2 of mirrors edge,but the thing that I got against FM3 UI is that is not original,for example car selection menu has the car in showroom mode with white background,just like GT5p,by the other hand GT5 UI is more intuitive,and more stylish,I liked how FM2 presented their cars,I really liked FM2,a lot if I'm honest,that game was original in some strong aspects,like for example the online multiplayer: championships,free lobbies to host the games as you like,and online Time Trial events,My problem with FM3 is that it didn't kept that originality and made a GT5p rip-off,and Mirrors Edge style rip-off(everything white),integrating a matchmaking system to play races that you don't like to race.

Well "port-over cockpits" shows that you didn't played FM2,apart from that,there are more cars to play,so you wont end up playing the same thing over and over again like some tracks which are variations of some other tracks.

So expansion.....a few extra features don't exactly make it a totally new experience.

This would be like me justifying how black ops isn't more of the same by saying something like "well since black ops has new day/night maps, characters, and new guns +options, it's not just more of the same".

The reason why black ops for example is just more of the same is because the core game itself has not changed, just like the core game of GT has not changed.

Have you ever played 24 hrs on GT5?,and then play it on FM3,you didnt get the point.
 
Akira, are you able to translate Kaz's tweets?
Can't remember if you used to do it.

Much appreciated.
 
Have you ever played 24 hrs on GT5?,and then play it on FM3,you didnt get the point.

Again, 1-3 extra features does not equal a new formula. GT1-5 are largely the same and to say otherwise is just plain lying to yourself.

apart from that,there are more cars to play,so you wont end up playing the same thing over and over again
Yeah because 100 "different" Skylines and 50 "different" Miatas isn't just the same thing over and over and over and over and over and over again...

How about 4 of the 9 endurance races being the same two tracks when there are plenty of other tracks in GT5.
 
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