IncredibleMind
(Banned)
- 167
The fact that you just dug up and linked a locked thread is freaking hilarious and pathetic at the same time.
I simply linked the thread you were referencing. LOL!
The fact that you just dug up and linked a locked thread is freaking hilarious and pathetic at the same time.
LMAO. Good old Kreepin, spreading the guilt on thick. LOLAnd dude, our team suffered without you last night in our GT5 NASCAR series. Just sayin.![]()
Yep, these are those little things that distinguish the racing aspect in one game from another.Lol. I didn't even realize that was you, Total. I've been lurking on this thread for a while and felt the need to speak up.
You're right. I remember more than a few racers having their runs ruined in our ALMS series in Forza because of aero damage, myself included. This type of consequence doesnt even exist in GT5
Couldn't agree more.That's not to say GT5 is bad, or Forza is perfect. My opinion is just that, my opinion. I did feel the need to share it though given the level of misunderstanding (I won't say misinformation. Ill give some the benefit of the doubt) about Forza.
Oh no, that couldn't be me. According to some I use my copy of GT5 as a coaster when I not using it as target practice. Agree with you completely. We had TONS of fun in FM3 and we ALL (except one who will remain nameless, lol you know who I'm talking about) was expecting to carry that fun in GT5, it's just there's just enough things missing that's just killing our possibilities or I should say hamper our chances of recreating that action in this game.I like both of these games, as I know you do Total (in fact, GT 5 is all I see you playing when we aren't on our series nights). There are things that are fishy about both games though. For me, Forza 3 was more worth the 65 bucks than GT5 was.
I posted this here ages ago when someone had posted a review before the game came out. God forbid GT5 and Forza share something similar as I of course got flamed. When I posted the link the flames suddenly went out all by themselves, imagine that.It's funny too about grip levels. I think the lower end cars, say non-race cars, feel quite a lot different between the games. The race cars feel pretty similar to me though. That blue calsonic skyline in GT5 has monstrous amounts of grip, just like Forza. To address your point total, harder to drive does not always mean better simulation. Just means someone programmed it to be difficult. Did this happen for GT5? I dont know, and really I don't care. Fortunately I can see the good and bad (AWD swaps? God this angers me) in both.
So, uh, you're saying Mario Kart with perfect Force Feedback would be a better driving simulator than GT5 with flawed Force Feedback?
Is that what you're saying? Because that's what it's boiling down to. The best driving experience is obviously delivered by the game with the best overall package, not the one that excels at Force Feedback!
I don't believe I said a game had to have the absolute best force feedback. However, the FF is obviously one of the major components.
However, if Mario Kart had better FF than GT5 then I'm sure it would be fair for many to feel it was a better driving experience, even based on that alone.
Kinda strange, that sentiment. If the FF is only giving you a good response of a car turning 90 degrees whiledoing 200mph, is that a good driving experience? Could you ever call it that, with a straight face?
News has nothing to do with the internet, forums, and useless pisstaking.
Talk about missing the point..
Why would Forza be considered better, based only on the better FF? If the FF is only slightly better, a slightly better overall representation fo the car's behaviour can (and will) compensate for that.Well it would depend on what your definition of good FF would be. In the context of a sim it wouldn't be. But going back to what t.o. said, I don't think he would've been saying that GT had worse feedback IF he perceived it to be more real.
If Mario Kart ONLY had better force feedback under those conditions, it would hardly be considered better.
As much as I dislike GT5 there is still certain things that will always pull me back to it.
I love the karting and this is were the handling feels so realistic for me, I love the way they slide and lose grip. And online there is no other game at the moment that provides so much fun.
Also playing on the ring with changing light to dark is unbelievable, it's that good.
I love being in the lounge and watching the other racers, it's fantastic just being able to drive the ring in whatever you like while being passed by cars so much higher in BHP. It has a real club/community feel to it with everyone discussing the different handling of the cars.
And that's wgat GT5s problem will be, it takes time to accept its faults and embrace what thing it does right. For this reason I can imagine alot of copies ending up in the second hand section of game shops.
Forza 3 doesn't have this although forza 2 did. I hope forza4 will though.
Also, Cuco provide a link to the forum where GT supporters troll on a level Forza supporters do here.
Why would Forza be considered better, based only on the better FF? If the FF is only slightly better, a slightly better overall representation fo the car's behaviour can (and will) compensate for that.
If it was perceived as only being "slightly" better then there would be no issue or need for this discussion.
Uhm, why wouldn't it? I think that depends on a persons own point of view and sentiment. I doubt anyone aside from said person could know how much of a differense it made to him...
Here's the original post for people to judge for themselves if the mis-information incrediblemind just posted is true or not. https://www.gtplanet.net/forum/showthread.php?t=154866Well he said it was a big difference. For me, slight variations aren't worth mentioning or making threads about.
Here's the original post for people to judge for themselves if the mis-information incrediblemind just posted is true or not. https://www.gtplanet.net/forum/showthread.php?t=154866
Also if something is missing why would I NOT mention it in hopes it gets patched? Seems silly just to sit there racing knowing something isn't quite right and not say anything about lessening my enjoyment of the game when I can say something and hope it gets addressed. One of those things GT5 could have over FM3 if they patch it but don't have yet.
an "American" problem,games are meant to be fun,not to be expansion of the same thing over and over again,examples of this are black ops,Forza series, assassins creed and so on,
Please explain how GT5 is not more of the same? I mean seriously, come back down to earth; GT1-5 share almost the exact same formula, just different driving models. They even used assets from the previous game!
*snip*
Is not secret that the 360 doesn't sell well on Japan,and I have experienced this at hand.the reason for this is pretty simple,the 360 and the 360 games do not have style, seriously,to someone in the west a game like FM3 have a lot of style,but it doesn't,the in game UI have rip-off mirror edge menus,the list of events are larger,but they are variations of the the same race in different layouts,for example nurburgring races offer in point to point races of less than 5 km,while Gran Turismo offers the same experience with weather changes and light changes,FM events do not reach the same quality of the GT events ,the scenarios doesn't have much detail and neither have the cars,yes they have cockpits,but most of them are port overs from older FM games,I know that Gran Turismo does this as well but then Gran Turismo doesn't offer the 200 premiums and the world tracks as DLC,the photomode is superior in Gran Turismo and the track editor is something that In my opinion is better than a livery editor.
It depends,nurburgring on rain ,le mans at night,karting and track editor,just saying.
How is GT5 any less guilty of this?akiraacecombatthe list of events are larger,but they are variations of the the same race in different layouts
Not trying to get in an argument here, just wanted to reply to a couple of points.
Ok, the menus can be a bit blinding on a big screen, but if criticizing them as a Mirror's edge rip-off is the worst you can throw at them without mentioning just how crappy GT5's menus are is a little weak imo.. Btw, Mirror's edge is fricking awesome, here's hoping for pt2 👍
As for the 'Nurb p2p races.. What's the problem? At least they're available outside of a couple of set special events.
Some of the cockpits may be ports, but they look fine enough. Not as good as GT5's cockpits, but at least they're available for every car in the game.
Either way, it beats porting over substandard models (for this generation) which make up the vast majority of cars in this game.
The track editor is a good idea, but as it stands now with it's limited tweakability, I'd prefer a livery editor. Each to their own.
So expansion.....a few extra features don't exactly make it a totally new experience.
This would be like me justifying how black ops isn't more of the same by saying something like "well since black ops has new day/night maps, characters, and new guns +options, it's not just more of the same".
The reason why black ops for example is just more of the same is because the core game itself has not changed, just like the core game of GT has not changed.
Akira, are you able to translate Kaz's tweets?
Can't remember if you used to do it.
Much appreciated.
Have you ever played 24 hrs on GT5?,and then play it on FM3,you didnt get the point.
Yeah because 100 "different" Skylines and 50 "different" Miatas isn't just the same thing over and over and over and over and over and over again...apart from that,there are more cars to play,so you wont end up playing the same thing over and over again
Have you ever played 24 hrs on GT5?,and then play it on FM3,you didnt get the point.