What is better alternative console game than GT6?

  • Thread starter FSportIS
  • 70 comments
  • 10,605 views
525
United States
United States
I have just joined GT6 and EVERY single DAY, I hear complains about GT6 suck at this, suck at that and all that. The negativity fuel is just too much. This really gives a very bad impression for newcomers. I wonder now if GT6 is that bad, what is better console game out there? I'm thinking about buying one.

Forza, Grid Autosport, Testdrive unlimited, dirt, F1 2013 etc

What aspects are these games better than GT6? What are worse than GT6? Thanks.
 
I have just joined GT6 and EVERY single DAY, I hear complains about GT6 suck at this, suck at that and all that. The negativity fuel is just too much. This really gives a very bad impression for newcomers. I wonder now if GT6 is that bad, what is better console game out there? I'm thinking about buying one.

Forza, Grid Autosport, Testdrive unlimited, dirt, F1 2013 etc

What aspects are these games better than GT6? What are worse than GT6? Thanks.
It all depends on what you are looking for in a game. Each game has strengths and weaknesses. In terms of graphics, physics and car/track selection I don't think anything can beat Gran Turismo. It's weakness is generally gameplay although that depends on how skilled you are as a driver. If you aren't a good driver you might find the career mode challenging, most of us don't. The AI don't really race so much as act as moving pylons. They'll also slow down to let you catch up, then speed up when you get by them so it really breaks the illusion of racing IMO. There's also no qualifying offline, no practice sessions, and no standing starts. It's a rolling start with you starting at the back and the leader as much as 30 seconds ahead.

Grid Autosport graphics aren't as good and the physics are more on the simcade side although quite predictable, but the gameplay IMO is great. You really get the feel of a race weekend, with practice, qualifying and then racing in different disciplines. You move from team to team based on contract offers. The AI are scalable and very fast and challenge for position regularly and never give up.

The other games I'm not familiar with so I can't say, but the answers will be the same, they excel in some areas and are weak in others.
 
I am mostly into realistic physics, and game play provided super cars are in the game. GT6 seems to have good physics but bad game play. The AIs are drunk and reckless drivers lol. I'm happy with the car/track selection in GT6.

I visit Forza forum the other day and lots of them claim Forza 5 has better physics than GT6. Anyone has tried it and any thought on that?

Forza and Grid are on my radar now.
 
The AI drivers are no more drunk and reckless than me, so I don't mind them too much. I think people have huge expectations and are quick to criticize GT6, but if it wasn't epic there wouldn't be so many people talking about it. Grid Autosport and Shoft 2 are also good racing games. Have fun.
 
I haven't bothered with the Xbox One, so I can't comment on FM5 (I do have a PS4 though). But I will say GT6's AI eats up FM4's, even in GT6's dumbed-down, rubber band state. Besides, comparing GT6 to FM4 is a more fare comparison, considering FM5 is on a next gen console. Forza's AI is simply beyond idiotic and can barely drive let alone race. The way it acts, it makes one think it has no clue there are other cars on the track or that it is trying to win a competition. GT6's AI may not be the greatest, but it is at least aware of what is going on. Forza's AI is actually comical in comparison. I'm not saying GT6 is superior to FM4 in every way, because it's not. Each game has weaknesses & strengths, but as far as the actual on-track racing is concerned, I'd have to give it to GT because of FM's (dare I say?) retarded AI. Honestly, it's as though Forza's developers never even witnessed an automobile race, let alone studied the sport.
 
Forza's AI appears more reckless/stupid because they are bunched up thanks to the standing starts and short races.

Once spread out they aren't bad at all, quite entertaining to watch them race around you, just don't get too close when passing.
 
Forza's AI are fine one on one, but struggle in a group, just as GT6's do. It's just that GT6 is set up to never allow them to be in a group, so it's less noticeable.

If you're comparing to Forza 4, you've got a smaller selection of cars, but arguably a more diverse one and with better customization options.

Grid: Autosport is the best as far as competitiveness and feeling like you're a race driver. Low car and track selection, although there's some eclectic tracks.

The Codies F1 201X games are good if you want to simulate a full F1 race weekend, obviously horrible at anything else. Worthwhile if you like F1.

Don't buy Shift or Shift 2 on console, you'll be sad. The idea is great, the implementation is not so great. Buy on PC and mod them until they don't suck so much.

Ferrari Challenge/Supercar Challenge are good if you like Ferraris, but the customisation is limited and obviously so is the car choice. Decent games though.

F1:CE was good in it's day, but I wouldn't bother now. Buy the Codies games if you want F1.

Forza Horizon is worthwhile if you want a more relaxed open world driving experience. The tuning is limited, but blasting around actual roads is quality fun.

Dirt 3 is pretty solidly enjoyable, I got a lot of hours of fun out of it. A nice balance between simulation and good fun.


Wipeout HD/Fury are still about the most fun you can have racing, if you're looking for pure racing and you're not attached to things with wheels. ;)


If I was going to have two racing games, I'd have Forza 4 and then I'd be biting my fingers over whether I chose Horizon or Autosport.

Forza and GT have their downsides, but I find Forza to be better when I want to get a real world car and do something silly to it (rotary MX5, wheee!). The latest example is I bought a 2002 VW Bora. In GT6 it's a standard car and it looks awful, and I had to go and buy a Golf as well so I could paint it the right colour. Forza just worked and the car looked great and sounded right too. The VR6 sound is very distinctive. It's little things like that which make me lean towards Forza.

Horizon is just great fun driving around and doing stuff, and Autosport is the best racing you're going to get without going online. Either would be a great companion game for when you're not so fussed about accuracy and you just want a good time.
 
Honestly i quite enjoyed SHiFT 2 on PS3. Although the car selection is not huge, it's very diverse and I never felt like i ran out of cars to drive.
  • The AI is great; fast and aggressive, although they can be slightly blind at times. It's one of the few games where you can still have a great time even if you're racing for 7th.
  • The sounds and atmosphere created is absolutely second to none, racing GT1 cars at night is a genuinely tense and scary experience.
  • The physics... Well, I won't argue they're perfect, but if you're prepared to tinker with the car set ups (especially the suspension, which seems to be universally too slow and soft) then they make for very intense and exciting races, creating the allusion of driving on the edge extremely well
  • However DO NOT PLAY THIS GAME WITH A PAD! I spent about the first 1/2 of career mode on a pad and it is atrocious. A wheel (in my case a DFGT) is required to make the most of the physics, as precise steering inputs are required even to just keep the car on track.
It's not a perfect game, but is arguably better for an adrenaline fix and is certainly better at simulating a RACE than GT6. I imagine it's dirt cheap now, so if you can find it on eBay and can afford the classics DLC (great selection of cars and tracks) then I would certainly recommend it for some good fun.
 
Forza's AI are fine one on one, but struggle in a group, just as GT6's do. It's just that GT6 is set up to never allow them to be in a group, so it's less noticeable.

If you're comparing to Forza 4, you've got a smaller selection of cars, but arguably a more diverse one and with better customization options.

I've got hundreds of hours on FM4 (and the prior titles)... The AI is moronic. The term "Monkey F@&%ing a football" comes immediately to mind. The best way to see just how bad it is, is to hire a driver & watch it blunder it's way through a race. The AI brakes improperly and often for no real reason, it attempts to pass at the most inappropriate times without any thought or setup and fails to make obvious passes at golden opportunities, it takes corners improperly, the drivers constantly plow into one other as if each was alone on the track.. These things don't just happen at the start of races, but throughout the entire events. If you want to talk about the starts, they are even worse. I've seen (several times) the AI just turn sharply at the start and drive straight off the track and into a wall. After on-track mishaps (of which there are plenty) the AI often cannot recover and will either just drive around the same spot in a circle or forward-reverse-forward-reverse for the remainder of the race. Sure, the AI does things right once in a while, but I can't think of anything Forza's AI does properly with any regularity. FORZA is great for painting, creating liveries, general customization and it's community setup. Neither one (FM nor GT) is great for coming off as a true simulation, although GT used to be much better in this category (GT4 being the pinnacle IMHO). They both feel kind of arcade-like at this point, especially in the general setup of the games. The main problem with GT6 is that it doesn't feel like a complete game, but more like a beta version or a (large) demo. There just isn't that much to it, and it is constantly being tweaked and changed. Not that tweaking is a bad thing, but this level of it gives me the impression that the developers really just threw it (and GT5) out.

My absolute favorite racer of the (PS3/360) generation was/is the original Test Drive Unlimited (360 exclusive). The driving may not have been as much of a simulator as FM or GT, as it had more of an old school console feel to it. But as an all around game (these are games remember), it was a complete blast that went beyond just racing. Of course it has racing, car collecting and (simpler) tuning, but it was more real world in that it put the player on the island of Oahu and gave him/her free (sandbox-like) roam. The player had to actually explore the surroundings to locate car dealerships, tuning shops, events and all sorts of other things. Houses around the island could be (had to be) purchased in order to store an ever growing collection of cars and motorcycles. There were events all around the island that all actually felt different from one another, rather than simply a few laps around one of the same tracks with the same bunch of drivers. The player could also just roam around the island, challenging fellow players to races. Actual car clubs started up. I'm not talking about a few guys who called themselves a club and entered races together, but actual clubs with clubhouses around the island. They would actually get together and cruise around the island as a club, stopping at certain locations to have mock car shows and challenge others to drag races. The game was more of an automobile culture thing than a simple racer. Anyway, that was (still is) my favorite racer of the generation.
 
Last edited:
Try Forza 4 (or 5) as the best option and Grid.

Dirt 3 was very enjoyable for me, including things I love as Rallys and Gymkhanas. The problem is, there aren 't as many tracks and cars as in GT.
 
I've got hundreds of hours on FM4 (and the prior titles)... The AI is moronic. The term "Monkey F@&%ing a football" comes immediately to mind. The best way to see just how bad it is, is to hire a driver & watch it blunder it's way through a race. The AI brakes improperly and often for no real reason, it attempts to pass at the most inappropriate times without any thought or setup and fails to make obvious passes at golden opportunities, it takes corners improperly, the drivers constantly plow into one other as if each was alone on the track.. These things don't just happen at the start of races, but throughout the entire events. If you want to talk about the starts, they are even worse. I've seen (several times) the AI just turn sharply at the start and drive straight off the track and into a wall. After on-track mishaps (of which there are plenty) the AI often cannot recover and will either just drive around the same spot in a circle or forward-reverse-forward-reverse for the remainder of the race. Sure, the AI does things right once in a while, but I can't think of anything Forza's AI does properly with any regularity.

Yep, it does all these things, which is largely the same as every other racing game of this generation. With the possible exception of Grid:Autosport, and even that does all the same things at times, just less.

I don't find the racecraft of FM4 to be any worse than any other game, and it does have one advantage: when set on maximum difficulty it is moderately quick most of the time. Depends a lot on the car and class though.

Don't misunderstand me, there's lots of stuff wrong with Forza AI that needs fixing. I'm not saying that it's anything special, but neither do I find it to be worse than most games. It's just some AI, and that's what I mean by "fine". Not that they're necessarily acceptable, but they're at the average level of competence for racing games of this generation.
 
Yep, it does all these things, which is largely the same as every other racing game of this generation. With the possible exception of Grid:Autosport, and even that does all the same things at times, just less.

I don't find the racecraft of FM4 to be any worse than any other game, and it does have one advantage: when set on maximum difficulty it is moderately quick most of the time. Depends a lot on the car and class though.

Don't misunderstand me, there's lots of stuff wrong with Forza AI that needs fixing. I'm not saying that it's anything special, but neither do I find it to be worse than most games. It's just some AI, and that's what I mean by "fine". Not that they're necessarily acceptable, but they're at the average level of competence for racing games of this generation.

Personally, I do find Forza's AI worse than GT's. If I were to give GT6's AI a 7/10, I would have to give FM4 a 3/10 in comparison... And that three is being generous. Don't get me wrong either, I like a lot of things about Forza. If I didn't, I wouldn't have hundreds of hours on the game. That being said, it's AI gets no pass from me. I find it to be literally the worst AI I have ever encountered in the modern age of video gaming.
 
Personally, I do find Forza's AI worse than GT's. If I were to give GT6's AI a 7/10, I would have to give FM4 a 3/10 in comparison... And that three is being generous. Don't get me wrong either, I like a lot of things about Forza. If I didn't, I wouldn't have hundreds of hours on the game. That being said, it's AI gets no pass from me. I find it to be literally the worst AI I have ever encountered in the modern age of video gaming.

It depends.

Purely on how the racecraft of the AI is presented, I could agree with you.

The problem with GT AI is not that it's awful, because it's not. It's that it's presented in such a way that it cannot provide a good, challenging racing experience. When the AI starts 30 seconds ahead of the player, it has to be slow and awful simply to allow the player a chance to win, no matter how good it's racecraft. Not to mention that having a rubberband on it removes any sense of achievement from winning a race.

The racecraft of Forza bots is worse, but because the races are presented in such a fashion that good, challenging, wheel to wheel racing is possible, sometimes it's better. Yeah, it's a roll of the dice whether the bots behave themselves, but you can have a good race with them from a standing start and be within a second of another car for the entire race. It's simply not possible in GT, not because of any fault of the AI, but because of how the game design cripples them.

So if we're rating the AI purely on how good their racecraft is, sure, give it to GT. But if you're rating the game on it's ability to give you a challenging wheel to wheel battle, I don't see why Forza isn't better. Yep, a lot of the time the AI will just derp and do something dumb, but the three out of ten times that it actually works are pretty good. (And I also use rewind as "the AI did something dumb, let's try that again, which removes a lot of the frustration and increases the amount of races you finish without the AI ruining it.)

The three out of ten times that the GT system generates "close" racing always feels forced to me, because I know that the computer is programmed to let me win. I'll take a hard fought loss over a gifted win any day.

Racing against Sebastian Vettel might be a better and cleaner race, but in equal machinery I could never be sure that he hadn't just let me win. Winning a medal without earning it just isn't that satisfying. Racing against other amateurs is likely to be dirty and frustrating, but at least I can feel a sense of achievement from any wins I take, in that they're a result of my own skill.

Obviously the ideal would be racing against someone with the racecraft of a professional driver, but the speed and consistency of the player. Unfortunately, that doesn't appear to exist so far on console, although Autosport gets bloody close (as long as you subscribe to the theory "rubbing is racing"), and there is some very good AI on PC games like Game Stock Car.
 
There's no true alternative to GT6 on PS, on Xbox maybe Forza but I can't comment on it since I've never tried it.
 
In FM4 there's standing starts, I can adjust AI difficulty and set all AI opponents to use upgraded cars. None of those options is available in GT6. The AI isn't perfect in FM4 but the fact that I can adjust AI difficulty so that their pace is somewhat close to mine makes racing against AI in FM4 considerably more enjoyable than in GT6.
In GT6 I'm always faster than the AI when using the same car they're using and there's no option to adjust difficulty to make them drive faster. The catch-up race format only makes things worse, if I can start in the back of the grid, 20+ seconds behind the leader, pass all AI cars cleanly and win in a couple of laps using the same car the AI is using, that's a clear sign that the AI sucks and needs improvement.
Career mode in FM4 is considerably better than in GT6. There's more races, races for every car, credit system is better, I can play career events pretty much in whatever order I want, and the event list allows me to find races for the cars I like very quickly & easily, without having to waste time going back and forth through menus like in GT6. All cars are available from the start in arcade mode, which is great if I simply want to drive a few practice laps in time trial before buying a car.
The thing I hate in FM4 is not being able to set up custom races against AI offline, something that's available in pretty much every other racing game.

Race Pro is a really good game and very underrated imo. It isn't as polished as GT6 & FM4 in terms of graphics and presentation, but the physics are great, and so is the car & track selection. Once I unlock the cars in career mode I can set up custom races, choose race length, enable damage, tire wear, flags & penalties, choose number of AI cars & level of difficulty, there's optional qualifying as well as the option to choose my starting position on the grid.

F1 games are great for people who care about racing and not so much about stuff such as car collecting & customizing. All cars & tracks are unlocked from the start in GP mode, I can set up custom races/championship with my favorite driver, there's optional free practice & qualifying, dynamic weather at every track, I can adjust race length, AI difficulty, enable damage, tire wear, penalties.

GT6 is a good game to play in time trial after I've acquired the cars I like, but if I want decent races offline FM4, Race Pro, and F1 games are better options.
 
There's no true alternative to GT6 on PS, on Xbox maybe Forza but I can't comment on it since I've never tried it.
If you want to race offline, Grid Autosport is an alternative. It doesn't have the spiffy graphics or the car count or the more advanced physics, but it has racing, something the GT series does not at this point. The AI aren't perfect, but they are on pace and generally act like real drivers would when circuit racing, with some bumps and bruises. Once you figure out what their tendencies are you can avoid their worst behaviour quite easily I find.

Being on pace I can work around a few deficiencies because I feel like I'm actually racing, a feeling I haven't gotten in the GT series in 10 years.
 
Forza's AI are fine one on one, but struggle in a group, just as GT6's do. It's just that GT6 is set up to never allow them to be in a group, so it's less noticeable.

If you're comparing to Forza 4, you've got a smaller selection of cars, but arguably a more diverse one and with better customization options.

Grid: Autosport is the best as far as competitiveness and feeling like you're a race driver. Low car and track selection, although there's some eclectic tracks.

The Codies F1 201X games are good if you want to simulate a full F1 race weekend, obviously horrible at anything else. Worthwhile if you like F1.

Don't buy Shift or Shift 2 on console, you'll be sad. The idea is great, the implementation is not so great. Buy on PC and mod them until they don't suck so much.

Ferrari Challenge/Supercar Challenge are good if you like Ferraris, but the customisation is limited and obviously so is the car choice. Decent games though.

F1:CE was good in it's day, but I wouldn't bother now. Buy the Codies games if you want F1.

Forza Horizon is worthwhile if you want a more relaxed open world driving experience. The tuning is limited, but blasting around actual roads is quality fun.

Dirt 3 is pretty solidly enjoyable, I got a lot of hours of fun out of it. A nice balance between simulation and good fun.


Wipeout HD/Fury are still about the most fun you can have racing, if you're looking for pure racing and you're not attached to things with wheels. ;)


If I was going to have two racing games, I'd have Forza 4 and then I'd be biting my fingers over whether I chose Horizon or Autosport.

Forza and GT have their downsides, but I find Forza to be better when I want to get a real world car and do something silly to it (rotary MX5, wheee!). The latest example is I bought a 2002 VW Bora. In GT6 it's a standard car and it looks awful, and I had to go and buy a Golf as well so I could paint it the right colour. Forza just worked and the car looked great and sounded right too. The VR6 sound is very distinctive. It's little things like that which make me lean towards Forza.

Horizon is just great fun driving around and doing stuff, and Autosport is the best racing you're going to get without going online. Either would be a great companion game for when you're not so fussed about accuracy and you just want a good time.
This pretty much sums it up 👍, Shift 2 had it's charm; it just got a irreversible bad rep because of the handling issues (which like @doyley101 says), needs much tinkering but can be sorted out. Best physics i ever experienced on current gen was Race Pro although it wasn't a looker. Best in terms of car collecting/modifying pron was FM4 and it topped GT5 in almost all aspects as a game, but overall i think Grid Autosport takes the crown for best overall racing game on 360/PS3 also.
 
I am mostly into realistic physics, and game play provided super cars are in the game. GT6 seems to have good physics but bad game play. The AIs are drunk and reckless drivers lol. I'm happy with the car/track selection in GT6.

I visit Forza forum the other day and lots of them claim Forza 5 has better physics than GT6. Anyone has tried it and any thought on that?

Forza and Grid are on my radar now.

There's no way Forza 5 has better physics than Gran Turismo and anyone that will say that just doesn't know what they're talking about. If what you want it better and more competitive gameplay in GT should race in online lobbies, and think of career races as time trials with AI being nothing but time markers/place holders.
 
There's no way Forza 5 has better physics than Gran Turismo and anyone that will say that just doesn't know what they're talking about.

Would you like to elaborate why GT6 has better physics that Forza 5, instead of making sweeping ad hominems?
 
There's no way Forza 5 has better physics than Gran Turismo and anyone that will say that just doesn't know what they're talking about. If what you want it better and more competitive gameplay in GT should race in online lobbies, and think of career races as time trials with AI being nothing but time markers/place holders.
When the question is "What is better alternative console game than GT6" and goes on to ask for specific positives and negatives; and your answer essentially amounts to "stop complaining and just play online," I feel you've missed the point somewhat.


Yep, it does all these things, which is largely the same as every other racing game of this generation. With the possible exception of Grid:Autosport, and even that does all the same things at times, just less.

I don't find the racecraft of FM4 to be any worse than any other game, and it does have one advantage: when set on maximum difficulty it is moderately quick most of the time. Depends a lot on the car and class though.
That's the biggest key thing here. It should even be pointed out that Forza 4 in particular does suffer from the same problem that GT6 does in that the AI field selection can still be resolutely terrible, despite the fact that the AI selection is always considerably less imaginative than GT's. You still have lots of races where there are really two AI racers who can actually win the race without any outside interference, and everyone else there only exists to get in the way on the start (I hope you like battling the Z06 and F430!). Perhaps even more than you had races where everyone had an equal shot at winning (which mostly seemed to pop up at the extreme ends of the PI system). But you never really have anything like "real life (albeit wildly overpowered) Jaguar XJR-9 racing fictional race cars with 300 less horsepower", or "1978 Pontiac Trans Am vs 1966 Ford GT40" because no one actually stopped to think when constructing the events that a roughly equivalent field would be something important to implement even though they had dozens of cars to choose from and the ability to scale the cars to be competitive.


That blatant apathy when constructing races, combined with the reintroduced and highly obvious (compared to previous games in the series that employed it) rubber band effect, the increasingly regrettable focus the series has always had on winning races being the only "acceptable" outcome compared to other games where a podium finish could be cause for celebration, and the dramatically dumbed down actual racing structure (every event is now chase the rabbit when even GT5 wasn't like that) all conspire to ruin GT6's actually decent (but highly conservative) AI. GT5 suffered from many of the same problems (not rubberbanding, thankfully), but there were still standout races where it could have been anyone's race to lose (Dream Car Championship when the Jag didn't show up to ruin everything had 5 different cars capable of winning, and 6 cars when one of the tracks were wet). GT4 had legitimately awful AI who in some car/track combos could not finish a single lap without crashing. But GT4 still turned out far more fantastic races than blowouts because PD did put the effort into making the AI seem more competitive than it truly was, with clever use of the power multiplier to make usually decently matched AI (both to each other and to the player) on all but the most extreme (Le Sarthe, Test Course) circumstances.
 
you have to seperate games like GT6 and Forza from the rest

these two are console exclusives

you cannot reasonably compare them to the rest

F1 is too limited in focus and I personally dont have a high opinion of Codemasters, TDU and NFS is pure arcade

IMO Forza 4 is still the standard bearer for Microsoft... Forza 5 isnt it... its been rushed for day 1... i dont have a huge problem with this, its better than the 3 yrs late release of GT5 for example

but for right now, GT6 only has competition from Forza 4 and I would say Forza 4 has strengths in many areas over GT6

also same generation etc.

for me I dont think I wanna spend $500+ for Forza (I'm not buying an XB1 now)
 
If what you want it better and more competitive gameplay in GT should race in online lobbies, and think of career races as time trials with AI being nothing but time markers/place holders.
So the AI are just placeholders also now :lol:, maybe the whole game is just a placeholder and people just don't realize that Kaz has greatness awaiting in a future update.
 
Grid is alright as a racing alternative, but it lacks the stuff that makes GT GT like buying and upgrading cars.
If you want to race offline, Grid Autosport is an alternative. It doesn't have the spiffy graphics or the car count or the more advanced physics, but it has racing, something the GT series does not at this point. The AI aren't perfect, but they are on pace and generally act like real drivers would when circuit racing, with some bumps and bruises. Once you figure out what their tendencies are you can avoid their worst behaviour quite easily I find.

Being on pace I can work around a few deficiencies because I feel like I'm actually racing, a feeling I haven't gotten in the GT series in 10 years.
 
Grid is alright as a racing alternative, but it lacks the stuff that makes GT GT like buying and upgrading cars.
You can buy cars and upgrade them outside of career mode, and GAS has a livery editor :P
I hate Forza 4's physics with a fiery passion of a million suns.
You put on simulation steering in FM4 as that's quite the game changer?
 
You can buy cars and upgrade them outside of career mode, and GAS has a livery editor :P

You put on simulation steering in FM4 as that's quite the game changer?

I've tried all the different settings for it, I couldn't find anything I liked. Way too loose feeling for my taste.
 
Grid is alright as a racing alternative, but it lacks the stuff that makes GT GT like buying and upgrading cars.
Certainly, Grid is mainly a racing game, not a car buying/collecting/hotlapping game, that's not it's strength and probably why it has limited appeal, beside being late to the party on a last gen console.
 
Wow, thank you everyone for all your contribution to this topic. I have a way broader perspective regarding the racing genre on console now.

These replies are tremendous help for me and for lot of other prospective gamers who just start in the racing genre. Coming from being a car enthusiast, kart, autocross, and track driver, I just discover Gran Turismo 5/6 from a car show (directly from Nissan simulation machine) and some friends at autocross. As a matter of fact, I bought PS3 together with wheel and wheelstandpro solely for the gran turismo. So far i have enjoyed the game and will probably explore other ones. The Race pro, grid, Forza 5 seem interesting.

I find the community of this forum very friendly, helpful and know what they are talking about! This makes GTPlanet awesome! Just shouting out my thought :)
 
Back