What is the logic behind polyphony only allowing head tracking for Arcade mode?

  • Thread starter Thread starter GTOne2Three
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Didn't Kaz himself once said, that there was not enough system resourses left to power up the head tracking in GT Life aswell? GT Life uses online connection during gameplay, arcade does not at all.
 
Didn't Kaz himself once said, that there was not enough system resourses left to power up the head tracking in GT Life aswell? GT Life uses online connection during gameplay, arcade does not at all.

Wonder if that's why we can't have damage either.
 
Plausible. Arcade has head tracking and mechanical damage AND AI AND!!! 16 cars at once, not 12.
So there is something BIG going on with the GTLife mode.

I think your onto something there Sherlock.
Pity arcade is flawed.
 
The funny thing is, if you have your eye toy connected when you start a race in GT life, the red light is on as if its going to work.
 
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