For starters, even with the absolute worst, hard compound, bald tires in the world, no car would have so little adhesion as the lotus in that challenge. Even in light corners where there is very little load on the car, the car loses grip in a very overexaggerated manner, so please stop defending this game as if its perfect and without fault. It's still a fun game, but you kids need to accept that
it's just a video game, and does NOT accurately represent how a lot of these cars drive in real life. Period.
As far as the lambo is concerned -you asked me if I've ever driven a MR car in real life? Did you not read my OP? I have driven, numerous times (because of my line of work), eveything from a Ferrari 360, 430, Ford GT, Lambo Murcielago, and Gallardo, which are all MR cars.
I have also driven a couple RR cars, like the Porsche 911 Turbo and GT3. I have even had quite a few of these out on track at Road Atlanta as well, as my company sponsors track days with various organizations, so I think I'm in a pretty good position to comment on the real life behavior of these cars.
The fact is that there is a HUGE difference between lift-throttle oversteer off-throttle corner entry oversteer. Lift-throttle oversteer is where you transition from hard acceleration to full decel abruptly in a corner and cause a sudden weight transfer off the back end and on the front end. The heavy rear end nature of MR cars tends to cause them to snap out rather quickly in these circumstances.
This, however, is not at all what I am talking about with this car. In this game, even after braking and downshifting well before the corner and initiating corner entry
after the balance of the car has settled, the rear end has so little traction that it's preposterous. Conversely, even
RWD MR cars like the Ferrari 430 Scuderia and Ford GT are perfectly composed in this game in these circumstances, and can actually benefit from intentional lift-throttle oversteer in tight, slow corners where understeer might be present.
Anyway, I can see that I am fighting a losing battle here by making light of any imperfections in this game. I still enjoy playing it, but unlike so many here, I am not so blinded by marketing hype and brand loyalty that I can't see the good AND the bad. I think I've said all that I can say. Take it easy, guys...
For all those who refuse to acknowledge the fact that the murcielago, like many cars in this game, is not an accurate representation of its real-life counterpart (despite the fact that they have NO real-life experience with the car), here is an excerpt from a car and driver article reviewing the car and confirming my comments about the vehicle:
"On our handling loop, our test car proved a wholly nonthreatening bull. That's because, like all four-wheel-drive Lamborghinis, it understeers. You'll hear the front tires moan, then squeal, then howl. Dial up whatever intensity you want, but "push" is the order of the day, especially in hairpins. It doesn't spoil the fun, though. How could it, with 0.98 g of grip on tap? That's enough to disorient passengers and disgorge the contents of their purses. But it may contribute to what is certainly the Murciélago's chief failing—that it tends to feel big, brutish, and awkward in all low-speed maneuvers, revealing a kind of gravitas you wouldn't expect in a vehicle whose sole purpose is to entertain. The weird throttle, the slow shifter, the two tons of pork—it's sometimes hard to establish a rhythm."
This was taken from p.2, but the rest of the article can be found here:
http://www.caranddriver.com/reviews...cielago-road_test/raging_bull_tamed_3f_page_3. Anyway, like I said before, I have a decent bit of seat time in the murci, and the reviewer's findings parallel my own. If anyone wants to argue further about this, knock yourself out, because I am done. I am not going to sit here and listen to a bunch of kids who have never even sat in one of these things, let alone driven one, tell me what's what when I work with these cars on a daily basis.