Really surprised to see all this hate for Tokyo honestly. When you learn how to attack the apexes properly instead of running into the outer walls it turns into a very rewarding track that earns you some quick bucks in Campaign Mode. It's also where I won one of my closest victories during the first couple of days I owned the game back in DR D on the outer layout with the long straight. Whereas everyone else predictably smashed their Skyline into the guard rails, it was a closely fought victory between me and a second driver way out in front, who wiped out at that last hairpin allowing me to take the chequered flag.
As for my own opinion, it's a close one between the two one-size-fits-all tracks but out of Maggiore and Kyoto, I'd have to say the latter on account of having no defining features whatsoever. If you asked me to remember the track, I wouldn't be able to give you a layout or anything of the sort, other than tricky corners that have led to many a ruined clean race in the Campaign, trees, kerbs and grass. At least Maggiore has that ridiculous "rollercoaster" as someone else put it which is insanely satisfying to hit after half a lap of twists and turns, but what does Kyoto have? A lame backwards oval that tightens during the middle and is insanely frustrating to get the degree of cut on that last chicane right, leading you to either a penalty or a wipe out depending on how you hit it? Along with the aforementioned Italian track, it's overused to all hell in the campaign. And said oval is a guaranteed ramfest in Sport mode unless you break away early on, which is easy enough until the one lap you inevitably lapse over your usual braking point tailing some guy in front.