- 28
- United Kingdom
- Boned_n_disoned
Is there any new patches for the AI does anyone know?? Because it seems the more you stay away from them or give them room the more your gonna die!
And yet my experience is so different. I think this is some of the best AI out there.Is there any new patches for the AI does anyone know?? Because it
seems the more you stay away from them or give them room the more your gonna die!
And yet my experience is so different. I think this is some of the best AI out there.
The AI is sometime good, sometime unacceptable. And not only in T1.
From my experience I think it really depends on the track. The AI have no sense of risks, and in open-wheel it makes it barely enjoyable.
I've gathered some clips I had on my PS4 regarding the AI and made a none-exhaustive compilation of shine and shame situations. I usually play at 90% difficulty.
In the pile there are some funny but others that are totally unacceptable IMO.
The problem is mainly in Formula B and Formula A, I don't know if you raced much in these already. Otherwise I don't have much complains in inferior categories (not more than in GT), except on few occasions like that awesome dive bomb at 6:43 on my video. I was upset when it happened but now it makes me laugh.Although I don't think open wheelers are barely enjoyable, as that's what I've raced in mostly against AI, and sometimes they race so well against me. I do think it's more of a track based problem though, and not just the AI having absolutely no spatial awareness.
* Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
* Adjusted the AI tyre wear rate to better match the player’s tyre wear rate.
* Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
* Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
* Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
* Fixed an issue where the AI would set impossible lap times during races with pit stops.
* The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
* Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
* Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
* Further tweaked the AI ability in wet races to more closely match the player car’s ability in the wet
* Improved the AI’s efficiency in pit timing when needing to change tyres due to weather conditions.
What would you recommend the A.I level for FB?I agree with this pretty much. Although I don't think open wheelers are barely enjoyable, as that's what I've raced in mostly against AI, and sometimes they race so well against me. I do think it's more of a track based problem though, and not just the AI having absolutely no spatial awareness.
For example, I was at Sakitto in formula junior, and the AI was shocking in some of the corners, and fine in others, but at times they would swerve quite violently, even if I was right beside them. They also had a tendency to take the last chicane exactly the same line and speed no matter where I was, which made attempting a pass there a big no no for me lol.
The flip side of that is last night, playing formula gulf, I had multiple wheel to wheel battles with AIs around the Dubai GP circuit. They behaved very very well there, always yielding to me when I had track position. One AI was slipstreaming me down the long back straight, and I covered the inside line into the braking zone, and I was surprised to see him switch back to the outside, go deeper under brakes than usual, and switch back to the inside on exit. Due to my compromised line on entry, I used all the track on exit, and his tactics got him alongside me, with a better run due to his deeper line. He sat right alongside, on the outside of the next corner, and when we were getting toward the corner exit kerb, I was slightly ahead, so he yielded. That was literally perfect racing etiquette. Observing the rules, and attempting alternate lines to try for an overtake.
I also play at 90% most of the time (some series' require 100% AI, some require 80% AI, at my skill level).
W
What would you recommend the A.I level for FB?
I always play at 90% in career mode. I don't think their behavior changes a lot so as Mike said it's up to you to adjust the difficulty to your pace and the track (how you perform and how AI performs).What would you recommend the A.I level for FB?
The PCars AI's at 100% are great, so much more fun than chasing the GT rabbit's. Best part they don't send nasty grams after you pay them back, lol.
So that move at 2:45 is great ? In a Formula A you'd have lost more positions if not the whole race !
There's no AI in GT6 it's almost pointless comparing, in GT6 you always start from the back how can you win if there actually was an AI ?
And in GRID Autosport the AI was pretty good and didn't cheat as much as in pCARS !
Don't get me wrong the AI has its moments but those (common) cheaty moves kinda ruin the whole thing, at least it balances good things back, it's not a great AI it's only decent because of the (big) flaws IMO.
Except Maldonado receives penalties (well maybe not every time ).Well that move shows that the AI sometimes miscalculates what to do. He had to react to the car in front of him which also wanted to overtake. A perfect AI does not drive one perfect lap after another. They should sometimes to a Maldonado-move
So that move at 2:45 is great ? In a Formula A you'd have lost more positions if not the whole race !
There's no AI in GT6 it's almost pointless comparing, in GT6 you always start from the back how can you win if there actually was an AI ?
And in GRID Autosport the AI was pretty good and didn't cheat as much as in pCARS !
Don't get me wrong the AI has its moments but those (common) cheaty moves kinda ruin the whole thing, at least it balances good things back, it's not a great AI it's only decent because of the (big) flaws IMO.
To me they are great because at 100% they are far more preditable during braking and acceleration. At a lower number they are all over the place IMHO. Do they make mistakes at 100%? Sure they do but, so does everyone else at times and I know there is nothing personal behind it when it is an AI,
If you race them clean they do seem to be less inclined to ram and make crazy moves. I like at 100% they try to get around you and not just get close and back off. Make a mistake and they go for it. Going to be a fun game when the bugs get worked out.
Don't get me wrong I never said you couldn't race them ! Otherwise I wouldn't have bothered playing 70h offline ! If you think the AI is perfectly fine it's good for you, I wish I could feel the same, really.
PS: AI race quality is also dependent of the place and Road America is far from being the worst.
While I think the AI is good in the sense that they are at least fast, they are not particularly good in other areas. They are far too dirty. And while their pace can be good, it's artificial. The AI uses a simplified physics model and can do things that are physically impossible for the player. They can brake impossibly later, they don't get affected by tire temperatures, and the don't get slowed down when running off track. You can tell how unnatural their physics are when you simulate a session and watch the AI drive your car.
In terms of AI, Codemasters AI is far superior. In GRID AS and the F1 games they can race aggressive, but still super clean. They even take defensive lines if they know you're behind them, I've never seen the AI do that properly in PCARS. In GRID AS the AI's aggressiveness even changes depending on what cars you're racing. They're willing to do a little rubbing in Touring Cars while being very reluctant to make contact in Open Wheel. Most important of all, they never do anything that's obviously impossible for the player. The major flaws they have is inconsistent pace in the wet (same as PCARS), and they seem to be impossibly good at conserving tires in F1 2013/14. And pretty much anything is better than the garbage in the GT series.
That being said, the AI in PCARS is still decently fun to race against, just very frustrating at times. It would be great if they can hire the guys from Codemasters to program their AI. PCARS physics with CM AI would be my dream game.
After reading this I was temped to go to steam and get myself a copy of GRID AS.
I dont seem to be able to get much online multi player where I live, so Good AI is a godsend.
So anyway before buying I thought i would read some reviews.
Very common comment people are making is the AI is pretty crap.
This about sums is up>
" They are way too aggressive, if you are on the racing line and ahead of them, they will hit you every time to put themselves on the racing line, often taking you out.
It is a robotic AI, not so much a 'real racing' AI, but you have flashback, and once you become aware of how the AI drives and corners, you can work with it.
It's not so bad as to become a real problem, plus as with all racing games, you can ALWAYS OUTBRAKE THE AI.
I would love to find a racing game one day, where the AI throws caution to the wind and overtakes under brakes more aggressively than a human can. As with GRID Autosport, like most other racing games, the game is won and lost in the corners, and who can outbrake the best.
Once day, a racing game will realise this - and adjust to the way a human drives - or at least, combat outbraking by outmanoevering or using [prediction, as a real human racer does."
http://steamcommunity.com/profiles/76561198014407530/recommended/255220/
Ai in Kart category is slow, will be better in other class trust me :asd: