Your opinion on Racing Softs?

  • Thread starter Thread starter Traviizter
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yes they add way too much grip, stopped using them since I got my wheel, now when I use them by mistake, the fun is gone, and the driving is very easy
 
Sorry if this was made before... >.>
But yeah, title; what's your opinion on Racing Softs?
I think they're quite unrealistic, but if people want to use them (in a somewhat realistic situation) go ahead, fine by me. However, I get annoyed when I see a road car with these slicks on - a Fiat Panda Super i.e. with Racing Softs - as if it's a touring car.
There's my opinion, what's yours?

Racig Softs on a Fiat Panda Super i.e. ... Understeering beast?
In real life would you pay almost the price of your car on tires? lol

Only cars i dare to put Racing Softs are those with too much horsepower wich cannot be tamed by a simple LSD tweak or suspension tweak, like when i use the McLaren F1 tuned to LM spec racing online with friends, or the Zonda R when i'm in no mood to fight the DS3...

Other than that it is a little pointless, if you're going to do a race, let's say 12 laps 520pp on Monza with chicanes, after the 5th lap the tires are trash already.
 
I only like to use them on Race Cars..though that doesn't happen all the time. Otherwise for streetcars of any HP range it's Comfort Softs. I can't say I get to run many online races with CS but it's really fun doing hotlaps in offline mode. One of my favorite cars to run on CS is a stock SLS AMG. So much fun. I got inspired by the Merc special event, can't ya tell?
 
I call this tire " the fantasy grip "
i never drove a racing car before but somehow i feel that tire is extremely unrealistic , i personally prefer racing hard but its hard to make some people see what you see .
 
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A friend of mine quit playing GT5 a few months ago, got bored with it and found he couldn't be arsed to make time to play it.
He recently dropped by while I was racing 450pp CS at the ring. He jumped in for a race and after ten or fifteen minutes he'd become comfy with the handling and then had what he described as the best race of his life (he didn't even finish)

It turns out he'd never tried anything other than race softs and didn't know the handling in the game was so realistic. lol.
Now he's in daily again and loving it.
 
After much debate and careful analysis, I must conclude that racing softs are soft. And they're used for racing.
 
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It's so hard to explain the feeling of tires to someone who's never been on track.

I do see that GT5 people are hitting 1:52s on Suzuka with a GT500 class car with Racing Softs. The only official real world times I can find are on the SuperGT website... I found a 1:54 in qual. So... that's 2 seconds on magic Racing Softs. At Fuji, last year they ran a 1:34. What are the top notch GT5 drivers doing? I don't know. Perhaps GT5 has goofed up the GT500 cars, or the tracks.

The reason I brought up the 07 GT-R challenge was to use it as a baseline. 'They' say it was on Dunlop SP Sport tires... a decent summer tire. PD thinks that a treadwear 240 summer tire is equal to an in game Sport Hard. I'll agree with that. Now add Racing Softs... it completely changes the characteristics of the car. Racing tires do add grip for sure, but the ammount of grip added by Racing Softs is unrealistic. Once again, if you've ever been on track and compared, felt or tested tires and felt a car with all season, summer and racing slick tires you'd see the light... Racing Softs add too much grip.

I found a GT500 website that said 1:52.xxx. So if a two second gap = magic tires then what does a zero second gap equate to? To me a zero second gap = pretty close to realistic. And I've never seen anyone using the proper specs hit 1:52 online with tire wear on...not saying it can't happen, I just haven't seen it.

I still don't get how adding racing softs to a GT-R O7' or any other street car and getting monster grip somehow makes them unrealistic. Of course they'll have monster grip they are racing soft tires not street tires. How does that make them unrealistic? It's perhaps realistic grip on an unrealistic combination of car and tire but nothing more than that.
 
1:54.062 Official SuperGT page.

How does it make them unrealistic... because the amount of extra grip they provide is unrealistic. Once again... if you've been on a track with Winter, All Season, Summer and Racing tires you would understand. A racing r-compound/slick tire will grip more than a non competition tire. But, in GT5, the level of extra grip Racing Soft tires add is unrealistic.

You can use them, go right ahead, it's cool.
 
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1:54.062 Official SuperGT page.

How does it make them unrealistic... because the amount of extra grip they provide is unrealistic. Once again... if you've been on a track with Winter, All Season, Summer and Racing tires you would understand. A racing r-compound/slick tire will grip more than a non competition tire. But, in GT5, the level of extra grip Racing Soft tires add is unrealistic.

You can use them, go right ahead, it's cool.

The 2010 Pole time was 1:53.18 and there were 12 cars under 1:54.5. Seems to me that lines up pretty good with the best of the best on GT5 which again, proves the tires are quite realistic in the right situation. And to prove once again that they aren't easy to drive, I'll bet that 98% of GT5'er's couldn't get below 1:55 at Suzuka.
 
The fastest Super GT lap around Suzuka is 1:49.842 set by the Arta NSX in 2007, not 1:52. This particular lap was up for discussion a while ago and as far as I recall not even the resident aliens could get there.

You have to keep in mind that Super GT changes its regulations a lot each season and they race with a ballast system, while most ingame cars seem to be roughly the same performance regardless of year. Point being you can't just chose one lap time and use as a measuring stick because there's no way to know if any of the available cars actually matches the spec's used to set that time.
 
The fastest Super GT lap around Suzuka is 1:49.842 set by the Arta NSX in 2007, not 1:52. This particular lap was up for discussion a while ago and as far as I recall not even the resident aliens could get there.

You have to keep in mind that Super GT changes its regulations a lot each season and they race with a ballast system, while most ingame cars seem to be roughly the same performance regardless of year. Point being you can't just chose one lap time and use as a measuring stick because there's no way to know if any of the available cars actually matches the spec's used to set that time.
Could not had been wisely said.

I keep coming back to the thread to see people thoughts on Racing Soft and find a SuperGT arguing.

I hope the SuperGT discussion ends here as it is off-topic. :)
 
The fastest Super GT lap around Suzuka is 1:49.842 set by the Arta NSX in 2007, not 1:52. This particular lap was up for discussion a while ago and as far as I recall not even the resident aliens could get there.

You have to keep in mind that Super GT changes its regulations a lot each season and they race with a ballast system, while most ingame cars seem to be roughly the same performance regardless of year. Point being you can't just chose one lap time and use as a measuring stick because there's no way to know if any of the available cars actually matches the spec's used to set that time.

The Super GT example is one of the most relevant because fairly current cars and the specs are relatively consistent and it's a range of models. And we don't need an exact match either. It's a mass produced video game not a Boeing Flight Simulator. Using the F1 or the Yellowbird as an example is not relevant because it's only one car. GT500 is perhaps 30 cars, a significant portion of the game. In dealing with GT5, we have a span of several years for the cars but only one tire model, not several. The fact that the times are in the ballpark, be they 1:49 or 1:53 tells me that the RS tire model in GT5 is pretty accurate. It may not match up exactly with one year or the other, but it's in the ball park.

I don't know how you can argue with that. Yes, putting them on your stock RX7 and running around the 'Ring in 7 minutes may be an unrealistic combination of tire and car, but the tires themselves are a fairly accurate representation of real world soft racing tires.
 
I don't think you could be more wrong.

So even if the GT500 cars ran similar times on just one or two tracks, they are not a considerable representation of the rest of the game, they are actually about 2% of the car list, and you've only shown 1-2 tracks where your example MAY work.

It has been shown, proven and throughly discussed that pretty much any stock car on their stock tires are proportionately quicker around a circuit than their real life counterparts, which to me, completely moots any of the points you've been trying to make.

I fail to see how if most cars are too quick on stock tires (which can be racing hards), let only after sticking some high powered race cars on RS tires, makes your 2% representative accurate.
 
I don't think you could be more wrong.

So even if the GT500 cars ran similar times on just one or two tracks, they are not a considerable representation of the rest of the game, they are actually about 2% of the car list, and you've only shown 1-2 tracks where your example MAY work.

It has been shown, proven and throughly discussed that pretty much any stock car on their stock tires are proportionately quicker around a circuit than their real life counterparts, which to me, completely moots any of the points you've been trying to make.

I fail to see how if most cars are too quick on stock tires (which can be racing hards), let only sticking high powered cars on RS tires, makes your 2% representative accurate.
And you guys are not even considering the fact that the tracks proportions and height variations, and floor variations etc, may not be 100% accurate with real-life... For example, Fuji has some sections which people say it's totally different from real-life.

GT5 is not the type of simulator who show us his prowess in numbers, it really shine in it's feeling, in giving us the possibility to drive 1000+ cars with each one being unique in it's drive experience.

If GT5 showed us some type of heating ramp, or adhesion rate while we drive the cars around we could compare to some data from real-world tires.
But it does not, it only show us the tire state in a color variation, that's all.

So yes, Racing Soft could be compared to a Real Racing Slick Soft tire, but in a short race (5 or less laps) or without Tire Wear turned ON in GT5, it's just plain unrealistic and too grippy.
 
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It's no fun for street cars, Saps the life straight out of them, part of the fun is breaking the tires loose occasionally and hearing that engine scream. The maximum tire on my stock street cars is sport soft for the super cars
 
The Highest tire grade I put on my production cars are CS unless it is a special production car such as the Viper ACR that would get SH. RS in my opinion should be only for race cars, qualifying or special league rules. Equipping RS on production cars in my opinion is OVERKILL.
 
I use sport hard on all production road cars, even with high hp. I like controlling the throttle and using skill, not just ripping around a corner full speed in a stock Camaro with racing softs glued to the road. I use racing hards on race cars.

I very seldom see others using anything other than racing softs in public lobbies.
 
I don't think you could be more wrong.

So even if the GT500 cars ran similar times on just one or two tracks, they are not a considerable representation of the rest of the game, they are actually about 2% of the car list, and you've only shown 1-2 tracks where your example MAY work.

It has been shown, proven and throughly discussed that pretty much any stock car on their stock tires are proportionately quicker around a circuit than their real life counterparts, which to me, completely moots any of the points you've been trying to make.

I fail to see how if most cars are too quick on stock tires (which can be racing hards), let only after sticking some high powered race cars on RS tires, makes your 2% representative accurate.

I'm wrong, and yet I can show that on a major and popular group of racing cars, dare I say the most popular group of racing cars by far, the GT500's, lap times are similar in GT5 compared to real life, and yet you provide examples of your own of cars on racing slicks and their times compared to GT5. As I mentioned earlier a half dozen times already, yes sticking racing tires on a 300hp street car is an unrealistic combination I readily concede that, but on the cars they are designed for, like the GT500's, they work quite well.

And what does the speed of cars on their stock tires have anything to do with RS tires? It's completely irrelevant to this discussion and proves nothing, true or not.
 
Johnny, take any of the top 250 drivers in the latest time trial, give them any GT500 car, on Racing Hard tires and I guarantee they run almost identical times to the real GT500 lap record.
 
The Highest tire grade I put on my production cars are CS unless it is a special production car such as the Viper ACR that would get SH. RS in my opinion should be only for race cars, qualifying or special league rules. Equipping RS on production cars in my opinion is OVERKILL.
+1 👍
I like the challenge yet realistic grip the CS tires give, but i rarely use it as i prefer to drive cars with more than 480pp, so usually i choose SH and RH when i'm up to do some laptimes.

Johnny, take any of the top 250 drivers in the latest time trial, give them any GT500 car, on Racing Hard tires and I guarantee they run almost identical times to the real GT500 lap record.

Are we going to enter the fabulous speculation kingdom?
 
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+1 👍
I like the challenge yet realistic grip the CS tires give, but i rarely use it as i prefer to drive cars with more than 480pp, so usually i choose SH and RH when i'm up to do some laptimes.

NO doubt dude but for a base and trying to really understand GT5 from a driver/ player stand point SH on stock cars are way to grippy for me. I use CM on most of my cars for the fact of I drive mostly mid range Sports cars (S2000, RX-8 90's JDM cars) but when I'm driving a ZR-1 Vette or anything that can pull more than .95G I use CS. 👍
 
Johnny, take any of the top 250 drivers in the latest time trial, give them any GT500 car, on Racing Hard tires and I guarantee they run almost identical times to the real GT500 lap record.

Not a chance, not online with tire wear anyway. When I do more than a couple of laps for the TT's, I am often one of the top 250 and I couldn't touch 1:49 on RH tires at Suzuka in a spec GT500 car on the best day of my life and neither could any of the top 250. In fact, not within several seconds I'd bet. Offline I have no idea and with the wonky physics and wonky suspension adjustments you can make to get the car to rotate along with more grip and higher top speed, you never know. But online, not a chance.
 
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I don't look down on people that use them, honestly, they're just not for me anymore. Yeah, I used to use them. GT5 is my first GT and when I first got going they were one of the first things I bought for my cars, but I broke myself of that and now will ONLY use them to find and define the absolute limits of a car I'm tuning before switching down to Hards and reigning the car in to suit.
 
My preference is definitely for CS tires on the lower end and sports tires on the faster street cars, and RH for race cars, but in open lobbies usually it's anything goes and I go with the flow.👍

There's also a difference between online and offline grip, which makes the harder compounds quite a bit easier to drive offline and that may account for some of the feeling that the tires overall are just too grippy. I do all my driving and tuning online and base my opinions on that aspect of the game.
 
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