Forza Motorsport 7 July Update Now Available: Collision-Based Penalties Debut

Forza Motorsport 7 5 July 2, 2019 by

This month’s Forza Motorsport 7 update has arrived. It’s a small one too, focusing in on a new aspect of the Forza Race Regulations system: penalties for collisions.

While the update barely tips the scale at only 152MB, this is an important addition to the game. In its current iteration the FRR system only handed out penalties for players going off track. Collision penalties should further encourage clean driving, an area the community has raised issues with in the past.

For the initial release of the new penalties, Turn 10 is targeting the major impacts. This “Avoidable Contact” — as it’s known in the game — centers on intentional ramming, judging factors like two cars’ speeds, position, and the immediate aftermath. Brian Ekberg explains:

“With the July update, the FRR development team has been intentional in trying to penalize the most obvious examples of ramming. Our goal has been to avoid ‘false positives’ collision penalties as much as possible. As a result, players will notice that certain contact between cars that might realistically be deemed a penalty is not called out as in July.”

The new FRR features will be available in the usual Forza Race Regulations Cycled Production hopper, plus and private lobbies that use the FRR rule set.

With Forza finally adding collision penalties a la GT Sport and Assetto Corsa Competizione, we’ll be putting the new ruleset through its paces over the coming days to get a feel for it. Have you tried it? Let us know your thoughts in the comments.

Featured image courtesy of Populuxe Cowboy.

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