IT WAS YOUR DAUGHTER THE WHOLE TIME MAN W-T-F I DEVELOPED FEELINGS - SO WRONG. xD
Anyway. Yeah, I can't believe, besides the obvious differences in setting, how similar this entire game was to Borderlands 2.
Siren prison girls with crazy powers, a crazed controlling father who's taken over the whole world pretty much (or major break away society at least) trying to use them, even gameplay things like the vending machines, some of the RPG elements, the freaking songbird even, wow! I mean, 2K games publishes both games but damn, lots of similarities going beyond just light inspiration. The more I think about the two, the more I find them sharing.
Anyway, great game! The story does a great job of showing you that once you make a mistake you will find it impossible to live it down, even after you've fixed it, because some part of you will always continue to live on in the alternate, worst case scenario, universe. A quantum guilt, so to speak. I found the theme of multi-universes and quantum physics to be infinitely (HEY!) interesting and appropriate. I've always loved to just put my brain in knots thinking about such theories and mental exercises so this game really petted me into a purr from that sense.
I'm just having trouble trying to figure out the "wipe away the debt" part. What was he wiping away? Was it simply him just being so drunk and messed up, that he owed people money and needed to sell his baby, not necessarily owing a debt to himself (Comstock)?
And why does Elizabeth have powers anyway? Yes, it's probably doing a dis-service to the story trying to get to the reason for that, but still...
The story was a grand way of showcasing how one has to deal with trauma. In an epic way, Booker just needed all of this to conquer his demons and accept himself, that's when he can finally reach his own real Columbia.
I don't know, I need to think about this more later on after getting some rest, I'm all fuzzy now
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