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I was playing around with this earlier today and couldn't get the hang of it. I played with the settings and it was a little better, but it's so much "different" than what I've used with a wheel so far(GT6). Free game, I was only using the Evo and BMW M-something.
This is a kinda complicated question, but suppose that there is a scale of NFS-GT6-iRacing, and with each "-" is a 1-10 scale. Where would this be, in terms of realism?
For example, it's a 2 on the NFS-GT6 scale, or 4 on the GT6-iRacing scale.
It's hard to say with Simraceway. The basic physics engine is very solid, but the cars can be hit and miss. In the past I always found the physics to be very realistic, right up there. But they have started updating a lot of cars and aspects of the physics. The thing is though that from my point of view they have just made a load of cars worse.
Examples.
Ford Sierra Cosworth : Perhaps this was not realistic for the Cossie but it was an amazing to drive car originally, where as now it has been updated with apparently more accurate data, however the result feels half assed. The handling is funky and the brakes do not work.. So going from the old model of the car (which was lets say a realistic driving car of that drivetrain/power/weight, but perhaps too stable for a Cossie) to the new model of the car, which feels.... The best word I can used to describe it is "funky". And when I say the brakes don't work it feels like the braking distances have doubled and it's not possible to lock the brakes (so almost like you're slamming the brakes and not enough pressure is being applied, and there is nothing you can change to fix it).
Mclaren MP4/4 : Similarly, they changed the physics data on the 1988 Mclaren MP4/4 F1 car. Originally it was based on the racing configuration of the car, but it appears they acquired more accurate data on the qualifying configuration and with an update they changed the car to that. The issue I have is that whatever data they have the game is not outputting a realistic car. The Mclaren MP4/4 is now running laptimes that are competitive with 2010-2013 era cars, cornering speeds are massive and braking distances are short... Something is just not right, the MP4/4 should be near 10 seconds slower than a modern car, even in its qualifying trim. For sure it's a fun car to drive and I'm sure it is capable of producing good racing, but it's not accurate to reality.
If iRacing and Assetto Corsa were a 10 on average, then Simraceway is perhaps an 8 or 9. Lets say that in that comparison GT6 or FM5 would be a 6. But like I said it really depends on the individual cars, some of the Simraceway cars are fantastic and are more than competitive with iRacing etc, others not so much. Infact the EVO X has long been considered one of the worst cars in the sim.
I was big into Simraceway for a while, they have excellent tracks and some great content, a decent community with a pretty broad range of skilled drivers (from the snails to the schumachers) and I've had some great racing there.
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