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Could Gran Turismo 5 Be…Easy?

October 14th, 2009 by Jordan

Another Kazunori Yamauchi interview hits the web, this time from GameTrailers. Here’s what’s new:

  • Entirely new code base from GT4 -- nothing has been carried over from the old game. Even the GT4 Online code was not used to develop the networked side of GT5.
  • New physics in the TGS demo should be immediately apparent to anyone playing the game -- it’s actually “easier to drive”, though when the car begins to lose grip, its behavior is more true-to-life.
  • Entirely new artificial intelligence. The oval tracks and NASCAR presented a unique AI challenge.

The big question mark, of course, looms over that one little word: “easier”. What that means is still unclear, though it will obviously worry many fans out there who may now fear a less challenging or realistic driving experience. For now, let’s hope the true meaning of Yamauchi’s words were simply lost in translation! Thanks to ComposerRyan for digging this one up.

Scale of Gran Turismo 5 “Dizzying”, says Yamauchi

October 13th, 2009 by Jordan

kazunori_yamauchi-with-pictures

Japanese gaming mag Famitsu hit news stands this week featuring a fresh interview with Kazunori Yamauchi. He used the opportunity to reiterate GT5’s progress while emphasizing the scale of the game:

“Naturally, my attention is focused purely on Gran Turismo 5 right now. The scale of this title is just dizzying, so daily progress is slow, but it’s still going forward at a steady clip. All the basic stuff is complete, but we’re trying to give everything that little bit extra at present. We could release it any time we want, really, but I want to have that classic GT-style ‘did we really have to go this far?’ feel going. I want to go way beyond gamer expectations.”

Though I have not seen a direct translation of the entire Famitsu interview, 1UP.com did not hesitate to confirm that “you’ll be allowed to bring your entire collection of cars” earned in Gran Turismo PSP over to GT5. We’ve known about the interoperability between the two games for a while now, but nothing as of yet has indicated if all 850 cars in GT PSP will be making the move to GT5. Unless 1UP was being liberal in their translation, it’s beginning to look like a safe bet.

He also discussed his rationale for choosing what car will appear on the cover of each GT game while explaining his choice of the Corvette ZR-1 for GT PSP.

“When I think about what car to put on the cover, I have to figure out which car is considered the coolest at this exact moment in time. The auto industry is going through a transition period right now, and it’s a dangerous time for a lot of companies. It’s a major support of the entire world economy, and the vast amount of talent and output it produces is one reason why GT is what it is. I wanted to go back to the roots with what makes a car cool, so I chose GM’s Corvette ZR-1 to try and cheer the auto industry up a little.”

So, any takers on Gran Turismo 5’s box art next spring…?

Cringe-Worthy Japanese Gran Turismo PSP Commercial

October 12th, 2009 by Jordan

It’s always interesting to see how marketing teams approach international audiences differently, and it looks like Sony’s campaign for Gran Turismo PSP is no exception. Here’s the Japanese Gran Turismo PSP commercial, showing two pristine classics: a 1969 Corvette Stingray and 1988 Lamborghini Countach swapping paint on Fuji Speedway. Aside from the real-world implications of smashing these beauties together, it’s a decidedly un-Gran Turismo, “violent” promotion of the series (for a little contrast, see the U.S. commercial here). Perhaps the Japanese production team was inspired after a few online races in GT5 Prologue, or it’s just some subtle foreshadowing..? Thanks to Canadian STIG for sending this in!

Ask GT Academy Winner Lucas Ordoñez Your Questions

October 11th, 2009 by Jordan

ask-lucas-ordonezGT Academy winner Lucas Ordonez has seen an incredible amount of success on both real and virtual race tracks. After coming out on top at the GT Academy Finals and scoring a drive in the 24 Hours of Dubai, Lucas has completed his first race season with seriously impressive results. Needless to say, he’s living the dream that lives inside every GT fan, and now it’s our chance to ask him anything you want! GTPlanet member 130tc is going to sit down for an interview Lucas tomorrow (October 12th), and he’s opened the floor to the entire community. Head on over to his forum thread or leave your questions in the comments below. Watch for the full interview featuring your questions very soon.

“Brand New, Real Time” Damage Coming to Gran Turismo 5

October 9th, 2009 by Jordan

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We’ve got another new interview with Kazunori Yamauchi via GameBlog.fr, and while it’s not as personal or as thorough as Xavier Ocampo’s, it does produce two interesting and encouraging statements.  First, he reiterates the updated damange modeling in Gran Turismo 5 - reinforcing my personal suspicion that negative reactions to the damage shown off at GamesCom was the primary decision for a 2010 release. On the subject of release dates, Yamauchi confirms that is a decision in the hands of Sony Computer Entertainment, since “both versions [PAL and NTSC, presumably] will be finished at the same time”.

The full video is available here, though it’s only with French subtitles. Keep reading for the English transcript to see what else is discussed.

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Gran Turismo 5’s Graphics: Too Good to be True?

October 9th, 2009 by Jordan

gt5-better-than-reality-ferrari-enzo

When you’re looking through some of the latest screenshots, it’s easy to think to yourself, “You know, that looks a lot better than anything I’ve ever seen in real life.” It’s a phenomenon not lost on Kazunori Yamauchi, who acknowledges that the real world doesn’t quite live up to the visual standards set by Polyphony Digital in these comments to NowGamer:

“‘Better than reality’ – yeah, that’s one way of putting it. In a way, it’s kind of a given that it’s going to look better than reality. The thing about reality is that the criteria for looking “real” are actually a lot stricter and volatile than you’d expect. The way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider “reality” under the best and most aesthetically pleasing conditions.”

“Every time we go out to the circuit and take photos of cars, we get that same impression again. When you see a race on television, compared to a race in a game, you realise that the reality isn’t as shiny or pleasant as the game. However, these “best conditions” do indeed exist. They happen every once in a while. Maybe, once a year, you’ll be watching a race on TV, or you’ll be outside, and a cloud will move in an ideal direction, and the sun will shine down at a perfect angle, and maybe just for a moment you’ll have this beautiful scene right in front of you.”

Of course, Yamauchi-san is correct, but you can’t help but smile at the irony of dynamic weather and time of day being two of the most-wanted features in GT5!

Viper ACR, SLS in Latest Gran Turismo 5 Screens

October 8th, 2009 by Jordan

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Logitech G27 Wheel Now Available

October 7th, 2009 by Jordan

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Logitech’s new steering wheel has finally arrived! They’re in stock right now at Amazon.com for $287.38, plus shipping. Reports in our forums also indicate the G27 is showing up on shelves at Best Buy in the United States. The obvious question, then – should you pick this up? According to the reviews, here’s the simple answer: if you’ve already got a G25, you’ll appreciate the hardware upgrades, but you shouldn’t feel too pressured to pick up a G27. If you’re in the market for your first steering wheel (and don’t mind spending the extra cash over the discounted G25 prices), you’re going to get one of the best wheels on the market.

Ultimately, the Logitech G27 offers significantly refined internal technology, while eliminating some of the classic “pet peeves” that many have with the G25 (while introducing some new ones along the way). I’ll leave further explanation to this review by SimHQ, and this video review by InsideSimRacing

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