◆ SNAIL [Race Car] Series - Finished - Thanks to everyone who raced during the past 12 seasons!

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Re-Posting this to ensure everyone understands this post.

In an effort to keep the randoms from popping into the race lobby, we will be running this weeks race using the "Club Lobby". This means you MUST either accept the club invite or join the club using Club ID 1013022. I have sent invites to all the active drivers.

In short, if you plan to race tomorrow at Fuji or any other RCS race going forward, you must join the club. It is your responsibility to make that happen

Tagging all active drivers to ensure they know what to expect. I will be running another mock race in the club lobby tonight @ 9:00pm eastern if anyone wants to test that they can get in with no issues.


Again, please make sure you can get into the club prior to me opening the lobby for KOQ tomorrow.
 
im in been busy all week and sorry if i haven't sent you my new paint scheme yet will send it to you before the mock race.
 
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In an effort to keep the randoms from popping into the race lobby, we will be running this weeks race using the "Club Lobby". This means you MUST either accept the club invite or joining the club using Club ID 1013022. I have sent invites to everyone EXCEPT @aerolite as he never accepted my friends request.

In short, if you plan to race tomorrow at Fuji or any other RCS race going forward, you must join the club. It is your responsibility to make that happen

Tagging all active drivers to ensure they know what to expect. I will be running another mock race in the club lobby tonight if anyone wants to test that they can get in with no issues.
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Again, please make sure you can get into the club prior to me opening the lobby for KOQ tomorrow.​
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Yes I would like to make sure I can get in and also turn some laps if possible! 9:00 Et. Grim?
 
Club lobby is now open for practice. 40 minute mock race will start at 9:00pm Eastern in the club lobby if anyone is interested
 
First time I've ever been disco'd from a room,(been here 7 months), I was on last lap out of gas.
Brntguy's car did a couple of crazies in front of me early in the race.
Was I the only one with an issue?
 
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As a reminder - If you plan to race tonight at Fuji or any other RCS race going forward, you must join the club (Club ID 1013022). It is your responsibility to make that happen.

Club Lobby will open for Knock Out Qualification participants ONLY at 8:00pm Eastern. Lobby will then be open to all Main Event Participants @ 8:45pm Eastern. I will post here when its open.

Below are the top 10 in points with provisional entries into the Main Event. The below listed Non-Confirmed drivers need to confirm they intend to race tonight by replying in this topic (no later than 8:00pm eastern TODAY) with a simple post that they plan to race this week (Example - I plan to race this week). I will update the list accordingly.
  1. Ice_Warden - CONFIRMED
  2. GrimGrnninGhost - CONFIRMED
  3. Clutch_800 - CONFIRMED
  4. Zii1993 - CONFIRMED
  5. Parcells2
  6. brntguy - CONFIRMED
  7. Wardenclyff - CONFIRMED
  8. Turnupdaheat
  9. TEAMworkPLEASE
  10. Fallen_Log - CONFIRMED
All other series drivers not list as confirmed above will need to qualify for the race via the "Knock-Out Qualifying Procedure".

Additionally, prior to anyone joining the lobby (KOQ or Main), please clear your cache to help ensure quality connection. Thanks
 
I wish we had Sebring on gt6. That looks like a very fun track.
Minus the numerous bumps and crappy road because it's an old unused airport runway area from the 1900s, yea it's a fun track.
 
Having raced Sebring in Forza4, the bumpy road is what makes it even better
 
Oh? But does it chew tires?
 
Dont know as Forza4 does not have a good tire ware model like GT6 does
 
I wish we had Sebring on gt6. That looks like a very fun track.
I have logged many hundreds of miles there and it's awesome. Bumps and all. Makes it challenging in a fun way...like a decreasing radius turn or something like that. Not as bumpy as you think but bumpy in areas that make you pay attention. Most of it is regular pavement but main straight and areas directly around that are the concrete.
 
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Track Guide

*The Prima Guide has full guides for both Fuji variations so I will combine both for the duplicate corners to provide as much information as possible*
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Turn 1: The first bend is essentially an increasing-radius turn, but the angle of the second bend is negligible so you only need to worry about the first. Since you're coming from a decent sized straight, you'll be carrying a lot of speed here, and you'll want to make sure you have the best braking point. Although they're really hard to see, there actually are brake markers here, so use that for reference. They are on both the left and right sides, the ones on the left are on the fence. From the outside, slow down to second gear, and cut in around 55 mph. Power out as you hit the apex.

Turn 2: With the wide roads, it's easy to get lazy and not aggressively cut the apex here. When learning the track, try taking this at a higher gear and speed than what you'd expect. but braking and cutting in early. By doing so, you may be able to carry more speed through the corner than you thought possible. The game may recommend dropping down to third, but you may be able to get away with staying in the mid-RPM range at fourth gear. The key is cutting in early because you can clip the apex here.

Turn 3: A long, U-shaped sweeper, this left-hander will put your throttle modulation skills to the test. It's all about keeping a smooth, consistent line throughout. At speeds around 80 to 90 mph, it's a pretty quick turn, and you'll want to maintain a smooth line while hugging the inside of the bend. Don't go beyond the inside edge of the track though, because there is no curb here. If the rear wheels touch the grass, it can send your car spinning out of control.

Turn 4: You'll have a brief respite with a mini-straight before hitting this sharp, left-handed turn. It's an increasing-radius bend, with the apex at the tip of the the sharpest pat of the corner. From the outside, slow down to second gear around 50 mph and cut in, clipping the apex. Immediately get on the gas, because the radius immediately lessens, allowing you to lead-foot it the rest of the way. There are two mild kinks beyond this, neither requires you to slow down.

Turn 5: Slow down to third, cutting in early and clipping the inside curb. You want to be around 85 to 90 mph, no faster. The road is wide here, so you can power out right as you cross the apex.

Turn 6: This slightly hooked right-hander can actually be taken as a standard 90-degree right. To do so, you'll need to ride over the curb at the apex. Cut into the corner from the outside aiming for speeds roughly in the 50 to 60 mph range. As the nose of your car points toward the apex, hit the power, aggressively clipping the striped curb.

Turn 7: The road briefly straightens out before gradually transitioning into a decreasing-radius bend. Because the tighter part of the turn is on a crest, it can be hard to see and take you by surprise. Hit the brakes when you're approaching the approximate midpoint of the bend, before you hit the middle of the U, aiming for speeds of about 50 mph. Cut into the bend and clip the very late apex. Power out as you're about to drive over the curb. The last bend is yet another decreasing-radius turn, which gives you some space to set up for the final corner.

Turn 8: Since the long straight is one of the key passing opportunities in the course, you'll want to have as much as you can on the turn exit. Thus, a late apex is very useful here. Although it has you drop lower in initial entry speed, it provides a payoff with more time spent accelerating out of the corner. Brake late into this corner and from the outside, cutting in at a sharper angle. Late braking also comes in handy when there's a lot of traffic. Shoot past the opponents initially, then cross over to the inside and power out with more speed.
 
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Turn 1: bla bla bla. When racing against opponents, this area will get very busy with cars fighting for the top spot. If that happens, aggressively cut inside. By doing so, you'll have cars on the outside that will prevent you from going wide as you hit the throttle.
You'll also be be blamed for dive bombing because that's exactly what you just did.
 
I interpreted it as take the most inside line possible. Your entry speed will be a little slower but if you're going into Turn 1 and you're two or three wide, they will be forced off the apex, thus slowing them down as well, balancing things out. Then you have the run to then next turn to work on. It can be close and clean, but I see how you can read it the way you did.
 
Let’s be clear that Parcells is shaking his head at the “prima guide” verbiage and nothing more.

Specifically, the part I bolded clearly suggests that you are using the other cars to prevent your car from sliding off the track as you leave the apex and start tracking to the outside of the next straight as you would normally do when not in traffic. BUT when going side by side into a turn (which is the scenario they’re describing) the inside car must leave room for the outside car when tracking out of the apex….it’s called race etiquette and if you’re unable to do this you’ve taken too much speed into the inside corner…aka dive bombing. :)
 
Okay. Yea, the guide does have some really stupid advice. It's more of a guide to when racing A.I. opponents. But the track guide itself when not talking about being in traffic is pretty good. I'll keep posting them.
 
That guide is way off in about every speed it says. I can carry 10-15 mph more around most of the corners.
 
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This guide is wrong.
 
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In order to have a full/larger fields for the All-Star Race, the following changes will be put in place starting with Season 5

Wednesday Night All Star Race
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  • At the conclusion the each season, a single All Star race will take place.
  • Single race lasting 1 hour (plus qualifying).
  • Eligibility to participate in the season ending All Star race is as follows (15 drivers max).
    • All past Series Champions - based on most recent results.
    • If spots still open – Past All Star Race winners - based on most recent results.
    • If spots still open – Past Team Series Champions - based on most recent results.
    • If spots still open – Past individual race winners - based on most recent results.
    • If spots still open – Past individual second place finishers - based on most recent results.
    • If spots still open – Past individual third place finishers - based on most recent results.
  • Finally, the 15th driver for the race will be the one earning the most season ending "Driver Favorite" Votes.
  • The 16th spot in the lobby is reserved for brntguy who will be broadcasting the race live.
  • As part of the pre-race activities, all qualified participants must confirm their intent to race by 8:00pm on the Tuesday prior to the All Star Race.
  • Remaining grid positions will be filled by alternates based on the above criteria that are not within the top 14 spots listed above.
  • Part Time drivers who do not participate in 2 consecutive All Star races will be dropped from the eligibility list.
 
That guide is way off in about every speed it says. I can carry 10-15 mph more around most of the corners.
I didn't make it. For Turn 5 it's correct. I added that in myself. For the other turns, just use the guide minus entry speeds. It's still relevant.
 
That guide won't be of any help if the race tonight goes anything like it did last week. As I recall, I hate the track and was pulling the field.:sly:
 
All I know is fuel consumption is a big factor in this car.
 
Can we vote on the all star track? I wasn't able to go last time but racing at Monaco didn't motivate me to be available for it either. And racing at Sierra doesn't motivate me to be available for this one either. I haven't turned more than 2 laps at Sierra (I have only done the initial challenge with the Fiat) and I absolutely hate Monaco.
 
Maybe we can vote from the remaining tracks that were on the original track voting list for this season that weren't picked?
 
Can we vote on the all star track? I wasn't able to go last time but racing at Monaco didn't motivate me to be available for it either. And racing at Sierra doesn't motivate me to be available for this one either. I haven't turned more than 2 laps at Sierra (I have only done the initial challenge with the Fiat) and I absolutely hate Monaco.
That is something I'll consider for season 7.
Maybe we can vote from the remaining tracks that were on the original track voting list for this season that weren't picked?
Sorry but that wont happen for this season. With the possible exception of Suzuka, this seasons schedule is locked in, including the all star race.
 
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Knock-Out Qualifying Lobby is now open

Nine positions are up for grabs in tonight's Knock-Out Qualifying session. Top 9 lap times from tonight's Knock-Out qualifying will advance to the Main Event. Top 10 confirmed drivers, please do not enter the lobby until KOQ is complete at around 8:45 eastern. I will update the thread and lobby title once we are finished with qualifying.

As a reminder, prior to anyone joining the lobby (KOQ or Main), please clear your cache to help ensure quality connection.

Thanks
 
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