Track Guide
*The Prima Guide has full guides for both Fuji variations so I will combine both for the duplicate corners to provide as much information as possible*
Turn 1: The first bend is essentially an increasing-radius turn, but the angle of the second bend is negligible so you only need to worry about the first. Since you're coming from a decent sized straight, you'll be carrying a lot of speed here, and you'll want to make sure you have the best braking point. Although they're really hard to see, there actually are brake markers here, so use that for reference. They are on both the left and right sides, the ones on the left are on the fence. From the outside, slow down to second gear, and cut in around 55 mph. Power out as you hit the apex.
Turn 2: With the wide roads, it's easy to get lazy and not aggressively cut the apex here. When learning the track, try taking this at a higher gear and speed than what you'd expect. but braking and cutting in early. By doing so, you may be able to carry more speed through the corner than you thought possible. The game may recommend dropping down to third, but you may be able to get away with staying in the mid-RPM range at fourth gear. The key is cutting in early because you can clip the apex here.
Turn 3: A long, U-shaped sweeper, this left-hander will put your throttle modulation skills to the test. It's all about keeping a smooth, consistent line throughout. At speeds around 80 to 90 mph, it's a pretty quick turn, and you'll want to maintain a smooth line while hugging the inside of the bend. Don't go beyond the inside edge of the track though, because there is no curb here. If the rear wheels touch the grass, it can send your car spinning out of control.
Turn 4: You'll have a brief respite with a mini-straight before hitting this sharp, left-handed turn. It's an increasing-radius bend, with the apex at the tip of the the sharpest pat of the corner. From the outside, slow down to second gear around 50 mph and cut in, clipping the apex. Immediately get on the gas, because the radius immediately lessens, allowing you to lead-foot it the rest of the way. There are two mild kinks beyond this, neither requires you to slow down.
Turn 5: Slow down to third, cutting in early and clipping the inside curb. You want to be around 85 to 90 mph, no faster. The road is wide here, so you can power out right as you cross the apex.
Turn 6: This slightly hooked right-hander can actually be taken as a standard 90-degree right. To do so, you'll need to ride over the curb at the apex. Cut into the corner from the outside aiming for speeds roughly in the 50 to 60 mph range. As the nose of your car points toward the apex, hit the power, aggressively clipping the striped curb.
Turn 7: The road briefly straightens out before gradually transitioning into a decreasing-radius bend. Because the tighter part of the turn is on a crest, it can be hard to see and take you by surprise. Hit the brakes when you're approaching the approximate midpoint of the bend, before you hit the middle of the U, aiming for speeds of about 50 mph. Cut into the bend and clip the very late apex. Power out as you're about to drive over the curb. The last bend is yet another decreasing-radius turn, which gives you some space to set up for the final corner.
Turn 8: Since the long straight is one of the key passing opportunities in the course, you'll want to have as much as you can on the turn exit. Thus, a late apex is very useful here. Although it has you drop lower in initial entry speed, it provides a payoff with more time spent accelerating out of the corner. Brake late into this corner and from the outside, cutting in at a sharper angle. Late braking also comes in handy when there's a lot of traffic. Shoot past the opponents initially, then cross over to the inside and power out with more speed.