Anybody else bored out of the game?

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They don't ram into you in the way they did in past iterations. So by many measures, they are "better".
I cant stop laughing at this comment!!!!!

Far from true! Try to over take the AI in a turn, if they dont slam into you for dive bombing (even though they had a high line, they are like ohh, there is a human on the inside of the turn lets hit him into the wall at the apex). If they dont succeed at that, then they try to spin you out at the exit of the turn by giving you a little pit maneuver.

My words of advice, pass the AI as quick as possible, then dont look back. Also dont get me started about the "rabbits", spend a turn to long in traffic and you'll spend the rest of the race trying to catch 1st and 2nd. Then once you pass them they fall back to the rest of the field cause their car is not as fast as the AI drives it.

Perfect example is the GTR challenge, how can 2 of the same car have one, that hits warp speed even when they are not in a draft. And not to mention how many times it tries to hit/ spin you.

You want real, drive online, you are racing thousands of real people. You want an annoying, unrealistic, Racing challenge, drive A-Spec.
 
I'll just stop you right there, because if that were true, GT would have the best AI of all the racing games available, or at the very least, be on par with them. As it doesn't - and it's not even close - then no, you're incorrect.

How do you define "best"? That's the problem.

What game has great AI in your opinion and what makes it great?

Do the Code Masters games have great AI? They don't have awful AI from my standpoint, but it's inaccessible to a lot of people. So is that better AI or worse AI?

Here's a question of plausibility. Gran Turismo is one of Sony's most successful franchises and it is a major motivator for the sale of Playstation hardware (I'm sure you can agree with this)

Given that's the case, is it more likely that Sony has insisted on hiring a very inept team of AI programmers to work on this game? -OR- is it more likely that the unique constraints of this game, namely it's broad demographic of wildly varying skill levels, provides a degree of complexity that even the best AI programmers in the world are challenged to overcome?

I am inclined to believe the latter.

There are many references to a variety of other racing games out there, but they have the advantage of a more focused demographic to cater too. They can be "better" because their audience is more uniform. 10million people bought GT5 and there we AI complaints. What other racing game had to cater for 10 million people? GT6 addresses the complaints of GT5, it's just that the results are less desirable.

Far from true! Try to over take the AI in a turn, if they dont slam into you for dive bombing (even though they had a high line, they are like ohh, there is a human on the inside of the turn lets hit him into the wall at the apex). If they dont succeed at that, then they try to spin you out at the exit of the turn by giving you a little pit maneuver.

Have you seen those indicators to tell you that there are cars next you? That is what the AI knows of your existence. It has no concept of you being anywhere near them until you are within that range. The more information the AI has to take in, the larger that range, the slower the whole game will run.

As for pit maneuvers, that is more than likely on you not on them. If they actually had a feature that caused them to lash out at the player for passing them, that would be a really cool feature!
 
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Add me to the bored list. Online holds the only appeal for me. rfactor, Assetto Corsa, these are the games that hold my attention.
 
What game has great AI in your opinion and what makes it great?

Do the Code Masters games have great AI? They don't have awful AI from my standpoint, but it's inaccessible to a lot of people. So is that better AI or worse AI?
AI difficulty settings counter all of that, and they already do in practically every other racing game apart from GT. Add fixed starts to that and you put the lame efforts of PD completely to shame.
 
AI difficulty settings counter all of that, and they already do in practically every other racing game apart from GT. Add fixed starts to that and you put the lame efforts of PD completely to shame.

There's an AI aggression level setting in the options menu. I don't know if it affect the career races, but it's there.

My question is still unanswered. What racing game, in your opinion, has great AI? (and I am not saying GT's AI is better btw, I'm just doubtful that it's actually much worse).

I have only played consoles racers in the last few years, and I can't think of one that I would say has AI that is on par with driving against other people. It's on par with driving against slow people, I'll say that, but every (console) game's AI is either lame or cheating from what I recall.

And yes, I agree that the rubber banding and speed boost that the GT6 AI have is lame, but it does address the complaints leveled against the GT5 AI (too slow overall).
 
This is long, sorry, but if you race offline and think the AI could be better, please read it.

"Better" AI is a complete...ABSOLUTE...impossibility. Everyone that hopes for this might as well hope for a lottery win. The reason is that no matter how good the AI is, it has to be made to go easy on the player or it will be impossible to beat. I know this as a fact, not as an assumption, it is a fact. No matter what approach you take, you have to tell the AI to let the player be competitive in the same way a parent lets a child be competitive when playing together. Every attempt to add some type of human fault to the AI will come across lame. The cars fight each other now, they crash when racing too close to each other now. All the things that everyone is asking for happens right now in the game.

AI has no emotion, no desire to win (remember this one). It just does what it's told to do. That last part is the linchpin. "Better" however is a relative term. Better compared to my 9 year old? Better compared to the guys winning GT Academy? Better than what? If you look at what the AI does now, it is the "better" that everyone has wanted up to this point. If you go fast, they go fast. If you slow down, they slow down. They don't ram into you in the way they did in past iterations. So by many measures, they are "better".

However, the one thing missing is the desire to win. If a feature is added to give the AI a desire to win, then you will need to be picking cars that are 50-100PP higher than them if you want to have a chance, because they will smoke you 100% of the time unless you are the one who cheats. If that were to happen, the "I hate the AI threads" would be overwhelming!!

Offline is designed to let the player believe they are the most amazing driver on the planet, and it works brilliantly! So brilliantly that offline players don't even realise it. For those who do not go online, you would be amazed at what new-to-online people do and say when faced with human competitors.

My favourite quotes from newbies...

"I ONLY race on sport soft! I don't need racing soft to beat you"

(480pp car versus 550PP ROOM) "You need power to win while I use technique. You're an internet warrior!"

These guys went online and thought that they were awesome, because they were smoking the AI offline. I see it all the time. These are the guys that bounce off other cars going into corners. They have no idea what a clean pass is. They have no idea how to carry momentum. They are, in short, terrible at the game. However, the AI has fooled them into believing they are amazing, and that is what an offline experience is supposed to deliver.

I understand that online can be a bit of a leap and a learning curve. That said, if you want real exciting competition, then that is where to go. Yes, in the public you MIGHT have to deal with a moron or two, but it's less common than you might think. If you have zero tolerance for that, join a league. There are leagues for all skill levels...and it's AWESOME! As you get better, you can move up to face stiffer competition, and it's still awesome.

I'll be direct. I don't think even one sentence in that post is correct.
 
i wouldnt say im bored with the game, only frustrated to the point of not playing it so much. the 'Super' races at the moment are too hard for me without the 'right' car without cheating (puting the assists on) so i save up for another and if i like that one. completing races with cars i dont like IS boring
 
I'll be direct. I don't think even one sentence in that post is correct.

Ok, so what do you think the AI is intended to deliver? Keeping in mind that the vast majority of players are not so into the game that they would ever frequent a forum or even know that GTPlanet exists.

Is the AI up to par for players who are die hard gamers and play this game a boatload? Nope. Terrible implementation in that regard. I totally agree.

But "Better" is a relative term. Better for the die hards is worse for the masses. Better for the masses is worse for the die hards.
 
Ok, so what do you think the AI is intended to deliver? Keeping in mind that the vast majority of players are not so into the game that they would ever frequent a forum or even know that GTPlanet exists.

Is the AI up to par for players who are die hard gamers and play this game a boatload? Nope. Terrible implementation in that regard. I totally agree.

But "Better" is a relative term. Better for the die hards is worse for the masses. Better for the masses is worse for the die hards.

Better : that can adapt to different driving capabilities, that is dynamic and will not try to push you off the road because of that invisible line, that is capable of behaving differently depending on the situation and finally, an A.I. that would be progressive and different for each car.

You think it's impossible?

Chessmaster is doing it since 1986.
 
There's an AI aggression level setting in the options menu. I don't know if it affect the career races, but it's there.

My question is still unanswered. What racing game, in your opinion, has great AI? (and I am not saying GT's AI is better btw, I'm just doubtful that it's actually much worse).

I have only played consoles racers in the last few years, and I can't think of one that I would say has AI that is on par with driving against other people. It's on par with driving against slow people, I'll say that, but every (console) game's AI is either lame or cheating from what I recall.

And yes, I agree that the rubber banding and speed boost that the GT6 AI have is lame, but it does address the complaints leveled against the GT5 AI (too slow overall).
GT's agression level setting only applies to arcade mode, just like in GT5. The design decision to leave this out for career mode is another one I can't grasp.

Regarding your question; every other racing game out there has better AI nowadays. What makes it better than GT's? For starters they lap at a level closer to your laptimes, if you would see the laptimes of GT's AI for cars with the same PP level as yours you'll be surprised how slow they are. Why? Because you need to make up 20 seconds at least because you always start last. Also GT's AI is famous for just doing their laps like mindless drones with no regard for you. This has improved a little for GT6 but still leaves much to be desired.

The race system of starting last, loosing 20 seconds on the rabbit because of that rolling start that isn't even a real rolling start + having to overtake the entire field in only a lap or 5 is what holds it all back for GT, everyone sees that apart from PD themselves again...
 
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Better : that can adapt to different driving capabilities, that is dynamic and will not try to push you off the road because of that invisible line, that is capable of behaving differently depending on the situation and finally, an A.I. that would be progressive and different for each car.

You think it's impossible?

Chessmaster is doing it since 1986.

Apples and Oranges. Chess AI is well documented and completely different from racing game AI.

What you are thinking of is something along the lines of what Bizarre Creations did for the PS1 grand prix games. They did pretty much exactly what you are describing and that was 93? 94? I think the AI in the racing games from Milestone are pretty good too. The last one I have is motoGP 08.

The one common thread there is that those are not mass market console movers. <---THIS HERE is the reason you can't get "better". The AI has to adapt to every Joe that walks into Gamestop and picks up the controller.

"that can adapt to different driving abilities" the rubber band approach does this (I'm not saying it's the best way, I'm just saying that it addressed it)

"that is dynamic and will not try to push you off the road because of that invisible line" - They do this. The golden rule of racing is that the driver behind has to make the clean pass. The AI follows that rule, (in implementation and assumptions at least) with the expectation being that you will not shove your car into a space where they are heading.

"capable of behaving differently depending on the situation" - It does this now. If you are slow, they are slow. If you speed up, they speed up. If it rains, they drive slower. If it's dark, they drive slower.

"A.I. that would be progressive and different for each car." - The Ai does this too. It doesn't go crashing cars that are difficult to drive. It doesn't exceed the available grip of scrappy cars, and so on.

This is my point. The AI is doing what is being asked, but no matter what it does, it will always suck because it is not, and can never be a human.

The race system of starting last, loosing 20 seconds on the rabbit because of that rolling start that isn't even a real rolling start + having to overtake the entire field in only a lap or 5 is what holds it all back for GT, everyone sees that apart from PD themselves again...

I'm with you there, but that isn't the AI, it's the lame game design. They used to have qualifying prior to races, but it was skipped 99% of the time by everyone I have ever spoken to about it.

They have it now online...it's cool...it also is seldom seen outside of league play.
 
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it will always suck because it is not, and can never be a human.
I agree with that. Not the rest of your post. The A.I. in GT series is far from being perfect. Numerous racing games are doing way better in that department than PD.

Actually, almost every racing game right now is doing better than PD.

That being said, Add this issue to all the rest : dull career mode, no sense of progression, no standing starts, a useless economy, almost every event carried over since GT2, and etc.

No Wonder why GT6 will become the GT title with the least sales ever.
 
Honestly, yes, I'm bored out of the game at the moment, but not because of the difficulty or a lack of content, probably quite the opposite; too much to do to complete the game. :p
 
I agree with that. Not the rest of your post. The A.I. in GT series is far from being perfect. Numerous racing games are doing way better in that department than PD.

Actually, almost every racing game right now is doing better than PD.

I don't mean to be difficult on this one, but the problem is the term "better".

What's really sad is that the best racing AI I have ever seen came out of developers that no longer exist. So you see, that AI was "better" but not good for sales of those games or the livelihood of the staff. It comes down to the lowest common denominator.

@Dean just said it...there is too much in this game, and it still less than GT5.

The weakest point of GT has always been the progression design and the AI racing. It has always been the same. However, it is also the best selling racing franchise ever, so what's worse for us is better for the game overall.

Bizarre Creations' Formula 1 games (where the AI was modelled after the real life counterpart)
Melbourne House 24hrs Le Mans (where the AI was amazingly life like)


My two cents -> Take the B spec code and apply it to A spec. Give them names that never change so that you as the player learn who they are and how they drive. That way, they grow and get better based on seat time. The caveat is that they will crash a lot and look like fools (which is what newbie human drivers look like online), and still people will think they suck.

Or, maybe, instead of the the AI learning on their own, maybe they can learn from the individual player, and mimic that player's behaviour. Not like drivatar where it sources from everyone, just the one player... then the AI will still be balls, but we'll only have ourselves to blame :)
 
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But "Better" is a relative term. Better for the die hards is worse for the masses. Better for the masses is worse for the die hards.

You need to explain exactly why these two things are opposed. I don't see that better for the hardcore is necessarily worse for casuals at all.
 
If you're a casual player, you're probably not that great. You'll make a lot of mistakes. You'll crash. etc.

The AI for that player needs to be slow. It needs to wait, to an extent, so that the player can catch up and feel like they are awesome. Above all else, they want to be challenged, but not beaten into frustration. The cars that the other drivers choose should have little relevance to what the player chooses, because the player needs to remain competitive at all costs. Think Mario Kart. You have to REALLY screw up to not be in contention.

If you are a hardcore offline player. You can, literally in all likelihood, drive circles around the casual player. You want the perceived experience of real racing. You want the AI to drive their car to the best of the car's ability, but not so well that they obliterate you, because not only is that frustrating, it breaks your fantasy. You want them to seem human, and make tiny mistakes, but seem more than human in not making massive mistakes. You want them to aggressively fight you for the win, but not in the same way that a human would aggressively fight you for a win. So, if they rub you and you maintain control, that's ok, but if they rub you and you lose control, then they are cheating. This AI also needs to be aware of it's surrounding, the other cars, and the state of those cars, like a human would be. So they they don't just check what is near their collision box, they check the whole track to see where the other drivers are and if they are gaining or falling back, especially if that driver is the player. So, they need to try and beat the other cars on the track while not beating the player. They need to follow the line, unless the player is coming, in which case they should open the door for the player and leave it open until the player passes (which is the opposite of a human). Above all else, it has to seem like it wants to win, but it should be kind and let the player win if they are in equal(ish) cars.

...you get the picture. It's an impossible scenario of special cases that, as far as I can tell, is unique to this game.

Dirt's AI isn't any better. Grid? NFS? I've read "every other racing game has better" but I don't see how. I play those games. I either scream past the AI like it doesn't exist, or it's tight racing where I'm being bumped by them constantly. Why do you think drivatar came about in Forza? Driving game AI is deceptively challenging to get right.

Now, if this were a PC game, then you can make the detection area MUCH bigger (because of the extra processing) and the AI could be less of a problem (which may be the game with better AI that others are referring to)..but that isn't going to happen.

In fact, from what I've read, it isn't better AI people want. It's WORSE AI. You want it to try it's best to not hit you, but stay ahead of you. HOWEVER, it makes a lot of mistakes (as opposed to just driving slower) and it has a pressure variable based on time and distance that will increase it's likelihood or frequency of mistakes.

See what I'm saying is this. The current AI drives at like 70-80% of the car's ability. But people, drive a car 90-120% of it's ability (over 100 being mistakes like driving too deep into a corner, braking too late, etc.)

I would add heavy damage to the single player (lighter for the player), with smoke coming from the car in those instances, so you can clearly see when a car has made a tragic mistake.




Or you can just go play other people online...that's how I avoid being bored by this game. It's just a suggestion.
 
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If you're a casual player, you're probably not that great. You'll make a lot of mistakes. You'll crash. etc.

The AI for that player needs to be slow. It needs to wait, to an extent, so that the player can catch up and feel like they are awesome. Above all else, they want to be challenged, but not beaten into frustration. The cars that the other drivers choose should have little relevance to what the player chooses, because the player needs to remain competitive at all costs. Think Mario Kart. You have to REALLY screw up to not be in contention.

If you are a hardcore offline player. You can, literally in all likelihood, drive circles around the casual player. You want the perceived experience of real racing. You want the AI to drive their car to the best of the car's ability, but not so well that they obliterate you, because not only is that frustrating, it breaks your fantasy. You want them to seem human, and make tiny mistakes, but seem more than human in not making massive mistakes. You want them to aggressively fight you for the win, but not in the same way that a human would aggressively fight you for a win. So, if they rub you and you maintain control, that's ok, but if they rub you and you lose control, then they are cheating. This AI also needs to be aware of it's surrounding, the other cars, and the state of those cars, like a human would be. So they they don't just check what is near their collision box, they check the whole track to see where the other drivers are and if they are gaining or falling back, especially if that driver is the player. So, they need to try and beat the other cars on the track while not beating the player. They need to follow the line, unless the player is coming, in which case they should open the door for the player and leave it open until the player passes (which is the opposite of a human). Above all else, it has to seem like it wants to win, but it should be kind and let the player win if they are in equal(ish) cars.

...you get the picture. It's an impossible scenario of special cases that, as far as I can tell, is unique to this game.

Dirt's AI isn't any better. Grid? NFS? I've read "every other racing game has better" but I don't see how. I play those games. I either scream past the AI like it doesn't exist, or it's tight racing where I'm being bumped by them constantly. Why do you think drivatar came about in Forza? Driving game AI is deceptively challenging to get right.

Now, if this were a PC game, then you can make the detection area MUCH bigger (because of the extra processing) and the AI could be less of a problem (which may be the game with better AI that others are referring to)..but that isn't going to happen.

In fact, from what I've read, it isn't better AI people want. It's WORSE AI. You want it to try it's best to not hit you, but stay ahead of you. HOWEVER, it makes a lot of mistakes (as opposed to just driving slower) and it has a pressure variable based on time and distance that will increase it's likelihood or frequency of mistakes.

See what I'm saying is this. The current AI drives at like 70-80% of the car's ability. But people, drive a car 90-120% of it's ability (over 100 being mistakes like driving too deep into a corner, braking too late, etc.)

I would add heavy damage to the single player (lighter for the player), with smoke coming from the car in those instances, so you can clearly see when a car has made a tragic mistake.




Or you can just go play other people online...that's how I avoid being bored by this game. It's just a suggestion.

You're talking about how fast the AI go. Yes, a hardcore player probably wants faster AI than a casual player (although that's not entirely a given). Even so, that's simply a problem of adding difficulty levels and letting the player choose. GT is the only modern game I can think of that refuses to give a selection of difficulty levels.

With difficulty levels implemented, the only problem is whether the range of difficulties/speeds available can meet the needs of a substantial majority of players.

And there are a number of ways in which AI can be improved that benefit ALL players, hardcore or casual. Basically, anything outside of the speed of the AI. So how they react to the player and each other (including defensive driving, but not blocking!), how they choose their line (hooray for ducks in a row!), how they make mistakes and how they deal with them once they've made them, etc. All these things contribute to the feeling of realism in the racing, which is generally the point of having decent AI.

A significant portion of the game is played offline/single player, so I don't think it's acceptable to dismiss the need for good AI just because online exists. If there was a way to do the single player events USING players online, then maybe the AI could be let off the hook.
 
Is it only me that feel the AI made more mistakes in previous GT?

In GT6, yes they make some mistakes but very few in general. And most of their mistakes are only slightly going off the track and soon recovered. Very few 180 degree spinning or the likes, even if they're hit by others. They're all masters in saving the car from slip, lightning fast in counter steering. Funny they are so slow OTOH. And so eager in blocking instead of rushing ahead.
 
I feel like I'd be having more fun if they just didn't announce upcoming features. I could just play the game with all it's content and then be pleasantly surprised by new things, but instead I see announcements about a new content and slowly lose faith in the game after months of waiting, with nothing to show for it, and no idea what's going on.

It just sucks to have such an amazing game, and then have it brought down by a company that doesn't have the common decency to stay in contact with its fans, other than a few scattered empty claims about the future.
 
I feel like I'd be having more fun if they just didn't announce upcoming features.

At least if they didn't announce them until they were actually complete, so there's no obstacle to getting them out into the wild.

There's nothing wrong with stirring up some anticipation for a couple of weeks, as long as the update actually happens at the end.
 
There's nothing wrong with stirring up some anticipation for a couple of weeks, as long as the update actually happens at the end.
Would also be a matter of respect, if you'd realize your customers are not happy with your product because it is unfinished, that you'd communicate with them about the missing features instead of leaving them in the dark for months...

I get the feeling they think they are the king of the hill; they can do whatever they want (copy paste from GT5 and release an unfinished game) and fix it when they want without the slightest regard for what their public wants.
T10 got as much heat as PD from their fans when FM5 was released, but at least they communicate and fix the complaints as soon as they can (by adding cars and circuits). Seems like they do want to keep their customers happy which is only normal if you are running a business.
 
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You got it right, Pepperoni! And I keep hoping for Seasonal RACING events to help extend my interest until features I'm waiting for (B-spec, Course Creator) are released. All I do - every day - is run one race at Like The Wind (Daytona) to extend my consecutive logons one more day. I am bored - bored - bored!
 
The photo mode in GT5 was so much easier to use.

No 0-60 or max speed tests. What's that about?

Replays don't automatically show your speed and time until you turn them on. Annoying!!!!!!

Cars show their correct hp in the dealership, but once purchased, the specs get screwed up!

I'm not bored as much as I'm angry.
 
I can't believe i see Voodoovaj defend the AI of GT6. GTR series including Race, the older Nascar 2003 from Papyrus, 24hrs of Le-Mans (game died becourse of lack in graphics vs GT3 that was released around the same time, not becourse of the AI), hell, even the older TM racedriver games had better AI then the ones in GT6.

And with better i don't mean how fast they are, at all, but how clean they did drive and reacted to player movement and behaviour. I have been driven off the track by the AI enough times in normal competative racing to know how absolutely terrible the AI is. And as for the rabbit system, it does not force people to get better at a game, and that is wrong. Sure they don't have to be crazy fast, they could have various speed AI for various skill levels. But the top guys slowing down is a joke. Just a dumbed down to keep those people happy who want things handed to them on a silverplate,
 
I can't believe i see Voodoovaj defend the AI of GT6. GTR series including Race, the older Nascar 2003 from Papyrus, 24hrs of Le-Mans (game died becourse of lack in graphics vs GT3 that was released around the same time, not becourse of the AI), hell, even the older TM racedriver games had better AI then the ones in GT6.

Let me rephrase, because I am not defending the AI. What I am saying is that in the context of GT6, the unique context of GT6 being a console moving game for a much wider audience than the core racing game player, the AI we get is the best AI we will ever get.

All the games mentioned above had AI that I found to be more engaging and I don't think anyone here would dispute that. However, they were oriented toward the racing gamer, not the masses. I'm not saying AI was the direct cause of their demise (and apologies if it came out that way).

The problem with levels of difficulty are two fold/ First is that it is only changed by the people who are most hardcore. The average Joe will never change it. The average Joe in GT doesn't even read. They don't tune. They pick a car and go. At the other end, the very hardcore, they're online and ignoring the AI altogether. Secondly, where do the levels lie and will they serve enough people? Do you have 3? 5? 7? Arcade has 10 and I frankly don't see a difference between any of them. Has anyone else noticed?

Heck pick any one of the AI from the games mentioned above and implement it, and I am sure the folks in this thread will universally believe it is better....But the multitude of people who buy the game will moan about it and flood Sony's inbox with complaints. THAT is what I am saying. the AI is a victim of GT's success.


But here's also another thing about AI currently. Read through that list again.

GTR is PC (unless there is a console version that I haven't heard about)
Nascar from Papyrus...PC
24 Hours of LeMans Dreamcast! - The PS3 version actually looked worse than the DC version. The game did poorly sales wise and the PS3 port was not up to par.
The TOCA games...loved them...

Notice that none of these games are current? (not that they didn't sell, just that they are not current)
What game, currently on console, has better AI than GT6?

The masses want easy...stupidly easy. To the masses, the AI in GT6 IS better. See what I'm saying?
 
So how they react to the player and each other (including defensive driving, but not blocking!), how they choose their line (hooray for ducks in a row!)

That one I am quite confident is a victim of the frame rate. AI doesn't know about anything that is not in it's awareness range. So, where you and I can look at the track map, the AI cannot unless it is told to. Where you and I can see hundreds of meters up the track, the AI cannot unless it's told to.

The larger the range, the more processing power you need to scan that range. Based on what I have seen, I believe the AI can only "see" as far as range that sets off the adjacent car indicators and they can see the spline that denotes the track.

Hopefully, this assumption is correct and they can make that range much larger on PS4.
 
....i`ve played allmost every racing ps3 or pc game(CFW console and never online(i hate play online), and the only thing i just say 60 euros for a game(a GT5 with new face) + DLC is like a robery...and i bet PD is gonna lose all in a few years, selling numbers are saying that and not even GT academy will save PD if they dont change "the think" about GT6, the game has good graphics(of course!) and the top thing is i can configure buttons layout(only GT series and Dirt let me configure buttons :))....but the rest of the game it just feels old....and it has less races than GT5,.... For me having a PS3 with CFW is a bless, cause a can compare them without having to spend a dime(sorry), i can imagine all you people wich bought the GT5 and the online service will be shut shortly....PD are a very greedy company(they used to be a good company, not anymore)....even soo, i play a lot GT6,:D just love doing TIMEATACK laps with the redbull cars with my friends, but not online!! i do have 1000 games or more, but GT series are my game kind ;)

GT6 bad things
music- just hate music always changing in menus\racing\service\buying cars...etc, why not just start the music and just change only when the race starts?...has i have a CFW(rogero with cobra) i can simply put music in background every time i start the console then start GT6 and i dont have that issues ;) but not you guys with a OFW
menus....They are a lot, and a bit complicated, even soo they are better now than GT5, but they are too much anyway
AI - it could be better
buttons layout - they are more easy to change now(GT5 was a nightmare), but why not add that feature when we are racing(pause the game and shortcut to do it then continue)
full Damage with crash replay - why not???
9\12\24h races - where are they???
DLC - i dont agree with them, special cars must be earned, not bought
race tracks - why cant i race for example Nurburgring backwards?....
dificulty - it could be a bit harder or just let choose the dificulty level( it just my impression or GT6 is easyer than GT5?)
cars - why i need + 1200???? when i only use maybe 100 or 200???...and the missing brands(porsche for example), not saying is not cool, but is time wasted...
loading times - toooooo much
rolling start - well...rolling start = not real

....a bit bored, but nothing too much :D

btw: i do have also a OFW ps3, but i never use it! :p

speeding is on the game not on the road :) Rock on Mates!!!!
 
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