The point I'm trying to make with you is that you carry on as if you're the Master of the Gaming Universe, and get huffy if anyone calls you on anything.
Is your point that there are GT fanboys? Well duh, Master of the Obvious.

But it seems that most of your intent is to make it seem like only Gran Turismo has this problem, when there are knock down drag outs over graphic cards and CPUs. And certainly, there are plenty of bad apples in certain other racing games, such as are hosted here down the boards a ways.
Sure, this is the 21st Century and I wish that the human race was as wise and patient as St Paul or Vulcans - just not as emotionless. But this is the age of flaming apparently, and neither you or I are iconic examples of diplomacy.
Just look at what the thread has fallen into, the usual GT vs Forza rough n tumble. This is to be expected, given human nature and the state of the world in which we live, and unfortunately, the fights will happen.
But look at why. Yes, there are a VERY few people here who insist that GT5 is perfect and doesn't need to be fixed. Are they wrong? About being perfect, yes. But, does it need to be
fixed? Most of us, even GT fans would say yes, but it's because GT4 raised a very high bar for racing games. If all we'd had to play are dry PC sims with cruddy graphics and Need For Speed, GT5 would blow our minds. Yes, the Standards would jump out with poorer graphics, fewer options and no interior view, but the rest of the game would far outshine this aspect. But we've come to expect certain things from the typical Gran Turismo, and on a system as powerful as the PS3, we were wanting the moon for pennies. So this game, in comparison with its legacy, has issues. And then there's this copycat series by this monopoly upstart bunch who added a few goodies in a very clever way. Some of us look at Forza and say, "We want this stuff in Gran Turismo too."
And it would be fine if there was an even handed discussion over Forza vs GT issues, but what do we hear? "Turn 10 modeled more than 500 cars and a hundred tracks in two years. PD is lazy and clueless!" Which is flatly untrue. T10 had a bunch of work farmed out to modeling shops, mostly in the orient and in weird places like Vietnam, and reworked models a bit from the previous two games. Somewhere around 200 cars were added to Forza 3, I forget how many tracks but it wasn't more than a few dozen. And Forza 4, not all that much new content.
They say, "Well, the models are way better, there aren't any problems with them!" Which is also untrue. Flaws and physics issues from the very first game were ported right over into Forza 3. Vinyls still won't work right on a bunch of surfaces. The file system bogs down badly. The photo sharing system is a migrane and your images are not just compressed, but colors are messed up. And there are plenty more issues, which they wave off with some disposable remark like, "Well, you don't have to use all that stuff to enjoy the game." Sure, all these community features which are goodies designed to draw in buyers are suddenly irrelevant.
While many of us are tired of hearing the same ten or so complaints about GT5, this is what is galling. People fudging facts about a competitor, or just flat out stating untruths about it, in order to make GT and Polyphony look bad. And hey, I'll be the first to admit that those issues with GT5 already make Polyphony and Kazunori look bad.
While I'm not sure what the world at large thinks of GT5, it's pretty clear that a number of us here didn't want GT5 to take the form it did. But in this disgruntled bunch, it's increasingly clear that most of us are still fans, still enjoying the heck out of GT5. We deal with the issues in our own way and enjoy the positives which are a quantum leap over what we had previously. Are the Forza fans any different? No, the faithful do the same thing, stick with their game of choice, even though the file flaws finally stepped on my last nerve back in December 2009, and I haven't played it since. If not for that, I might still be playing it and making race cars.
Hey, maybe Forza 4 is the real deal. I'm a realist, and I know people can be taught. T10 undoubtedly opened every glovebox and gas cap they could find in GT5 and tried to outdo it. Maybe they did make the perfect - within reason - racing game. We'll see. I'll be muffling Jeremy Clogson because I find him to be a blowhard much of the time, and be poking at other aspects, mostly race modding and creating liveries and livery elements. Hopefully taking pics in full fidelity this time, and not struggling with files, or most likely I'll dump it again for Gran Turismo. It's because Polyphony got so much of it right.
Some have different areas of intolerance, like the Standard cars. But I have to say that if they give some you emotional grief, you need help. Especially if you keep coming back to a game and chat boards that cause you so much pain. Move along like I did from Forza 3. Forza didn't cry, and neither will Gran Turismo.