Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,181 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
I'm not going to drop GT5. I enjoy playing it still. Now that I have a wheel, I enjoy playing it more than BEFORE I had a wheel. 👍

Same here, I just got a wheel recently and it has opened up a whole new aspect to the game for me. That being said, if the g27 could be used on the Xbox, I would be tempted to get the Xbox and FM4.
 
Aren't some of Fanatec's wheels compatible for PC, PS3, and X360?

I heard they were pretty decent...
 
Yea but they are expensive. I got my g27 with a 50% discount coupon. I always said I was not going to buy one unless I could get it half off and when I got that e-mail I was quick to buy. As far as the Fanatecs go, I am not sure if they are much better quality or not but everything is separate when purchasing, it makes the price a little to high for me.
 
Aren't some of Fanatec's wheels compatible for PC, PS3, and X360?

I heard they were pretty decent...

Yeah, it does get somewhat expensive but having a cross-platform wheel is worth it to me. I have the new Fanatec CSR ($250) with the Elite pedals ($150) coming to replace my DFGT and MS wheel. The end result is a MUCH better wheel and pedals and works across the PC, PS3, and Xbox.
 
To be honest the only other racing game I may try out would be rfactor 2 and since my wheel works for my pc also I am fine with that. May try out f1 2011, anyone play that, it looks alright.
 
This is a GT vs FM thread.

No, this isn't, as has now been said 3 times in the past 24 hours (and this is certainly the last time it will be said). We have one of those, and if some people would like to complain about others harping on the same GT "problems" over the past 9 months, while these exact same people continue to harp on the same issues they've whinged about for nearly 2 years with regards to FM3, they can go do it over there.

(EDIT) Woops, forgot to mention (thanks CSLACR): The edit button is your friend, vandaliser, as is the multi-quote function (though if you're posting from the GTP app, not sure if those are all available). The shift key as well, though you are at making a recognizable effort there.
 
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no disrespect mate but have you actually read my posts at all?


the point i am making is that when you compare both series the gulf in terms of marketshare and mindshare is so huge, their not even in the same level.
No matter how many american gaming journalists try and **** on GT or how many dollars MS pays andy wilman and jeremy clarkson.


I also don't know why you're getting so annoyed by the way. This is a GT vs FM thread. Did you expect a thread full of kombayas and happy families?
With the general lack of quality in every sense in every single post you make, double posts, wild conspiracy theories of payoffs and American bias, complete lack of any grammer or punctuation whatsoever, I'm amazed you're allowed to continue to post.

as much as you like to be the final word on what constitutes fun factor in a game, you need to understand that what is fun for you is different for someone else.

You see, for me when i race with 16 other drivers on the ring at night, i get an immense thrill out of it. so when you speak about fun, speak for yourself mate
And you're so different?
 
Before anybody says it THIS IS NOT AUTOVISTA!

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GetPhoto.ashx
 
I'm pretty much done with A spec , B spec but I still race a few arcade races with heavy damage and a few online every now and then. I'm glad Gt5 was not Forza#, NFS, Iracing, etc.
 
Well, drop is a hard word, but if i dont see any incidactions from PD regarding the drag racing, that is a very sought after feature, i will not return to gt5, specially since forza 4 is out soon, and with proper drag racing. If that will be bad as well, i really hope i get indications from turn 10 as well. If not, well, i dont bother with console games any more, then it is confirmed, that they dont give a rats ass about their user community.

Then its back to computer modding and water cooling ;)
 
Well, drop is a hard word, but if i dont see any incidactions from PD regarding the drag racing, that is a very sought after feature, i will not return to gt5, specially since forza 4 is out soon, and with proper drag racing. If that will be bad as well, i really hope i get indications from turn 10 as well. If not, well, i dont bother with console games any more, then it is confirmed, that they dont give a rats ass about their user community.

Then its back to computer modding and water cooling ;)

I hope that I can send a heart inspired letter to RBR early January for a modded version of the RB8...I hope they don't shoot me down like they did with the RB4-7
 
Well, drop is a hard word, but if i dont see any incidactions from PD regarding the drag racing, that is a very sought after feature
I know some of you guys have some rather unusual tastes in what you do with cars, but drag racing?? I really don't get the appeal. In fact, I had to peek in at the Forza section for the "What will you do most in Forza 4" thread, and drag racing is hovering around 3.5% with two votes. Of course a lot of other things are too, but I have to think that only a handful of people will be all hot to spend an evening of drag racing with each other. It seems to be at the bottom of the barrel on the GT5 improvement agenda, so I wouldn't put much hope in it.


Before anybody says it THIS IS NOT AUTOVISTA!

(piccie piccie)
What mode is it, photo mode?
 
Well, that "pool" doesnt represent the gtp community, take a look at our dedicated drag tuning forum, and tell me if the internest isnt there? Even better take a look at the huge ammount of drag servers on gt5 online. Do i have to say more. Even more funny, drag racing was in gt4, why not in gt5?
The internest of drag racing in moderng games is huge, much bigger than you think, it was in previous gt games (look at gt4 section) as well. So the stuff you are saying isnt quite accurate. Secons, how can the activity of drag racing be high, when it wasnt implemented in the first beginning in gt5? It doesnt make any sence. In forza 3, the drag activity was big though...

I hope all draggers come to forza 4, and by the way all other players, so Kaz and PD understand that gt5 isnt a freaking masterpiece, its a half baked game, missing many features....they know it, we know it, obama knows it..
 
I know some of you guys have some rather unusual tastes in what you do with cars, but drag racing?? I really don't get the appeal. In fact, I had to peek in at the Forza section for the "What will you do most in Forza 4" thread, and drag racing is hovering around 3.5% with two votes. Of course a lot of other things are too, but I have to think that only a handful of people will be all hot to spend an evening of drag racing with each other. It seems to be at the bottom of the barrel on the GT5 improvement agenda, so I wouldn't put much hope in it.



What mode is it, photo mode?
I could definitely get down with proper drag racing from time to time, very enjoyable in NFS Pro Street, even if unrealistic, it can be awesome, balls to the wall for 8 seconds chaos.
It's a short term rematch type of racing, one has to enjoy that to enjoy drag racing I believe.
That said, I found the "drag racing" done in GT5 very boring, I've no desire to deal with jumping and all forms cheating readily available.

Just because someone doesn't pick it over other options (not sure if it's a limited pole) doesn't mean they don't want it.

Pd included rally, NASCAR, F1, SuperGT, LeMans, DTM, and drifting, why not drag?
Obviously people have pre-conceptions, but drifting wasn't always there, real world race cars weren't always there, and rally wasn't always there either. đź’ˇ
 
As someone who never even saw a drag racing suggestion in the page Jordan set up specifically for GT5 suggestions, complete with voting, I really don't think the overall interest is there among the videogame racing crowd. Yes, there is a GT5 drag racing subforum, and it has a few people hopping in through the day, but I've never seen all that much.

PD is completing a huge move of the studio across hundreds of miles, so considering everything on their to-do list is going to have to be severely prioritized for a while, I have a feeling that dragging is going to be pretty low on the ladder.
 
As someone who never even saw a drag racing suggestion in the page Jordan set up specifically for GT5 suggestions, complete with voting, I really don't think the overall interest is there among the videogame racing crowd. Yes, there is a GT5 drag racing subforum, and it has a few people hopping in through the day, but I've never seen all that much.

PD is completing a huge move of the studio across hundreds of miles, so considering everything on their to-do list is going to have to be severely prioritized for a while, I have a feeling that dragging is going to be pretty low on the ladder.
Okay, drag racing or at least machine test with timing system, was there in previous games. You really think the interest for drag racing has decreased in 5 years? I think the opposite, i think that more and more people are getting into drag racing, since we live in a globalised word, and since drag racing is no longer a american thing. Even in japan and europe, drag racing is very popular, or at least test two cars from a point to another on a straight. It was pure lazynes that PD didnt implement drag racing. Why get rid of a feature that was in previous games? Really silly. There is two ways you cant test a cars performance, that is circuit racing, and straight line racing. PD missed out on the last one strangly enough.

Again, look at all people that was draging in gt4, they were really serious with it (look at gt4 thread for example), to bad they cant continue with their job, due to PD wrongly made decisions. PD indeed made some very strange priorities, and now they trying to buys us with stuff like museum cads, helmets, and racing suites. Not to mention the absurd premium car list, compare forza car list with gt5 car list, and you see what im talking about, not to mention all the DLC turn10 is releasing. You must see that something is wrong woth gt5 comcept, we live in 2011 not 1997 when internet was hardly used....

Second, "I really don't think the overall interest is there among the videogame racing crowd" - Well, simulator games like gt and forza isnt for everybody, they are most for core players like us....so that statement doesnt make sence. Instead of removing features, you should add features, PD add rally and NASCAR, what indications did they have that the interest for these was so much bigger than drag racing? And again, if there would be drag racing in gt5 implemented, there would probably be more players than it is now. How can you compare player activity with in game features, versus user created features? Its like saying "nobody changing rims on standard cars", well the thing is, you can change wheels on standard cars. But the internest is there...
 
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Well, don't get so defensive. I know there's interest in drag racing, but it's in very darn few racing games. It has never been in Forza, and I think the last Gran Turismo it might have been in is GT2. In the real world it's very popular, but every dedicated drag racing game has sold poorly compared to every other genre. I think you're one of those guys who think most people feel the same way you do about any given subject. Any additional draw from a drag racing feature will no doubt be paltry.

As for Gran Turismo's car list vs Forza's, you're talking to the wrong guy here, because I have several hundred Standard cars. And to be honest, without the livery editor, Forza is just another racer as far as I'm concerned, kind of like NFS refined.
 
Although Forza looks very nice, I don't have an X-box, so I'll be sticking with GT5. Even if I did have an X-box, I'd be on the "both" school.
 
A very good article came out on IGN regarding GT5:

"The 2011 Tokyo Game Show has come and gone with nary a solitary whisper regarding Gran Turismo 5. No matter, you say, there are plenty of games that are released and subsequently never mentioned by their publishers again. But Gran Turismo 5 isn't just any game; it's one of the biggest feathers in Sony's cap. And it's completely fallen off the radar.

Don't misinterpret this; GT5 has received an admirable amount of post-release support. After 10 months of tweaking, GT5 today is a significantly more evolved beast than it was when it launched. Bug fixes, feature updates, seasonal events; the team at Polyphony Digital have been tinkering for almost a year.

What they're not doing, however, is releasing any show stopping new content. The game's been out for almost a year and we're yet to see any DLC. What they're not doing, specifically, is anything at all to spit in Turn 10's cereal.

We're currently around three weeks from the launch of Forza Motorsport 4. The GT and Forza series are unique to different consoles but they sing the same tune to the same audience: car enthusiasts. Sony is being surprisingly complacent here. The door is wide open for Microsoft and Turn 10 to corner revheads with the seriously promising Forza Motorsport 4, and all without a whisper of a GT5 counterattack.

Polyphony Digital boss Kazunori Yamauchi, a frequent poster on Twitter, mentioned late last month that new features and content for GT5 would be arriving in September and October. Just how minor or significant this proposed new content may be remains to be seen as there have been no further announcements. It's a far cry from Turn 10's regular and consistent DLC support for the Forza series. Forza 3 had a year's worth of monthly DLC. Forza 4 will have monthly DLC too.

GT5's most glaring oversights were nothing that a steady stream of DLC couldn't have redressed. Unfortunately, no such DLC ever materialised. But what is Forza 4 promising to get right that GT5 didn't? Plenty, it turns out.

I visited Polyphony Digital way back in 2009, during the Tokyo Game Show, over a year before the eventual release of GT5. It's an engaging place, particularly if you've got a fondness for the series. My penchant for the GT series dates back to its debut on the original PlayStation.
There is absolutely no doubt that Polyphony Digital worked hard on GT5. The team have dedicated magnetic icons they place next to their names when they're sleeping under their desks. It's doubtful Polyphony could've worked harder, but they probably could've worked smarter.

GT5 may feature 1000 cars but it's really a victory for quantity over quality. There are some true gems hidden within the bowels of Polyphony's mega racer but there's no getting around the fact that, while there are over 20 different MX-5s and around 40 Skylines, it lacks so many of the world's most interesting new cars from the past two or three years. In fact, counting each 2010 NASCAR car as one model, GT5 featured just over a dozen 2010 models. That is a hypnotically small amount of new cars for a game that came out in December 2010.

Dedicating valuable development time to building premium versions of not one but two WWII era German military vehicles was madness too. Experimenting with oddball vehicles is part of GT's charm but GT5's premium models took so long to build it was only possible to make 200 of them in five years. With that in mind novelty cars like these should've been struck from the list immediately. Forza 4's Warthog Easter Egg is the obvious comparison but at least every car in Forza 4 has a cabin view.

Looking at Forza 4's car list, the bulk of which has been revealed, it's clear Microsoft's racer is a more global game. That is, more things to more people. It may feature half the cars but you won't find 135 Nissans and only 12 Ferraris in Forza 4. There's a better representation of cars from around the globe, yet without a disproportionally large focus on vehicles from just one country. Even with fewer cars Forza 4 manages to feel more comprehensive.

It's a more current game too; there are nearly 50 2011 cars in Forza 4, going by the roster revealed to date (and that's counting the 10 Australian Holden and Ford V8 Supercars as just one of each). The result is a game that feels fresh and up-to-date while boasting even more older classics than ever.

The Top Gear Test Track was a great inclusion in GT5 but ultimately the game's affiliation with the hugely-popular show was staggeringly undercooked. Covering the track with cones was one thing but the lack of a standing start option remains unforgivable, and being unable to utilise the full runway was a major disappointment.

The Top Gear tie-in simply did not feel like something that had been gestating for three or so years. It was comically underused. After presumably months and months of time and resources spent impeccably crafting the track the Top Gear component of the game itself resulted in a measly three events – and only one of them featured an actual sports car. Not only did the game eschew the time-trial format the track is famous for in favour of bog standard one-make races against a large field of opponents, Polyphony ensured your first experience of the track – a track famous for putting the world's most desirable supercars through their paces – was a VW SambaBus race, a van barely capable of hitting 80 kilometres per hour. Every time you do this race The Stig throws up in his mouth a little bit.

Things improved slightly for the second event (featuring the 2004 Lotus Elise) but immediately plummeted into lunacy again for the final event: a Volkswagen Kubelwagen race. That nobody at Polyphony thought perhaps battles against the clock (featuring the kinds of supercars featured on every episode of the TV show) would've been a better idea than a race featuring a Nazi troop carrier is baffling.

GT5 didn't even feature any of the show's reasonably priced cars. In fact, bizarrely enough, out of the top 10 fastest cars around the track in reality (at the time of the game's release) only ONE appeared in the game. World-beating supercars like the Bugatti Veyron Super Sport, Gumpert Apollo, Ascari A10, Koenigsegg CCX, Noble M600, Pagani Zonda Roadster F, Caterham Seven R500, Pagani Zonda F and Maserati MC12 were absent, despite their Top Gear-related significance. The solitary top 10 car that made the cut? The regular Bugatti Veyron – and it's not even one of the game's premium models.

Polyphony squandered the Top Gear affiliation. Forza 4's Top Gear partnership exceeds GT5's in every way. Sure, the track is featured, in circuit and drag form, but it goes beyond that. Jeremy Clarkson is on hand to introduce the game itself and talk you through selected car models in Autovista mode. Additional modes like car soccer, inspired by the show, also feature. Unlike GT5, Forza 4 includes the Kia Cee'd, so you can actually drive the car from the Star in a Reasonably Priced Car segment. Current supercars, the show's bread and butter, are also far better represented in Forza 4. The Power Board has changed slightly since this time last year but Forza 4 still has a better strike rate. Koenigsegg, Gumpert and Noble are just some of the manufacturers present in Forza 4 but absent from GT5.

The sum of GT5's missteps has left Forza 4 in an enviable position to capitalise. To be honest this shouldn't be especially troubling – to us, at least. As gamers (and as usual) we win either way; we're able to embrace quality from whatever angle it approaches. Games aren't sports teams you can only support one of. The tribal notion that you have to choose one side or the other is as entirely unsuitable for video games as it would be for films. Action film fans don't have to choose between Stallone or Schwarzenegger.

But this silence around GT5 on the eve of Forza 4's launch? It's as if either Sony doesn't want to compete with Forza 4, or it feels it doesn't have to.

There are key areas GT5 still has Forza 4 trumped, namely night racing and weather effects, but if Sony thinks a little darkness and rain can offset Forza 4's better car roster and better Top Gear tie-in content, plus its superior community features and customisation options, the House that PlayStation Built has considerably underestimated Forza 4."
 
Great looking pictures but once you're driving the car in the game I think the quality and awe factor of the car will decease just like the photos from GT5 do.

Decease? Don't you think that's a little too dramatic?

A very good article came out on IGN regarding GT5:

I'm actually looking forward to trying Forza 4.
 
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So am I, from everything I have seen so far. However I still love to drive in GT5.

Forza 4 would have to be well beyond my expectations for me to give up on GT5, but at least I don't have to decide between A-Spec and B-Spec anymore, I can just play some Forza 4 every time I want to do B-Spec. :)
 
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