Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,185 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
Until Forza stops trying to be both a sim and arcade game and is designed for wheels no I'm not dropping GT5, forza still lacks in the physics/handling dept.
I can, will, and already have said the exact same thing about GT.
GT5 is one of the biggest cases of mistaken identity, or 'unknown' identity the video game world has ever seen.
Some people think it's a driving game, driving simulator, racing game, racing simulator, and then there's the third person play, watching 600$ battle itself out on it's own imaginary tracks! (sarcastic yay here)

Make a poll, asking what GT5 is, and give all the separate classes, and see how mixed the answers are, go ahead.👍
 
^I think GT is much more established than you give you credit for.

We have 5 of them already to establish the "identity" of it.
Fair point, it's a racing simulator.

If nobody claims I"m wrong, I guess I'll dig some discussion up to show just how different people can think this game is.
 
I can, will, and already have said the exact same thing about GT.
GT5 is one of the biggest cases of mistaken identity, or 'unknown' identity the video game world has ever seen.
Some people think it's a driving game, driving simulator, racing game, racing simulator, and then there's the third person play, watching 600$ battle itself out on it's own imaginary tracks! (sarcastic yay here)

Make a poll, asking what GT5 is, and give all the separate classes, and see how mixed the answers are, go ahead.👍

Biggest cases of mistaken identity? it seems you sink further and further to the bottom everytime.

The tag should be enough to tell you what the game really is about. I think you should also read Jeremy clarkson's review of GT4 to have an idea what the game is about.

seriously, don't like the series no problem by me. but dont bring some BS stuff like mistaken identity. And stop trying to convince yourself that forza is in the same class as GT. They are not and will not be. Not in this generation at least.
 
I miss the days of GT2. Days when Gran Turismo was actually a game and succeeded as such, and wasn't a mash-up of ill-employed racing disciplines where none of them are utilized well enough to even warrant the purpose of the respective licenses in the first place. Ill-intended additions that do nothing but add frustration and unnecessary difficulty in an attempt to compensate for the lack of sufficient content availability.

GT2 had manufacturer races, national races, series races, single events, and championships. The graphics might be "below" what most can tolerate these days, but I'll be damned if GT2 isn't better than GT5 in almost every facet worth mentioning.
 
Since November 24th 2010 I have played every day for a minimum of two hours except for maybe 10 of those days. I have not lost any interest. Now with spec 2 a few weeks away I'd expect another year of interest at least.

The topic of this thread separates the real GT fans from the average ps3 players.
 
I miss the days of GT2. Days when Gran Turismo was actually a game and succeeded as such, and wasn't a mash-up of ill-employed racing disciplines where none of them are utilized well enough to even warrant the purpose of the respective licenses in the first place. Ill-intended additions that do nothing but add frustration and unnecessary difficulty in an attempt to compensate for the lack of sufficient content availability.

GT2 had manufacturer races, national races, series races, single events, and championships. The graphics might be "below" what most can tolerate these days, but I'll be damned if GT2 isn't better than GT5 in almost every facet worth mentioning.

Hahahahahaha!! The difference between an arcade racer and sim are the physics. I'll leave it at that. Hopefully you can solve the riddle.
 
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Since November 24th 2010 I have played every day for a minimum of two hours except for maybe 10 of those days. I have not lost any interest. Now with spec 2 a few weeks away I'd expect another year of interest at least.

The topic of this thread separates the real GT fans from the average ps3 players.

The poll is really surprising for me. After all the hate i see on the boards you would think the whole community stopped playing along time ago. I just saw a post saying only 5% still play the game...lol.
 
Hahahahahaha!! The difference between an arcade racer and sim are the physics. I'll leave it at that. Hopefully you can solve the riddle.

Solving a riddle would imply my statement (or even yours, which to be quite frank, is in and of itself a rather timid attempt at something I can't even wrap my head around) was posed as such with a double or veiled meaning which would then be put fourth as a puzzle to be solved which is was not; my statement was neither a conundrum or an enigma, metaphorical or allegorical.

Care to try being witty again?

I'll give you time.
 
lol i dropped GT5 a week after i bought it and went back to FM3. GT5 is just so..boring. It's not a bad game but...damn. I bought a PS3 just for it and was so disappointed by it. I've put more hours into motorstorm PR than GT5.
 
Solving a riddle would imply my statement (or even yours, which to be quite frank, is in and of itself a rather timid attempt at something I can't even wrap my head around) was posed as such with a double or veiled meaning which would then be put fourth as a puzzle to be solved which is was not; my statement was neither a conundrum or an enigma, metaphorical or allegorical.

Care to try being witty again?

I'll give you time.

Why should i try? You dropped GT5 didn't you?
 
They said new content and stuff pretty soon. I wonder how many people will start playing again or if the new stuff will be big enough to make it much more exciting
 
There is nothing wrong with either Forza or GT having multiple personalities. This is what made Gran Turismo the monster hit it is. This is why, when Microsoft wanted a similar splash in the racing game market, they didn't copy Toca, rFactor or GTR. You can't exactly consider Gran Turismo a confused, identity crisis riddled series if you're going to give Forza a pass for doing the same things.

We've tried to plumb the Sphynx-like mystery of why GT5 ended up as it did. I think my speculations have covered about all of the possibilities. Early production options juggled and while pipe dreams were winnowed out like the all-DLC model, others over-complicated the overall concept. Tourist Trophy was a bit of a speed bump. GT PSP was a major problem, demanded by SONY as a killer app for the new PSP GO. Late work on a damage implementation which initially showed promise, ended up being something of a mess and all that work was scrapped and reworked into something very basic. SONY came in once again and insisted that all game code feature 3D compatibility with their upcoming 3D Bravias, and as a result, graphics looked worse in some aspects than Prologue did. The massive online game Kaz spoke of guardedly in interviews evidently wasn't working well with the existing server structure of the PSN. Physics is still different online vs offline, requiring a distinct adjustment to your racing technique. I dislike it so much I've stuck to offline racing against the bots.

Now, somewhere in that above mess, Kaz and the team lost their way in trying to nail down specifically what they wanted to advance over GT4, and how all these advances in gaming style would meld into a cohesive unified experience. If they had that extra year to work on GT5 uninterrupted, I have little doubt that some of the weird things we dealt with in the game wouldn't have been there, or made sense.

What will Spec II mean for all our complaints and wishes? Who knows?

Some people complain that Kaz is too secretive about everything. Frankly, I love the surprises. When did all of you guys want to know every spoiler for a new book or movie before it came out? And they point out that T10 has been very open about Forza 4. Sure... if you look at the span of time between the two previous games in both series, yes, with five years between GT4 and 5, there were many many months in which we knew nothing. But remember that Prologue gave us a good glimpse into what we'd be getting in GT5 when Forza 4 was just a mention of a title, "4." And when you look at the months prior to Forza 4's and GT5's release, the flow of info was actually much longer in GT5's case. Of course, this was due to a year's delay... :p

But we should be grateful for that delay. Just think of what might have been left off of GT5 with one year less work on it. Race Mod, time changes, weather, 3D, what little damage there is? What else would be missing?

I peeked into the Forza section, and most of the fans are still so reverential of the series, they speak of it as if no game had issues of any real consequence. I'm not sure what trying to have a dialog in there would accomplish except huge fights. This seems to be a slightly more level playing field. But Forza 4 is going to offer us a glimpse into that other game and the team behind it.

One factor which keeps being brought up is how much larger T10 is over PD, and asking why PD didn't hire more people. But these two studios are managed by completely different companies. While Microsoft is essentially flooded with cash - they don't make much of anything but software, extremely expensive software - SONY is mostly a manufacturer and has massive overhead costs to deal with. They make their consoles. And while the budget for every Forza game is a closely guarded secret, the size of the overall team is large. With Forza 1, the T10 team itself was relatively small, 24, and around 70 contract employees were hired. On top of that, work was farmed out primarily to shops in India and Vietnam, making the overall group number about 200. ama212's detective work reveals that with five other studios involved, more than 400 people are working on Forza 4. Those guys who insist that the solution is simply to hire a bunch more people forget a few salient points.

The biggest cost to any production is the cost of your employees.

Kazunori insists on hiring people who not only are good workers, but people he can trust.

GT5 already cost SONY as much as $80 million in 2010, and still isn't finished! Meanwhile, Forza 4 is estimated to cost as much as $120 mill. Only a company like MS could absorb that kind of bill. This excessive cost may be why they lost the Porsche license, because it's also no secret that Electronic Arts is trying to be the other monopoly in gaming, and hoards the Porsche license tightly, meaning you have to pay a pretty penny to get it. Or not be a threat, which Forza evidently is to the young Shift series.

We're told that Forza 4 is going to be the dream game we've always been waiting for, and in some measure because T10 listens to their fans. What I think is more important is whether T10 will listen to their quality testors, because contrary to what their fans will have you believe, every Forza game has some pretty serious flaws, some of which were ported through the first three games unfixed. However with the success of GT5, it does sound like T10 is taking this threat much more seriously, and want to capture some of the prestige which GT5 lost. And on what's being revealed from YouTube vids and scant hands-on time with the demo, F4 is looking pretty nifty. Of course, most of the bugs bite you when you're playing and using features in the game itself, which no demo will reveal.

Will this threat to GT5's prestige be taken seriously by Kazunori? I have little doubt of that. I'm sure that Spec II is just the first taste of his resolve to regain the respect from disgruntled fans, and while there may be a Spec III, it may take waiting for GT6 to see much of the vision he has for Gran Turismo.
 
I have the best version of GT2 evar, the dreaded Bleemcast boosted Gran Turismo 2! :D And I only think of firing it up on occasion for nostalgia's sake. I till love it, and the weird pigeon noises one of my car makes, but compared to GT5, it's a relic. If anything, I think seriously of giving GT4 a run sometimes. Then I recall how good the physics are in GT5 and head for it instead.
 
I miss the days of GT2. Days when Gran Turismo was actually a game and succeeded as such, and wasn't a mash-up of ill-employed racing disciplines where none of them are utilized well enough to even warrant the purpose of the respective licenses in the first place. Ill-intended additions that do nothing but add frustration and unnecessary difficulty in an attempt to compensate for the lack of sufficient content availability.

This. I enjoy the improved physics and being able to see 700,000 polygons in the reflections off the front bumper during a replay and all... but I have to agree that GT5 really seemed without a goal -- just a work in endless progress forced to conclude by outside forces (and yes, I am happy they did, so we'd all have a game to play at least.)
I wonder if PD didn't have Sony forcing them to release something after so many years, would we still be waiting around with ten people in the forum, discussing the off-translation of a twitter feed and a hint of a whim at E3?
Heck, weren't they talking for a while about working on a set-up so you could match your GT5-lap times with GPS data on the real-time track? A bold idea that maybe 10 people would ever use... and how many man-hours dedicated? Don't get me wrong -- I love the ambition. But please, set up clear goals and achieve them before moving to the next project.

As for the thing about only 5% of us still playing GT5... I think many of us are holding out hope for something major, and this is obviously a game we all love/want to love. Otherwise we wouldn't still be here discussing it.
 
GT5 really seemed without a goal -- just a work in endless progress forced to conclude by outside forces (and yes, I am happy they did, so we'd all have a game to play at least.)
Actually, I partially blame Sony for GT5 development hell - seeing as how they wanted it to push every PS3 accessory and even new technologies.

This is an article published by CNET documenting the concerns from gaming companies developing projects for PS3. This alone probably took time to research, considering GT5 was built from the ground up to accomodate the PS3's processing method. Of course, if PS3 was as brutish and primitive as Xbox 360, I'm sure PD could pump out a new GT title every other year - or not since they actually put time and effort into their games unlike Turn 10 and their cash cow farce, Forza.

But instead, PD continues to pioneer into the future by providing us with 3D compatibility, while Turn 10 greases by it because they're so much in hurry to get it on the shelves and TAKE your money. So not only does PD model their cars with some 400,000 polygons for sheer detail, they made it look ****ing great in 3D at 1080p and STILL kept the 60fps... this is the kind of engineering and passion that completely befuddles Turn 10. So there you go, 3-6 months of painstaking effort put in to each premium car to give you the absolute best driving experience on console. $60 for this... For Xbox's Forza? $60 for not this. A primitive imitation - sort of like when a bootlegger video tapes a movie from inside a theater somewhere... 👎

Of course only Blu-ray is where this divine awesomeness could be stored - another technology that GT5 supports and helps push. Of course to enjoy the 3D gravy of GT5, you must buy a 3D TV! Another technology that GT5 was designed for and helps push. Although, it can still be played and thoroughly enjoyed on lesser television sets.

Also PD had to include the magical PS3 Eye and was very innovative in using it for head tracking. But oh... what's this? Forza is doing it too! Haha, Forza would be so lost without GT.

Point is, Sony was both a blessing and a curse for PD. Probably Overwhelmed with projects during GT5's development, I do think that what we ended up with was pretty ****ing focused - about as focused as any other GT game.

Driving.

There is no form of driving more entertaining and addicting than racing - racing in all of its forms. Drifting is also another form of driving, but kinda boring to me - but much of the emphasis is on racing so the game banks on racing for a lot of its direct entertainment value. Things like car selection, graphics, and physics are all important because it makes the experience that much more realistic - which is why GT emphasises this so much too. BUT you don't always have to race... GT5 is also a game for those who have a great affinity for cars, GT5 accomodates their curiosity and creativity with features like Travel Photo Mode and Museum.

I mean GT5 offers so much to people who love cars and are crazy about them. There is so much meat in the game... sometimes I say **** it all and take a car out to Nurb and just run laps endlessly by myself. Or if I want, I got a huge community of people to run laps with me. We're all driving together for a common goal - To win, to improve, but most of all to have fun... racing/drifting/drag - its all driving. This is what GT has always been about and its always been very competitive in each of the different forms of driving its ventured into.

GT5 captures the soul of the series perfectly... as IMO it delivers the best driving experience on console. GT6 will have a greatly improved presentation, but will most likely have the same driving experience Gran Turismo is famous for... with Forza it just isn't the case because their team, Turn 10, just wants money. They couldn't care for having the best of anything... they just want money and Forza is their best crack at it. FM5 or FM6 might be comparable or even competitive with GT5... I'm sure they're developing FM5 right now so that it release when GT6 does. Go, go Microsoft machine. Keep them gears a turn'in... 👎
 
if PS3 was as brutish and primitive as Xbox 360, I'm sure PD could pump out a new GT title every other year - or not since they actually put time and effort into their games unlike Turn 10 and their cash cow farce, Forza.
You do know historically a GT game is made every two years, right?
 
eh whatever. And also games were easier to develop too, as Kaz said himself. To belittle the effort put into GT5 because GT2 came out 2 years after GT1 is a little ****ing ridiculous. Excellent trolling, you have managed to get 32 pages out of this thead. /golfclap
 
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You do know historically a GT game is made every two years, right?
http://en.wikipedia.org/wiki/Gran_Turismo_(series)#Primary_releases
nahhhhh

GT3 came out 1.5 years after GT2 but has little content compared to GT2 and GT4, and especially, GT5. Can anyone guess how much more content GT6 will have?

GT1 took five years to make with a good 14 people starting in '91-92.

Oh and GT made it through 3 generations of PlayStation. PS1 games don't go through the amount of detail that goes into games this gen.

Awesome Guiness Records
http://www.guinnessworldrecords.com/Search.aspx?q=gran+turismo

Games with highest copes sold for PS games

http://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_1_video_games

Best Selling PS1 games.
Gran Turismo (10.85 million shipped)
Final Fantasy VII (10 million)
Gran Turismo 2 (9.37 million shipped)
Final Fantasy VIII (8.15 million shipped)Tomb Raider II (8 million)
Metal Gear Solid (7 million)
Tomb Raider (7 million)
Crash Bandicoot (6.8 million)
Tomb Raider III (6 million)
Crash Bandicoot 3: Warped (5.7 million)
Final Fantasy IX (5.30 million approximately;)
Crash Bandicoot 2: Cortex Strikes Back (5.17 million)

http://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_2_video_games
Grand Theft Auto, Gran Turismo, Metal Gear, and Final Fantasy

Best selling PS3 games
10 million Call of Duty (NO WAY!!!! /sarcasm), 6.5 million Gran Turismo and 5-ish million Metal Gear 4

PS3 exclusives from back in the day (PS1) have seriously gone down, mainly from all the other exclusives :)
Variety is now possible.

GT5 is consistently supported. THINK I have ADD.
 
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Did you know that GT5 is still number 20 in the UK video games chart? After almost a year? It seems more people are picking it up than dropping it.
 
DEATHSARTHE
they made it look ****ing great in 3D at 1080p and STILL kept the 60fps

Is this true? It's against the forums principles to post false info if not.

And why do you have to swear all the time. Your posts are riddled with profanity.

Not a good GT ambassador are you.
 
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