NEO_saffy_7
(Banned)
- 240
- Yorkshire, UK
With Spec II update around the corner, I think I'll stick with GT5 
Is this true? It's against the forums principles to post false info if not.
And why do you have to swear all the time. Your posts are riddled with profanity.
Not a good GT ambassador are you.
Actually, I partially blame Sony for GT5 development hell - seeing as how they wanted it to push every PS3 accessory and even new technologies.
This is an article published by CNET documenting the concerns from gaming companies developing projects for PS3. This alone probably took time to research, considering GT5 was built from the ground up to accomodate the PS3's processing method. Of course, if PS3 was as brutish and primitive as Xbox 360 Both consoles are very similar in power, I'm sure PD could pump out a new GT title every other year - or not since they actually put time and effort into their games unlike Turn 10 and their cash cow farce, Forza.
But instead, PD continues to pioneer into the future by providing us with 3D compatibility, while Turn 10 greases by it because they're so much in hurry to get it on the shelves and TAKE your money. So not only does PD model their cars with some 400,000 polygons for sheer detail On only 30% of them in game, they made it look ****ing great in 3D at 1080p and STILL kept the 60fps Not true. ... this is the kind of engineering and passion that completely befuddles Turn 10. So there you go, 3-6 months of painstaking effort put in to each premium car to give you the absolute best driving experience on console. $60 for this... For Xbox's Forza? $60 for not this. A primitive imitation - sort of like when a bootlegger video tapes a movie from inside a theater somewhere... 👎
Of course only Blu-ray is where this divine awesomeness could be stored - another technology that GT5 supports and helps push. Of course to enjoy the 3D gravy of GT5, you must buy a 3D TV! Another technology that GT5 was designed for and helps push. Although, it can still be played and thoroughly enjoyed on lesser television sets.
Also PD had to include the magical PS3 Eye and was very innovative in using it for head tracking Right...but cant be used in proper races, just arcade. Also not very innovative as Head Tracking has been used for years in many games. But oh... what's this? Forza is doing it too! Haha, Forza would be so lost without GT. Yeah Forza is doing it...and it can be used throught the game, in ANY race. Also being innovative and implemented voice commands for menus.
Point is, Sony was both a blessing and a curse for PD. Probably Overwhelmed with projects during GT5's development, I do think that what we ended up with was pretty ****ing focused - about as focused as any other GT game. The list of focus for GT5 - 1/2 assed, F1, NASCAR, Rally, Damage, RM's, Tuning, Customization. Also Physics online differ from offline. Seems they tried a little bit of everything and did it 1/2 way. Kinda the opposite of focused.
Driving.
There is no form of driving more entertaining and addicting than racing - racing in all of its forms. Drifting is also another form of driving, but kinda boring to me - but much of the emphasis is on racing so the game banks on racing for a lot of its direct entertainment value. Things like car selection, graphics, and physics are all important because it makes the experience that much more realistic - which is why GT emphasises this so much too. BUT you don't always have to race... GT5 is also a game for those who have a great affinity for cars, GT5 accomodates their curiosity and creativity with features like Travel Photo Mode and Museum.
I mean GT5 offers so much to people who love cars and are crazy about them. Especially if you like MX-5's, Skylines, and Civics. There is so much meat in the game... sometimes I say **** it all and take a car out to Nurb and just run laps endlessly by myself. Or if I want, I got a huge community of people to run laps with me. We're all driving together for a common goal - To win, to improve, but most of all to have fun... racing/drifting/drag - its all driving. This is what GT has always been about and its always been very competitive in each of the different forms of driving its ventured into.
GT5 captures the soul of the series perfectly... as IMO it delivers the best driving experience on console. GT6 will have a greatly improved presentation, but will most likely have the same driving experience Gran Turismo is famous for... with Forza it just isn't the case because their team, Turn 10, just wants money. I take it PD doesnt want money right? Why didny they give the game away for free? Oh thats right, its still a business.They couldn't care for having the best of anything... they just want money and Forza is their best crack at it. FM5 or FM6 might be comparable or even competitive with GT5... I'm sure they're developing FM5 right now so that it release when GT6 does. Go, go Microsoft machine. Keep them gears a turn'in... 👎
So its false then?
SlipZtrEmIt's most definitely false. GT5 can't run a solid 60fps in 3D. Not that there's anything wrong with that of course, as it still looks great.
It's most definitely false. GT5 can't run a solid 60fps in 3D. Not that there's anything wrong with that of course, as it still looks great.
Reality in Red
If you are serious about your post, I think you need to get it out more. You act like a video game is a god you worship. I am guessing, in fact, I am 99% sure you have not spent over an hour with Forza....or any other game for that matter. Am I right?
Slip doesn't GT5 in non 3D still have some frame rate issues? When I played GT5 in 3D it look just as if it was on my Smasung? I didn't see any difference in the FPS.
It does yes, usually if the view is loaded up with a lot of Premiums, or if there's a good chunk of particle effects (group rallying or rain racing). Or during night racing because of the projected lights (though'll you'll see them disappear from AI cars as you pass them).
The 3D demo didn't act up for you at BB? My lady was a bit more positive than yours (), but she was surprised to see the disappearing track glitch three times on the 'Ring in one race. Mind, it's still the demo version, and it didn't slow me down much since I'm so used to the track, but it was hardly what I imagine Sony wants as a demonstration...
Slip doesn't GT5 in non 3D still have some frame rate issues? When I played GT5 in 3D it look just as if it was on my Smasung? I didn't see any difference in the FPS.
Lets keep it real man you have been worshiping FM4 also nothing wrong with it but lets be fair that was a low blow.
First off, I just got an XBox less than 2 months ago. I dont act like ANY game is my god. I dont worship game companies, games, or...well anything except attactive women in skimpy clothes.
Second *IF* you want to classify me as a fanboy, read my post history and you will notice I enjoy Shift2 over any game.
See I am not stuck on one game, one system (I used to be a huge PC gamer), or one genre of games (I love me some RPG's).
Please dont try to put me in a category as a game worshipper. Out of all the racing games I have played, I thought GT5 was the worse. But I gave it a fair shot. Just because I dont like it, doesnt mean I HAVE to like the competition.
It's not. GT5 has trouble running at 60FPS with 3D turned off. With it on, it can range anywhere from 60FPS to the high teens.Is this true?
I was going to say that too, JDM. For a guy who supposedly doesn't put any game on a pedestal, he's sure defensive about Forza 4.
Anyhow, between amar's post and Shem's, it seems that a lot of grumpy folk are disappointed that GT5 is still doing pretty well for a game that they consider a pile of steamy stuff. And likewise, I'm sure a bunch of GT fans are going to grump about the number of us who dive into Forza 4.Of course, my swimming stint will depend on how much better the game is this time. Plus there are Battlefield 3 and a bunch more PS3 titles coming this fall. I'm gonna be so broke...
How do you figure?By the way Toronado, you're just as wrong.
Doesn't the 3D only run in 30 fps?How do you figure?
I said with 3D on the framerate is all over the place. High teens to 60FPS, depending on the race.
The Digital Foundry article said.... with 3D on the framerate is all over the place. High teens to 60FPS, depending on the race.
Framerate is unlocked, supposedly.Doesn't the 3D only run in 30 fps?
And they also specifically mentioned that it should be able to accomplish 60FPS on user-generated tracks during time trials.I doubt it was unlocked. I think I'm sure the Digital Foundry analysis showed 3D was running 20-30 fps.
Did you even read the article, or did you just watch the videos?Tor, framerate in 3D maxes out at high 30s.![]()
However, unlike WipEout HD, the frame-rate remains unlocked, giving a somewhat uneven judder to the game. Frame-rate is variable. At its nadir, we see 18FPS on a car-logged Special Stage Route 7, and at best we can see around 50FPS in our Nurburgring test. Chances are that with a track created with the course maker, in concert with a time trial (to eliminate the other cars), we could see this rise to 60FPS - an effective 120FPS throughput!
ToronadoFramerate is unlocked, supposedly.
Not only that he Loves Shift2 so much which has many flaws but he is easy to put them on the back burner which I have no problem with, but some who likes GT5 which has it flaws he rips them and the gameI just don't get it.
The Claims for 3D TV Sales
There are many numbers being thrown about predicting exactly how many 3D TVs will be sold in the US in 2010. The high mark for estimates understandably came from TV manufacturers themselves. Tim Baxter, Samsung’s US President, believes between 3.5 and 4 million 3D sets will be sold in the US by the end of the year. Comcast also feels the US public is ready to embrace the new medium and they’re estimating about 1 million US homes will have a set this year.
Further into the future analysts see the market expanding rapidly. Insight Media expects half of US homes to have a 3D set by 2015 and Future Source Consulting thinks we’ll reach that mark a year earlier. Insight also expects over 140 million sets to be sold worldwide over the same period. These are impressive numbers but are they to be believed?
Are These Claims Possible?
Quixel Research says that around 41 million flat panel TVs were sold in the US last year. So on the face of it 4 million 3D TV sales sounds at least possible. But if we look deeper at the numbers we find that, courtesy of Quixel again, only around 5% of those sales were for sets costing $2000 or more. Since all announced pricing of the 3D TVs is at or above that price the ceiling on sales in the US would seem to be 2 million. Actual sales are likely to fall far short of that.
CEA is positively giddy at the prospects for sales. According to their recent survey consumers simply can’t wait to get their hands on the sets. This study of 1,914 US adults found that 25% of them expected to own a 3D set within 3 years. So, if every single one of these people follows through and buys a set it is possible that we can reach 50% penetration within a 4 to 5 year time frame as predicted by Insight and Future Source.
But as we know, intention is often far different than action. The stars will have to align perfectly in the market for mass adoption to occur.
Are the Market Conditions Right for 3D Adoption?
Before DVDs were adopted en masse by the US public two things needed to be in place:
DVD player prices had to be reasonable, and
All content consumers were interested in viewing had to be available in the format.
This is why.In 1998/99 DVD players prices had fallen into the reasonable range for consumers; below $200. This price compared favorably with better quality VCR players. In addition, by then pretty much every movie was available in DVD format. By comparison, the Blu-Ray format is in about the same state today and, despite the worst economic depression in decades, player sales increased by 67% in 2009.
The same conditions seem several years away for 3D TVs. With the sets just being introduced it will take several years for the prices to drop into the acceptable range for the average US consumer. We should also remember that many consumers have just purchased a new primary TV for their home to cope with HD and the digital transition.
But 3D television has other barriers to mass adoption. The sets are dependent on ancillary equipment such as Blu-Ray players and 3D glasses to arrive. These are only just being introduced and will also need to ride the cost curve down to acceptable consumer levels before mass adoption will occur. Finally, there is still very little content available in the format. Avatar is sure to draw a lot of interest when it is released in Blu-Ray 3D but it is unlikely to prompt lots of consumers to run out and spend upwards of $3,000 to enjoy it at home.
Much has been debated about the sociological aspects of watching 3D TV at home. Will consumers really want to don 3D glasses to enjoy their favorite shows and sports events? These debates are important and their subject matter of fundamental importance to the adoption of the technology. Yet even ignoring this issue, it is very clear the market for 3D TV is still several years away from the conditions necessary for mass adoption.
So while the industry rallies behind the 3D flag and pours money into promoting the technology expect consumers to keep their wallets in their pockets for some time to come.