Anyone planning to drop GT5?

  • Thread starter adramire
  • 1,661 comments
  • 94,774 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
We might as well face facts, that Forza and Gran Turismo are going to be sodium and water until the end of time. How else can it be with a species which has fights over which is the biggest and badest synthesizer? :lol:
 
Oh okay I was just making sure
but what do you expect man.
You throw gt5 and forza in same title this is destined to happen lol.
But whats funny to me is that my arguments wasnt even about the game lol :P
I still think that most people if they could would play both
hence the lump sided poll lol
 
Oh okay I was just making sure
but what do you expect man.
You throw gt5 and forza in same title this is destined to happen lol.
But whats funny to me is that my arguments wasnt even about the game lol :P
I still think that most people if they could would play both
hence the lump sided poll lol

Hell I agree with you, the truth is I mainly argue against PC sims and you can quote me on that. I agree with you all the way, I think people should play both games, I mean I love GT more, but respect what Forza has done and made other games try to be more race oriented and less fake and arcade like. NFS and Shift are a couple of games though still a bit arcade like, try to bring a more race like idea and we can thank GT and FM for that and I think more race games will keep coming out as racers and not arcades.
 
I'm not sure how many more new serious racers will be coming along, at least as serious as Forza and GT. Codemasters might get their act together and make something like Toca again, and more race series oriented as F1 is. Simbin might bring out another Race Pro. Mark Cale might produce another "Challenge" game. Maybe the Live For Speed guys will become a full fledged developer, but outside of those, I'm not sure anything much will happen. And honestly, Forza and GT fulfill the racing tastes of millions of fans pretty well.

While a few argue against it, I'm hoping that Gran Turismo 6 features a full blown racing simulation mode with several disciplines from BTCC to Formula 1 - or CART or something if that license is locked up tight.
 
I'm not sure how many more new serious racers will be coming along, at least as serious as Forza and GT. Codemasters might get their act together and make something like Toca again, and more race series oriented as F1 is. Simbin might bring out another Race Pro. Mark Cale might produce another "Challenge" game. Maybe the Live For Speed guys will become a full fledged developer, but outside of those, I'm not sure anything much will happen. And honestly, Forza and GT fulfill the racing tastes of millions of fans pretty well.

While a few argue against it, I'm hoping that Gran Turismo 6 features a full blown racing simulation mode with several disciplines from BTCC to Formula 1 - or CART or something if that license is locked up tight.

That is one big thing the angry lot were expecting from this game, I think it would be great but it is going to be quite tough.
 
The fact that they're not even going to recognize 3D gaming in a market that will most likely lean towards more 3D content is absoultely ridiculous and just further proves to me that Turn 10 isn't passionate about what they're doing.

Err... you're going to have to back this one up with some sale figures, because so far, 3D gaming has been a bust and Polyphony Digital regretted implementing 3D into GT5, due to the memory limitations of the PS3.

They're just doing what they can to try and immitate GT5 as cost effectively and time efficient as possible to get the best bang for their buck... when they do this they do nothing for the genre, they bring nothing new to the table, there's nothing creative about it, the game is far too casual, and it has about as much soul as a cardboard box whch then automaticly defaults thems to a lowly imitation level in the market.

They are a business, you think Polyphony Digital isn't doing the samething? They released a glorified $40 demo, for christ sakes. A lot of what GT5 did, like damage, and online, Forza did first.

GT5 has credibility behind it because that's something it focused on throughout its lifetime.

And you don't think it didn't lose some of that credibility? Really? The Gran Turismo series has been all about delivering a quality racing sim, and then Gran Turismo 5 happened; with its 800 standard cars and half of its tracks just ported from the other games, slightly updated for the PS3. You can't deny that having inconsistent quality absolutely hurts the Gran Turismo series credibility. There is just no possible way you could spin something like, 800 very ugly looking cars, as a positive, compared to Forza 3s 500+ beautifully rendered machines, with fully modeled cockpit views.

Its sense of credibility is stamping Top Gear all over it.

Did you not pay attention to Gran Turismo 5s marketing at all? That was a huge bragging point for Polyphony up until release. Top Gear is a big deal for car enthusiasts, having the track in your game is going to sell copies.

might as well make it the most ridiculous game on the market and not some game that tries to be Gran Turismo.

Why would you not want competition? Do you not realize that Turn-10 creating competition with PD is a good thing for you? Like someone pointed out earlier, it allows both developers to learn something from each other and make better games. It's just to bad that this time around, it was Turn-10 that learned something from PD, but PD chose to develop in a bubble, and what we got was basically Gran Turismo 4.5.

Anyway... I'm thoroughly convinced GT has the console driving game "war" locked down. Forza is a good imitation and I am actually impressed at its progress thus far, but to compare it to THE game... GT5... lol that's just silly.

:rolleyes:
 
I'm a big GT fan and I love GT5, but Forza 4 isnt out yet, how can you bash it with some fanboyism for GT5 when Forza isnt out, for all you know (and any of us) it could be a much better game and sim than GT5.

As i've said I love GT5, but there are already games out there (atleast on PC) with better physics, better graphics (apart from car models I guess), better sounds and more tracks.


Atleast wait for Forza 4 to come out before you bash it into the ground. ^^
 
I'm a big GT fan and I love GT5, but Forza 4 isnt out yet, how can you bash it with some fanboyism for GT5 when Forza isnt out, for all you know (and any of us) it could be a much better game and sim than GT5.

As i've said I love GT5, but there are already games out there (atleast on PC) with better physics, better graphics (apart from car models I guess), better sounds and more tracks.


Atleast wait for Forza 4 to come out before you bash it into the ground. ^^
Based on Forza's track record, the game will deliver. Maybe not as good a sim, but you never know.

It's gonna be a neck to neck race in next 20 years. Where each installment of GT and Forza is above the other in some way.

It's gonna turn heads left and right, and break necks.
 
GT5 uses and expands features that were pioneered be previous GT titles. I speak of GT as a whole when I bring into account what they've brought to the genre. On console, they've shown that there is a market for realistic driving sims. GT has been famed for its physics and graphics, which all went relatively unchallenged until GT4 - in which GT4 still looks better than some PS3 games.

And to expand on the physics... when games like Test Drive and NFS were successful titles, they aren't really focused on bringing the gamers a realistic experience - but rather just an entertaining one, no matter how wacky these games could be they were at the very least entertaining. Gran Turismo did something against the fold and was the foremost pioneer in bringing jaw-dropping realism to console games while also still being entertaining... a formula attempted by some but only solved by one! PD. I mean they're so crazy about cars that they took the time to render and manufacturer logo and the part number of the headlights on premium cars... they took the time to actually mold the digits on the speedometer, not just texture them in. I read all this on the forums and saw the pictures that people have taken. This is the mark of people who really ****ing care about their product... While we can sit here and over-analyze the importance of graphics and physics, it is undoubtedly one of the biggest elements in creating realism.

Car selection... while most games during GT's early evolution were content with lets say 25 models of cars in a game with really obscure differences, Gran Turismo slapped the market silly with GT2's 650 car list - all complete with lisences, correct specs, information, different sounds, different handling charateristics, and different purposes. No other console game could compare... I think GT2 had more cars in it than any other driving game combined at the the time. Ever since then, there has always been an emphasis on car selection - well, how I remember it anyway.

Now Gran Turismo has expanded and hosts worldwide competitions to become legit race car drivers, the GT Academy, which to my knowledge Xbox/Microsoft/Turn10/Forza does neither of. It's an awesome marketing campaigne that allows GT fans to become real race car drivers... This is HUGE. This something never done before by any other console game.

Photo Mode from GT4 was just simply amazing. It really shows the infinite detail that PD put into not just... 1 or 2 cars... but all 800. After you set the parimeters of the picture and snap the shot - the result is always a near identical rendering to an actual car. Now Forza has it.

Diversity. One of the things that made GT successful is the sheer diversity in offering not just one simple mode of gameplay - but also brings in several different motorsports. Rally, drifting, Nascar, F1 (though not official), and GT racing... Gran Turismo has always offered an extensive package which at least touches almost every major form of motorsport. To have all this under one single title was and will always be an amazing feat of strength. Now you see that several titles are always including at least more than 1 different type of racing. IMO, it was Gran Turismo that did the best development and fleshed it out the most, thus bringing a wide variety of audiences to this genre of console games.

Here's an article on how influential Gran Turismo really was... GameZone Editiorial: Gran Turismo The Most Influential Racer Ever

While I'm not going to argue with Sony vs. the World, you can look at any gaming controller and their button layouts are all about the same. This is a stupid arguement.

But there you go... Gran Turismo is successful, now other companies are trying to take a piece of that pie that PD baked up themselves. Until Forza branches out into its own entity with a personality all its own... then it will never be like Gran Turismo. It will always just be that imitation thats taken ideas from other games to piece itself together. This with its own share of half assed development will always make it second rate. When Forza does something truly unique and interesting, it might finally reach the heights that Gran Turismo has achieved. If only they would just think outside of the box rather than inside the wallet, they might get somewhere...
 
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Car selection...

Padded with Japanese cars, with a huge number of the same models, but one might be the American or European version, while the other is the Japanese version. Even Kaz admits that he didn't feel he chose his car list very carefully. There were some absolutely iconic cars missing from GT5, that Forza 3 had. There was a lot of missed opportunity with the cars.

You really come off like a misguided fanboy.

Now Gran Turismo has expanded and hosts worldwide competitions to become legit race car drivers, the GT Academy, which to my knowledge Xbox/Microsoft/Turn10/Forza does neither of. It's an awesome marketing campaigne that allows GT fans to become real race car drivers... This is HUGE. This something never done before by any other console game.

And how does a marketing stunt that only benefits a handful of the players, improve the game at all?

Until Forza branches out into its own entity with a personality all its own...

having played all of the Forza titles, I would say that Forza does have its own personality. It has a huge amount of personality, with a really great community and amazing customization options and realism that no other racing sim has yet to match. Being able to turn any stock car, into a race car, with a racing interior even, and then paint it with a real world racing livery, is amazing.
 
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Hulk, before you start throwing cars and trucks around, :lol: it may be a good idea to take a time out and catch your breath.

I know it can be irritating sometimes for people to act like Gran Turismo has never been anything all that special, Kazunori-sensei particularly noteworthy, and to insist that GT5 isn't even fun - practically a quote there. But this is one of those areas in which the world is changing, some darn clever talented people are getting involved in the genre, and spectacular things are happening all over the place. Microsoft may have thrown well over $100 million dollars into making Forza 4, and that has to have bought some good stuff to bring to the table. I'm not exactly the biggest Forza fan in the world, and you just have to face facts. Er... even if we don't know what they are yet.

This could be a really great game. Even Microsoft can do something right once in a century, surely. ;)

Yes, it's a GT clone, yes it is irritating that MS copies everything they think is cool and catchy. Just check out those annoying Mii-like "avatards" as I call them. I made mine as weenie as I could, I was so vexed at how shameless MS was being about them.

But if it wasn't for the exasperating file handling of Forza 3, I might still be playing it off and on. It's really pretty good. And throwing dozens of millions of dollars at anything will solve a few problems. Of course you can only make the 360 dance so hard, so on that we'll have to see on release what we get. But hey, it looks pretty nice. And if it is the dream Forza Dan promised every game, Kaz and the lads will just have to work extra hard to make the ultimate Gran Turismo. In this case, I can see this as a win-win for both sides.

On the Forza community, bees, you can have them. They aren't any saner or nicer than these guys here. In fact, I'm going to be charitable and leave it at that.
 
Hulk, before you start throwing cars and trucks around, :lol: it may be a good idea to take a time out and catch your breath.

I know it can be irritating sometimes for people to act like Gran Turismo has never been anything all that special, Kazunori-sensei particularly noteworthy, and to insist that GT5 isn't even fun - practically a quote there. But this is one of those areas in which the world is changing, some darn clever talented people are getting involved in the genre, and spectacular things are happening all over the place. Microsoft may have thrown well over $100 million dollars into making Forza 4, and that has to have bought some good stuff to bring to the table. I'm not exactly the biggest Forza fan in the world, and you just have to face facts. Er... even if we don't know what they are yet.

This could be a really great game. Even Microsoft can do something right once in a century, surely. ;)

Yes, it's a GT clone, yes it is irritating that MS copies everything they think is cool and catchy. Just check out those annoying Mii-like "avatards" as I call them. I made mine as weenie as I could, I was so vexed at how shameless MS was being about them.

But if it wasn't for the exasperating file handling of Forza 3, I might still be playing it off and on. It's really pretty good. And throwing dozens of millions of dollars at anything will solve a few problems. Of course you can only make the 360 dance so hard, so on that we'll have to see on release what we get. But hey, it looks pretty nice. And if it is the dream Forza Dan promised every game, Kaz and the lads will just have to work extra hard to make the ultimate Gran Turismo. In this case, I can see this as a win-win for both sides.

On the Forza community, bees, you can have them. They aren't any saner or nicer than these guys here. In fact, I'm going to be charitable and leave it at that.
How is it a "GT clone"? Just because it's another "sim" racer?
I'd really like to know since I keep hearing this, how is Forza a "clone", or, "copy"?

Did something change where it's no longer ok to make a game of the same genre as another company? If so, I think other companies made racing games before GT, guess that makes GT a "copy", since it isn't the first racing game.

Sony made a title exclusive, so their rivals made their game exclusive, both game are made by companies owned by a bigger company, so I see similarities in how they function, yes, they're both "realistic" racing games.

Copy? No. Same genre and competing? Yes.
Calling FM a copy is biased in itself.
 
Haven't been playing much GT5 lately on account of not having a PS3 anymore. But no. When I get a new PS3, i'll still play around with GT5.
 
Don't like the strange feel Forza has. It feels too arcadey for me.

i admit it's a good game, and there's lots of things it does that i'd like to see in GT but it just doesn't feel quite right.

Plus I cba to pay for xbox live for one game (my 360 gathers dust these days).

Forza 3 had a race rewind button. It feels like it shouldn't be in ANYTHING. I mean, if you make a mistake in the Grand Prix, there isn't any "Hurr Durr let's rewind because it's one of the key features lol lol lol button" I mean, If the first racing games (Super Sprint, Pole Position) had that, they wouldn't BE racing games.
 
Forza 3 had a race rewind button. It feels like it shouldn't be in ANYTHING. I mean, if you make a mistake in the Grand Prix, there isn't any "Hurr Durr let's rewind because it's one of the key features lol lol lol button" I mean, If the first racing games (Super Sprint, Pole Position) had that, they wouldn't BE racing games.

It's actually a compliment to call Forza a copy of GT. Its an immitation... ;)


Also LOL @ REWIND BUTTON.

Rewind button is just about as silly as this http://www.youtube.com/watch?v=NcWTiVV8z-4&feature=related

The only problem is you dont have to use the button...you cant get away from that.
 
You want super awesome damage go play Burnout. Damage in GT5 is fine, stop complaining about nothing.

Or Dirt 1-3, or F1 2010 or 2011, or Shift 1 and 2, or Race Pro, .... see what I am getting at?

You said a rewind button is LOL in FM, I just pointed out so is the lack of damage in GT.

So...its ok for you to LOL but not me? How unfair...
 
You want super awesome damage go play Burnout. Damage in GT5 is fine, stop complaining about nothing.

That's the oldest worst excuse for damage.

Here's something else Forza does right. Roll your car over, and watch as the side view mirros fly off, your windows break and you fender comes off. It's not perfect but it's alot more realistic feeling and intense than rubber bouncing cars.

http://www.youtube.com/watch?v=Tlys3zP3CWI&feature=related

http://www.youtube.com/watch?v=4MuZAhOt3yk&feature=related

It's these little touches that make it amazing. The sounds, and the debris are key.
 
This threads lame. Damage? 👎 This is a racing game... I'd recommend any of them arcade games mentioned above. With Forzas physics fitting in with the rest of them... I'm just saying from personal experience. (Fanatec GT2 wheel & FM3.)
 
You want super awesome damage go play Burnout. Damage in GT5 is fine, stop complaining about nothing.

Pretty sure people have a right to complain about your so called nothing, look either add to the intellectual debate and try to accept the other side then counter with equal facts or dont. Furthermore, the deformation of cars in GT5 isn't the best and even PD knows this and I'm sure will try to update it. We all must remember on both sides is that this is PD's true first time at doing damage models and has actually carried it over to this game from GT HD after it was canceled. Since this is the first time for GT you can't expect them to be great, however for GT supports you can't over exaggerate and say it's amazing. My opinion is this is something PD should have worked on back during the PS2 days with GT4 but better late than never.
 
NFS High Stakes had damage back in the 90's.

Amazing the "Pioneer" of "sims" didn't have something so realistic until the very end of 2010.
 
Why post that? There's already enough senseless arguments going on amogst some people here already.

Some whose head are up their asses.
 
It was only a matter of time before it turned into "that" thread. Its like watching a train wreck in super slow mo.
 
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GT5 uses and expands features that were pioneered be previous GT titles. I speak of GT as a whole when I bring into account what they've brought to the genre. On console, they've shown that there is a market for realistic driving sims. GT has been famed for its physics and graphics, which all went relatively unchallenged until GT4 - in which GT4 still looks better than some PS3 games.

GT? Famed for it's physics? By whom? Definitely not anyone outside of the "GT5 camp".

If anything, the physics are actually quite bad and only give some impressions on what seems realistic but that usually means making cars a lot harder to drive than they actually are. Being hard to drive =/= realistic.

I always find it funny when I stomp on the loud pedal off the line all the cars just take off in a strait line no matter what drive type it has. Any sense of "realism" is lost immediately after my old muscle car takes off in an arrow strait line.

Not trying to turn this in to a "FM vs GT" thread (although it pretty much is) when I plant it in FM1, 2 and 3 with a high powered rear drive car I'm fighting to keep it strait. It actually amuses me when I watch a GT player try to take off in Forza. Usually ends up facing the wrong way.
 

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